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SDL_BlitSurface.3

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45 lines (45 loc) · 1.89 KB
 
Apr 26, 2001
Apr 26, 2001
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.TH "SDL_BlitSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
.SH "NAME"
SDL_BlitSurface\- This performs a fast blit from the source surface to the destination surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR);
.SH "DESCRIPTION"
.PP
This performs a fast blit from the source surface to the destination surface\&.
.PP
Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&.
.PP
If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&.
.PP
The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
.PP
The blit function should not be called on a locked surface\&.
.PP
.RS
\fBNote:
.PP
The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR\&.
.RE
.SH "RETURN VALUE"
.PP
If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
.PP
If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted:
.PP
.nf
\f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
while ( SDL_LockSurface(image)) < 0 )
Sleep(10);
-- Write image pixels to image->pixels --
SDL_UnlockSurface(image);
}\fR
.fi
.PP
This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04