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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@devolution.com
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id$";
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#endif
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/* This is the system specific header for the SDL joystick API */
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <be/support/String.h>
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#include <be/device/Joystick.h>
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extern "C" {
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#include "SDL_error.h"
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#include "SDL_joystick.h"
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#include "SDL_sysjoystick.h"
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#include "SDL_joystick_c.h"
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/* The maximum number of joysticks we'll detect */
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#define MAX_JOYSTICKS 16
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/* A list of available joysticks */
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static char *SDL_joyport[MAX_JOYSTICKS];
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static char *SDL_joyname[MAX_JOYSTICKS];
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/* The private structure used to keep track of a joystick */
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struct joystick_hwdata {
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BJoystick *stick;
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uint8 *new_hats;
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int16 *new_axes;
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};
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/* Function to scan the system for joysticks.
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* This function should set SDL_numjoysticks to the number of available
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* joysticks. Joystick 0 should be the system default joystick.
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* It should return 0, or -1 on an unrecoverable fatal error.
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*/
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int SDL_SYS_JoystickInit(void)
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{
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BJoystick joystick;
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int numjoysticks;
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int i;
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int32 nports;
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char name[B_OS_NAME_LENGTH];
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/* Search for attached joysticks */
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nports = joystick.CountDevices();
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numjoysticks = 0;
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memset(SDL_joyport, 0, (sizeof SDL_joyport));
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memset(SDL_joyname, 0, (sizeof SDL_joyname));
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for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) {
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if ( joystick.GetDeviceName(i, name) == B_OK ) {
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if ( joystick.Open(name) != B_ERROR ) {
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BString stick_name;
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joystick.GetControllerName(&stick_name);
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SDL_joyport[numjoysticks] = strdup(name);
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SDL_joyname[numjoysticks] =
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strdup(stick_name.String());
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numjoysticks++;
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joystick.Close();
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}
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}
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}
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return(numjoysticks);
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}
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/* Function to get the device-dependent name of a joystick */
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const char *SDL_SYS_JoystickName(int index)
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{
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return SDL_joyname[index];
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}
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/* Function to open a joystick for use.
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The joystick to open is specified by the index field of the joystick.
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This should fill the nbuttons and naxes fields of the joystick structure.
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It returns 0, or -1 if there is an error.
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*/
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int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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{
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BJoystick *stick;
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/* Create the joystick data structure */
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joystick->hwdata = (struct joystick_hwdata *)
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malloc(sizeof(*joystick->hwdata));
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if ( joystick->hwdata == NULL ) {
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SDL_OutOfMemory();
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return(-1);
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}
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memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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stick = new BJoystick;
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joystick->hwdata->stick = stick;
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/* Open the requested joystick for use */
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if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) {
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SDL_SetError("Unable to open joystick");
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SDL_SYS_JoystickClose(joystick);
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return(-1);
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}
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/* Set the joystick to calibrated mode */
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stick->EnableCalibration();
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/* Get the number of buttons, hats, and axes on the joystick */
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joystick->nbuttons = stick->CountButtons();
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joystick->naxes = stick->CountAxes();
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joystick->nhats = stick->CountHats();
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joystick->hwdata->new_axes = (int16 *)
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malloc(joystick->naxes*sizeof(int16));
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joystick->hwdata->new_hats = (uint8 *)
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malloc(joystick->nhats*sizeof(uint8));
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if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) {
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SDL_OutOfMemory();
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SDL_SYS_JoystickClose(joystick);
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return(-1);
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}
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/* We're done! */
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return(0);
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}
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/* Function to update the state of a joystick - called as a device poll.
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* This function shouldn't update the joystick structure directly,
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* but instead should call SDL_PrivateJoystick*() to deliver events
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* and update joystick device state.
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*/
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void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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{
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static const Uint8 hat_map[9] = {
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SDL_HAT_CENTERED,
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SDL_HAT_UP,
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SDL_HAT_RIGHTUP,
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SDL_HAT_RIGHT,
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SDL_HAT_RIGHTDOWN,
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SDL_HAT_DOWN,
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SDL_HAT_LEFTDOWN,
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SDL_HAT_LEFT,
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SDL_HAT_LEFTUP
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};
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const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */
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BJoystick *stick;
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int i, change;
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int16 *axes;
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uint8 *hats;
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uint32 buttons;
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/* Set up data pointers */
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stick = joystick->hwdata->stick;
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axes = joystick->hwdata->new_axes;
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hats = joystick->hwdata->new_hats;
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/* Get the new joystick state */
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stick->Update();
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stick->GetAxisValues(axes);
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stick->GetHatValues(hats);
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buttons = stick->ButtonValues();
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/* Generate axis motion events */
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for ( i=0; i<joystick->naxes; ++i ) {
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change = ((int32)axes[i] - joystick->axes[i]);
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if ( (change > JITTER) || (change < -JITTER) ) {
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SDL_PrivateJoystickAxis(joystick, i, axes[i]);
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}
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}
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/* Generate hat change events */
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for ( i=0; i<joystick->nhats; ++i ) {
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if ( hats[i] != joystick->hats[i] ) {
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SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
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}
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}
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/* Generate button events */
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for ( i=0; i<joystick->nbuttons; ++i ) {
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if ( (buttons&0x01) != joystick->buttons[i] ) {
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SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
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}
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buttons >>= 1;
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}
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}
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/* Function to close a joystick after use */
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void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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{
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if ( joystick->hwdata ) {
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joystick->hwdata->stick->Close();
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delete joystick->hwdata->stick;
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if ( joystick->hwdata->new_hats ) {
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free(joystick->hwdata->new_hats);
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}
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if ( joystick->hwdata->new_axes ) {
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free(joystick->hwdata->new_axes);
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}
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free(joystick->hwdata);
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joystick->hwdata = NULL;
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}
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}
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/* Function to perform any system-specific joystick related cleanup */
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void SDL_SYS_JoystickQuit(void)
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{
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int i;
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for ( i=0; SDL_joyport[i]; ++i ) {
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free(SDL_joyport[i]);
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}
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SDL_joyport[0] = NULL;
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for ( i=0; SDL_joyname[i]; ++i ) {
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free(SDL_joyname[i]);
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}
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SDL_joyname[0] = NULL;
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}
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}; // extern "C"
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