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SDL_renderer_gl.c

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1192 lines (1068 loc) · 38.3 KB
 
Jul 19, 2006
Jul 19, 2006
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL
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#include "SDL_video.h"
#include "SDL_opengl.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
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#ifdef __MACOSX__
#include <OpenGL/OpenGL.h>
#endif
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/chapter_10_section_2.html
*/
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/* !!! FIXME: this should go in a higher level than the GL renderer. */
static __inline__ int
bytes_per_pixel(const Uint32 format)
{
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if (!SDL_ISPIXELFORMAT_FOURCC(format)) {
return SDL_BYTESPERPIXEL(format);
}
/* FOURCC format */
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switch (format) {
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case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_YUY2:
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case SDL_PIXELFORMAT_UYVY:
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case SDL_PIXELFORMAT_YVYU:
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return 2;
default:
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return 1; /* shouldn't ever hit this. */
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}
}
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static const float inv255f = 1.0f / 255.0f;
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static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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static int GL_ActivateRenderer(SDL_Renderer * renderer);
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static int GL_DisplayModeChanged(SDL_Renderer * renderer);
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static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int GL_QueryTexturePixels(SDL_Renderer * renderer,
SDL_Texture * texture, void **pixels,
int *pitch);
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static int GL_SetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture,
const SDL_Color * colors, int firstcolor,
int ncolors);
static int GL_GetTexturePalette(SDL_Renderer * renderer,
SDL_Texture * texture, SDL_Color * colors,
int firstcolor, int ncolors);
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static int GL_SetTextureColorMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureAlphaMod(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureBlendMode(SDL_Renderer * renderer,
SDL_Texture * texture);
static int GL_SetTextureScaleMode(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch);
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static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
int numrects, const SDL_Rect * rects);
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static int GL_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
Uint8 a, const SDL_Rect * rect);
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static void GL_RenderPresent(SDL_Renderer * renderer);
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void GL_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver GL_RenderDriver = {
GL_CreateRenderer,
{
"opengl",
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD |
SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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(SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
SDL_TEXTUREMODULATE_ALPHA),
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(SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
SDL_TEXTUREBLENDMODE_MOD),
(SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST |
SDL_TEXTURESCALEMODE_SLOW),
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15,
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{
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SDL_PIXELFORMAT_INDEX1LSB,
SDL_PIXELFORMAT_INDEX1MSB,
SDL_PIXELFORMAT_INDEX8,
SDL_PIXELFORMAT_RGB332,
SDL_PIXELFORMAT_RGB444,
SDL_PIXELFORMAT_RGB555,
SDL_PIXELFORMAT_ARGB4444,
SDL_PIXELFORMAT_ARGB1555,
SDL_PIXELFORMAT_RGB565,
SDL_PIXELFORMAT_RGB24,
SDL_PIXELFORMAT_BGR24,
SDL_PIXELFORMAT_RGB888,
SDL_PIXELFORMAT_BGR888,
SDL_PIXELFORMAT_ARGB8888,
SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB2101010},
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0,
0}
};
typedef struct
{
SDL_GLContext context;
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SDL_bool updateSize;
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SDL_bool GL_ARB_texture_rectangle_supported;
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SDL_bool GL_EXT_paletted_texture_supported;
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SDL_bool GL_ARB_fragment_program_supported;
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int blendMode;
int scaleMode;
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glfuncs.h"
#undef SDL_PROC
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PFNGLCOLORTABLEEXTPROC glColorTableEXT;
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void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
const GLvoid * pointer);
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PFNGLGETPROGRAMIVARBPROC glGetProgramivARB;
PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB;
PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB;
PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB;
PFNGLGENPROGRAMSARBPROC glGenProgramsARB;
PFNGLBINDPROGRAMARBPROC glBindProgramARB;
PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
/* (optional) fragment programs */
GLuint fragment_program_UYVY;
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} GL_RenderData;
typedef struct
{
GLuint texture;
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GLuint shader;
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GLenum type;
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GLfloat texw;
GLfloat texh;
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GLenum format;
GLenum formattype;
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Uint8 *palette;
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void *pixels;
int pitch;
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SDL_DirtyRectList dirty;
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int HACK_RYAN_FIXME;
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} GL_TextureData;
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static void
GL_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
case GL_TABLE_TOO_LARGE:
error = "GL_TABLE_TOO_LARGE";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static int
GL_LoadFunctions(GL_RenderData * data)
{
#if defined(__QNXNTO__) && (_NTO_VERSION < 630)
#define __SDL_NOGETPROCADDR__
#elif defined(__MINT__)
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
data->func = SDL_GL_GetProcAddress(#func); \
if ( ! data->func ) { \
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
return -1; \
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
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void
GL_AddRenderDriver(_THIS)
{
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if (_this->GL_CreateContext) {
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SDL_AddRenderDriver(0, &GL_RenderDriver);
}
}
SDL_Renderer *
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer;
GL_RenderData *data;
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GLint value;
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int doublebuffer;
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/* Render directly to the window, unless we're compositing */
#ifndef __MACOSX__
if (flags & SDL_RENDERER_SINGLEBUFFER) {
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 0);
}
#endif
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if (!(window->flags & SDL_WINDOW_OPENGL)) {
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if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) {
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return NULL;
}
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
GL_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->ActivateRenderer = GL_ActivateRenderer;
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renderer->DisplayModeChanged = GL_DisplayModeChanged;
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renderer->CreateTexture = GL_CreateTexture;
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renderer->QueryTexturePixels = GL_QueryTexturePixels;
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renderer->SetTexturePalette = GL_SetTexturePalette;
renderer->GetTexturePalette = GL_GetTexturePalette;
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renderer->SetTextureColorMod = GL_SetTextureColorMod;
renderer->SetTextureAlphaMod = GL_SetTextureAlphaMod;
renderer->SetTextureBlendMode = GL_SetTextureBlendMode;
renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
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renderer->UpdateTexture = GL_UpdateTexture;
renderer->LockTexture = GL_LockTexture;
renderer->UnlockTexture = GL_UnlockTexture;
renderer->DirtyTexture = GL_DirtyTexture;
renderer->RenderFill = GL_RenderFill;
renderer->RenderCopy = GL_RenderCopy;
renderer->RenderPresent = GL_RenderPresent;
renderer->DestroyTexture = GL_DestroyTexture;
renderer->DestroyRenderer = GL_DestroyRenderer;
renderer->info = GL_RenderDriver.info;
renderer->window = window->id;
renderer->driverdata = data;
renderer->info.flags =
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(SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED);
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if (GL_LoadFunctions(data) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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data->context = SDL_GL_CreateContext(window->id);
if (!data->context) {
GL_DestroyRenderer(renderer);
return NULL;
}
if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
GL_DestroyRenderer(renderer);
return NULL;
}
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#ifdef __MACOSX__
/* Enable multi-threaded rendering */
/* Disabled until Ryan finishes his VBO/PBO code...
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CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
*/
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#endif
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) {
if (!doublebuffer) {
renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER;
}
}
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data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_width = value;
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
renderer->info.max_texture_height = value;
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if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
}
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if (SDL_GL_ExtensionSupported("GL_EXT_paletted_texture")) {
data->GL_EXT_paletted_texture_supported = SDL_TRUE;
data->glColorTableEXT =
(PFNGLCOLORTABLEEXTPROC) SDL_GL_GetProcAddress("glColorTableEXT");
} else {
/* Don't advertise support for 8-bit indexed texture format */
Uint32 i, j;
SDL_RendererInfo *info = &renderer->info;
for (i = 0, j = 0; i < info->num_texture_formats; ++i) {
if (info->texture_formats[i] != SDL_PIXELFORMAT_INDEX8) {
info->texture_formats[j++] = info->texture_formats[i];
}
}
--info->num_texture_formats;
}
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if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
data->glTextureRangeAPPLE =
(void (*)(GLenum, GLsizei, const GLvoid *))
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
}
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/* we might use fragment programs for YUV data, etc. */
if (SDL_GL_ExtensionSupported("GL_ARB_fragment_program")) {
/* !!! FIXME: this doesn't check for errors. */
/* !!! FIXME: this should really reuse the glfuncs.h stuff. */
data->glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)
SDL_GL_GetProcAddress("glGetProgramivARB");
data->glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)
SDL_GL_GetProcAddress("glGetProgramStringARB");
data->glProgramLocalParameter4fvARB =
(PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)
SDL_GL_GetProcAddress("glProgramLocalParameter4fvARB");
data->glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)
SDL_GL_GetProcAddress("glDeleteProgramsARB");
data->glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)
SDL_GL_GetProcAddress("glGenProgramsARB");
data->glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)
SDL_GL_GetProcAddress("glBindProgramARB");
data->glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)
SDL_GL_GetProcAddress("glProgramStringARB");
data->GL_ARB_fragment_program_supported = SDL_TRUE;
}
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/* Set up parameters for rendering */
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data->blendMode = -1;
data->scaleMode = -1;
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
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if (data->GL_ARB_texture_rectangle_supported) {
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data->glEnable(GL_TEXTURE_RECTANGLE_ARB);
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} else {
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data->glEnable(GL_TEXTURE_2D);
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}
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data->updateSize = SDL_TRUE;
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return renderer;
}
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static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
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if (SDL_GL_MakeCurrent(window->id, data->context) < 0) {
return -1;
}
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if (data->updateSize) {
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data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
data->glViewport(0, 0, window->w, window->h);
data->glOrtho(0.0, (GLdouble) window->w, (GLdouble) window->h, 0.0,
0.0, 1.0);
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data->updateSize = SDL_FALSE;
}
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return 0;
}
static int
GL_DisplayModeChanged(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
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/* Rebind the context to the window area and update matrices */
data->updateSize = SDL_TRUE;
return GL_ActivateRenderer(renderer);
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}
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static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
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558
559
560
561
562
563
#define DEBUG_PROGRAM_COMPILE 1
static GLuint
compile_shader(GL_RenderData *data, GLenum shader_type, const char *source)
{
#if DEBUG_PROGRAM_COMPILE
printf("compiling shader:\n%s\n\n", source);
#endif
GLuint program = 0;
data->glGetError(); /* flush any existing error state. */
data->glGenProgramsARB(1, &program);
data->glBindProgramARB(shader_type, program);
data->glProgramStringARB(shader_type, GL_PROGRAM_FORMAT_ASCII_ARB,
SDL_strlen(source), source);
if (data->glGetError() == GL_INVALID_OPERATION)
{
#if DEBUG_PROGRAM_COMPILE
GLint pos = 0;
const GLubyte *errstr;
data->glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
errstr = data->glGetString(GL_PROGRAM_ERROR_STRING_ARB);
printf("program compile error at position %d: %s\n\n",
(int) pos, (const char *) errstr);
#endif
data->glBindProgramARB(shader_type, 0);
data->glDeleteProgramsARB(1, &program);
return 0;
} // if
return program;
}
// UYVY to RGB equasion...
// R = 1.164(Y-16) + 1.596(Cr-128)
// G = 1.164(Y-16) - 0.813(Cr-128) - 0.391(Cb-128)
// B = 1.164(Y-16) + 2.018(Cb-128)
// Byte layout is Cb, Y1, Cr, Y2.
// 4 bytes == 2 pixels: Y1/Cb/Cr, Y2/Cb/Cr
// !!! FIXME: this ignores blendmodes, etc.
// !!! FIXME: this could be more efficient...use a dot product for green, not convert to 255.0 range, etc.
static const char *fragment_program_UYVY_source_code =
"!!ARBfp1.0\n"
// outputs...
"OUTPUT outcolor = result.color;\n"
// scratch registers...
"TEMP uyvy;\n"
"TEMP luminance;\n"
"TEMP work;\n"
// We need 32 bits to store the data, but each pixel is 16 bits in itself.
// halve the coordinates to grab the correct 32 bits for the fragment.
"MUL work, fragment.texcoord, { 0.5, 1.0, 1.0, 1.0 };\n"
// Sample the YUV texture. Cb, Y1, Cr, Y2, are stored in r,g,b,a.
// !!! FIXME: "RECT" needs to be "2D" if we're not using texture_rectangle extension. :/
"TEX uyvy, work, texture[0], RECT;\n"
// Scale from 0.0/1.0 to 0.0/255.0 and do subtractions. (!!! FIXME: optimize!)
"MUL uyvy, uyvy, { 255.0, 255.0, 255.0, 255.0 };\n"
"SUB uyvy, uyvy, { 128.0, 16.0, 128.0, 16.0 };\n"
// Choose the luminance component by texcoord.
// !!! FIXME: laziness wins out for now... just average Y1 and Y2.
"ADD luminance, uyvy.yyyy, uyvy.wwww;\n"
"MUL luminance, luminance, { 0.5, 0.5, 0.5, 0.5 };\n"
// Multiply luminance by its magic value.
"MUL luminance, luminance, { 1.164, 1.164, 1.164, 1.164 };\n"
// uyvy.xyzw becomes Cr/Cr/Cb/Cb, with multiplications.
"MUL uyvy, uyvy.zzxx, { 1.596, -0.813, 2.018, -0.391 };\n"
// Add luminance Cr and Cb, store to RGB channels.
"ADD work.rgb, luminance, uyvy;\n"
// Do final addition for Green channel. (!!! FIXME: this should be a DPH?)
"ADD work.g, work.g, uyvy.w;\n"
// Scale back to 0.0/1.0. (this number is 1.0/255.0).
"MUL work, work, { 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803, 0.0039215686274509803 };\n"
// Make sure alpha channel is fully opaque. (!!! FIXME: blend modes!)
"MOV work.a, { 1.0 };\n"
// Store out the final fragment color.
"MOV outcolor, work;\n"
// ...and we're done.
"END\n";
Jul 19, 2006
Jul 19, 2006
564
565
566
567
568
569
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
GL_TextureData *data;
Jul 22, 2006
Jul 22, 2006
570
571
GLint internalFormat;
GLenum format, type;
Jul 22, 2006
Jul 22, 2006
572
int texture_w, texture_h;
Dec 6, 2008
Dec 6, 2008
573
GLuint shader = 0;
Jul 22, 2006
Jul 22, 2006
574
GLenum result;
Jul 22, 2006
Jul 22, 2006
575
576
switch (texture->format) {
Aug 5, 2006
Aug 5, 2006
577
578
case SDL_PIXELFORMAT_INDEX1LSB:
case SDL_PIXELFORMAT_INDEX1MSB:
Jul 22, 2006
Jul 22, 2006
579
580
581
582
internalFormat = GL_RGB;
format = GL_COLOR_INDEX;
type = GL_BITMAP;
break;
Aug 5, 2006
Aug 5, 2006
583
case SDL_PIXELFORMAT_INDEX8:
Aug 6, 2006
Aug 6, 2006
584
585
586
587
588
if (!renderdata->GL_EXT_paletted_texture_supported) {
SDL_SetError("Unsupported texture format");
return -1;
}
internalFormat = GL_COLOR_INDEX8_EXT;
Jul 22, 2006
Jul 22, 2006
589
590
591
format = GL_COLOR_INDEX;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
592
case SDL_PIXELFORMAT_RGB332:
Jul 22, 2006
Jul 22, 2006
593
594
595
596
internalFormat = GL_R3_G3_B2;
format = GL_RGB;
type = GL_UNSIGNED_BYTE_3_3_2;
break;
Aug 5, 2006
Aug 5, 2006
597
case SDL_PIXELFORMAT_RGB444:
Jul 22, 2006
Jul 22, 2006
598
599
600
601
internalFormat = GL_RGB4;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_4_4_4_4;
break;
Aug 5, 2006
Aug 5, 2006
602
case SDL_PIXELFORMAT_RGB555:
Jul 22, 2006
Jul 22, 2006
603
604
605
606
internalFormat = GL_RGB5;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_5_5_1;
break;
Aug 5, 2006
Aug 5, 2006
607
case SDL_PIXELFORMAT_ARGB4444:
Jul 22, 2006
Jul 22, 2006
608
609
610
611
internalFormat = GL_RGBA4;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_4_4_4_4_REV;
break;
Aug 5, 2006
Aug 5, 2006
612
case SDL_PIXELFORMAT_ARGB1555:
Jul 22, 2006
Jul 22, 2006
613
614
615
616
internalFormat = GL_RGB5_A1;
format = GL_BGRA;
type = GL_UNSIGNED_SHORT_1_5_5_5_REV;
break;
Aug 5, 2006
Aug 5, 2006
617
case SDL_PIXELFORMAT_RGB565:
Jul 22, 2006
Jul 22, 2006
618
619
620
621
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_SHORT_5_6_5;
break;
Aug 5, 2006
Aug 5, 2006
622
case SDL_PIXELFORMAT_RGB24:
Jul 22, 2006
Jul 22, 2006
623
624
625
626
internalFormat = GL_RGB8;
format = GL_RGB;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
627
case SDL_PIXELFORMAT_RGB888:
Jul 22, 2006
Jul 22, 2006
628
internalFormat = GL_RGB8;
Jul 22, 2006
Jul 22, 2006
629
630
format = GL_BGRA;
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
631
break;
Aug 5, 2006
Aug 5, 2006
632
case SDL_PIXELFORMAT_BGR24:
Jul 22, 2006
Jul 22, 2006
633
634
635
636
internalFormat = GL_RGB8;
format = GL_BGR;
type = GL_UNSIGNED_BYTE;
break;
Aug 5, 2006
Aug 5, 2006
637
case SDL_PIXELFORMAT_BGR888:
Jul 22, 2006
Jul 22, 2006
638
internalFormat = GL_RGB8;
Jul 22, 2006
Jul 22, 2006
639
640
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
641
break;
Aug 5, 2006
Aug 5, 2006
642
case SDL_PIXELFORMAT_ARGB8888:
Aug 12, 2007
Aug 12, 2007
643
644
645
646
647
#ifdef __MACOSX__
internalFormat = GL_RGBA;
format = GL_BGRA;
type = GL_UNSIGNED_INT_8_8_8_8_REV;
#else
Jul 22, 2006
Jul 22, 2006
648
649
internalFormat = GL_RGBA8;
format = GL_BGRA;
Jul 22, 2006
Jul 22, 2006
650
type = GL_UNSIGNED_BYTE;
Aug 12, 2007
Aug 12, 2007
651
#endif
Jul 22, 2006
Jul 22, 2006
652
break;
Aug 5, 2006
Aug 5, 2006
653
case SDL_PIXELFORMAT_ABGR8888:
Jul 22, 2006
Jul 22, 2006
654
655
internalFormat = GL_RGBA8;
format = GL_RGBA;
Jul 22, 2006
Jul 22, 2006
656
type = GL_UNSIGNED_BYTE;
Jul 22, 2006
Jul 22, 2006
657
break;
Aug 5, 2006
Aug 5, 2006
658
case SDL_PIXELFORMAT_ARGB2101010:
Jul 22, 2006
Jul 22, 2006
659
660
661
662
internalFormat = GL_RGB10_A2;
format = GL_BGRA;
type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
Dec 6, 2008
Dec 6, 2008
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
#if 0 /* Ryan's pixel shader code should be better, once it works. :) */
case SDL_PIXELFORMAT_UYVY:
// if (renderdata->GL_MESA_ycbcr_texture) {
// internalFormat = 3;
// format = GL_YCBCR_MESA;
// type = GL_UNSIGNED_SHORT_8_8_MESA;
// } else if (renderdata->GL_APPLE_ycbcr_422) {
internalFormat = GL_RGB;
format = GL_YCBCR_422_APPLE;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
type = GL_UNSIGNED_SHORT_8_8_APPLE;
#else
type = GL_UNSIGNED_SHORT_8_8_REV_APPLE;
#endif
// } else {
// SDL_SetError("Unsupported texture format");
// return -1;
// }
break;
#else
Dec 6, 2008
Dec 6, 2008
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
case SDL_PIXELFORMAT_UYVY:
if (renderdata->GL_ARB_fragment_program_supported) {
if (renderdata->fragment_program_UYVY == 0) {
renderdata->fragment_program_UYVY =
compile_shader(renderdata, GL_FRAGMENT_PROGRAM_ARB,
fragment_program_UYVY_source_code);
if (renderdata->fragment_program_UYVY == 0) {
SDL_SetError("Fragment program compile error");
return -1;
}
}
shader = renderdata->fragment_program_UYVY;
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
} else {
SDL_SetError("Unsupported texture format");
return -1;
}
break;
Dec 6, 2008
Dec 6, 2008
703
#endif
Jul 22, 2006
Jul 22, 2006
704
705
706
707
default:
SDL_SetError("Unsupported texture format");
return -1;
}
Jul 19, 2006
Jul 19, 2006
708
Jul 22, 2006
Jul 22, 2006
709
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
Jul 19, 2006
Jul 19, 2006
710
711
712
713
714
if (!data) {
SDL_OutOfMemory();
return -1;
}
Dec 6, 2008
Dec 6, 2008
715
716
data->shader = shader;
Aug 6, 2006
Aug 6, 2006
717
718
719
720
721
722
723
724
725
726
if (texture->format == SDL_PIXELFORMAT_INDEX8) {
data->palette = (Uint8 *) SDL_malloc(3 * 256 * sizeof(Uint8));
if (!data->palette) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
SDL_memset(data->palette, 0xFF, 3 * 256 * sizeof(Uint8));
}
Aug 11, 2007
Aug 11, 2007
727
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
Dec 6, 2008
Dec 6, 2008
728
data->pitch = texture->w * bytes_per_pixel(texture->format);
Aug 11, 2007
Aug 11, 2007
729
730
731
732
733
734
735
736
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
737
738
texture->driverdata = data;
Jul 22, 2006
Jul 22, 2006
739
740
renderdata->glGetError();
renderdata->glGenTextures(1, &data->texture);
Jul 22, 2006
Jul 22, 2006
741
742
743
744
if (renderdata->GL_ARB_texture_rectangle_supported) {
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;
Dec 6, 2008
Dec 6, 2008
745
746
data->texw = (GLfloat) texture_w;
data->texh = (GLfloat) texture_h;
Jul 22, 2006
Jul 22, 2006
747
748
749
750
} else {
data->type = GL_TEXTURE_2D;
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
Dec 6, 2008
Dec 6, 2008
751
data->texw = (GLfloat) (texture->w) / texture_w;
Jul 22, 2006
Jul 22, 2006
752
753
data->texh = (GLfloat) texture->h / texture_h;
}
Dec 6, 2008
Dec 6, 2008
754
Dec 6, 2008
Dec 6, 2008
755
756
/* YUV formats use RGBA but are really two bytes per pixel */
if (internalFormat == GL_RGBA && bytes_per_pixel(texture->format) < 4) {
Dec 6, 2008
Dec 6, 2008
757
758
759
data->HACK_RYAN_FIXME = 2;
} else {
data->HACK_RYAN_FIXME = 1;
Dec 6, 2008
Dec 6, 2008
760
}
Dec 6, 2008
Dec 6, 2008
761
texture_w /= data->HACK_RYAN_FIXME;
Dec 6, 2008
Dec 6, 2008
762
Jul 22, 2006
Jul 22, 2006
763
764
data->format = format;
data->formattype = type;
Jul 22, 2006
Jul 22, 2006
765
renderdata->glBindTexture(data->type, data->texture);
Aug 12, 2007
Aug 12, 2007
766
767
768
769
770
771
772
773
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
GL_NEAREST);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
GL_CLAMP_TO_EDGE);
Dec 6, 2008
Dec 6, 2008
774
#ifdef __MACOSX__
Aug 12, 2007
Aug 12, 2007
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_SHARED_APPLE);
} else {
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
GL_STORAGE_CACHED_APPLE);
}
Nov 29, 2008
Nov 29, 2008
791
792
/* This causes a crash in testoverlay for some reason. Apple bug? */
#if 0
Jan 8, 2008
Jan 8, 2008
793
794
if (texture->access == SDL_TEXTUREACCESS_STREAMING
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
Aug 13, 2007
Aug 13, 2007
795
/*
Jan 8, 2008
Jan 8, 2008
796
797
798
799
800
801
if (renderdata->glTextureRangeAPPLE) {
renderdata->glTextureRangeAPPLE(data->type,
texture->h * data->pitch,
data->pixels);
}
*/
Aug 12, 2007
Aug 12, 2007
802
803
804
805
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, data->pixels);
} else
Nov 29, 2008
Nov 29, 2008
806
#endif
Aug 12, 2007
Aug 12, 2007
807
808
#endif
{
Dec 6, 2008
Dec 6, 2008
809
printf("teximage2d(%d,%d)\n", (int) texture_w, (int) texture_h);
Aug 12, 2007
Aug 12, 2007
810
811
812
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
}
Jul 22, 2006
Jul 22, 2006
813
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
814
815
816
817
if (result != GL_NO_ERROR) {
GL_SetError("glTexImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
818
819
820
return 0;
}
Aug 11, 2007
Aug 11, 2007
821
822
823
824
825
826
827
828
829
830
831
static int
GL_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
void **pixels, int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
*pixels = data->pixels;
*pitch = data->pitch;
return 0;
}
Jul 19, 2006
Jul 19, 2006
832
833
834
835
836
837
static int
GL_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Color * colors, int firstcolor, int ncolors)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
838
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
839
Aug 6, 2006
Aug 6, 2006
840
841
842
843
844
845
846
847
848
849
850
851
852
853
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
*palette++ = colors->r;
*palette++ = colors->g;
*palette++ = colors->b;
++colors;
}
renderdata->glBindTexture(data->type, data->texture);
renderdata->glColorTableEXT(data->type, GL_RGB8, 256, GL_RGB,
GL_UNSIGNED_BYTE, data->palette);
Jul 19, 2006
Jul 19, 2006
854
855
856
857
858
859
860
return 0;
}
static int
GL_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
SDL_Color * colors, int firstcolor, int ncolors)
{
Aug 6, 2006
Aug 6, 2006
861
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
862
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Aug 6, 2006
Aug 6, 2006
863
Uint8 *palette;
Jul 19, 2006
Jul 19, 2006
864
Aug 6, 2006
Aug 6, 2006
865
866
867
868
869
870
871
872
873
874
875
876
if (!data->palette) {
SDL_SetError("Texture doesn't have a palette");
return -1;
}
palette = data->palette + firstcolor * 3;
while (ncolors--) {
colors->r = *palette++;
colors->g = *palette++;
colors->b = *palette++;
colors->unused = SDL_ALPHA_OPAQUE;
++colors;
}
Jul 19, 2006
Jul 19, 2006
877
878
879
return 0;
}
Jul 22, 2006
Jul 22, 2006
880
static void
Jul 22, 2006
Jul 22, 2006
881
882
SetupTextureUpdate(GL_RenderData * renderdata, SDL_Texture * texture,
int pitch)
Jul 22, 2006
Jul 22, 2006
883
{
Aug 5, 2006
Aug 5, 2006
884
if (texture->format == SDL_PIXELFORMAT_INDEX1LSB) {
Jul 22, 2006
Jul 22, 2006
885
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
Aug 5, 2006
Aug 5, 2006
886
} else if (texture->format == SDL_PIXELFORMAT_INDEX1MSB) {
Jul 22, 2006
Jul 22, 2006
887
renderdata->glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
Jul 22, 2006
Jul 22, 2006
888
}
Jul 22, 2006
Jul 22, 2006
889
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
Nov 29, 2008
Nov 29, 2008
890
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
Dec 6, 2008
Dec 6, 2008
891
(pitch / bytes_per_pixel(texture->format)) / ((GL_TextureData *)texture->driverdata)->HACK_RYAN_FIXME);
Jul 22, 2006
Jul 22, 2006
892
893
}
Aug 28, 2006
Aug 28, 2006
894
895
896
static int
GL_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
897
return 0;
Aug 28, 2006
Aug 28, 2006
898
899
900
901
902
}
static int
GL_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
Aug 28, 2006
Aug 28, 2006
903
return 0;
Aug 28, 2006
Aug 28, 2006
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
}
static int
GL_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->blendMode) {
case SDL_TEXTUREBLENDMODE_NONE:
case SDL_TEXTUREBLENDMODE_MASK:
case SDL_TEXTUREBLENDMODE_BLEND:
case SDL_TEXTUREBLENDMODE_ADD:
case SDL_TEXTUREBLENDMODE_MOD:
return 0;
default:
SDL_Unsupported();
texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
return -1;
}
}
static int
GL_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
switch (texture->scaleMode) {
case SDL_TEXTURESCALEMODE_NONE:
case SDL_TEXTURESCALEMODE_FAST:
case SDL_TEXTURESCALEMODE_SLOW:
return 0;
case SDL_TEXTURESCALEMODE_BEST:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW;
return -1;
default:
SDL_Unsupported();
texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
return -1;
}
}
Jul 19, 2006
Jul 19, 2006
942
943
944
945
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
Jul 22, 2006
Jul 22, 2006
946
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Jul 19, 2006
Jul 19, 2006
947
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
948
GLenum result;
Jul 19, 2006
Jul 19, 2006
949
Jul 22, 2006
Jul 22, 2006
950
951
952
renderdata->glGetError();
SetupTextureUpdate(renderdata, texture, pitch);
renderdata->glBindTexture(data->type, data->texture);
Dec 6, 2008
Dec 6, 2008
953
printf("texsubimage2d(%d,%d,%d,%d)\n", (int) rect->x, (int) rect->y, (int) rect->w, (int) rect->h);
Jul 22, 2006
Jul 22, 2006
954
955
956
957
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
rect->h, data->format, data->formattype,
pixels);
result = renderdata->glGetError();
Jul 22, 2006
Jul 22, 2006
958
959
960
961
if (result != GL_NO_ERROR) {
GL_SetError("glTexSubImage2D()", result);
return -1;
}
Jul 19, 2006
Jul 19, 2006
962
963
964
965
966
967
968
969
970
971
return 0;
}
static int
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, int markDirty, void **pixels,
int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
Jul 22, 2006
Jul 22, 2006
972
973
if (markDirty) {
SDL_AddDirtyRect(&data->dirty, rect);
Jul 19, 2006
Jul 19, 2006
974
}
Jul 22, 2006
Jul 22, 2006
975
976
977
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
Dec 6, 2008
Dec 6, 2008
978
rect->x * bytes_per_pixel(texture->format));
Jul 22, 2006
Jul 22, 2006
979
*pitch = data->pitch;
Jul 19, 2006
Jul 19, 2006
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
}
static void
GL_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects,
const SDL_Rect * rects)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
int i;
for (i = 0; i < numrects; ++i) {
Jul 22, 2006
Jul 22, 2006
996
SDL_AddDirtyRect(&data->dirty, &rects[i]);
Jul 19, 2006
Jul 19, 2006
997
998
999
1000
}
}
static int