src/video/haiku/SDL_bvideo.cc
author Ryan C. Gordon <icculus@icculus.org>
Thu, 14 Nov 2013 11:51:24 -0500
changeset 7981 6d538bc1b395
parent 6885 src/video/bwindow/SDL_bvideo.cc@700f1b25f77f
child 8093 b43765095a6f
permissions -rw-r--r--
Renamed things named after BeOS to be named after Haiku instead.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_HAIKU
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "SDL_bkeyboard.h"
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#include "SDL_bwindow.h"
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#include "SDL_bclipboard.h"
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#include "SDL_bvideo.h"
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#include "SDL_bopengl.h"
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#include "SDL_bmodes.h"
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#include "SDL_bframebuffer.h"
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#include "SDL_bevents.h"
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/* FIXME: Undefined functions */
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//    #define BE_PumpEvents NULL
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    #define BE_StartTextInput NULL
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    #define BE_StopTextInput NULL
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    #define BE_SetTextInputRect NULL
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//    #define BE_DeleteDevice NULL
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/* End undefined functions */
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static SDL_VideoDevice *
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BE_CreateDevice(int devindex)
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{
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    SDL_VideoDevice *device;
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    /*SDL_VideoData *data;*/
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    /* Initialize all variables that we clean on shutdown */
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    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
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    device->driverdata = NULL; /* FIXME: Is this the cause of some of the
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    							  SDL_Quit() errors? */
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/* TODO: Figure out if any initialization needs to go here */
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    /* Set the function pointers */
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    device->VideoInit = BE_VideoInit;
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    device->VideoQuit = BE_VideoQuit;
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    device->GetDisplayBounds = BE_GetDisplayBounds;
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    device->GetDisplayModes = BE_GetDisplayModes;
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    device->SetDisplayMode = BE_SetDisplayMode;
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    device->PumpEvents = BE_PumpEvents;
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    device->CreateWindow = BE_CreateWindow;
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    device->CreateWindowFrom = BE_CreateWindowFrom;
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    device->SetWindowTitle = BE_SetWindowTitle;
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    device->SetWindowIcon = BE_SetWindowIcon;
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    device->SetWindowPosition = BE_SetWindowPosition;
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    device->SetWindowSize = BE_SetWindowSize;
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    device->ShowWindow = BE_ShowWindow;
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    device->HideWindow = BE_HideWindow;
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    device->RaiseWindow = BE_RaiseWindow;
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    device->MaximizeWindow = BE_MaximizeWindow;
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    device->MinimizeWindow = BE_MinimizeWindow;
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    device->RestoreWindow = BE_RestoreWindow;
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    device->SetWindowBordered = BE_SetWindowBordered;
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    device->SetWindowFullscreen = BE_SetWindowFullscreen;
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    device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
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    device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
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    device->SetWindowGrab = BE_SetWindowGrab;
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    device->DestroyWindow = BE_DestroyWindow;
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    device->GetWindowWMInfo = BE_GetWindowWMInfo;
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    device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
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    device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
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    device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
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    device->shape_driver.CreateShaper = NULL;
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    device->shape_driver.SetWindowShape = NULL;
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    device->shape_driver.ResizeWindowShape = NULL;
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    device->GL_LoadLibrary = BE_GL_LoadLibrary;
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    device->GL_GetProcAddress = BE_GL_GetProcAddress;
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    device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
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    device->GL_CreateContext = BE_GL_CreateContext;
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    device->GL_MakeCurrent = BE_GL_MakeCurrent;
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    device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
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    device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
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    device->GL_SwapWindow = BE_GL_SwapWindow;
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    device->GL_DeleteContext = BE_GL_DeleteContext;
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    device->StartTextInput = BE_StartTextInput;
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    device->StopTextInput = BE_StopTextInput;
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    device->SetTextInputRect = BE_SetTextInputRect;
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    device->SetClipboardText = BE_SetClipboardText;
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    device->GetClipboardText = BE_GetClipboardText;
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    device->HasClipboardText = BE_HasClipboardText;
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    device->free = BE_DeleteDevice;
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    return device;
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}
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VideoBootStrap HAIKU_bootstrap = {
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	"haiku", "Haiku graphics",
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	BE_Available, BE_CreateDevice
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};
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void BE_DeleteDevice(SDL_VideoDevice * device)
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{
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	SDL_free(device->driverdata);
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	SDL_free(device);
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}
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int BE_VideoInit(_THIS)
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{
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	/* Initialize the Be Application for appserver interaction */
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	if (SDL_InitBeApp() < 0) {
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		return -1;
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	}
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	/* Initialize video modes */
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	BE_InitModes(_this);
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	/* Init the keymap */
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	BE_InitOSKeymap();
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#if SDL_VIDEO_OPENGL
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        /* testgl application doesn't load library, just tries to load symbols */
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        /* is it correct? if so we have to load library here */
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    BE_GL_LoadLibrary(_this, NULL);
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#endif
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        /* We're done! */
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    return (0);
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}
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int BE_Available(void)
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{
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    return (1);
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}
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void BE_VideoQuit(_THIS)
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{
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    BE_QuitModes(_this);
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    SDL_QuitBeApp();
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}
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_VIDEO_DRIVER_HAIKU */