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SDL_render_gles.c

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1259 lines (1079 loc) · 39.8 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_opengles.h"
#include "../SDL_sysrender.h"
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/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
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*/
#define RENDERER_CONTEXT_MAJOR 1
#define RENDERER_CONTEXT_MINOR 1
#if defined(SDL_VIDEO_DRIVER_PANDORA)
/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
#endif /* SDL_VIDEO_DRIVER_PANDORA */
/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
/* Used to re-create the window with OpenGL ES capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
typedef struct GLES_FBOList GLES_FBOList;
struct GLES_FBOList
{
Uint32 w, h;
GLuint FBO;
GLES_FBOList *next;
};
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typedef struct
{
SDL_Rect viewport;
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SDL_bool viewport_dirty;
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SDL_Texture *texture;
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SDL_Texture *target;
int drawablew;
int drawableh;
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SDL_BlendMode blend;
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SDL_bool cliprect_enabled_dirty;
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SDL_bool cliprect_enabled;
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SDL_bool cliprect_dirty;
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SDL_Rect cliprect;
SDL_bool texturing;
Uint32 color;
Uint32 clear_color;
} GLES_DrawStateCache;
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typedef struct
{
SDL_GLContext context;
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#define SDL_PROC_OES SDL_PROC
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
GLuint window_framebuffer;
SDL_bool GL_OES_blend_func_separate_supported;
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SDL_bool GL_OES_blend_equation_separate_supported;
SDL_bool GL_OES_blend_subtract_supported;
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GLES_DrawStateCache drawstate;
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} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
GLES_FBOList *fbo;
} GLES_TextureData;
static int
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
return SDL_SetError("%s: %s", prefix, error);
}
static int GLES_LoadFunctions(GLES_RenderData * data)
{
#if SDL_VIDEO_DRIVER_UIKIT
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_ANDROID
#define __SDL_NOGETPROCADDR__
#elif SDL_VIDEO_DRIVER_PANDORA
#define __SDL_NOGETPROCADDR__
#endif
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#define SDL_PROC_OES(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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if ( ! data->func ) { \
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return SDL_SetError("Couldn't load GLES function %s: %s", #func, SDL_GetError()); \
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} \
} while ( 0 );
#define SDL_PROC_OES(ret,func,params) \
do { \
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data->func = SDL_GL_GetProcAddress(#func); \
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} while ( 0 );
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#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glesfuncs.h"
#undef SDL_PROC
#undef SDL_PROC_OES
return 0;
}
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static GLES_FBOList *
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GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h)
{
GLES_FBOList *result = data->framebuffers;
while ((result) && ((result->w != w) || (result->h != h)) ) {
result = result->next;
}
if (result == NULL) {
result = SDL_malloc(sizeof(GLES_FBOList));
result->w = w;
result->h = h;
data->glGenFramebuffersOES(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
return result;
}
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (SDL_GL_GetCurrentContext() != data->context) {
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if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
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}
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return 0;
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}
static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
data->glFinish();
}
}
static int
GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
}
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static GLenum GetBlendFunc(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO:
return GL_ZERO;
case SDL_BLENDFACTOR_ONE:
return GL_ONE;
case SDL_BLENDFACTOR_SRC_COLOR:
return GL_SRC_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
return GL_ONE_MINUS_SRC_COLOR;
case SDL_BLENDFACTOR_SRC_ALPHA:
return GL_SRC_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
return GL_ONE_MINUS_SRC_ALPHA;
case SDL_BLENDFACTOR_DST_COLOR:
return GL_DST_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
return GL_ONE_MINUS_DST_COLOR;
case SDL_BLENDFACTOR_DST_ALPHA:
return GL_DST_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
return GL_ONE_MINUS_DST_ALPHA;
default:
return GL_INVALID_ENUM;
}
}
static GLenum GetBlendEquation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD:
return GL_FUNC_ADD_OES;
case SDL_BLENDOPERATION_SUBTRACT:
return GL_FUNC_SUBTRACT_OES;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return GL_FUNC_REVERSE_SUBTRACT_OES;
default:
return GL_INVALID_ENUM;
}
}
static SDL_bool
GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
return SDL_FALSE;
}
if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->GL_OES_blend_func_separate_supported) {
return SDL_FALSE;
}
if (colorOperation != alphaOperation && !data->GL_OES_blend_equation_separate_supported) {
return SDL_FALSE;
}
if (colorOperation != SDL_BLENDOPERATION_ADD && !data->GL_OES_blend_subtract_supported) {
return SDL_FALSE;
}
return SDL_TRUE;
}
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static SDL_INLINE int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static int
GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GLenum result;
GLES_ActivateRenderer(renderer);
switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
default:
return SDL_SetError("Texture format not supported");
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_calloc(1, texture->h * data->pitch);
if (!data->pixels) {
SDL_free(data);
return SDL_OutOfMemory();
}
}
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
if (!renderdata->GL_OES_framebuffer_object_supported) {
SDL_free(data);
return SDL_SetError("GL_OES_framebuffer_object not supported");
}
data->fbo = GLES_GetFBO(renderer->driverdata, texture->w, texture->h);
} else {
data->fbo = NULL;
}
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renderdata->glGetError();
renderdata->glEnable(GL_TEXTURE_2D);
renderdata->glGenTextures(1, &data->texture);
result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glGenTextures()", result);
}
data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
data->format = format;
data->formattype = type;
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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renderdata->glBindTexture(data->type, data->texture);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, scaleMode);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
texture_h, 0, format, type, NULL);
renderdata->glDisable(GL_TEXTURE_2D);
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renderdata->drawstate.texture = texture;
renderdata->drawstate.texturing = SDL_FALSE;
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result = renderdata->glGetError();
if (result != GL_NO_ERROR) {
SDL_free(data);
return GLES_SetError("glTexImage2D()", result);
}
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texture->driverdata = data;
return 0;
}
static int
GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
GLES_ActivateRenderer(renderer);
/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0) {
return 0;
}
/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch) {
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob) {
return SDL_OutOfMemory();
}
src = blob;
for (y = 0; y < rect->h; ++y) {
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
}
/* Create a texture subimage with the supplied data */
renderdata->glGetError();
renderdata->glEnable(data->type);
renderdata->glBindTexture(data->type, data->texture);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
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renderdata->glDisable(data->type);
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SDL_free(blob);
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renderdata->drawstate.texture = texture;
renderdata->drawstate.texturing = SDL_FALSE;
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if (renderdata->glGetError() != GL_NO_ERROR) {
return SDL_SetError("Failed to update texture");
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
}
static int
GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = NULL;
GLenum status;
if (!data->GL_OES_framebuffer_object_supported) {
return SDL_SetError("Can't enable render target support in this renderer");
}
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data->drawstate.viewport_dirty = SDL_TRUE;
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if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
return 0;
}
texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
data->glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, texturedata->type, texturedata->texture, 0);
/* Check FBO status */
status = data->glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
if (status != GL_FRAMEBUFFER_COMPLETE_OES) {
return SDL_SetError("glFramebufferTexture2DOES() failed");
}
return 0;
}
static int
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GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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return 0; /* nothing to do in this backend. */
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GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
size_t i;
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if (!verts) {
return -1;
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}
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cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
*(verts++) = 0.5f + points[i].x;
*(verts++) = 0.5f + points[i].y;
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}
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return 0;
}
static int
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GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
size_t i;
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if (!verts) {
return -1;
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cmd->data.draw.count = count;
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for (i = 0; i < count; i++) {
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const SDL_FRect *rect = &rects[i];
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const GLfloat minx = rect->x;
const GLfloat maxx = rect->x + rect->w;
const GLfloat miny = rect->y;
const GLfloat maxy = rect->y + rect->h;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
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}
return 0;
}
static int
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GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
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GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 25, 2018
Sep 25, 2018
589
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
591
592
if (!verts) {
return -1;
Sep 25, 2018
Sep 25, 2018
595
cmd->data.draw.count = 1;
Oct 1, 2016
Oct 1, 2016
597
598
599
600
601
602
603
604
605
606
607
608
609
610
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = minv;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = minu;
*(verts++) = maxv;
*(verts++) = maxu;
*(verts++) = maxv;
628
629
630
631
632
return 0;
}
static int
Sep 25, 2018
Sep 25, 2018
633
634
635
GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Sep 25, 2018
Sep 25, 2018
637
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
638
639
GLfloat minx, miny, maxx, maxy;
GLfloat centerx, centery;
Sep 25, 2018
Sep 25, 2018
640
641
GLfloat minu, maxu, minv, maxv;
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
643
644
if (!verts) {
return -1;
645
646
647
648
649
650
651
652
}
centerx = center->x;
centery = center->y;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->w - centerx;
maxx = -centerx;
Sep 25, 2018
Sep 25, 2018
653
654
}
else {
Sep 25, 2018
Sep 25, 2018
656
maxx = dstrect->w - centerx;
657
658
659
}
if (flip & SDL_FLIP_VERTICAL) {
Sep 25, 2018
Sep 25, 2018
660
miny = dstrect->h - centery;
Sep 25, 2018
Sep 25, 2018
662
663
}
else {
Sep 25, 2018
Sep 25, 2018
665
maxy = dstrect->h - centery;
Sep 25, 2018
Sep 25, 2018
668
minu = (GLfloat) srcquad->x / texture->w;
669
minu *= texturedata->texw;
Sep 25, 2018
Sep 25, 2018
670
maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w;
671
maxu *= texturedata->texw;
Sep 25, 2018
Sep 25, 2018
672
minv = (GLfloat) srcquad->y / texture->h;
673
minv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
674
maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h;
675
676
maxv *= texturedata->texh;
Sep 25, 2018
Sep 25, 2018
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
cmd->data.draw.count = 1;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = miny;
*(verts++) = minx;
*(verts++) = maxy;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = minv;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = minu;
*(verts++) = maxv;
*(verts++) = maxu;
*(verts++) = maxv;
*(verts++) = (GLfloat) dstrect->x + centerx;
*(verts++) = (GLfloat) dstrect->y + centery;
*(verts++) = (GLfloat) angle;
700
701
702
703
return 0;
}
Sep 25, 2018
Sep 25, 2018
704
static void
Sep 26, 2018
Sep 26, 2018
705
SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
Sep 25, 2018
Sep 25, 2018
706
707
{
const SDL_BlendMode blend = cmd->data.draw.blend;
Dec 29, 2018
Dec 29, 2018
708
709
710
711
const Uint8 r = cmd->data.draw.r;
const Uint8 g = cmd->data.draw.g;
const Uint8 b = cmd->data.draw.b;
const Uint8 a = cmd->data.draw.a;
Oct 2, 2018
Oct 2, 2018
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
data->glColor4f(fr, fg, fb, fa);
data->drawstate.color = color;
}
if (data->drawstate.viewport_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_bool istarget = (data->drawstate.target != NULL);
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glViewport(viewport->x,
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
viewport->w, viewport->h);
if (viewport->w && viewport->h) {
data->glOrthof((GLfloat) 0, (GLfloat) viewport->w,
Nov 17, 2018
Nov 17, 2018
733
734
(GLfloat) (istarget ? 0 : viewport->h),
(GLfloat) (istarget ? viewport->h : 0),
Oct 2, 2018
Oct 2, 2018
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
0.0, 1.0);
}
data->glMatrixMode(GL_MODELVIEW);
data->drawstate.viewport_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled_dirty) {
if (data->drawstate.cliprect_enabled) {
data->glEnable(GL_SCISSOR_TEST);
} else {
data->glDisable(GL_SCISSOR_TEST);
}
data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect;
const SDL_bool istarget = (data->drawstate.target != NULL);
data->glScissor(viewport->x + rect->x,
istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
rect->w, rect->h);
data->drawstate.cliprect_dirty = SDL_FALSE;
}
Sep 25, 2018
Sep 25, 2018
759
Sep 26, 2018
Sep 26, 2018
760
if (blend != data->drawstate.blend) {
Sep 25, 2018
Sep 25, 2018
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
if (blend == SDL_BLENDMODE_NONE) {
data->glDisable(GL_BLEND);
} else {
data->glEnable(GL_BLEND);
if (data->GL_OES_blend_func_separate_supported) {
data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
} else {
data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
}
if (data->GL_OES_blend_equation_separate_supported) {
data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)),
GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
} else if (data->GL_OES_blend_subtract_supported) {
data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
}
}
Sep 26, 2018
Sep 26, 2018
781
data->drawstate.blend = blend;
Sep 25, 2018
Sep 25, 2018
782
783
}
Sep 26, 2018
Sep 26, 2018
784
if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
Sep 25, 2018
Sep 25, 2018
785
786
787
if (cmd->data.draw.texture == NULL) {
data->glDisable(GL_TEXTURE_2D);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Sep 26, 2018
Sep 26, 2018
788
data->drawstate.texturing = SDL_FALSE;
Sep 25, 2018
Sep 25, 2018
789
790
791
} else {
data->glEnable(GL_TEXTURE_2D);
data->glEnableClientState(GL_TEXTURE_COORD_ARRAY);
Sep 26, 2018
Sep 26, 2018
792
data->drawstate.texturing = SDL_TRUE;
Sep 25, 2018
Sep 25, 2018
793
794
795
796
797
}
}
}
static void
Sep 29, 2018
Sep 29, 2018
798
SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd)
Sep 25, 2018
Sep 25, 2018
799
800
{
SDL_Texture *texture = cmd->data.draw.texture;
Sep 26, 2018
Sep 26, 2018
801
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
802
Sep 26, 2018
Sep 26, 2018
803
if (texture != data->drawstate.texture) {
Sep 25, 2018
Sep 25, 2018
804
805
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
data->glBindTexture(GL_TEXTURE_2D, texturedata->texture);
Sep 26, 2018
Sep 26, 2018
806
data->drawstate.texture = texture;
Sep 25, 2018
Sep 25, 2018
807
808
809
810
811
812
813
814
815
816
817
818
819
}
}
static int
GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
size_t i;
if (GLES_ActivateRenderer(renderer) < 0) {
return -1;
}
Oct 2, 2018
Oct 2, 2018
820
821
822
823
data->drawstate.target = renderer->target;
if (!renderer->target) {
SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh);
Sep 25, 2018
Sep 25, 2018
824
825
826
827
828
}
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR: {
Oct 2, 2018
Oct 2, 2018
829
break; /* not used in this render backend. */
Sep 25, 2018
Sep 25, 2018
830
831
832
}
case SDL_RENDERCMD_SETVIEWPORT: {
Sep 26, 2018
Sep 26, 2018
833
834
835
SDL_Rect *viewport = &data->drawstate.viewport;
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect));
Oct 2, 2018
Oct 2, 2018
836
data->drawstate.viewport_dirty = SDL_TRUE;
Sep 29, 2018
Sep 29, 2018
837
}
Sep 25, 2018
Sep 25, 2018
838
839
840
841
842
break;
}
case SDL_RENDERCMD_SETCLIPRECT: {
const SDL_Rect *rect = &cmd->data.cliprect.rect;
Sep 26, 2018
Sep 26, 2018
843
844
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
Oct 2, 2018
Oct 2, 2018
845
846
847
848
849
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
}
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) {
SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect));
data->drawstate.cliprect_dirty = SDL_TRUE;
Sep 25, 2018
Sep 25, 2018
850
851
852
853
854
}
break;
}
case SDL_RENDERCMD_CLEAR: {
Sep 26, 2018
Sep 26, 2018
855
856
857
858
859
860
861
862
863
864
865
866
867
const Uint8 r = cmd->data.color.r;
const Uint8 g = cmd->data.color.g;
const Uint8 b = cmd->data.color.b;
const Uint8 a = cmd->data.color.a;
const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b);
if (color != data->drawstate.clear_color) {
const GLfloat fr = ((GLfloat) r) * inv255f;
const GLfloat fg = ((GLfloat) g) * inv255f;
const GLfloat fb = ((GLfloat) b) * inv255f;
const GLfloat fa = ((GLfloat) a) * inv255f;
data->glClearColor(fr, fg, fb, fa);
data->drawstate.clear_color = color;
}
Sep 25, 2018
Sep 25, 2018
868
Sep 29, 2018
Sep 29, 2018
869
if (data->drawstate.cliprect_enabled) {
Sep 25, 2018
Sep 25, 2018
870
data->glDisable(GL_SCISSOR_TEST);
Oct 2, 2018
Oct 2, 2018
871
data->drawstate.cliprect_enabled_dirty = SDL_TRUE;
Sep 25, 2018
Sep 25, 2018
872
873
874
875
876
877
878
879
880
881
}
data->glClear(GL_COLOR_BUFFER_BIT);
break;
}
case SDL_RENDERCMD_DRAW_POINTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 26, 2018
Sep 26, 2018
882
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
883
data->glVertexPointer(2, GL_FLOAT, 0, verts);
Nov 17, 2018
Nov 17, 2018
884
data->glDrawArrays(GL_POINTS, 0, (GLsizei) count);
Sep 25, 2018
Sep 25, 2018
885
886
887
888
889
break;
}
case SDL_RENDERCMD_DRAW_LINES: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 25, 2018
Sep 25, 2018
890
const size_t count = cmd->data.draw.count;
Sep 26, 2018
Sep 26, 2018
891
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
892
data->glVertexPointer(2, GL_FLOAT, 0, verts);
Sep 25, 2018
Sep 25, 2018
893
if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) {
Sep 25, 2018
Sep 25, 2018
894
/* GL_LINE_LOOP takes care of the final segment */
Nov 17, 2018
Nov 17, 2018
895
data->glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) (count - 1));
Sep 25, 2018
Sep 25, 2018
896
} else {
Nov 17, 2018
Nov 17, 2018
897
data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count);
Sep 25, 2018
Sep 25, 2018
898
/* We need to close the endpoint of the line */
Nov 17, 2018
Nov 17, 2018
899
data->glDrawArrays(GL_POINTS, (GLsizei) (count - 1), 1);
Sep 25, 2018
Sep 25, 2018
900
901
902
903
904
905
906
}
break;
}
case SDL_RENDERCMD_FILL_RECTS: {
const size_t count = cmd->data.draw.count;
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Nov 17, 2018
Nov 17, 2018
907
GLsizei offset = 0;
Sep 26, 2018
Sep 26, 2018
908
SetDrawState(data, cmd);
Sep 25, 2018
Sep 25, 2018
909
910
911
912
913
914
915
916
917
data->glVertexPointer(2, GL_FLOAT, 0, verts);
for (i = 0; i < count; ++i, offset += 4) {
data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4);
}
break;
}
case SDL_RENDERCMD_COPY: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
Sep 26, 2018
Sep 26, 2018
918
SetCopyState(data, cmd);
Sep 25, 2018
Sep 25, 2018
919
920
921
922
923
924
925
926
927
928
929
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
break;
}
case SDL_RENDERCMD_COPY_EX: {
const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first);
const GLfloat translatex = verts[16];
const GLfloat translatey = verts[17];
const GLfloat angle = verts[18];
Sep 26, 2018
Sep 26, 2018
930
SetCopyState(data, cmd);
Sep 25, 2018
Sep 25, 2018
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
data->glVertexPointer(2, GL_FLOAT, 0, verts);
data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8);
/* Translate to flip, rotate, translate to position */
data->glPushMatrix();
data->glTranslatef(translatex, translatey, 0.0f);
data->glRotatef(angle, 0.0, 0.0, 1.0);
data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
data->glPopMatrix();
break;
}
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
}
Sep 25, 2018
Sep 25, 2018
950
return 0;
Sep 25, 2018
Sep 25, 2018
951
952
}
953
954
static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Sep 29, 2018
Sep 29, 2018
955
Uint32 pixel_format, void * pixels, int pitch)
956
957
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Oct 1, 2016
Oct 1, 2016
958
Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888;
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
void *temp_pixels;
int temp_pitch;
Uint8 *src, *dst, *tmp;
int w, h, length, rows;
int status;
GLES_ActivateRenderer(renderer);
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
return SDL_OutOfMemory();
}
SDL_GetRendererOutputSize(renderer, &w, &h);
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
Oct 1, 2016
Oct 1, 2016
977
978
979
980
981
data->glReadPixels(rect->x, renderer->target ? rect->y : (h-rect->y)-rect->h,
rect->w, rect->h, GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);
/* Flip the rows to be top-down if necessary */
if (!renderer->target) {
Oct 23, 2018
Oct 23, 2018
982
SDL_bool isstack;
Oct 1, 2016
Oct 1, 2016
983
984
985
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
Oct 23, 2018
Oct 23, 2018
986
tmp = SDL_small_alloc(Uint8, length, &isstack);
Oct 1, 2016
Oct 1, 2016
987
988
989
990
991
992
993
994
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += temp_pitch;
src -= temp_pitch;
}
Oct 23, 2018
Oct 23, 2018
995
SDL_small_free(tmp, isstack);
996
997
998
999
1000
}
status = SDL_ConvertPixels(rect->w, rect->h,
temp_format, temp_pixels, temp_pitch,
pixel_format, pixels, pitch);