Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
430 lines (344 loc) · 10.2 KB

SDL_uikitview.m

File metadata and controls

430 lines (344 loc) · 10.2 KB
 
1
2
/*
SDL - Simple DirectMedia Layer
Dec 8, 2008
Dec 8, 2008
3
Copyright (C) 1997-2009 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#import "SDL_uikitview.h"
#if SDL_IPHONE_KEYBOARD
#import "SDL_keyboard_c.h"
#import "keyinfotable.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitwindow.h"
#endif
@implementation SDL_uikitview
- (void)dealloc {
#if SDL_IPHONE_KEYBOARD
SDL_DelKeyboard(0);
[textField release];
#endif
[super dealloc];
}
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame: frame];
#if SDL_IPHONE_KEYBOARD
[self initializeKeyboard];
#endif
May 10, 2010
May 10, 2010
50
#if FIXME_MULTITOUCH
51
52
int i;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
Jan 1, 2009
Jan 1, 2009
53
mice[i].id = i;
54
mice[i].driverdata = NULL;
Jan 1, 2009
Jan 1, 2009
55
SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
56
57
}
self.multipleTouchEnabled = YES;
May 10, 2010
May 10, 2010
58
#endif
59
60
61
62
63
64
65
66
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
Jul 7, 2010
Jul 7, 2010
67
UITouch *touch = (UITouch*)[enumerator nextObject];
May 10, 2010
May 10, 2010
69
#if FIXME_MULTITOUCH
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
/* associate touches with mice, so long as we have slots */
int i;
int found = 0;
for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
/* check if this mouse is already tracking a touch */
if (mice[i].driverdata != NULL) {
continue;
}
/*
mouse not associated with anything right now,
associate the touch with this mouse
*/
found = 1;
/* save old mouse so we can switch back */
int oldMouse = SDL_SelectMouse(-1);
/* select this slot's mouse */
SDL_SelectMouse(i);
CGPoint locationInView = [touch locationInView: self];
/* set driver data to touch object, we'll use touch object later */
mice[i].driverdata = [touch retain];
/* send moved event */
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
/* send mouse down event */
SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
/* re-calibrate relative mouse motion */
SDL_GetRelativeMouseState(i, NULL, NULL);
/* switch back to our old mouse */
SDL_SelectMouse(oldMouse);
Jul 7, 2010
Jul 7, 2010
107
108
109
110
111
112
113
114
115
116
117
118
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
CGPoint locationInView = [touch locationInView: self];
/* send moved event */
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
/* send mouse down event */
SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
May 10, 2010
May 10, 2010
119
120
}
#endif
121
122
123
124
125
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
Jul 7, 2010
Jul 7, 2010
126
UITouch *touch = (UITouch*)[enumerator nextObject];
May 10, 2010
May 10, 2010
128
#if FIXME_MULTITOUCH
Jul 7, 2010
Jul 7, 2010
129
while(touch) {
130
131
132
133
134
135
136
137
138
139
140
141
142
/* search for the mouse slot associated with this touch */
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
/* found the mouse associate with the touch */
[(UITouch*)(mice[i].driverdata) release];
mice[i].driverdata = NULL;
/* send mouse up */
SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
/* discontinue search for this touch */
found = YES;
}
}
Jul 7, 2010
Jul 7, 2010
143
144
145
146
147
148
149
150
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
/* send mouse up */
SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
May 10, 2010
May 10, 2010
152
#endif
153
154
155
156
157
158
159
160
161
162
163
164
165
166
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
/*
this can happen if the user puts more than 5 touches on the screen
at once, or perhaps in other circumstances. Usually (it seems)
all active touches are canceled.
*/
[self touchesEnded: touches withEvent: event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSEnumerator *enumerator = [touches objectEnumerator];
Jul 7, 2010
Jul 7, 2010
167
UITouch *touch = (UITouch*)[enumerator nextObject];
May 10, 2010
May 10, 2010
169
#if FIXME_MULTITOUCH
Jul 7, 2010
Jul 7, 2010
170
while(touch) {
171
172
173
174
175
176
177
178
179
180
181
182
/* try to find the mouse associated with this touch */
int i, found = NO;
for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
if (mice[i].driverdata == touch) {
/* found proper mouse */
CGPoint locationInView = [touch locationInView: self];
/* send moved event */
SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
/* discontinue search */
found = YES;
}
}
Jul 7, 2010
Jul 7, 2010
183
184
185
186
187
188
189
190
191
192
/* grab next touch */
touch = (UITouch*)[enumerator nextObject];
}
#else
if (touch) {
CGPoint locationInView = [touch locationInView: self];
/* send moved event */
SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
May 10, 2010
May 10, 2010
194
#endif
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
}
/*
---- Keyboard related functionality below this line ----
*/
#if SDL_IPHONE_KEYBOARD
/* Is the iPhone virtual keyboard visible onscreen? */
- (BOOL)keyboardVisible {
return keyboardVisible;
}
/* Set ourselves up as a UITextFieldDelegate */
- (void)initializeKeyboard {
textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
textField.delegate = self;
/* placeholder so there is something to delete! */
textField.text = @" ";
/* set UITextInputTrait properties, mostly to defaults */
textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
textField.autocorrectionType = UITextAutocorrectionTypeNo;
textField.enablesReturnKeyAutomatically = NO;
textField.keyboardAppearance = UIKeyboardAppearanceDefault;
textField.keyboardType = UIKeyboardTypeDefault;
textField.returnKeyType = UIReturnKeyDefault;
textField.secureTextEntry = NO;
textField.hidden = YES;
keyboardVisible = NO;
/* add the UITextField (hidden) to our view */
[self addSubview: textField];
/* create our SDL_Keyboard */
SDL_Keyboard keyboard;
SDL_zero(keyboard);
SDL_AddKeyboard(&keyboard, 0);
SDLKey keymap[SDL_NUM_SCANCODES];
SDL_GetDefaultKeymap(keymap);
SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
}
/* reveal onscreen virtual keyboard */
- (void)showKeyboard {
keyboardVisible = YES;
[textField becomeFirstResponder];
}
/* hide onscreen virtual keyboard */
- (void)hideKeyboard {
keyboardVisible = NO;
[textField resignFirstResponder];
}
/* UITextFieldDelegate method. Invoked when user types something. */
- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
}
else {
/* go through all the characters in the string we've been sent
and convert them to key presses */
int i;
for (i=0; i<[string length]; i++) {
unichar c = [string characterAtIndex: i];
Uint16 mod = 0;
SDL_scancode code;
if (c < 127) {
/* figure out the SDL_scancode and SDL_keymod for this unichar */
code = unicharToUIKeyInfoTable[c].code;
mod = unicharToUIKeyInfoTable[c].mod;
}
else {
/* we only deal with ASCII right now */
code = SDL_SCANCODE_UNKNOWN;
mod = 0;
}
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
}
}
}
return NO; /* don't allow the edit! (keep placeholder text there) */
}
/* Terminates the editing session */
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
[self hideKeyboard];
return YES;
}
#endif
@end
/* iPhone keyboard addition functions */
#if SDL_IPHONE_KEYBOARD
Jan 21, 2010
Jan 21, 2010
310
int SDL_iPhoneKeyboardShow(SDL_Window * window) {
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (nil == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
[view showKeyboard];
return 0;
}
}
Jan 21, 2010
Jan 21, 2010
333
int SDL_iPhoneKeyboardHide(SDL_Window * window) {
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
[view hideKeyboard];
return 0;
}
}
Jan 21, 2010
Jan 21, 2010
356
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return 0;
}
else {
return view.keyboardVisible;
}
}
Jan 21, 2010
Jan 21, 2010
378
int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
SDL_WindowData *data;
SDL_uikitview *view;
if (NULL == window) {
SDL_SetError("Window does not exist");
return -1;
}
data = (SDL_WindowData *)window->driverdata;
view = data->view;
if (NULL == view) {
SDL_SetError("Window has no view");
return -1;
}
else {
Jan 21, 2010
Jan 21, 2010
396
397
if (SDL_iPhoneKeyboardIsShown(window)) {
SDL_iPhoneKeyboardHide(window);
398
399
}
else {
Jan 21, 2010
Jan 21, 2010
400
SDL_iPhoneKeyboardShow(window);
401
402
403
404
405
406
407
408
409
}
return 0;
}
}
#else
/* stubs, used if compiled without keyboard support */
Jan 21, 2010
Jan 21, 2010
410
int SDL_iPhoneKeyboardShow(SDL_Window * window) {
411
412
413
414
SDL_SetError("Not compiled with keyboard support");
return -1;
}
Jan 21, 2010
Jan 21, 2010
415
int SDL_iPhoneKeyboardHide(SDL_Window * window) {
416
417
418
419
SDL_SetError("Not compiled with keyboard support");
return -1;
}
Jan 21, 2010
Jan 21, 2010
420
SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
421
422
423
return 0;
}
Jan 21, 2010
Jan 21, 2010
424
int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
425
426
427
428
429
SDL_SetError("Not compiled with keyboard support");
return -1;
}
Dec 8, 2008
Dec 8, 2008
430
#endif /* SDL_IPHONE_KEYBOARD */