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SDL_joystick.c
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the joystick API for Simple DirectMedia Layer */
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#include "SDL.h"
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#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_assert.h"
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#include "SDL_hints.h"
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#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
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static SDL_Joystick *SDL_joysticks = NULL;
static SDL_Joystick *SDL_updating_joystick = NULL;
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static void
SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
if (hint && *hint == '1') {
SDL_joystick_allows_background_events = SDL_TRUE;
} else {
SDL_joystick_allows_background_events = SDL_FALSE;
}
}
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int
SDL_JoystickInit(void)
{
int status;
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/* See if we should allow joystick events while in the background */
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
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#if !SDL_EVENTS_DISABLED
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
return -1;
}
#endif /* !SDL_EVENTS_DISABLED */
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status = SDL_SYS_JoystickInit();
if (status >= 0) {
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status = 0;
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}
return (status);
}
/*
* Count the number of joysticks attached to the system
*/
int
SDL_NumJoysticks(void)
{
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return SDL_SYS_NumJoysticks();
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}
/*
* Get the implementation dependent name of a joystick
*/
const char *
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SDL_JoystickNameForIndex(int device_index)
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{
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
}
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return (SDL_SYS_JoystickNameForDeviceIndex(device_index));
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}
/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
SDL_Joystick *
SDL_JoystickOpen(int device_index)
{
SDL_Joystick *joystick;
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SDL_Joystick *joysticklist;
const char *joystickname = NULL;
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
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return (NULL);
}
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joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
* it is important that we have a single joystick * for each instance id
*/
while ( joysticklist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == joysticklist->instance_id ) {
joystick = joysticklist;
++joystick->ref_count;
return (joystick);
}
joysticklist = joysticklist->next;
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}
/* Create and initialize the joystick */
joystick = (SDL_Joystick *) SDL_malloc((sizeof *joystick));
if (joystick == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(joystick, 0, (sizeof *joystick));
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if (SDL_SYS_JoystickOpen(joystick, device_index) < 0) {
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SDL_free(joystick);
return NULL;
}
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joystickname = SDL_SYS_JoystickNameForDeviceIndex( device_index );
if ( joystickname )
joystick->name = SDL_strdup( joystickname );
else
joystick->name = NULL;
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if (joystick->naxes > 0) {
joystick->axes = (Sint16 *) SDL_malloc
(joystick->naxes * sizeof(Sint16));
}
if (joystick->nhats > 0) {
joystick->hats = (Uint8 *) SDL_malloc
(joystick->nhats * sizeof(Uint8));
}
if (joystick->nballs > 0) {
joystick->balls = (struct balldelta *) SDL_malloc
(joystick->nballs * sizeof(*joystick->balls));
}
if (joystick->nbuttons > 0) {
joystick->buttons = (Uint8 *) SDL_malloc
(joystick->nbuttons * sizeof(Uint8));
}
if (((joystick->naxes > 0) && !joystick->axes)
|| ((joystick->nhats > 0) && !joystick->hats)
|| ((joystick->nballs > 0) && !joystick->balls)
|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_OutOfMemory();
SDL_JoystickClose(joystick);
return NULL;
}
if (joystick->axes) {
SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16));
}
if (joystick->hats) {
SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8));
}
if (joystick->balls) {
SDL_memset(joystick->balls, 0,
joystick->nballs * sizeof(*joystick->balls));
}
if (joystick->buttons) {
SDL_memset(joystick->buttons, 0, joystick->nbuttons * sizeof(Uint8));
}
/* Add joystick to list */
++joystick->ref_count;
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/* Link the joystick in the list */
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
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SDL_SYS_JoystickUpdate( joystick );
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return (joystick);
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}
/*
* Checks to make sure the joystick is valid.
*/
int
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SDL_PrivateJoystickValid(SDL_Joystick * joystick)
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{
int valid;
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if ( joystick == NULL ) {
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SDL_SetError("Joystick hasn't been opened yet");
valid = 0;
} else {
valid = 1;
}
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if ( joystick && joystick->closed )
{
valid = 0;
}
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return valid;
}
/*
* Get the number of multi-dimensional axis controls on a joystick
*/
int
SDL_JoystickNumAxes(SDL_Joystick * joystick)
{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
return (joystick->naxes);
}
/*
* Get the number of hats on a joystick
*/
int
SDL_JoystickNumHats(SDL_Joystick * joystick)
{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
return (joystick->nhats);
}
/*
* Get the number of trackballs on a joystick
*/
int
SDL_JoystickNumBalls(SDL_Joystick * joystick)
{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
return (joystick->nballs);
}
/*
* Get the number of buttons on a joystick
*/
int
SDL_JoystickNumButtons(SDL_Joystick * joystick)
{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
return (joystick->nbuttons);
}
/*
* Get the current state of an axis control on a joystick
*/
Sint16
SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
{
Sint16 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
}
if (axis < joystick->naxes) {
state = joystick->axes[axis];
} else {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
state = 0;
}
return (state);
}
/*
* Get the current state of a hat on a joystick
*/
Uint8
SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
{
Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
}
if (hat < joystick->nhats) {
state = joystick->hats[hat];
} else {
SDL_SetError("Joystick only has %d hats", joystick->nhats);
state = 0;
}
return (state);
}
/*
* Get the ball axis change since the last poll
*/
int
SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
{
int retval;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
retval = 0;
if (ball < joystick->nballs) {
if (dx) {
*dx = joystick->balls[ball].dx;
}
if (dy) {
*dy = joystick->balls[ball].dy;
}
joystick->balls[ball].dx = 0;
joystick->balls[ball].dy = 0;
} else {
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return SDL_SetError("Joystick only has %d balls", joystick->nballs);
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}
return (retval);
}
/*
* Get the current state of a button on a joystick
*/
Uint8
SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
{
Uint8 state;
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (0);
}
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
} else {
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
state = 0;
}
return (state);
}
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/*
* Return if the joystick in question is currently attached to the system,
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* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
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*/
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SDL_bool
SDL_JoystickGetAttached(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return SDL_FALSE;
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}
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return SDL_SYS_JoystickAttached(joystick);
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}
/*
* Get the instance id for this opened joystick
*/
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SDL_JoystickID
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SDL_JoystickInstanceID(SDL_Joystick * joystick)
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{
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if (!SDL_PrivateJoystickValid(joystick)) {
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return (-1);
}
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return (joystick->instance_id);
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}
/*
* Get the friendly name of this joystick
*/
const char *
SDL_JoystickName(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return (NULL);
}
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return (joystick->name);
}
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/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
void
SDL_JoystickClose(SDL_Joystick * joystick)
{
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SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
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if (!joystick) {
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return;
}
/* First decrement ref count */
if (--joystick->ref_count > 0) {
return;
}
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if (joystick == SDL_updating_joystick) {
return;
}
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SDL_SYS_JoystickClose(joystick);
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joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while ( joysticklist )
{
if (joystick == joysticklist)
{
if ( joysticklistprev )
{
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
}
else
{
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
joysticklist = joysticklist->next;
}
if (joystick->name)
SDL_free(joystick->name);
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/* Free the data associated with this joystick */
if (joystick->axes) {
SDL_free(joystick->axes);
}
if (joystick->hats) {
SDL_free(joystick->hats);
}
if (joystick->balls) {
SDL_free(joystick->balls);
}
if (joystick->buttons) {
SDL_free(joystick->buttons);
}
SDL_free(joystick);
}
void
SDL_JoystickQuit(void)
{
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/* Make sure we're not getting called in the middle of updating joysticks */
SDL_assert(!SDL_updating_joystick);
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/* Stop the event polling */
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while ( SDL_joysticks )
{
SDL_joysticks->ref_count = 1;
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SDL_JoystickClose(SDL_joysticks);
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}
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/* Quit the joystick setup */
SDL_SYS_JoystickQuit();
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#if !SDL_EVENTS_DISABLED
SDL_QuitSubSystem(SDL_INIT_EVENTS);
#endif
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}
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static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
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if (SDL_joystick_allows_background_events)
{
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return SDL_FALSE;
}
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if (SDL_WasInit(SDL_INIT_VIDEO)) {
if (SDL_GetKeyboardFocus() == NULL) {
// Video is initialized and we don't have focus, ignore the event.
return SDL_TRUE;
} else {
return SDL_FALSE;
}
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}
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// Video subsystem wasn't initialized, always allow the event
return SDL_FALSE;
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}
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/* These are global for SDL_sysjoystick.c and SDL_events.c */
int
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
/* Make sure we're not getting garbage events */
if (axis >= joystick->naxes) {
return 0;
}
/* Update internal joystick state */
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if (value == joystick->axes[axis]) {
return 0;
}
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joystick->axes[axis] = value;
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/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
return 0;
}
}
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/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYAXISMOTION) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_JOYAXISMOTION;
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event.jaxis.which = joystick->instance_id;
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event.jaxis.axis = axis;
event.jaxis.value = value;
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posted = SDL_PushEvent(&event) == 1;
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}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
}
int
SDL_PrivateJoystickHat(SDL_Joystick * joystick, Uint8 hat, Uint8 value)
{
int posted;
/* Make sure we're not getting garbage events */
if (hat >= joystick->nhats) {
return 0;
}
/* Update internal joystick state */
joystick->hats[hat] = value;
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/* We ignore events if we don't have keyboard focus, except for centering
* events.
*/
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
if (!(joystick->closed && joystick->uncentered)) {
return 0;
}
}
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/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYHATMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jhat.type = SDL_JOYHATMOTION;
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event.jhat.which = joystick->instance_id;
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event.jhat.hat = hat;
event.jhat.value = value;
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posted = SDL_PushEvent(&event) == 1;
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}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
}
int
SDL_PrivateJoystickBall(SDL_Joystick * joystick, Uint8 ball,
Sint16 xrel, Sint16 yrel)
{
int posted;
/* Make sure we're not getting garbage events */
if (ball >= joystick->nballs) {
return 0;
}
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/* We ignore events if we don't have keyboard focus. */
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
return 0;
}
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/* Update internal mouse state */
joystick->balls[ball].dx += xrel;
joystick->balls[ball].dy += yrel;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(SDL_JOYBALLMOTION) == SDL_ENABLE) {
SDL_Event event;
event.jball.type = SDL_JOYBALLMOTION;
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event.jball.which = joystick->instance_id;
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event.jball.ball = ball;
event.jball.xrel = xrel;
event.jball.yrel = yrel;
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posted = SDL_PushEvent(&event) == 1;
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}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
}
int
SDL_PrivateJoystickButton(SDL_Joystick * joystick, Uint8 button, Uint8 state)
{
int posted;
#if !SDL_EVENTS_DISABLED
SDL_Event event;
switch (state) {
case SDL_PRESSED:
event.type = SDL_JOYBUTTONDOWN;
break;
case SDL_RELEASED:
event.type = SDL_JOYBUTTONUP;
break;
default:
/* Invalid state -- bail */
return (0);
}
#endif /* !SDL_EVENTS_DISABLED */
/* Make sure we're not getting garbage events */
if (button >= joystick->nbuttons) {
return 0;
}
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/* We ignore events if we don't have keyboard focus, except for button
* release. */
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if (state == SDL_PRESSED && SDL_PrivateJoystickShouldIgnoreEvent()) {
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return 0;
}
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/* Update internal joystick state */
joystick->buttons[button] = state;
/* Post the event, if desired */
posted = 0;
#if !SDL_EVENTS_DISABLED
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
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event.jbutton.which = joystick->instance_id;
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event.jbutton.button = button;
event.jbutton.state = state;
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posted = SDL_PushEvent(&event) == 1;
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}
#endif /* !SDL_EVENTS_DISABLED */
return (posted);
}
void
SDL_JoystickUpdate(void)
{
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SDL_Joystick *joystick;
joystick = SDL_joysticks;
while ( joystick )
{
SDL_Joystick *joysticknext;
/* save off the next pointer, the Update call may cause a joystick removed event
* and cause our joystick pointer to be freed
*/
joysticknext = joystick->next;
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SDL_updating_joystick = joystick;
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SDL_SYS_JoystickUpdate( joystick );
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if ( joystick->closed && joystick->uncentered )
{
int i;
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/* Tell the app that everything is centered/unpressed... */
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for (i = 0; i < joystick->naxes; i++)
SDL_PrivateJoystickAxis(joystick, i, 0);
for (i = 0; i < joystick->nbuttons; i++)
SDL_PrivateJoystickButton(joystick, i, 0);
for (i = 0; i < joystick->nhats; i++)
SDL_PrivateJoystickHat(joystick, i, SDL_HAT_CENTERED);
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joystick->uncentered = 0;
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}
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SDL_updating_joystick = NULL;
/* If the joystick was closed while updating, free it here */
if ( joystick->ref_count <= 0 ) {
SDL_JoystickClose(joystick);
}
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joystick = joysticknext;
}
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/* this needs to happen AFTER walking the joystick list above, so that any
dangling hardware data from removed devices can be free'd
*/
SDL_SYS_JoystickDetect();
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}
int
SDL_JoystickEventState(int state)
{
#if SDL_EVENTS_DISABLED
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return SDL_DISABLE;
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#else
const Uint32 event_list[] = {
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
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SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED
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};
unsigned int i;
switch (state) {
case SDL_QUERY:
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state = SDL_DISABLE;
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for (i = 0; i < SDL_arraysize(event_list); ++i) {
state = SDL_EventState(event_list[i], SDL_QUERY);
if (state == SDL_ENABLE) {
break;
}
}
break;
default:
for (i = 0; i < SDL_arraysize(event_list); ++i) {
SDL_EventState(event_list[i], state);
}
break;
}
return (state);
#endif /* SDL_EVENTS_DISABLED */
}
748
/* return 1 if you want to run the joystick update loop this frame, used by hotplug support */
749
SDL_bool
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SDL_PrivateJoystickNeedsPolling()
{
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if (SDL_joysticks != NULL) {
return SDL_TRUE;
} else {
return SDL_SYS_JoystickNeedsPolling();
}
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}
760
/* return the guid for this index */
761
SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
762
{
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if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_JoystickGUID emptyGUID;
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
SDL_zero( emptyGUID );
return emptyGUID;
}
769
return SDL_SYS_JoystickGetDeviceGUID( device_index );
770
771
}
772
/* return the guid for this opened device */
773
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick * joystick)
774
{
775
return SDL_SYS_JoystickGetGUID( joystick );
776
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778
}
/* convert the guid to a printable string */
779
void SDL_JoystickGetGUIDString( SDL_JoystickGUID guid, char *pszGUID, int cbGUID )
780
{
781
782
static const char k_rgchHexToASCII[] = "0123456789abcdef";
int i;
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if ((pszGUID == NULL) || (cbGUID <= 0)) {
return;
}
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for ( i = 0; i < sizeof(guid.data) && i < (cbGUID-1); i++ )
{
/* each input byte writes 2 ascii chars, and might write a null byte. */
/* If we don't have room for next input byte, stop */
unsigned char c = guid.data[i];
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*pszGUID++ = k_rgchHexToASCII[ c >> 4 ];
*pszGUID++ = k_rgchHexToASCII[ c & 0x0F ];
}
*pszGUID = '\0';
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799
800
}
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802
803
804
805
/*-----------------------------------------------------------------------------
* Purpose: Returns the 4 bit nibble for a hex character
* Input : c -
* Output : unsigned char
*-----------------------------------------------------------------------------*/
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static unsigned char nibble( char c )
{
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818
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if ( ( c >= '0' ) &&
( c <= '9' ) )
{
return (unsigned char)(c - '0');
}
if ( ( c >= 'A' ) &&
( c <= 'F' ) )
{
return (unsigned char)(c - 'A' + 0x0a);
}
if ( ( c >= 'a' ) &&
( c <= 'f' ) )
{
return (unsigned char)(c - 'a' + 0x0a);
}
/* received an invalid character, and no real way to return an error */
/* AssertMsg1( false, "Q_nibble invalid hex character '%c' ", c ); */
return 0;
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831
832
}
/* convert the string version of a joystick guid to the struct */
833
SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
834
{
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839
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843
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848
849
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853
854
SDL_JoystickGUID guid;
int maxoutputbytes= sizeof(guid);
int len = SDL_strlen( pchGUID );
Uint8 *p;
int i;
/* Make sure it's even */
len = ( len ) & ~0x1;
SDL_memset( &guid, 0x00, sizeof(guid) );
p = (Uint8 *)&guid;
for ( i = 0;
( i < len ) && ( ( p - (Uint8 *)&guid ) < maxoutputbytes );
i+=2, p++ )
{
*p = ( nibble( pchGUID[i] ) << 4 ) | nibble( pchGUID[i+1] );
}
return guid;
855
856
857
}
858
/* vi: set ts=4 sw=4 expandtab: */