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SDL_androidevents.c

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193 lines (156 loc) · 6.21 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_ANDROID
/* We're going to do this by default */
#define SDL_ANDROID_BLOCK_ON_PAUSE 1
#include "SDL_androidevents.h"
#include "SDL_events.h"
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#include "SDL_androidkeyboard.h"
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#include "SDL_androidwindow.h"
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/* Can't include sysaudio "../../audio/android/SDL_androidaudio.h"
* because of THIS redefinition */
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_ANDROID
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extern void ANDROIDAUDIO_ResumeDevices(void);
extern void ANDROIDAUDIO_PauseDevices(void);
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#else
static void ANDROIDAUDIO_ResumeDevices(void) {}
static void ANDROIDAUDIO_PauseDevices(void) {}
#endif
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#if !SDL_AUDIO_DISABLED && SDL_AUDIO_DRIVER_OPENSLES
extern void openslES_ResumeDevices(void);
extern void openslES_PauseDevices(void);
#else
static void openslES_ResumeDevices(void) {}
static void openslES_PauseDevices(void) {}
#endif
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/* Number of 'type' events in the event queue */
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static int
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SDL_NumberOfEvents(Uint32 type)
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{
return SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type);
}
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static void
android_egl_context_restore(SDL_Window *window)
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if (window) {
SDL_Event event;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
data->egl_context = (EGLContext) SDL_GL_CreateContext(window);
SDL_GL_MakeCurrent(window, (SDL_GLContext) data->egl_context);
event.type = SDL_RENDER_DEVICE_RESET;
SDL_PushEvent(&event);
}
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static void
android_egl_context_backup(SDL_Window *window)
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if (window) {
/* Keep a copy of the EGL Context so we can try to restore it when we resume */
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
data->egl_context = SDL_GL_GetCurrentContext();
/* We need to do this so the EGLSurface can be freed */
SDL_GL_MakeCurrent(window, NULL);
}
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/*
* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
* When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
*
* No polling necessary
*/
#if SDL_ANDROID_BLOCK_ON_PAUSE
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void
Android_PumpEvents(_THIS)
{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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if (videodata->isPaused) {
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/* Make sure this is the last thing we do before pausing */
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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if (SDL_SemWait(Android_ResumeSem) == 0) {
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videodata->isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
if (!SDL_HasEvent(SDL_QUIT)) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_restore(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
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} else {
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if (videodata->isPausing || SDL_SemTryWait(Android_PauseSem) == 0) {
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/* We've been signaled to pause (potentially several times), but before we block ourselves,
* we need to make sure that the very last event (of the first pause sequence, if several)
* has reached the app */
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if (SDL_NumberOfEvents(SDL_APP_DIDENTERBACKGROUND) > SDL_SemValue(Android_PauseSem)) {
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videodata->isPausing = 1;
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videodata->isPausing = 0;
videodata->isPaused = 1;
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}
}
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void
Android_PumpEvents(_THIS)
{
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SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
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if (videodata->isPaused) {
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if (SDL_SemTryWait(Android_ResumeSem) == 0) {
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videodata->isPaused = 0;
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ANDROIDAUDIO_ResumeDevices();
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openslES_ResumeDevices();
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/* Restore the GL Context from here, as this operation is thread dependent */
if (!SDL_HasEvent(SDL_QUIT)) {
SDL_LockMutex(Android_ActivityMutex);
android_egl_context_restore(Android_Window);
SDL_UnlockMutex(Android_ActivityMutex);
}
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/* Make sure SW Keyboard is restored when an app becomes foreground */
if (SDL_IsTextInputActive()) {
Android_StartTextInput(_this); /* Only showTextInput */
}
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}
} else {
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if (SDL_SemTryWait(Android_PauseSem) == 0) {
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SDL_LockMutex(Android_ActivityMutex);
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android_egl_context_backup(Android_Window);
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SDL_UnlockMutex(Android_ActivityMutex);
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ANDROIDAUDIO_PauseDevices();
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openslES_PauseDevices();
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videodata->isPaused = 1;
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#endif
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#endif /* SDL_VIDEO_DRIVER_ANDROID */
/* vi: set ts=4 sw=4 expandtab: */