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SDL_gamecontroller.c

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1230 lines (1059 loc) · 38.4 KB
 
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#include "SDL_gamecontrollerdb.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
{
int hat;
Uint8 mask;
};
#define k_nMaxReverseEntries 20
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;
const char *name;
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
struct _ControllerMapping_t *next;
} ControllerMapping_t;
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
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switch(event->type) {
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case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
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if (event->jaxis.axis >= k_nMaxReverseEntries) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
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SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
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switch (axis) {
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
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SDL_PrivateGameControllerAxis(controllerlist, axis, value);
} else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
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}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
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if (event->jbutton.button >= k_nMaxReverseEntries) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
} else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
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}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
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if (event->jhat.hat >= 4) break;
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controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
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Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
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if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
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/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
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if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
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/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
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if (SDL_IsGameController(event->jdevice.which)) {
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SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
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while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
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SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
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while (pSupportedController) {
if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
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return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
return NULL;
}
/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
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#if SDL_JOYSTICK_XINPUT
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if (SDL_SYS_IsXInputGamepad_DeviceIndex(device_index) && s_pXInputMapping) {
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return s_pXInputMapping;
}
else
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#endif /* SDL_JOYSTICK_XINPUT */
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{
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SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
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return SDL_PrivateGetControllerMappingForGUID(&jGUID);
}
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
/*
* convert a string to its enum equivalent
*/
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SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
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{
int entry;
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if (!pchString || !pchString[0])
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return SDL_CONTROLLER_AXIS_INVALID;
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for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
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return entry;
}
return SDL_CONTROLLER_AXIS_INVALID;
}
/*
* convert an enum to its string equivalent
*/
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const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
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if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
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return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
/*
* convert a string to its enum equivalent
*/
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SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
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{
int entry;
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if (!pchString || !pchString[0])
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return SDL_CONTROLLER_BUTTON_INVALID;
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for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
return entry;
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}
return SDL_CONTROLLER_BUTTON_INVALID;
}
/*
* convert an enum to its string equivalent
*/
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const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
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if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
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return map_StringForControllerButton[axis];
}
return NULL;
}
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
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void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
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{
int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
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button = SDL_GameControllerGetButtonFromString(szGameButton);
axis = SDL_GameControllerGetAxisFromString(szGameButton);
iSDLButton = SDL_atoi(&szJoystickButton[1]);
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if (szJoystickButton[0] == 'a') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Axis index too large: %d", iSDLButton);
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return;
}
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if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
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} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
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} else {
SDL_assert(!"How did we get here?");
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}
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} else if (szJoystickButton[0] == 'b') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Button index too large: %d", iSDLButton);
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return;
}
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if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
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pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
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} else {
SDL_assert(!"How did we get here?");
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}
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} else if (szJoystickButton[0] == 'h') {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
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if (hat >= 4) {
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SDL_SetError("Hat index too large: %d", iSDLButton);
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}
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if (button != SDL_CONTROLLER_BUTTON_INVALID) {
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int ridx;
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
ridx = (hat << 4) | mask;
pMapping->rhatasbutton[ ridx ] = button;
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} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
SDL_assert(!"Support hat as axis");
} else {
SDL_assert(!"How did we get here?");
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}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
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SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
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{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
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SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
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while (pchPos && *pchPos) {
if (*pchPos == ':') {
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i = 0;
bGameButton = SDL_FALSE;
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} else if (*pchPos == ' ') {
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} else if (*pchPos == ',') {
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i = 0;
bGameButton = SDL_TRUE;
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SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
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} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
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return;
}
szGameButton[i] = *pchPos;
i++;
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} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
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return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
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SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
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}
/*
* Make a new button mapping struct
*/
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void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
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{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
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for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
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pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
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for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
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pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
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for (j = 0; j < k_nMaxReverseEntries; j++) {
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pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
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for (j = 0; j < k_nMaxHatEntries; j++) {
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pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
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SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
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}
/*
* grab the guid string from a mapping string
*/
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char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
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const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
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SDL_OutOfMemory();
return NULL;
}
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SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
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pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
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char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
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{
const char *pFirstComma, *pSecondComma;
char *pchName;
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pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
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return NULL;
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pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
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return NULL;
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pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
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SDL_OutOfMemory();
return NULL;
}
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SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
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pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
}
/*
* grab the button mapping string from a mapping string
*/
May 13, 2014
May 13, 2014
555
char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
556
557
558
{
const char *pFirstComma, *pSecondComma;
May 13, 2014
May 13, 2014
559
560
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
561
562
return NULL;
May 13, 2014
May 13, 2014
563
564
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
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566
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569
return NULL;
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
May 13, 2014
May 13, 2014
570
void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
571
572
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
May 13, 2014
May 13, 2014
573
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while (gamecontrollerlist) {
if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
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581
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SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
May 13, 2014
May 13, 2014
592
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
593
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603
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619
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621
622
623
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{
const char *platform = SDL_GetPlatform();
int controllers = 0;
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
size_t db_size, platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
}
db_size = (size_t)SDL_RWsize(rw);
buf = (char *)SDL_malloc(db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
}
return SDL_SetError("Could allocate space to not read DB into memory");
}
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
if (freerw) {
SDL_RWclose(rw);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
}
buf[db_size] = '\0';
line = buf;
while (line < buf + db_size) {
May 13, 2014
May 13, 2014
628
line_end = SDL_strchr(line, '\n');
629
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if (line_end != NULL) {
*line_end = '\0';
May 13, 2014
May 13, 2014
631
} else {
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line_end = buf + db_size;
}
/* Extract and verify the platform */
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
May 13, 2014
May 13, 2014
637
if (tmp != NULL) {
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tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
comma = SDL_strchr(tmp, ',');
if (comma != NULL) {
platform_len = comma - tmp + 1;
if (platform_len + 1 < SDL_arraysize(line_platform)) {
SDL_strlcpy(line_platform, tmp, platform_len);
May 13, 2014
May 13, 2014
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if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
SDL_GameControllerAddMapping(line) > 0) {
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controllers++;
}
}
}
}
line = line_end + 1;
}
SDL_free(buf);
return controllers;
}
/*
* Add or update an entry into the Mappings Database
*/
int
May 13, 2014
May 13, 2014
663
SDL_GameControllerAddMapping(const char *mappingString)
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{
char *pchGUID;
char *pchName;
char *pchMapping;
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
SDL_bool is_xinput_mapping = SDL_FALSE;
May 13, 2014
May 13, 2014
672
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
673
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if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
May 13, 2014
May 13, 2014
676
if (!SDL_strcasecmp(pchGUID, "xinput")) {
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681
is_xinput_mapping = SDL_TRUE;
}
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
May 13, 2014
May 13, 2014
682
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
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if (!pchName) {
return SDL_SetError("Couldn't parse name from %s", mappingString);
}
May 13, 2014
May 13, 2014
687
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
688
if (!pchMapping) {
May 13, 2014
May 13, 2014
689
SDL_free(pchName);
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return SDL_SetError("Couldn't parse %s", mappingString);
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if (pControllerMapping) {
/* Update existing mapping */
May 13, 2014
May 13, 2014
697
SDL_free(pControllerMapping->name);
698
pControllerMapping->name = pchName;
May 13, 2014
May 13, 2014
699
SDL_free(pControllerMapping->mapping);
700
701
pControllerMapping->mapping = pchMapping;
/* refresh open controllers */
May 13, 2014
May 13, 2014
702
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
703
704
return 0;
} else {
May 13, 2014
May 13, 2014
705
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
706
if (!pControllerMapping) {
May 13, 2014
May 13, 2014
707
708
SDL_free(pchName);
SDL_free(pchMapping);
709
710
return SDL_OutOfMemory();
}
May 13, 2014
May 13, 2014
711
if (is_xinput_mapping) {
712
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720
721
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723
724
725
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s_pXInputMapping = pControllerMapping;
}
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
}
/*
* Get the mapping string for this GUID
*/
char *
May 13, 2014
May 13, 2014
727
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
728
729
730
731
732
733
734
735
736
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
May 13, 2014
May 13, 2014
737
738
pMappingString = SDL_malloc(needed);
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
739
740
741
742
743
744
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746
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
May 13, 2014
May 13, 2014
747
SDL_GameControllerMapping(SDL_GameController * gamecontroller)
May 13, 2014
May 13, 2014
749
return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
750
751
752
753
754
755
}
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
May 13, 2014
May 13, 2014
756
757
758
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
759
char *pTempMappings = pUserMappings;
May 13, 2014
May 13, 2014
760
SDL_memcpy(pUserMappings, hint, nchHints);
761
pUserMappings[nchHints] = '\0';
May 13, 2014
May 13, 2014
762
while (pUserMappings) {
763
764
char *pchNewLine = NULL;
May 13, 2014
May 13, 2014
765
766
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine)
767
768
*pchNewLine = '\0';
May 13, 2014
May 13, 2014
769
SDL_GameControllerAddMapping(pUserMappings);
May 13, 2014
May 13, 2014
771
if (pchNewLine) {
772
pUserMappings = pchNewLine + 1;
May 13, 2014
May 13, 2014
773
} else {
774
pUserMappings = NULL;
May 13, 2014
May 13, 2014
775
}
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
}
SDL_free(pTempMappings);
}
}
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
May 13, 2014
May 13, 2014
791
792
while (pMappingString) {
SDL_GameControllerAddMapping(pMappingString);
793
794
795
796
797
798
799
800
801
i++;
pMappingString = s_ControllerMappings[i];
}
/* load in any user supplied config */
SDL_GameControllerLoadHints();
/* watch for joy events and fire controller ones if needed */
May 13, 2014
May 13, 2014
802
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
/* Send added events for controllers currently attached */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = i;
SDL_PushEvent(&deviceevent);
}
}
return (0);
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
825
if (pSupportedController) {
826
827
828
829
830
831
832
833
834
835
836
837
838
return pSupportedController->name;
}
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
SDL_bool
SDL_IsGameController(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
839
if (pSupportedController) {
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
return SDL_TRUE;
}
return SDL_FALSE;
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
May 13, 2014
May 13, 2014
867
868
while (gamecontrollerlist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
869
870
871
872
873
874
875
876
877
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
May 13, 2014
May 13, 2014
878
879
if (!pSupportedController) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
880
881
882
883
884
885
886
887
888
889
890
891
return (NULL);
}
/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
May 13, 2014
May 13, 2014
892
if (!gamecontroller->joystick) {
893
894
895
896
SDL_free(gamecontroller);
return NULL;
}
May 13, 2014
May 13, 2014
897
SDL_PrivateLoadButtonMapping(&gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping);
898
899
900
901
902
903
904
/* Add joystick to list */
++gamecontroller->ref_count;
/* Link the joystick in the list */
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
May 13, 2014
May 13, 2014
905
SDL_SYS_JoystickUpdate(gamecontroller->joystick);
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
return (gamecontroller);
}
/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
/*
* Get the current state of an axis control on a controller
*/
Sint16
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
{
May 13, 2014
May 13, 2014
927
if (!gamecontroller)
928
929
return 0;
May 13, 2014
May 13, 2014
930
931
932
if (gamecontroller->mapping.axes[axis] >= 0) {
Sint16 value = (SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axes[axis]));
switch (axis) {
933
934
935
936
937
938
939
940
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
return value;
May 13, 2014
May 13, 2014
941
} else if (gamecontroller->mapping.buttonasaxis[axis] >= 0) {
942
Uint8 value;
May 13, 2014
May 13, 2014
943
944
value = SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis]);
if (value > 0)
945
946
947
948
949
950
951
952
953
954
955
956
957
return 32767;
return 0;
}
return 0;
}
/*
* Get the current state of a button on a controller
*/
Uint8
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
{
May 13, 2014
May 13, 2014
958
if (!gamecontroller)
959
960
return 0;
May 13, 2014
May 13, 2014
961
962
963
if (gamecontroller->mapping.buttons[button] >= 0) {
return (SDL_JoystickGetButton(gamecontroller->joystick, gamecontroller->mapping.buttons[button]));
} else if (gamecontroller->mapping.axesasbutton[button] >= 0) {
964
Sint16 value;
May 13, 2014
May 13, 2014
965
966
value = SDL_JoystickGetAxis(gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button]);
if (ABS(value) > 32768/2)
967
968
return 1;
return 0;
May 13, 2014
May 13, 2014
969
} else if (gamecontroller->mapping.hatasbutton[button].hat >= 0) {
970
Uint8 value;
May 13, 2014
May 13, 2014
971
value = SDL_JoystickGetHat(gamecontroller->joystick, gamecontroller->mapping.hatasbutton[button].hat);
May 13, 2014
May 13, 2014
973
if (value & gamecontroller->mapping.hatasbutton[button].mask)
974
975
976
977
978
979
980
981
982
983
984
985
return 1;
return 0;
}
return 0;
}
/*
* Return if the joystick in question is currently attached to the system,
* \return 0 if not plugged in, 1 if still present.
*/
SDL_bool
May 13, 2014
May 13, 2014
986
SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
May 13, 2014
May 13, 2014
988
if (!gamecontroller)
989
990
991
992
993
994
995
996
997
998
999
1000
return SDL_FALSE;
return SDL_JoystickGetAttached(gamecontroller->joystick);
}
/*
* Get the number of multi-dimensional axis controls on a joystick
*/
const char *
SDL_GameControllerName(SDL_GameController * gamecontroller)
{