include/SDL_video.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 31 Dec 2012 10:29:17 -0800
changeset 6786 7174fb08017a
parent 6755 af77e1a6faf0
child 6787 95a4c5a5464c
permissions -rw-r--r--
Renamed SDL_GetWindowDisplay() to SDL_GetWindowDisplayIndex()
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_video.h
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 *  
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 *  Header file for SDL video functions.
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 */
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#ifndef _SDL_video_h
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#define _SDL_video_h
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#include "SDL_stdinc.h"
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#include "SDL_pixels.h"
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#include "SDL_rect.h"
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#include "SDL_surface.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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 *  \brief  The structure that defines a display mode
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 *  
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 *  \sa SDL_GetNumDisplayModes()
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 *  \sa SDL_GetDisplayMode()
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 *  \sa SDL_GetDesktopDisplayMode()
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 *  \sa SDL_GetCurrentDisplayMode()
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 *  \sa SDL_GetClosestDisplayMode()
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 *  \sa SDL_SetWindowDisplayMode()
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 *  \sa SDL_GetWindowDisplayMode()
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 */
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typedef struct
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{
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    Uint32 format;              /**< pixel format */
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    int w;                      /**< width */
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    int h;                      /**< height */
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    int refresh_rate;           /**< refresh rate (or zero for unspecified) */
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    void *driverdata;           /**< driver-specific data, initialize to 0 */
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} SDL_DisplayMode;
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/**
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 *  \brief The type used to identify a window
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 *  
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 *  \sa SDL_CreateWindow()
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 *  \sa SDL_CreateWindowFrom()
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 *  \sa SDL_DestroyWindow()
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 *  \sa SDL_GetWindowData()
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 *  \sa SDL_GetWindowFlags()
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 *  \sa SDL_GetWindowGrab()
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 *  \sa SDL_GetWindowPosition()
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 *  \sa SDL_GetWindowSize()
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 *  \sa SDL_GetWindowTitle()
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 *  \sa SDL_HideWindow()
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 *  \sa SDL_MaximizeWindow()
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 *  \sa SDL_MinimizeWindow()
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 *  \sa SDL_RaiseWindow()
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 *  \sa SDL_RestoreWindow()
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 *  \sa SDL_SetWindowData()
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 *  \sa SDL_SetWindowFullscreen()
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 *  \sa SDL_SetWindowGrab()
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 *  \sa SDL_SetWindowIcon()
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 *  \sa SDL_SetWindowPosition()
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 *  \sa SDL_SetWindowSize()
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 *  \sa SDL_SetWindowBordered()
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 *  \sa SDL_SetWindowTitle()
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 *  \sa SDL_ShowWindow()
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 */
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typedef struct SDL_Window SDL_Window;
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/**
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 *  \brief The flags on a window
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 *  
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 *  \sa SDL_GetWindowFlags()
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 */
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typedef enum
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{
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    SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
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    SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
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    SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
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    SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
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    SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
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    SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
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    SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
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    SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
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    SDL_WINDOW_INPUT_GRABBED = 0x00000100,      /**< window has grabbed input focus */
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    SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
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    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
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	SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
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    SDL_WINDOW_FOREIGN = 0x00000800             /**< window not created by SDL */
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} SDL_WindowFlags;
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/**
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 *  \brief Used to indicate that you don't care what the window position is.
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 */
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#define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000
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#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
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#define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISUNDEFINED(X)    \
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            (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
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/**
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 *  \brief Used to indicate that the window position should be centered.
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 */
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#define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000
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#define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
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#define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
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#define SDL_WINDOWPOS_ISCENTERED(X)    \
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            (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
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/**
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 *  \brief Event subtype for window events
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 */
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typedef enum
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{
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    SDL_WINDOWEVENT_NONE,           /**< Never used */
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    SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
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    SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
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    SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be 
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                                         redrawn */
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    SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2 
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                                     */
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    SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
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    SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
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    SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
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    SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
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    SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
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                                         and position */
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    SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
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    SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
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    SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
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    SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
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    SDL_WINDOWEVENT_CLOSE           /**< The window manager requests that the 
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                                         window be closed */
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} SDL_WindowEventID;
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/**
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 *  \brief An opaque handle to an OpenGL context.
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 */
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typedef void *SDL_GLContext;
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/**
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 *  \brief OpenGL configuration attributes
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 */
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typedef enum
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{
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    SDL_GL_RED_SIZE,
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    SDL_GL_GREEN_SIZE,
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    SDL_GL_BLUE_SIZE,
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    SDL_GL_ALPHA_SIZE,
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    SDL_GL_BUFFER_SIZE,
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    SDL_GL_DOUBLEBUFFER,
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    SDL_GL_DEPTH_SIZE,
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    SDL_GL_STENCIL_SIZE,
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    SDL_GL_ACCUM_RED_SIZE,
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    SDL_GL_ACCUM_GREEN_SIZE,
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    SDL_GL_ACCUM_BLUE_SIZE,
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    SDL_GL_ACCUM_ALPHA_SIZE,
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    SDL_GL_STEREO,
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    SDL_GL_MULTISAMPLEBUFFERS,
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    SDL_GL_MULTISAMPLESAMPLES,
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    SDL_GL_ACCELERATED_VISUAL,
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    SDL_GL_RETAINED_BACKING,
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    SDL_GL_CONTEXT_MAJOR_VERSION,
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    SDL_GL_CONTEXT_MINOR_VERSION,
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    SDL_GL_CONTEXT_EGL,
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    SDL_GL_CONTEXT_FLAGS,
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    SDL_GL_CONTEXT_PROFILE_MASK,
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    SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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} SDL_GLattr;
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typedef enum
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{
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    SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
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    SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
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    SDL_GL_CONTEXT_PROFILE_ES             = 0x0004
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} SDL_GLprofile;
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typedef enum
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{
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    SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
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    SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
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    SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
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    SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
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} SDL_GLcontextFlag;
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/* Function prototypes */
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/**
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 *  \brief Get the number of video drivers compiled into SDL
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 *  
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 *  \sa SDL_GetVideoDriver()
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 */
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
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/**
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 *  \brief Get the name of a built in video driver.
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 *  
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 *  \note The video drivers are presented in the order in which they are
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 *        normally checked during initialization.
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 *  
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 *  \sa SDL_GetNumVideoDrivers()
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 */
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extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
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/**
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 *  \brief Initialize the video subsystem, optionally specifying a video driver.
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 *  
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 *  \param driver_name Initialize a specific driver by name, or NULL for the 
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 *                     default video driver.
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 *  
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 *  \return 0 on success, -1 on error
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 *  
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 *  This function initializes the video subsystem; setting up a connection
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 *  to the window manager, etc, and determines the available display modes
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 *  and pixel formats, but does not initialize a window or graphics mode.
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 *  
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 *  \sa SDL_VideoQuit()
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 */
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extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
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/**
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 *  \brief Shuts down the video subsystem.
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 *  
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 *  This function closes all windows, and restores the original video mode.
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 *  
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 *  \sa SDL_VideoInit()
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 */
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extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
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/**
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 *  \brief Returns the name of the currently initialized video driver.
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 *  
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 *  \return The name of the current video driver or NULL if no driver
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 *          has been initialized
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 *  
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 *  \sa SDL_GetNumVideoDrivers()
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 *  \sa SDL_GetVideoDriver()
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 */
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extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
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/**
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 *  \brief Returns the number of available video displays.
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 *  
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 *  \sa SDL_GetDisplayBounds()
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 */
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extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
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/**
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 *  \brief Get the desktop area represented by a display, with the primary
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 *         display located at 0,0
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 *  
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 *  \return 0 on success, or -1 if the index is out of range.
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 *  
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 *  \sa SDL_GetNumVideoDisplays()
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 */
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extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
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/**
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 *  \brief Returns the number of available display modes.
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 *  
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 *  \sa SDL_GetDisplayMode()
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 */
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extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
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/**
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 *  \brief Fill in information about a specific display mode.
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 *  
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 *  \note The display modes are sorted in this priority:
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 *        \li bits per pixel -> more colors to fewer colors
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 *        \li width -> largest to smallest
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 *        \li height -> largest to smallest
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 *        \li refresh rate -> highest to lowest
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 *  
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 *  \sa SDL_GetNumDisplayModes()
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 */
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extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
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                                               SDL_DisplayMode * mode);
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/**
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 *  \brief Fill in information about the desktop display mode.
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 */
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extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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 *  \brief Fill in information about the current display mode.
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 */
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extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
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/**
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 *  \brief Get the closest match to the requested display mode.
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 *  
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 *  \param mode The desired display mode
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 *  \param closest A pointer to a display mode to be filled in with the closest 
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 *                 match of the available display modes.
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 *  
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 *  \return The passed in value \c closest, or NULL if no matching video mode 
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 *          was available.
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 *  
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 *  The available display modes are scanned, and \c closest is filled in with the
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 *  closest mode matching the requested mode and returned.  The mode format and 
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 *  refresh_rate default to the desktop mode if they are 0.  The modes are 
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 *  scanned with size being first priority, format being second priority, and 
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 *  finally checking the refresh_rate.  If all the available modes are too 
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 *  small, then NULL is returned.
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 *  
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 *  \sa SDL_GetNumDisplayModes()
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 *  \sa SDL_GetDisplayMode()
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 */
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extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
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/**
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 *  \brief Get the display index associated with a window.
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 *  
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 *  \return the display index of the display containing the center of the
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 *          window, or -1 on error.
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 */
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extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
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/**
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 *  \brief Set the display mode used when a fullscreen window is visible.
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 *
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 *  By default the window's dimensions and the desktop format and refresh rate
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 *  are used.
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 *  
slouken@3500
   350
 *  \param mode The mode to use, or NULL for the default mode.
slouken@3407
   351
 *  
slouken@3407
   352
 *  \return 0 on success, or -1 if setting the display mode failed.
slouken@3407
   353
 *  
slouken@3522
   354
 *  \sa SDL_GetWindowDisplayMode()
slouken@3407
   355
 *  \sa SDL_SetWindowFullscreen()
slouken@0
   356
 */
slouken@3685
   357
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
slouken@3500
   358
                                                     const SDL_DisplayMode
slouken@1895
   359
                                                         * mode);
slouken@0
   360
slouken@1895
   361
/**
slouken@3407
   362
 *  \brief Fill in information about the display mode used when a fullscreen
slouken@5244
   363
 *         window is visible.
slouken@3522
   364
 *
slouken@3522
   365
 *  \sa SDL_SetWindowDisplayMode()
slouken@3522
   366
 *  \sa SDL_SetWindowFullscreen()
slouken@0
   367
 */
slouken@3685
   368
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
slouken@3500
   369
                                                     SDL_DisplayMode * mode);
slouken@0
   370
slouken@1895
   371
/**
slouken@5154
   372
 *  \brief Get the pixel format associated with the window.
slouken@5154
   373
 */
slouken@5154
   374
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
slouken@5154
   375
slouken@5154
   376
/**
slouken@3407
   377
 *  \brief Create a window with the specified position, dimensions, and flags.
slouken@3407
   378
 *  
slouken@3407
   379
 *  \param title The title of the window, in UTF-8 encoding.
slouken@3407
   380
 *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or 
slouken@3407
   381
 *               ::SDL_WINDOWPOS_UNDEFINED.
slouken@3407
   382
 *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or 
slouken@3407
   383
 *               ::SDL_WINDOWPOS_UNDEFINED.
slouken@3407
   384
 *  \param w     The width of the window.
slouken@3407
   385
 *  \param h     The height of the window.
slouken@3407
   386
 *  \param flags The flags for the window, a mask of any of the following: 
slouken@3407
   387
 *               ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL, 
slouken@3407
   388
 *               ::SDL_WINDOW_SHOWN,      ::SDL_WINDOW_BORDERLESS, 
slouken@3407
   389
 *               ::SDL_WINDOW_RESIZABLE,  ::SDL_WINDOW_MAXIMIZED, 
slouken@3407
   390
 *               ::SDL_WINDOW_MINIMIZED,  ::SDL_WINDOW_INPUT_GRABBED.
slouken@3407
   391
 *  
slouken@3407
   392
 *  \return The id of the window created, or zero if window creation failed.
slouken@3407
   393
 *  
slouken@3407
   394
 *  \sa SDL_DestroyWindow()
slouken@0
   395
 */
slouken@3685
   396
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
slouken@1895
   397
                                                      int x, int y, int w,
slouken@1895
   398
                                                      int h, Uint32 flags);
slouken@0
   399
slouken@1895
   400
/**
slouken@3493
   401
 *  \brief Create an SDL window from an existing native window.
slouken@3407
   402
 *  
slouken@3407
   403
 *  \param data A pointer to driver-dependent window creation data
slouken@3407
   404
 *  
slouken@3407
   405
 *  \return The id of the window created, or zero if window creation failed.
slouken@3407
   406
 *  
slouken@3407
   407
 *  \sa SDL_DestroyWindow()
slouken@0
   408
 */
slouken@3685
   409
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
slouken@3685
   410
slouken@3685
   411
/**
slouken@4883
   412
 *  \brief Get the numeric ID of a window, for logging purposes.
slouken@3685
   413
 */
slouken@3685
   414
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
slouken@3685
   415
slouken@3685
   416
/**
slouken@3685
   417
 *  \brief Get a window from a stored ID, or NULL if it doesn't exist.
slouken@3685
   418
 */
slouken@3685
   419
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
slouken@1895
   420
slouken@1895
   421
/**
slouken@3407
   422
 *  \brief Get the window flags.
slouken@1895
   423
 */
slouken@3685
   424
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
slouken@1895
   425
slouken@1895
   426
/**
slouken@4883
   427
 *  \brief Set the title of a window, in UTF-8 format.
slouken@3407
   428
 *  
slouken@3407
   429
 *  \sa SDL_GetWindowTitle()
slouken@1895
   430
 */
slouken@3685
   431
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
slouken@1895
   432
                                                const char *title);
slouken@1895
   433
slouken@1895
   434
/**
slouken@4883
   435
 *  \brief Get the title of a window, in UTF-8 format.
slouken@3407
   436
 *  
slouken@3407
   437
 *  \sa SDL_SetWindowTitle()
slouken@1895
   438
 */
slouken@3685
   439
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
slouken@1895
   440
slouken@1895
   441
/**
slouken@4887
   442
 *  \brief Set the icon for a window.
slouken@3407
   443
 *  
slouken@4887
   444
 *  \param icon The icon for the window.
slouken@1895
   445
 */
slouken@3685
   446
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
slouken@2990
   447
                                               SDL_Surface * icon);
slouken@1895
   448
slouken@1895
   449
/**
slouken@5165
   450
 *  \brief Associate an arbitrary named pointer with a window.
slouken@3407
   451
 *  
slouken@5165
   452
 *  \param window   The window to associate with the pointer.
slouken@5165
   453
 *  \param name     The name of the pointer.
slouken@5165
   454
 *  \param userdata The associated pointer.
slouken@5165
   455
 *
slouken@5165
   456
 *  \return The previous value associated with 'name'
slouken@5165
   457
 *
slouken@5165
   458
 *  \note The name is case-sensitive.
slouken@5165
   459
 *
slouken@3407
   460
 *  \sa SDL_GetWindowData()
slouken@1895
   461
 */
slouken@5165
   462
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
slouken@5165
   463
                                                const char *name,
slouken@5165
   464
                                                void *userdata);
slouken@1895
   465
slouken@1895
   466
/**
slouken@4883
   467
 *  \brief Retrieve the data pointer associated with a window.
slouken@3407
   468
 *  
slouken@5165
   469
 *  \param window   The window to query.
slouken@5165
   470
 *  \param name     The name of the pointer.
slouken@5165
   471
 *
slouken@5165
   472
 *  \return The value associated with 'name'
slouken@5165
   473
 *  
slouken@3407
   474
 *  \sa SDL_SetWindowData()
slouken@1895
   475
 */
slouken@5165
   476
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
slouken@5165
   477
                                                const char *name);
slouken@1895
   478
slouken@1895
   479
/**
slouken@4883
   480
 *  \brief Set the position of a window.
slouken@3407
   481
 *  
slouken@5165
   482
 *  \param window   The window to reposition.
slouken@3407
   483
 *  \param x        The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
slouken@3407
   484
                    ::SDL_WINDOWPOS_UNDEFINED.
slouken@3407
   485
 *  \param y        The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
slouken@3407
   486
                    ::SDL_WINDOWPOS_UNDEFINED.
slouken@3407
   487
 *  
slouken@3407
   488
 *  \note The window coordinate origin is the upper left of the display.
slouken@3407
   489
 *  
slouken@3407
   490
 *  \sa SDL_GetWindowPosition()
slouken@1895
   491
 */
slouken@3685
   492
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
slouken@1895
   493
                                                   int x, int y);
slouken@1895
   494
slouken@1895
   495
/**
slouken@4883
   496
 *  \brief Get the position of a window.
slouken@3407
   497
 *  
slouken@3407
   498
 *  \sa SDL_SetWindowPosition()
slouken@1895
   499
 */
slouken@3685
   500
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
slouken@1895
   501
                                                   int *x, int *y);
slouken@1895
   502
slouken@1895
   503
/**
slouken@4883
   504
 *  \brief Set the size of a window's client area.
slouken@3407
   505
 *  
slouken@3407
   506
 *  \note You can't change the size of a fullscreen window, it automatically
slouken@3407
   507
 *        matches the size of the display mode.
slouken@3407
   508
 *  
slouken@3407
   509
 *  \sa SDL_GetWindowSize()
slouken@1895
   510
 */
slouken@3685
   511
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
slouken@1895
   512
                                               int h);
slouken@1895
   513
slouken@1895
   514
/**
slouken@4883
   515
 *  \brief Get the size of a window's client area.
slouken@3407
   516
 *  
slouken@3407
   517
 *  \sa SDL_SetWindowSize()
slouken@1895
   518
 */
slouken@3685
   519
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
slouken@1895
   520
                                               int *h);
stopiccot@6681
   521
    
stopiccot@6681
   522
/**
stopiccot@6681
   523
 *  \brief Set the minimum size of a window's client area.
stopiccot@6681
   524
 *
stopiccot@6681
   525
 *  \note You can't change the minimum size of a fullscreen window, it
stopiccot@6681
   526
 *        automatically matches the size of the display mode.
stopiccot@6681
   527
 *
stopiccot@6681
   528
 *  \sa SDL_GetWindowMinimumSize()
stopiccot@6681
   529
 */
stopiccot@6681
   530
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
stopiccot@6681
   531
                                                      int min_w, int min_h);
stopiccot@6681
   532
    
stopiccot@6681
   533
/**
stopiccot@6681
   534
 *  \brief Get the minimum size of a window's client area.
stopiccot@6681
   535
 *
stopiccot@6681
   536
 *  \sa SDL_SetWindowMinimumSize()
stopiccot@6681
   537
 */
stopiccot@6681
   538
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
stopiccot@6681
   539
                                                      int *w, int *h);
slouken@1895
   540
slouken@1895
   541
/**
icculus@6422
   542
 *  \brief Set the border state of a window.
icculus@6422
   543
 *
icculus@6422
   544
 *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
icculus@6422
   545
 *  add or remove the border from the actual window. This is a no-op if the
icculus@6422
   546
 *  window's border already matches the requested state.
icculus@6422
   547
 *
icculus@6422
   548
 *  \param window The window of which to change the border state.
icculus@6422
   549
 *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
icculus@6422
   550
 *
icculus@6422
   551
 *  \note You can't change the border state of a fullscreen window.
icculus@6422
   552
 *  
icculus@6422
   553
 *  \sa SDL_GetWindowFlags()
icculus@6422
   554
 */
icculus@6422
   555
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
icculus@6422
   556
                                                   SDL_bool bordered);
icculus@6422
   557
icculus@6422
   558
/**
slouken@4883
   559
 *  \brief Show a window.
slouken@3407
   560
 *  
slouken@3407
   561
 *  \sa SDL_HideWindow()
slouken@1895
   562
 */
slouken@3685
   563
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
slouken@1895
   564
slouken@1895
   565
/**
slouken@4883
   566
 *  \brief Hide a window.
slouken@3407
   567
 *  
slouken@3407
   568
 *  \sa SDL_ShowWindow()
slouken@1895
   569
 */
slouken@3685
   570
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
slouken@1895
   571
slouken@1895
   572
/**
slouken@4883
   573
 *  \brief Raise a window above other windows and set the input focus.
slouken@1895
   574
 */
slouken@3685
   575
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
slouken@1895
   576
slouken@1895
   577
/**
slouken@4883
   578
 *  \brief Make a window as large as possible.
slouken@3407
   579
 *  
slouken@3407
   580
 *  \sa SDL_RestoreWindow()
slouken@1895
   581
 */
slouken@3685
   582
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
slouken@1895
   583
slouken@1895
   584
/**
slouken@4883
   585
 *  \brief Minimize a window to an iconic representation.
slouken@3407
   586
 *  
slouken@3407
   587
 *  \sa SDL_RestoreWindow()
slouken@1895
   588
 */
slouken@3685
   589
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
slouken@1895
   590
slouken@1895
   591
/**
slouken@3407
   592
 *  \brief Restore the size and position of a minimized or maximized window.
slouken@3407
   593
 *  
slouken@3407
   594
 *  \sa SDL_MaximizeWindow()
slouken@3407
   595
 *  \sa SDL_MinimizeWindow()
slouken@1895
   596
 */
slouken@3685
   597
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
slouken@1895
   598
slouken@1895
   599
/**
slouken@4883
   600
 *  \brief Set a window's fullscreen state.
slouken@3407
   601
 *  
slouken@3407
   602
 *  \return 0 on success, or -1 if setting the display mode failed.
slouken@3407
   603
 *  
slouken@3522
   604
 *  \sa SDL_SetWindowDisplayMode()
slouken@3522
   605
 *  \sa SDL_GetWindowDisplayMode()
slouken@1895
   606
 */
slouken@3685
   607
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
slouken@6755
   608
                                                    Uint32 flags);
slouken@1895
   609
slouken@1895
   610
/**
slouken@5546
   611
 *  \brief Get the SDL surface associated with the window.
slouken@5166
   612
 *
slouken@5546
   613
 *  \return The window's framebuffer surface, or NULL on error. 
slouken@5546
   614
 *
slouken@5546
   615
 *  A new surface will be created with the optimal format for the window,
slouken@5546
   616
 *  if necessary. This surface will be freed when the window is destroyed.
slouken@5166
   617
 *
slouken@5166
   618
 *  \note You may not combine this with 3D or the rendering API on this window.
slouken@5166
   619
 *
slouken@5166
   620
 *  \sa SDL_UpdateWindowSurface()
slouken@5166
   621
 *  \sa SDL_UpdateWindowSurfaceRects()
slouken@5166
   622
 */
slouken@5166
   623
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
slouken@5166
   624
slouken@5166
   625
/**
slouken@5166
   626
 *  \brief Copy the window surface to the screen.
slouken@5166
   627
 *
slouken@5166
   628
 *  \return 0 on success, or -1 on error.
slouken@5166
   629
 *
slouken@5166
   630
 *  \sa SDL_GetWindowSurface()
slouken@5166
   631
 *  \sa SDL_UpdateWindowSurfaceRects()
slouken@5166
   632
 */
slouken@5166
   633
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
slouken@5166
   634
slouken@5166
   635
/**
slouken@5166
   636
 *  \brief Copy a number of rectangles on the window surface to the screen.
slouken@5166
   637
 *
slouken@5166
   638
 *  \return 0 on success, or -1 on error.
slouken@5166
   639
 *
slouken@5166
   640
 *  \sa SDL_GetWindowSurface()
slouken@5166
   641
 *  \sa SDL_UpdateWindowSurfaceRect()
slouken@5166
   642
 */
slouken@5166
   643
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
slouken@5297
   644
                                                         SDL_Rect * rects,
slouken@5297
   645
                                                         int numrects);
slouken@5166
   646
slouken@5166
   647
/**
slouken@4883
   648
 *  \brief Set a window's input grab mode.
slouken@3407
   649
 *  
slouken@5403
   650
 *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
slouken@3407
   651
 *  
slouken@3407
   652
 *  \sa SDL_GetWindowGrab()
slouken@1895
   653
 */
slouken@3685
   654
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
slouken@5403
   655
                                               SDL_bool grabbed);
slouken@1895
   656
slouken@1895
   657
/**
slouken@4883
   658
 *  \brief Get a window's input grab mode.
slouken@3407
   659
 *  
slouken@5403
   660
 *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
slouken@3407
   661
 *  
slouken@3407
   662
 *  \sa SDL_SetWindowGrab()
slouken@1895
   663
 */
slouken@5403
   664
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
slouken@1895
   665
slouken@1895
   666
/**
slouken@5466
   667
 *  \brief Set the brightness (gamma correction) for a window.
slouken@5466
   668
 *  
slouken@5466
   669
 *  \return 0 on success, or -1 if setting the brightness isn't supported.
slouken@5466
   670
 *  
slouken@5466
   671
 *  \sa SDL_GetWindowBrightness()
slouken@5466
   672
 *  \sa SDL_SetWindowGammaRamp()
slouken@5466
   673
 */
slouken@5466
   674
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
slouken@5466
   675
slouken@5466
   676
/**
slouken@5466
   677
 *  \brief Get the brightness (gamma correction) for a window.
slouken@5466
   678
 *  
slouken@5466
   679
 *  \return The last brightness value passed to SDL_SetWindowBrightness()
slouken@5466
   680
 *  
slouken@5466
   681
 *  \sa SDL_SetWindowBrightness()
slouken@5466
   682
 */
slouken@5466
   683
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
slouken@5466
   684
slouken@5466
   685
/**
slouken@5466
   686
 *  \brief Set the gamma ramp for a window.
slouken@5466
   687
 *  
slouken@5466
   688
 *  \param red The translation table for the red channel, or NULL.
slouken@5466
   689
 *  \param green The translation table for the green channel, or NULL.
slouken@5466
   690
 *  \param blue The translation table for the blue channel, or NULL.
slouken@5466
   691
 *  
slouken@5466
   692
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
slouken@5466
   693
 *  
slouken@5466
   694
 *  Set the gamma translation table for the red, green, and blue channels
slouken@5466
   695
 *  of the video hardware.  Each table is an array of 256 16-bit quantities,
slouken@5466
   696
 *  representing a mapping between the input and output for that channel.
slouken@5466
   697
 *  The input is the index into the array, and the output is the 16-bit
slouken@5466
   698
 *  gamma value at that index, scaled to the output color precision.
slouken@5466
   699
 *
slouken@5504
   700
 *  \sa SDL_GetWindowGammaRamp()
slouken@5466
   701
 */
slouken@5466
   702
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
slouken@5466
   703
                                                   const Uint16 * red,
slouken@5466
   704
                                                   const Uint16 * green,
slouken@5466
   705
                                                   const Uint16 * blue);
slouken@5466
   706
slouken@5466
   707
/**
slouken@5466
   708
 *  \brief Get the gamma ramp for a window.
slouken@5466
   709
 *  
slouken@5466
   710
 *  \param red   A pointer to a 256 element array of 16-bit quantities to hold 
slouken@5466
   711
 *               the translation table for the red channel, or NULL.
slouken@5466
   712
 *  \param green A pointer to a 256 element array of 16-bit quantities to hold 
slouken@5466
   713
 *               the translation table for the green channel, or NULL.
slouken@5466
   714
 *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold 
slouken@5466
   715
 *               the translation table for the blue channel, or NULL.
slouken@5466
   716
 *   
slouken@5466
   717
 *  \return 0 on success, or -1 if gamma ramps are unsupported.
slouken@5466
   718
 *  
slouken@5466
   719
 *  \sa SDL_SetWindowGammaRamp()
slouken@5466
   720
 */
slouken@5466
   721
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
slouken@5466
   722
                                                   Uint16 * red,
slouken@5466
   723
                                                   Uint16 * green,
slouken@5466
   724
                                                   Uint16 * blue);
slouken@5466
   725
slouken@5466
   726
/**
slouken@3407
   727
 *  \brief Destroy a window.
slouken@1895
   728
 */
slouken@3685
   729
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
slouken@1895
   730
slouken@0
   731
slouken@3025
   732
/**
slouken@4875
   733
 *  \brief Returns whether the screensaver is currently enabled (default on).
slouken@3407
   734
 *  
slouken@3407
   735
 *  \sa SDL_EnableScreenSaver()
slouken@3407
   736
 *  \sa SDL_DisableScreenSaver()
slouken@3025
   737
 */
couriersud@3033
   738
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
slouken@3025
   739
slouken@3025
   740
/**
slouken@3407
   741
 *  \brief Allow the screen to be blanked by a screensaver
slouken@3407
   742
 *  
slouken@3407
   743
 *  \sa SDL_IsScreenSaverEnabled()
slouken@3407
   744
 *  \sa SDL_DisableScreenSaver()
slouken@3025
   745
 */
couriersud@3033
   746
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
slouken@3025
   747
slouken@3025
   748
/**
slouken@3407
   749
 *  \brief Prevent the screen from being blanked by a screensaver
slouken@3407
   750
 *  
slouken@3407
   751
 *  \sa SDL_IsScreenSaverEnabled()
slouken@3407
   752
 *  \sa SDL_EnableScreenSaver()
slouken@3025
   753
 */
couriersud@3033
   754
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
slouken@3025
   755
slouken@0
   756
slouken@3407
   757
/**
slouken@3407
   758
 *  \name OpenGL support functions
slouken@3407
   759
 */
slouken@3407
   760
/*@{*/
slouken@0
   761
slouken@1895
   762
/**
slouken@3407
   763
 *  \brief Dynamically load an OpenGL library.
slouken@3407
   764
 *  
slouken@3407
   765
 *  \param path The platform dependent OpenGL library name, or NULL to open the 
slouken@3407
   766
 *              default OpenGL library.
slouken@3407
   767
 *  
slouken@3407
   768
 *  \return 0 on success, or -1 if the library couldn't be loaded.
slouken@3407
   769
 *  
slouken@3407
   770
 *  This should be done after initializing the video driver, but before
slouken@3407
   771
 *  creating any OpenGL windows.  If no OpenGL library is loaded, the default
slouken@3407
   772
 *  library will be loaded upon creation of the first OpenGL window.
slouken@3407
   773
 *  
slouken@3407
   774
 *  \note If you do this, you need to retrieve all of the GL functions used in
slouken@3407
   775
 *        your program from the dynamic library using SDL_GL_GetProcAddress().
slouken@3407
   776
 *  
slouken@3407
   777
 *  \sa SDL_GL_GetProcAddress()
slouken@3407
   778
 *  \sa SDL_GL_UnloadLibrary()
slouken@0
   779
 */
slouken@337
   780
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
slouken@0
   781
slouken@1895
   782
/**
slouken@3407
   783
 *  \brief Get the address of an OpenGL function.
slouken@0
   784
 */
slouken@1895
   785
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
slouken@0
   786
slouken@1895
   787
/**
slouken@3407
   788
 *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
slouken@3407
   789
 *  
slouken@3407
   790
 *  \sa SDL_GL_LoadLibrary()
slouken@3057
   791
 */
slouken@3057
   792
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
slouken@3057
   793
slouken@3057
   794
/**
slouken@3407
   795
 *  \brief Return true if an OpenGL extension is supported for the current 
slouken@3407
   796
 *         context.
slouken@1926
   797
 */
slouken@1926
   798
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
slouken@1926
   799
                                                           *extension);
slouken@1926
   800
slouken@1926
   801
/**
slouken@3407
   802
 *  \brief Set an OpenGL window attribute before window creation.
slouken@0
   803
 */
slouken@337
   804
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
slouken@0
   805
slouken@1895
   806
/**
slouken@3407
   807
 *  \brief Get the actual value for an attribute from the current context.
slouken@0
   808
 */
slouken@1936
   809
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
slouken@0
   810
slouken@1895
   811
/**
slouken@3407
   812
 *  \brief Create an OpenGL context for use with an OpenGL window, and make it 
slouken@3407
   813
 *         current.
slouken@3407
   814
 *  
slouken@3407
   815
 *  \sa SDL_GL_DeleteContext()
slouken@1895
   816
 */
slouken@3685
   817
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
slouken@3685
   818
                                                           window);
slouken@1895
   819
slouken@1895
   820
/**
slouken@3407
   821
 *  \brief Set up an OpenGL context for rendering into an OpenGL window.
slouken@3407
   822
 *  
slouken@3407
   823
 *  \note The context must have been created with a compatible window.
slouken@1895
   824
 */
slouken@3685
   825
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
slouken@1895
   826
                                               SDL_GLContext context);
slouken@1895
   827
slouken@1895
   828
/**
slouken@3407
   829
 *  \brief Set the swap interval for the current OpenGL context.
slouken@3407
   830
 *  
slouken@3407
   831
 *  \param interval 0 for immediate updates, 1 for updates synchronized with the
icculus@6382
   832
 *                  vertical retrace. If the system supports it, you may
icculus@6382
   833
 *                  specify -1 to allow late swaps to happen immediately
icculus@6382
   834
 *                  instead of waiting for the next retrace.
slouken@3407
   835
 *  
slouken@3407
   836
 *  \return 0 on success, or -1 if setting the swap interval is not supported.
slouken@3407
   837
 *  
slouken@3407
   838
 *  \sa SDL_GL_GetSwapInterval()
slouken@1895
   839
 */
slouken@1895
   840
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
slouken@1895
   841
slouken@1895
   842
/**
slouken@3407
   843
 *  \brief Get the swap interval for the current OpenGL context.
slouken@3407
   844
 *  
slouken@3407
   845
 *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer 
icculus@6382
   846
 *          swap is synchronized with the vertical retrace, and -1 if late
icculus@6382
   847
 *          swaps happen immediately instead of waiting for the next retrace.
icculus@6382
   848
 *          If the system can't determine the swap interval, or there isn't a
icculus@6382
   849
 *          valid current context, this will return 0 as a safe default.
slouken@3407
   850
 *  
slouken@3407
   851
 *  \sa SDL_GL_SetSwapInterval()
slouken@1895
   852
 */
slouken@1895
   853
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
slouken@1895
   854
slouken@1895
   855
/**
slouken@4883
   856
 * \brief Swap the OpenGL buffers for a window, if double-buffering is 
slouken@3407
   857
 *        supported.
slouken@0
   858
 */
slouken@3685
   859
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
slouken@0
   860
slouken@1895
   861
/**
slouken@3407
   862
 *  \brief Delete an OpenGL context.
slouken@3407
   863
 *  
slouken@3407
   864
 *  \sa SDL_GL_CreateContext()
slouken@0
   865
 */
slouken@1895
   866
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
slouken@0
   867
slouken@3407
   868
/*@}*//*OpenGL support functions*/
slouken@3407
   869
slouken@0
   870
slouken@0
   871
/* Ends C function definitions when using C++ */
slouken@0
   872
#ifdef __cplusplus
slouken@1895
   873
/* *INDENT-OFF* */
slouken@0
   874
}
slouken@1895
   875
/* *INDENT-ON* */
slouken@0
   876
#endif
slouken@0
   877
#include "close_code.h"
slouken@0
   878
slouken@0
   879
#endif /* _SDL_video_h */
slouken@1895
   880
slouken@1895
   881
/* vi: set ts=4 sw=4 expandtab: */