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SDL_joystick.c

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the joystick API for Simple DirectMedia Layer */
#include "SDL.h"
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#include "SDL_atomic.h"
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#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
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#include "../video/SDL_sysvideo.h"
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#include "hidapi/SDL_hidapijoystick_c.h"
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/* This is included in only one place because it has a large static list of controllers */
#include "controller_type.h"
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#ifdef __WIN32__
/* Needed for checking for input remapping programs */
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#include "../core/windows/SDL_windows.h"
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#undef UNICODE /* We want ASCII functions */
#include <tlhelp32.h>
#endif
static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
&SDL_LINUX_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_IOKIT
&SDL_DARWIN_JoystickDriver,
#endif
#if defined(__IPHONEOS__) || defined(__TVOS__)
&SDL_IOS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_ANDROID
&SDL_ANDROID_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
&SDL_EMSCRIPTEN_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_HAIKU
&SDL_HAIKU_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_HIDAPI
&SDL_HIDAPI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
};
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_bool SDL_updating_joystick = SDL_FALSE;
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static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
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static SDL_atomic_t SDL_next_joystick_instance_id;
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void
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SDL_LockJoysticks(void)
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{
if (SDL_joystick_lock) {
SDL_LockMutex(SDL_joystick_lock);
}
}
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void
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SDL_UnlockJoysticks(void)
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{
if (SDL_joystick_lock) {
SDL_UnlockMutex(SDL_joystick_lock);
}
}
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static void SDLCALL
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SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
if (hint && *hint == '1') {
SDL_joystick_allows_background_events = SDL_TRUE;
} else {
SDL_joystick_allows_background_events = SDL_FALSE;
}
}
int
SDL_JoystickInit(void)
{
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int i, status;
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SDL_GameControllerInitMappings();
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/* Create the joystick list lock */
if (!SDL_joystick_lock) {
SDL_joystick_lock = SDL_CreateMutex();
}
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/* See if we should allow joystick events while in the background */
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
#if !SDL_EVENTS_DISABLED
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
return -1;
}
#endif /* !SDL_EVENTS_DISABLED */
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status = -1;
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
if (SDL_joystick_drivers[i]->Init() >= 0) {
status = 0;
}
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return status;
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}
/*
* Count the number of joysticks attached to the system
*/
int
SDL_NumJoysticks(void)
{
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int i, total_joysticks = 0;
SDL_LockJoysticks();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
SDL_UnlockJoysticks();
return total_joysticks;
}
/*
* Return the next available joystick instance ID
* This may be called by drivers from multiple threads, unprotected by any locks
*/
SDL_JoystickID SDL_GetNextJoystickInstanceID()
{
return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
}
/*
* Get the driver and device index for an API device index
* This should be called while the joystick lock is held, to prevent another thread from updating the list
*/
SDL_bool
SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
{
int i, num_joysticks, total_joysticks = 0;
if (device_index >= 0) {
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
num_joysticks = SDL_joystick_drivers[i]->GetCount();
if (device_index < num_joysticks) {
*driver = SDL_joystick_drivers[i];
*driver_index = device_index;
return SDL_TRUE;
}
device_index -= num_joysticks;
total_joysticks += num_joysticks;
}
}
SDL_SetError("There are %d joysticks available", total_joysticks);
return SDL_FALSE;
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/*
* Perform any needed fixups for joystick names
*/
static const char *
SDL_FixupJoystickName(const char *name)
{
if (name) {
const char *skip_prefix = "NVIDIA Corporation ";
if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
name += SDL_strlen(skip_prefix);
}
}
return name;
}
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/*
* Get the implementation dependent name of a joystick
*/
const char *
SDL_JoystickNameForIndex(int device_index)
{
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SDL_JoystickDriver *driver;
const char *name = NULL;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
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SDL_UnlockJoysticks();
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */
return name;
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int
SDL_JoystickGetDevicePlayerIndex(int device_index)
{
SDL_JoystickDriver *driver;
int player_index = -1;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
player_index = driver->GetDevicePlayerIndex(device_index);
}
SDL_UnlockJoysticks();
return player_index;
}
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/*
* Return true if this joystick is known to have all axes centered at zero
* This isn't generally needed unless the joystick never generates an initial axis value near zero,
* e.g. it's emulating axes with digital buttons
*/
static SDL_bool
SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
{
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static Uint32 zero_centered_joysticks[] = {
MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
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};
int i;
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Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
SDL_JoystickGetProduct(joystick));
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/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
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if (joystick->naxes == 2) {
/* Assume D-pad or thumbstick style axes are centered at 0 */
return SDL_TRUE;
}
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for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
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if (id == zero_centered_joysticks[i]) {
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return SDL_TRUE;
}
}
return SDL_FALSE;
}
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/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
SDL_Joystick *
SDL_JoystickOpen(int device_index)
{
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SDL_JoystickDriver *driver;
SDL_JoystickID instance_id;
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SDL_Joystick *joystick;
SDL_Joystick *joysticklist;
const char *joystickname = NULL;
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SDL_LockJoysticks();
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if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
SDL_UnlockJoysticks();
return NULL;
}
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joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
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* it is important that we have a single joystick * for each instance id
*/
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instance_id = driver->GetDeviceInstanceID(device_index);
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while (joysticklist) {
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if (instance_id == joysticklist->instance_id) {
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joystick = joysticklist;
++joystick->ref_count;
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SDL_UnlockJoysticks();
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return joystick;
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}
joysticklist = joysticklist->next;
}
/* Create and initialize the joystick */
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joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
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if (joystick == NULL) {
SDL_OutOfMemory();
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SDL_UnlockJoysticks();
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joystick->driver = driver;
joystick->instance_id = instance_id;
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joystick->attached = SDL_TRUE;
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joystick->player_index = -1;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
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if (driver->Open(joystick, device_index) < 0) {
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SDL_free(joystick);
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SDL_UnlockJoysticks();
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return NULL;
}
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joystickname = driver->GetDeviceName(device_index);
if (joystickname) {
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joystick->name = SDL_strdup(joystickname);
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} else {
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joystick->name = NULL;
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}
joystick->guid = driver->GetDeviceGUID(device_index);
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if (joystick->naxes > 0) {
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joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
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}
if (joystick->nhats > 0) {
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joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
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}
if (joystick->nballs > 0) {
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joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
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}
if (joystick->nbuttons > 0) {
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joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
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}
if (((joystick->naxes > 0) && !joystick->axes)
|| ((joystick->nhats > 0) && !joystick->hats)
|| ((joystick->nballs > 0) && !joystick->balls)
|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_OutOfMemory();
SDL_JoystickClose(joystick);
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SDL_UnlockJoysticks();
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return NULL;
}
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/* If this joystick is known to have all zero centered axes, skip the auto-centering code */
if (SDL_JoystickAxesCenteredAtZero(joystick)) {
int i;
for (i = 0; i < joystick->naxes; ++i) {
joystick->axes[i].has_initial_value = SDL_TRUE;
}
}
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joystick->is_game_controller = SDL_IsGameController(device_index);
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/* Add joystick to list */
++joystick->ref_count;
/* Link the joystick in the list */
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
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SDL_UnlockJoysticks();
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driver->Update(joystick);
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return joystick;
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}
/*
* Checks to make sure the joystick is valid.
*/
int
SDL_PrivateJoystickValid(SDL_Joystick * joystick)
{
int valid;
if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
valid = 0;
} else {
valid = 1;
}
return valid;
}
/*
* Get the number of multi-dimensional axis controls on a joystick
*/
int
SDL_JoystickNumAxes(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->naxes;
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}
/*
* Get the number of hats on a joystick
*/
int
SDL_JoystickNumHats(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nhats;
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}
/*
* Get the number of trackballs on a joystick
*/
int
SDL_JoystickNumBalls(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nballs;
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}
/*
* Get the number of buttons on a joystick
*/
int
SDL_JoystickNumButtons(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nbuttons;
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}
/*
* Get the current state of an axis control on a joystick
*/
Sint16
SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
{
Sint16 state;
if (!SDL_PrivateJoystickValid(joystick)) {
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return 0;
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}
if (axis < joystick->naxes) {
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state = joystick->axes[axis].value;
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} else {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
state = 0;
}
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return state;
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/*
* Get the initial state of an axis control on a joystick
*/
SDL_bool
SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
if (axis >= joystick->naxes) {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
return SDL_FALSE;
}
if (state) {
*state = joystick->axes[axis].initial_value;
}
return joystick->axes[axis].has_initial_value;
}
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/*
* Get the current state of a hat on a joystick
*/
Uint8
SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
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return 0;
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}
if (hat < joystick->nhats) {
state = joystick->hats[hat];
} else {
SDL_SetError("Joystick only has %d hats", joystick->nhats);
state = 0;
}
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return state;
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}
/*
* Get the ball axis change since the last poll
*/
int
SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
{
int retval;
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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}
retval = 0;
if (ball < joystick->nballs) {
if (dx) {
*dx = joystick->balls[ball].dx;
}
if (dy) {
*dy = joystick->balls[ball].dy;
}
joystick->balls[ball].dx = 0;
joystick->balls[ball].dy = 0;
} else {
return SDL_SetError("Joystick only has %d balls", joystick->nballs);
}
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return retval;
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}
/*
* Get the current state of a button on a joystick
*/
Uint8
SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
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return 0;
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}
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
} else {
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
state = 0;
}
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return state;
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}
/*
* Return if the joystick in question is currently attached to the system,
* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
*/
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
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return joystick->attached;
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}
/*
* Get the instance id for this opened joystick
*/
SDL_JoystickID
SDL_JoystickInstanceID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->instance_id;
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/*
* Find the SDL_Joystick that owns this instance id
*/
SDL_Joystick *
SDL_JoystickFromInstanceID(SDL_JoystickID joyid)
{
Nov 29, 2016
Nov 29, 2016
597
598
SDL_Joystick *joystick;
Oct 10, 2017
Oct 10, 2017
599
SDL_LockJoysticks();
Nov 29, 2016
Nov 29, 2016
600
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
Nov 14, 2015
Nov 14, 2015
601
if (joystick->instance_id == joyid) {
Aug 21, 2018
Aug 21, 2018
602
break;
Nov 14, 2015
Nov 14, 2015
603
604
}
}
Oct 10, 2017
Oct 10, 2017
605
SDL_UnlockJoysticks();
Aug 21, 2018
Aug 21, 2018
606
return joystick;
Nov 14, 2015
Nov 14, 2015
607
608
}
609
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615
/*
* Get the friendly name of this joystick
*/
const char *
SDL_JoystickName(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
616
return NULL;
Mar 6, 2018
Mar 6, 2018
619
return SDL_FixupJoystickName(joystick->name);
Oct 25, 2018
Oct 25, 2018
622
623
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625
626
627
628
629
630
int
SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->player_index;
}
Aug 9, 2018
Aug 9, 2018
631
632
633
634
635
636
637
638
639
int
SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
640
641
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648
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
void
SDL_JoystickClose(SDL_Joystick * joystick)
{
SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
Aug 9, 2018
Aug 9, 2018
649
if (!SDL_PrivateJoystickValid(joystick)) {
Oct 10, 2017
Oct 10, 2017
653
SDL_LockJoysticks();
Nov 29, 2016
Nov 29, 2016
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656
/* First decrement ref count */
if (--joystick->ref_count > 0) {
Oct 10, 2017
Oct 10, 2017
657
SDL_UnlockJoysticks();
Dec 14, 2016
Dec 14, 2016
661
if (SDL_updating_joystick) {
Oct 10, 2017
Oct 10, 2017
662
SDL_UnlockJoysticks();
Aug 9, 2018
Aug 9, 2018
666
joystick->driver->Close(joystick);
667
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joystick->hwdata = NULL;
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while (joysticklist) {
if (joystick == joysticklist) {
if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
} else {
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
joysticklist = joysticklist->next;
}
SDL_free(joystick->name);
/* Free the data associated with this joystick */
SDL_free(joystick->axes);
SDL_free(joystick->hats);
SDL_free(joystick->balls);
SDL_free(joystick->buttons);
SDL_free(joystick);
Nov 29, 2016
Nov 29, 2016
693
Oct 10, 2017
Oct 10, 2017
694
SDL_UnlockJoysticks();
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}
void
SDL_JoystickQuit(void)
{
Aug 9, 2018
Aug 9, 2018
700
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int i;
702
/* Make sure we're not getting called in the middle of updating joysticks */
Oct 10, 2017
Oct 10, 2017
703
SDL_LockJoysticks();
Mar 27, 2019
Mar 27, 2019
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while (SDL_updating_joystick) {
SDL_UnlockJoysticks();
SDL_Delay(1);
SDL_LockJoysticks();
}
Nov 29, 2016
Nov 29, 2016
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/* Stop the event polling */
while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
SDL_JoystickClose(SDL_joysticks);
}
/* Quit the joystick setup */
Aug 9, 2018
Aug 9, 2018
717
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719
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
SDL_joystick_drivers[i]->Quit();
}
Oct 10, 2017
Oct 10, 2017
721
SDL_UnlockJoysticks();
Nov 29, 2016
Nov 29, 2016
722
723
724
725
#if !SDL_EVENTS_DISABLED
SDL_QuitSubSystem(SDL_INIT_EVENTS);
#endif
Nov 29, 2016
Nov 29, 2016
726
Aug 9, 2017
Aug 9, 2017
727
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729
SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
Nov 29, 2016
Nov 29, 2016
730
if (SDL_joystick_lock) {
Mar 27, 2019
Mar 27, 2019
731
SDL_mutex *mutex = SDL_joystick_lock;
Nov 29, 2016
Nov 29, 2016
732
SDL_joystick_lock = NULL;
Mar 27, 2019
Mar 27, 2019
733
SDL_DestroyMutex(mutex);
Nov 29, 2016
Nov 29, 2016
734
}
Aug 9, 2017
Aug 9, 2017
735
736
SDL_GameControllerQuitMappings();
737
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}
static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
if (SDL_joystick_allows_background_events) {
return SDL_FALSE;
}
Aug 13, 2017
Aug 13, 2017
747
748
749
if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
/* We have windows but we don't have focus, ignore the event. */
return SDL_TRUE;
750
751
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753
754
755
}
return SDL_FALSE;
}
/* These are global for SDL_sysjoystick.c and SDL_events.c */
Aug 9, 2018
Aug 9, 2018
756
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
Aug 26, 2016
Aug 26, 2016
757
758
759
{
#if !SDL_EVENTS_DISABLED
SDL_Event event;
Aug 9, 2018
Aug 9, 2018
760
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762
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764
765
int device_index;
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
if (device_index < 0) {
return;
}
Aug 26, 2016
Aug 26, 2016
766
767
768
769
770
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
Oct 11, 2017
Oct 11, 2017
771
SDL_PushEvent(&event);
Aug 26, 2016
Aug 26, 2016
772
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784
}
#endif /* !SDL_EVENTS_DISABLED */
}
/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
Oct 23, 2018
Oct 23, 2018
785
SDL_bool isstack;
Aug 26, 2016
Aug 26, 2016
786
787
788
789
790
791
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
if (num_events <= 0) {
return;
}
Oct 23, 2018
Oct 23, 2018
792
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
Aug 26, 2016
Aug 26, 2016
793
794
795
796
797
798
799
800
801
802
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
for (i = 0; i < num_events; ++i) {
--events[i].jdevice.which;
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
Oct 23, 2018
Oct 23, 2018
803
SDL_small_free(events, isstack);
Aug 26, 2016
Aug 26, 2016
804
805
806
807
}
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
{
Aug 9, 2018
Aug 9, 2018
808
809
SDL_Joystick *joystick;
Aug 26, 2016
Aug 26, 2016
810
811
812
813
814
815
816
#if !SDL_EVENTS_DISABLED
SDL_Event event;
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_instance;
Oct 11, 2017
Oct 11, 2017
817
SDL_PushEvent(&event);
Aug 26, 2016
Aug 26, 2016
818
819
820
821
}
UpdateEventsForDeviceRemoval();
#endif /* !SDL_EVENTS_DISABLED */
Aug 9, 2018
Aug 9, 2018
822
823
824
825
826
827
828
829
830
/* Mark this joystick as no longer attached */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == device_instance) {
joystick->attached = SDL_FALSE;
joystick->force_recentering = SDL_TRUE;
break;
}
}
Aug 26, 2016
Aug 26, 2016
831
832
}
833
834
835
836
int
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
Nov 28, 2019
Nov 28, 2019
837
SDL_JoystickAxisInfo *info;
838
839
840
841
842
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
Nov 28, 2019
Nov 28, 2019
843
844
845
info = &joystick->axes[axis];
if (!info->has_initial_value ||
Dec 13, 2019
Dec 13, 2019
846
(!info->has_second_value && (info->initial_value == -32768 || info->initial_value == 32767) && SDL_abs(value) < (SDL_JOYSTICK_AXIS_MAX / 4))) {
Nov 28, 2019
Nov 28, 2019
847
848
849
850
851
852
info->initial_value = value;
info->value = value;
info->zero = value;
info->has_initial_value = SDL_TRUE;
} else {
info->has_second_value = SDL_TRUE;
Jan 4, 2017
Jan 4, 2017
853
}
Nov 28, 2019
Nov 28, 2019
854
if (value == info->value) {
Sep 22, 2017
Sep 22, 2017
855
856
return 0;
}
Nov 28, 2019
Nov 28, 2019
857
if (!info->sent_initial_value) {
Sep 21, 2017
Sep 21, 2017
858
859
/* Make sure we don't send motion until there's real activity on this axis */
const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
Nov 28, 2019
Nov 28, 2019
860
if (SDL_abs(value - info->value) <= MAX_ALLOWED_JITTER) {
Sep 21, 2017
Sep 21, 2017
861
862
return 0;
}
Nov 28, 2019
Nov 28, 2019
863
864
865
info->sent_initial_value = SDL_TRUE;
info->value = value; /* Just so we pass the check above */
SDL_PrivateJoystickAxis(joystick, axis, info->initial_value);
Dec 23, 2016
Dec 23, 2016
866
}
867
868
869
870
871
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
Nov 28, 2019
Nov 28, 2019
872
873
if ((value > info->zero && value >= info->value) ||
(value < info->zero && value <= info->value)) {
874
875
876
877
878
return 0;
}
}
/* Update internal joystick state */
Nov 28, 2019
Nov 28, 2019
879
info->value = value;
880
881
882
883
884
885
886
887
888
889
890
891
892
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_JOYAXISMOTION;
event.jaxis.which = joystick->instance_id;
event.jaxis.axis = axis;
event.jaxis.value = value;
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
Aug 9, 2018
Aug 9, 2018
893
return posted;
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
}
int
SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
int posted;
/* Make sure we're not getting garbage or duplicate events */
if (hat >= joystick->nhats) {
return 0;
}
if (value == joystick->hats[hat]) {
return 0;
}
/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (value != SDL_HAT_CENTERED) {
return 0;
}
}
/* Update internal joystick state */
joystick->hats[hat] = value;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jhat.type = SDL_JOYHATMOTION;
event.jhat.which = joystick->instance_id;
event.jhat.hat = hat;
event.jhat.value = value;
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
Aug 9, 2018
Aug 9, 2018
933
return posted;
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
}
int
SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
Sint16 xrel, Sint16 yrel)
{
int posted;
/* Make sure we're not getting garbage events */
if (ball >= joystick->nballs) {
return 0;
}
/* We ignore events if we don't have keyboard focus. */
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
return 0;
}
/* Update internal mouse state */
joystick->balls[ball].dx += xrel;
joystick->balls[ball].dy += yrel;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jball.type = SDL_JOYBALLMOTION;
event.jball.which = joystick->instance_id;
event.jball.ball = ball;
event.jball.xrel = xrel;
event.jball.yrel = yrel;
posted = SDL_PushEvent(&event) == 1;
}
#endif /* !SDL_EVENTS_DISABLED */
Aug 9, 2018
Aug 9, 2018
969
return posted;
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
}
int
SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
{
int posted;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
switch (state) {
case SDL_PRESSED:
event.type = SDL_JOYBUTTONDOWN;
break;
case SDL_RELEASED:
event.type = SDL_JOYBUTTONUP;
break;
default:
/* Invalid state -- bail */
Aug 9, 2018
Aug 9, 2018
988
return 0;
989
990
991
992
993
994
}
#endif /* !SDL_EVENTS_DISABLED */
/* Make sure we're not getting garbage or duplicate events */
if (button >= joystick->nbuttons) {
return 0;
Sep 30, 2015
Sep 30, 2015
995
996
997
998
}
if (state == joystick->buttons[button]) {
return 0;
}
999
1000
/* We ignore events if we don't have keyboard focus, except for button