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SDL_macgl.c

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149 lines (125 loc) · 3.84 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* AGL implementation of SDL OpenGL support */
#include "SDL_error.h"
#include "SDL_lowvideo.h"
#include "SDL_macgl_c.h"
/* krat: adding OpenGL support */
int Mac_GL_Init(_THIS)
{
#ifdef HAVE_OPENGL
AGLPixelFormat format;
int i = 0;
GLint attributes [ 24 ]; /* 24 is max possible in this setup */
GLboolean noerr;
attributes[i++] = AGL_RGBA;
if ( this->gl_config.double_buffer ) {
attributes[i++] = AGL_DOUBLEBUFFER;
}
if ( this->gl_config.depth_size != 0 ) {
attributes[i++] = AGL_DEPTH_SIZE;
attributes[i++] = this->gl_config.depth_size;
}
if ( this->gl_config.red_size != 0 &&
this->gl_config.blue_size != 0 &&
this->gl_config.green_size != 0 ) {
attributes[i++] = AGL_RED_SIZE;
attributes[i++] = this->gl_config.red_size;
attributes[i++] = AGL_GREEN_SIZE;
attributes[i++] = this->gl_config.green_size;
attributes[i++] = AGL_BLUE_SIZE;
attributes[i++] = this->gl_config.blue_size;
attributes[i++] = AGL_ALPHA_SIZE;
attributes[i++] = this->gl_config.alpha_size;
}
if ( this->gl_config.stencil_size != 0 ) {
attributes[i++] = AGL_STENCIL_SIZE;
attributes[i++] = this->gl_config.stencil_size;
}
if ( this->gl_config.accum_red_size != 0 &&
this->gl_config.accum_blue_size != 0 &&
this->gl_config.accum_green_size != 0 ) {
attributes[i++] = AGL_ACCUM_RED_SIZE;
attributes[i++] = this->gl_config.accum_red_size;
attributes[i++] = AGL_ACCUM_GREEN_SIZE;
attributes[i++] = this->gl_config.accum_green_size;
attributes[i++] = AGL_ACCUM_BLUE_SIZE;
attributes[i++] = this->gl_config.accum_blue_size;
attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
attributes[i++] = this->gl_config.accum_alpha_size;
}
attributes[i++] = AGL_ALL_RENDERERS;
attributes[i] = AGL_NONE;
format = aglChoosePixelFormat(NULL, 0, attributes);
if ( format == NULL ) {
SDL_SetError("Couldn't match OpenGL desired format");
return(-1);
}
glContext = aglCreateContext(format, NULL);
if ( glContext == NULL ) {
SDL_SetError("Couldn't create OpenGL context");
return(-1);
}
aglDestroyPixelFormat(format);
#if TARGET_API_MAC_CARBON
noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
#else
noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
#endif
if(!noerr) {
SDL_SetError("Unable to bind GL context to window");
return(-1);
}
return(0);
#else
SDL_SetError("OpenGL support not configured");
return(-1);
#endif
}
void Mac_GL_Quit(_THIS)
{
#ifdef HAVE_OPENGL
if ( glContext != NULL ) {
aglSetCurrentContext(NULL);
aglSetDrawable(glContext, NULL);
aglDestroyContext(glContext);
glContext = NULL;
}
#endif
}
#ifdef HAVE_OPENGL
/* Make the current context active */
int Mac_GL_MakeCurrent(_THIS)
{
int retval;
retval = 0;
if( ! aglSetCurrentContext(glContext) ) {
SDL_SetError("Unable to make GL context current");
retval = -1;
}
return(retval);
}
void Mac_GL_SwapBuffers(_THIS)
{
aglSwapBuffers(glContext);
}
#endif /* HAVE_OPENGL */