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/* Copyright (c) Mark J. Kilgard, 1994. */
/**
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <sys/time.h>
#include <GLUT/glut.h>
#include "atlantis.h"
fishRec sharks[NUM_SHARKS];
fishRec momWhale;
fishRec babyWhale;
fishRec dolph;
GLboolean Timing = GL_TRUE;
int w_win = 640;
int h_win = 480;
GLint count = 0;
GLenum StrMode = GL_VENDOR;
GLboolean moving;
static double mtime(void)
{
struct timeval tk_time;
struct timezone tz;
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gettimeofday(&tk_time, &tz);
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return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
}
static double filter(double in, double *save)
{
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static double k1 = 0.9;
static double k2 = 0.05;
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save[3] = in;
save[1] = save[0]*k1 + k2*(save[3] + save[2]);
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save[0]=save[1];
save[2]=save[3];
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return(save[1]);
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}
void DrawStr(const char *str)
{
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GLint i = 0;
if(!str) return;
while(str[i])
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
i++;
}
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}
void
InitFishs(void)
{
int i;
for (i = 0; i < NUM_SHARKS; i++) {
sharks[i].x = 70000.0 + rand() % 6000;
sharks[i].y = rand() % 6000;
sharks[i].z = rand() % 6000;
sharks[i].psi = rand() % 360 - 180.0;
sharks[i].v = 1.0;
}
dolph.x = 30000.0;
dolph.y = 0.0;
dolph.z = 6000.0;
dolph.psi = 90.0;
dolph.theta = 0.0;
dolph.v = 3.0;
momWhale.x = 70000.0;
momWhale.y = 0.0;
momWhale.z = 0.0;
momWhale.psi = 90.0;
momWhale.theta = 0.0;
momWhale.v = 3.0;
babyWhale.x = 60000.0;
babyWhale.y = -2000.0;
babyWhale.z = -2000.0;
babyWhale.psi = 90.0;
babyWhale.theta = 0.0;
babyWhale.v = 3.0;
}
void
Atlantis_Init(void)
{
static float ambient[] = {0.2, 0.2, 0.2, 1.0};
static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
static float position[] = {0.0, 1.0, 0.0, 0.0};
static float mat_shininess[] = {90.0};
static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
static float lmodel_localviewer[] = {0.0};
//GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
//GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
glFrontFace(GL_CCW);
glDepthFunc(GL_LESS);
glEnable(GL_DEPTH_TEST);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
glLightfv(GL_LIGHT0, GL_POSITION, position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
InitFishs();
glEnable(GL_FOG);
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glFogi(GL_FOG_MODE, GL_EXP);
glFogf(GL_FOG_DENSITY, 0.0000025);
glFogfv(GL_FOG_COLOR, fog_color);
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glClearColor(0.0, 0.5, 0.9, 1.0);
}
void
Atlantis_Reshape(int width, int height)
{
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w_win = width;
h_win = height;
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glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
glMatrixMode(GL_MODELVIEW);
}
void
Atlantis_Animate(void)
{
int i;
for (i = 0; i < NUM_SHARKS; i++) {
SharkPilot(&sharks[i]);
SharkMiss(i);
}
WhalePilot(&dolph);
dolph.phi++;
//glutPostRedisplay();
WhalePilot(&momWhale);
momWhale.phi++;
WhalePilot(&babyWhale);
babyWhale.phi++;
}
void
Atlantis_Key(unsigned char key, int x, int y)
{
switch (key) {
case 't':
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Timing = !Timing;
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switch(StrMode)
{
case GL_EXTENSIONS:
StrMode = GL_VENDOR;
break;
case GL_VENDOR:
StrMode = GL_RENDERER;
break;
case GL_RENDERER:
StrMode = GL_VERSION;
break;
case GL_VERSION:
StrMode = GL_EXTENSIONS;
break;
}
break;
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case 27: /* Esc will quit */
exit(1);
break;
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case 's': /* "s" start animation */
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moving = GL_TRUE;
//glutIdleFunc(Animate);
break;
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case 'a': /* "a" stop animation */
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moving = GL_FALSE;
//glutIdleFunc(NULL);
break;
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case '.': /* "." will advance frame */
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if (!moving) {
Atlantis_Animate();
}
}
}
/*
void Display(void)
{
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static float P123[3] = {-448.94, -203.14, 9499.60};
static float P124[3] = {-442.64, -185.20, 9528.07};
static float P125[3] = {-441.07, -148.05, 9528.07};
static float P126[3] = {-443.43, -128.84, 9499.60};
static float P127[3] = {-456.87, -146.78, 9466.67};
static float P128[3] = {-453.68, -183.93, 9466.67};
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
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FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
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glutSwapBuffers();
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}
*/
void
Atlantis_Display(void)
{
int i;
static double th[4] = {0.0, 0.0, 0.0, 0.0};
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static double t1 = 0.0, t2 = 0.0, t;
char num_str[128];
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t1 = t2;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (i = 0; i < NUM_SHARKS; i++) {
glPushMatrix();
FishTransform(&sharks[i]);
DrawShark(&sharks[i]);
glPopMatrix();
}
glPushMatrix();
FishTransform(&dolph);
DrawDolphin(&dolph);
glPopMatrix();
glPushMatrix();
FishTransform(&momWhale);
DrawWhale(&momWhale);
glPopMatrix();
glPushMatrix();
FishTransform(&babyWhale);
glScalef(0.45, 0.45, 0.3);
DrawWhale(&babyWhale);
glPopMatrix();
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t2 = mtime();
t = t2 - t1;
if(t > 0.0001) t = 1.0 / t;
glDisable(GL_LIGHTING);
//glDisable(GL_DEPTH_TEST);
glColor3f(1.0, 0.0, 0.0);
glMatrixMode (GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
glRasterPos2f(5.0, 5.0);
switch(StrMode)
{
case GL_VENDOR:
sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VENDOR));
break;
case GL_RENDERER:
sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_RENDERER));
break;
case GL_VERSION:
sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_VERSION));
break;
case GL_EXTENSIONS:
sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
DrawStr(num_str);
DrawStr(glGetString(GL_EXTENSIONS));
break;
}
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glEnable(GL_LIGHTING);
//glEnable(GL_DEPTH_TEST);
}
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count++;
glutSwapBuffers();
}
/*
void
Visible(int state)
{
if (state == GLUT_VISIBLE) {
if (moving)
glutIdleFunc(Animate);
} else {
if (moving)
glutIdleFunc(NULL);
}
}
void
timingSelect(int value)
{
switch(value)
{
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case 1:
StrMode = GL_VENDOR;
break;
case 2:
StrMode = GL_RENDERER;
break;
case 3:
StrMode = GL_VERSION;
break;
case 4:
StrMode = GL_EXTENSIONS;
break;
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}
}
void
menuSelect(int value)
{
switch (value) {
case 1:
moving = GL_TRUE;
glutIdleFunc(Animate);
break;
case 2:
moving = GL_FALSE;
glutIdleFunc(NULL);
break;
case 4:
exit(0);
break;
}
}
int
main(int argc, char **argv)
{
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GLboolean fullscreen = GL_FALSE;
GLint time_menu;
srand(0);
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glutInit(&argc, argv);
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if (argc > 1 && !strcmp(argv[1], "-w"))
fullscreen = GL_FALSE;
//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitDisplayString("rgba double depth=24");
if (fullscreen) {
glutGameModeString("1024x768:32");
glutEnterGameMode();
} else {
glutInitWindowSize(320, 240);
glutCreateWindow("Atlantis Timing");
}
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Init();
glutDisplayFunc(Display);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
moving = GL_TRUE;
glutIdleFunc(Animate);
glutVisibilityFunc(Visible);
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time_menu = glutCreateMenu(timingSelect);
glutAddMenuEntry("GL_VENDOR", 1);
glutAddMenuEntry("GL_RENDERER", 2);
glutAddMenuEntry("GL_VERSION", 3);
glutAddMenuEntry("GL_EXTENSIONS", 4);
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glutCreateMenu(menuSelect);
glutAddMenuEntry("Start motion", 1);
glutAddMenuEntry("Stop motion", 2);
glutAddSubMenu("Timing Mode", time_menu);
glutAddMenuEntry("Quit", 4);
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//glutAttachMenu(GLUT_RIGHT_BUTTON);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glutMainLoop();
return 0; // ANSI C requires main to return int.
}
*/