Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
254 lines (221 loc) · 6.86 KB

SDL_dcaudio.c

File metadata and controls

254 lines (221 loc) · 6.86 KB
 
1
2
/*
SDL - Simple DirectMedia Layer
Feb 1, 2006
Feb 1, 2006
3
Copyright (C) 1997-2006 Sam Lantinga
4
5
This library is free software; you can redistribute it and/or
Feb 1, 2006
Feb 1, 2006
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
Feb 1, 2006
Feb 1, 2006
8
version 2.1 of the License, or (at your option) any later version.
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Feb 1, 2006
Feb 1, 2006
13
Lesser General Public License for more details.
Feb 1, 2006
Feb 1, 2006
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Feb 1, 2006
Feb 1, 2006
19
20
Sam Lantinga
slouken@libsdl.org
Feb 21, 2006
Feb 21, 2006
23
#include "SDL_config.h"
24
25
26
/* Output dreamcast aica */
Feb 10, 2006
Feb 10, 2006
27
#include "SDL_timer.h"
28
#include "SDL_audio.h"
Feb 16, 2006
Feb 16, 2006
29
30
31
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
32
33
34
35
36
37
#include "SDL_dcaudio.h"
#include "aica.h"
#include <dc/spu.h>
/* Audio driver functions */
Jul 10, 2006
Jul 10, 2006
38
static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec);
39
40
41
42
43
44
static void DCAUD_WaitAudio(_THIS);
static void DCAUD_PlayAudio(_THIS);
static Uint8 *DCAUD_GetAudioBuf(_THIS);
static void DCAUD_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
Jul 10, 2006
Jul 10, 2006
45
46
static int
DCAUD_Available(void)
Jul 10, 2006
Jul 10, 2006
48
return 1;
Jul 10, 2006
Jul 10, 2006
51
52
static void
DCAUD_DeleteDevice(SDL_AudioDevice * device)
Jul 10, 2006
Jul 10, 2006
54
55
SDL_free(device->hidden);
SDL_free(device);
Jul 10, 2006
Jul 10, 2006
58
59
static SDL_AudioDevice *
DCAUD_CreateDevice(int devindex)
Jul 10, 2006
Jul 10, 2006
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DCAUD_OpenAudio;
this->WaitAudio = DCAUD_WaitAudio;
this->PlayAudio = DCAUD_PlayAudio;
this->GetAudioBuf = DCAUD_GetAudioBuf;
this->CloseAudio = DCAUD_CloseAudio;
this->free = DCAUD_DeleteDevice;
spu_init();
return this;
91
92
93
}
AudioBootStrap DCAUD_bootstrap = {
Jul 10, 2006
Jul 10, 2006
94
95
"dcaudio", "Dreamcast AICA audio",
DCAUD_Available, DCAUD_CreateDevice
96
97
98
};
/* This function waits until it is possible to write a full sound buffer */
Jul 10, 2006
Jul 10, 2006
99
100
static void
DCAUD_WaitAudio(_THIS)
Jul 10, 2006
Jul 10, 2006
102
103
104
105
106
107
if (this->hidden->playing) {
/* wait */
while (aica_get_pos(0) / this->spec.samples == this->hidden->nextbuf) {
thd_pass();
}
}
108
109
110
111
}
#define SPU_RAM_BASE 0xa0800000
Jul 10, 2006
Jul 10, 2006
112
113
static void
spu_memload_stereo8(int leftpos, int rightpos, void *src0, size_t size)
Jul 10, 2006
Jul 10, 2006
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
uint8 *src = src0;
uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
size = (size + 7) / 8;
while (size--) {
unsigned lval, rval;
lval = *src++;
rval = *src++;
lval |= (*src++) << 8;
rval |= (*src++) << 8;
lval |= (*src++) << 16;
rval |= (*src++) << 16;
lval |= (*src++) << 24;
rval |= (*src++) << 24;
g2_write_32(left++, lval);
g2_write_32(right++, rval);
g2_fifo_wait();
}
Jul 10, 2006
Jul 10, 2006
135
136
static void
spu_memload_stereo16(int leftpos, int rightpos, void *src0, size_t size)
Jul 10, 2006
Jul 10, 2006
138
139
140
141
142
143
144
145
146
147
148
149
150
151
uint16 *src = src0;
uint32 *left = (uint32 *) (leftpos + SPU_RAM_BASE);
uint32 *right = (uint32 *) (rightpos + SPU_RAM_BASE);
size = (size + 7) / 8;
while (size--) {
unsigned lval, rval;
lval = *src++;
rval = *src++;
lval |= (*src++) << 16;
rval |= (*src++) << 16;
g2_write_32(left++, lval);
g2_write_32(right++, rval);
g2_fifo_wait();
}
Jul 10, 2006
Jul 10, 2006
154
155
static void
DCAUD_PlayAudio(_THIS)
Jul 10, 2006
Jul 10, 2006
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
SDL_AudioSpec *spec = &this->spec;
unsigned int offset;
if (this->hidden->playing) {
/* wait */
while (aica_get_pos(0) / spec->samples == this->hidden->nextbuf) {
thd_pass();
}
}
offset = this->hidden->nextbuf * spec->size;
this->hidden->nextbuf ^= 1;
/* Write the audio data, checking for EAGAIN on broken audio drivers */
if (spec->channels == 1) {
spu_memload(this->hidden->leftpos + offset, this->hidden->mixbuf,
this->hidden->mixlen);
} else {
offset /= 2;
if ((this->spec.format & 255) == 8) {
spu_memload_stereo8(this->hidden->leftpos + offset,
this->hidden->rightpos + offset,
this->hidden->mixbuf, this->hidden->mixlen);
} else {
spu_memload_stereo16(this->hidden->leftpos + offset,
this->hidden->rightpos + offset,
this->hidden->mixbuf, this->hidden->mixlen);
}
}
if (!this->hidden->playing) {
int mode;
this->hidden->playing = 1;
mode = (spec->format == AUDIO_S8) ? SM_8BIT : SM_16BIT;
if (spec->channels == 1) {
aica_play(0, mode, this->hidden->leftpos, 0,
spec->samples * 2, spec->freq, 255, 128, 1);
} else {
aica_play(0, mode, this->hidden->leftpos, 0,
spec->samples * 2, spec->freq, 255, 0, 1);
aica_play(1, mode, this->hidden->rightpos, 0,
spec->samples * 2, spec->freq, 255, 255, 1);
}
}
Jul 10, 2006
Jul 10, 2006
202
203
static Uint8 *
DCAUD_GetAudioBuf(_THIS)
Jul 10, 2006
Jul 10, 2006
205
return (this->hidden->mixbuf);
Jul 10, 2006
Jul 10, 2006
208
209
static void
DCAUD_CloseAudio(_THIS)
Jul 10, 2006
Jul 10, 2006
211
212
213
214
215
216
217
aica_stop(0);
if (this->spec.channels == 2)
aica_stop(1);
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
Jul 10, 2006
Jul 10, 2006
220
221
static int
DCAUD_OpenAudio(_THIS, SDL_AudioSpec * spec)
Jul 10, 2006
Jul 10, 2006
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
switch (spec->format & 0xff) {
case 8:
spec->format = AUDIO_S8;
break;
case 16:
spec->format = AUDIO_S16LSB;
break;
default:
SDL_SetError("Unsupported audio format");
return (-1);
}
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
/* Allocate mixing buffer */
this->hidden->mixlen = spec->size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
return (-1);
}
SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
this->hidden->leftpos = 0x11000;
this->hidden->rightpos = 0x11000 + spec->size;
this->hidden->playing = 0;
this->hidden->nextbuf = 0;
/* We're ready to rock and roll. :-) */
return (0);
Jul 10, 2006
Jul 10, 2006
253
254
/* vi: set ts=4 sw=4 expandtab: */