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SDL_timer_c.h

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52 lines (40 loc) · 1.65 KB
 
Apr 26, 2001
Apr 26, 2001
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
5635-34 Springhouse Dr.
Pleasanton, CA 94588 (USA)
slouken@devolution.com
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
/* Useful functions and variables from SDL_timer.c */
#include "SDL_timer.h"
#define ROUND_RESOLUTION(X) \
(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
extern int SDL_timer_started;
extern int SDL_timer_running;
/* Data to handle a single periodic alarm */
extern Uint32 SDL_alarm_interval;
extern SDL_TimerCallback SDL_alarm_callback;
/* Set whether or not the timer should use a thread.
This should be called while the timer subsystem is running.
*/
extern int SDL_SetTimerThreaded(int value);
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
/* This function is called from the SDL event thread if it is available */
extern void SDL_ThreadedTimerCheck(void);