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SDL_coreaudio.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_AUDIO_DRIVER_COREAUDIO
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/* !!! FIXME: clean out some of the macro salsa in here. */
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#include "SDL_audio.h"
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#include "SDL_hints.h"
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#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"
#include "SDL_assert.h"
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#include "../../thread/SDL_systhread.h"
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#define DEBUG_COREAUDIO 0
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#if DEBUG_COREAUDIO
#define CHECK_RESULT(msg) \
if (result != noErr) { \
printf("COREAUDIO: Got error %d from '%s'!\n", (int) result, msg); \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#else
#define CHECK_RESULT(msg) \
if (result != noErr) { \
SDL_SetError("CoreAudio error (%s): %d", msg, (int) result); \
return 0; \
}
#endif
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#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress devlist_address = {
kAudioHardwarePropertyDevices,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
typedef void (*addDevFn)(const char *name, const int iscapture, AudioDeviceID devId, void *data);
typedef struct AudioDeviceList
{
AudioDeviceID devid;
SDL_bool alive;
struct AudioDeviceList *next;
} AudioDeviceList;
static AudioDeviceList *output_devs = NULL;
static AudioDeviceList *capture_devs = NULL;
static SDL_bool
add_to_internal_dev_list(const int iscapture, AudioDeviceID devId)
{
AudioDeviceList *item = (AudioDeviceList *) SDL_malloc(sizeof (AudioDeviceList));
if (item == NULL) {
return SDL_FALSE;
}
item->devid = devId;
item->alive = SDL_TRUE;
item->next = iscapture ? capture_devs : output_devs;
if (iscapture) {
capture_devs = item;
} else {
output_devs = item;
}
return SDL_TRUE;
}
static void
addToDevList(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
if (add_to_internal_dev_list(iscapture, devId)) {
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
}
static void
build_device_list(int iscapture, addDevFn addfn, void *addfndata)
{
OSStatus result = noErr;
UInt32 size = 0;
AudioDeviceID *devs = NULL;
UInt32 i = 0;
UInt32 max = 0;
result = AudioObjectGetPropertyDataSize(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size);
if (result != kAudioHardwareNoError)
return;
devs = (AudioDeviceID *) alloca(size);
if (devs == NULL)
return;
result = AudioObjectGetPropertyData(kAudioObjectSystemObject,
&devlist_address, 0, NULL, &size, devs);
if (result != kAudioHardwareNoError)
return;
max = size / sizeof (AudioDeviceID);
for (i = 0; i < max; i++) {
CFStringRef cfstr = NULL;
char *ptr = NULL;
AudioDeviceID dev = devs[i];
AudioBufferList *buflist = NULL;
int usable = 0;
CFIndex len = 0;
const AudioObjectPropertyAddress addr = {
kAudioDevicePropertyStreamConfiguration,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
const AudioObjectPropertyAddress nameaddr = {
kAudioObjectPropertyName,
iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
result = AudioObjectGetPropertyDataSize(dev, &addr, 0, NULL, &size);
if (result != noErr)
continue;
buflist = (AudioBufferList *) SDL_malloc(size);
if (buflist == NULL)
continue;
result = AudioObjectGetPropertyData(dev, &addr, 0, NULL,
&size, buflist);
if (result == noErr) {
UInt32 j;
for (j = 0; j < buflist->mNumberBuffers; j++) {
if (buflist->mBuffers[j].mNumberChannels > 0) {
usable = 1;
break;
}
}
}
SDL_free(buflist);
if (!usable)
continue;
size = sizeof (CFStringRef);
result = AudioObjectGetPropertyData(dev, &nameaddr, 0, NULL, &size, &cfstr);
if (result != kAudioHardwareNoError)
continue;
len = CFStringGetMaximumSizeForEncoding(CFStringGetLength(cfstr),
kCFStringEncodingUTF8);
ptr = (char *) SDL_malloc(len + 1);
usable = ((ptr != NULL) &&
(CFStringGetCString
(cfstr, ptr, len + 1, kCFStringEncodingUTF8)));
CFRelease(cfstr);
if (usable) {
len = strlen(ptr);
/* Some devices have whitespace at the end...trim it. */
while ((len > 0) && (ptr[len - 1] == ' ')) {
len--;
}
usable = (len > 0);
}
if (usable) {
ptr[len] = '\0';
#if DEBUG_COREAUDIO
printf("COREAUDIO: Found %s device #%d: '%s' (devid %d)\n",
((iscapture) ? "capture" : "output"),
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(int) i, ptr, (int) dev);
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#endif
addfn(ptr, iscapture, dev, addfndata);
}
SDL_free(ptr); /* addfn() would have copied the string. */
}
}
static void
free_audio_device_list(AudioDeviceList **list)
{
AudioDeviceList *item = *list;
while (item) {
AudioDeviceList *next = item->next;
SDL_free(item);
item = next;
}
*list = NULL;
}
static void
COREAUDIO_DetectDevices(void)
{
build_device_list(SDL_TRUE, addToDevList, NULL);
build_device_list(SDL_FALSE, addToDevList, NULL);
}
static void
build_device_change_list(const char *name, const int iscapture, AudioDeviceID devId, void *data)
{
AudioDeviceList **list = (AudioDeviceList **) data;
AudioDeviceList *item;
for (item = *list; item != NULL; item = item->next) {
if (item->devid == devId) {
item->alive = SDL_TRUE;
return;
}
}
add_to_internal_dev_list(iscapture, devId); /* new device, add it. */
SDL_AddAudioDevice(iscapture, name, (void *) ((size_t) devId));
}
static void
reprocess_device_list(const int iscapture, AudioDeviceList **list)
{
AudioDeviceList *item;
AudioDeviceList *prev = NULL;
for (item = *list; item != NULL; item = item->next) {
item->alive = SDL_FALSE;
}
build_device_list(iscapture, build_device_change_list, list);
/* free items in the list that aren't still alive. */
item = *list;
while (item != NULL) {
AudioDeviceList *next = item->next;
if (item->alive) {
prev = item;
} else {
SDL_RemoveAudioDevice(iscapture, (void *) ((size_t) item->devid));
if (prev) {
prev->next = item->next;
} else {
*list = item->next;
}
SDL_free(item);
}
item = next;
}
}
/* this is called when the system's list of available audio devices changes. */
static OSStatus
device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
reprocess_device_list(SDL_TRUE, &capture_devs);
reprocess_device_list(SDL_FALSE, &output_devs);
return 0;
}
#endif
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static int open_playback_devices = 0;
static int open_capture_devices = 0;
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#if !MACOSX_COREAUDIO
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static void interruption_begin(_THIS)
{
if (this != NULL && this->hidden->audioQueue != NULL) {
this->hidden->interrupted = SDL_TRUE;
AudioQueuePause(this->hidden->audioQueue);
}
}
static void interruption_end(_THIS)
{
if (this != NULL && this->hidden != NULL && this->hidden->audioQueue != NULL
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&& this->hidden->interrupted
&& AudioQueueStart(this->hidden->audioQueue, NULL) == AVAudioSessionErrorCodeNone) {
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this->hidden->interrupted = SDL_FALSE;
}
}
@interface SDLInterruptionListener : NSObject
@property (nonatomic, assign) SDL_AudioDevice *device;
@end
@implementation SDLInterruptionListener
- (void)audioSessionInterruption:(NSNotification *)note
{
@synchronized (self) {
NSNumber *type = note.userInfo[AVAudioSessionInterruptionTypeKey];
if (type.unsignedIntegerValue == AVAudioSessionInterruptionTypeBegan) {
interruption_begin(self.device);
} else {
interruption_end(self.device);
}
}
}
- (void)applicationBecameActive:(NSNotification *)note
{
@synchronized (self) {
interruption_end(self.device);
}
}
@end
static BOOL update_audio_session(_THIS, SDL_bool open)
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{
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@autoreleasepool {
AVAudioSession *session = [AVAudioSession sharedInstance];
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NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
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NSString *category = AVAudioSessionCategoryPlayback;
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NSString *mode = AVAudioSessionModeDefault;
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NSUInteger options = AVAudioSessionCategoryOptionMixWithOthers;
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NSError *err = nil;
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const char *hint;
hint = SDL_GetHint(SDL_HINT_AUDIO_CATEGORY);
if (hint) {
if (SDL_strcasecmp(hint, "AVAudioSessionCategoryAmbient") == 0) {
category = AVAudioSessionCategoryAmbient;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategorySoloAmbient") == 0) {
category = AVAudioSessionCategorySoloAmbient;
options &= ~AVAudioSessionCategoryOptionMixWithOthers;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayback") == 0 ||
SDL_strcasecmp(hint, "playback") == 0) {
category = AVAudioSessionCategoryPlayback;
options &= ~AVAudioSessionCategoryOptionMixWithOthers;
} else if (SDL_strcasecmp(hint, "AVAudioSessionCategoryPlayAndRecord") == 0 ||
SDL_strcasecmp(hint, "playandrecord") == 0) {
category = AVAudioSessionCategoryPlayAndRecord;
}
} else if (open_playback_devices && open_capture_devices) {
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category = AVAudioSessionCategoryPlayAndRecord;
} else if (open_capture_devices) {
category = AVAudioSessionCategoryRecord;
}
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#if !TARGET_OS_TV
if (category == AVAudioSessionCategoryPlayAndRecord) {
options |= AVAudioSessionCategoryOptionDefaultToSpeaker;
}
#endif
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if ([session respondsToSelector:@selector(setCategory:mode:options:error:)]) {
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if (![session.category isEqualToString:category] || session.categoryOptions != options) {
if (![session setCategory:category mode:mode options:options error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
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}
} else {
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if (![session.category isEqualToString:category]) {
if (![session setCategory:category error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
return NO;
}
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}
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}
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if (open && (open_playback_devices + open_capture_devices) == 1) {
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if (![session setActive:YES error:&err]) {
NSString *desc = err.description;
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
return NO;
}
} else if (!open_playback_devices && !open_capture_devices) {
[session setActive:NO error:nil];
}
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if (open) {
SDLInterruptionListener *listener = [SDLInterruptionListener new];
listener.device = this;
[center addObserver:listener
selector:@selector(audioSessionInterruption:)
name:AVAudioSessionInterruptionNotification
object:session];
/* An interruption end notification is not guaranteed to be sent if
we were previously interrupted... resuming if needed when the app
becomes active seems to be the way to go. */
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// Note: object: below needs to be nil, as otherwise it filters by the object, and session doesn't send foreground / active notifications. johna
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationDidBecomeActiveNotification
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object:nil];
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[center addObserver:listener
selector:@selector(applicationBecameActive:)
name:UIApplicationWillEnterForegroundNotification
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object:nil];
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this->hidden->interruption_listener = CFBridgingRetain(listener);
} else {
if (this->hidden->interruption_listener != NULL) {
SDLInterruptionListener *listener = nil;
listener = (SDLInterruptionListener *) CFBridgingRelease(this->hidden->interruption_listener);
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[center removeObserver:listener];
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@synchronized (listener) {
listener.device = NULL;
}
}
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}
}
return YES;
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}
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#endif
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/* The AudioQueue callback */
static void
outputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer)
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SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->hidden->shutdown)) {
return; /* don't do anything. */
}
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if (!SDL_AtomicGet(&this->enabled) || SDL_AtomicGet(&this->paused)) {
/* Supply silence if audio is not enabled or paused */
SDL_memset(inBuffer->mAudioData, this->spec.silence, inBuffer->mAudioDataBytesCapacity);
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} else if (this->stream) {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
if ( SDL_AudioStreamAvailable(this->stream) == 0 ) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
SDL_AudioStreamPut(this->stream, this->hidden->buffer, this->hidden->bufferSize);
}
if ( SDL_AudioStreamAvailable(this->stream) > 0 ) {
int got;
UInt32 len = SDL_AudioStreamAvailable(this->stream);
if ( len > remaining )
len = remaining;
got = SDL_AudioStreamGet(this->stream, ptr, len);
SDL_assert((got < 0) || (got == len));
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if (got != len) {
SDL_memset(ptr, this->spec.silence, len);
}
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ptr = ptr + len;
remaining -= len;
}
}
} else {
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UInt32 remaining = inBuffer->mAudioDataBytesCapacity;
Uint8 *ptr = (Uint8 *) inBuffer->mAudioData;
while (remaining > 0) {
UInt32 len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
/* Generate the data */
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata,
this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
SDL_memcpy(ptr, (char *)this->hidden->buffer +
this->hidden->bufferOffset, len);
ptr = ptr + len;
remaining -= len;
this->hidden->bufferOffset += len;
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
inBuffer->mAudioDataByteSize = inBuffer->mAudioDataBytesCapacity;
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}
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static void
inputCallback(void *inUserData, AudioQueueRef inAQ, AudioQueueBufferRef inBuffer,
const AudioTimeStamp *inStartTime, UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription *inPacketDescs )
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
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if (SDL_AtomicGet(&this->shutdown)) {
return; /* don't do anything. */
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}
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/* ignore unless we're active. */
if (!SDL_AtomicGet(&this->paused) && SDL_AtomicGet(&this->enabled) && !SDL_AtomicGet(&this->paused)) {
const Uint8 *ptr = (const Uint8 *) inBuffer->mAudioData;
UInt32 remaining = inBuffer->mAudioDataByteSize;
while (remaining > 0) {
UInt32 len = this->hidden->bufferSize - this->hidden->bufferOffset;
if (len > remaining) {
len = remaining;
}
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SDL_memcpy((char *)this->hidden->buffer + this->hidden->bufferOffset, ptr, len);
ptr += len;
remaining -= len;
this->hidden->bufferOffset += len;
if (this->hidden->bufferOffset >= this->hidden->bufferSize) {
SDL_LockMutex(this->mixer_lock);
(*this->callbackspec.callback)(this->callbackspec.userdata, this->hidden->buffer, this->hidden->bufferSize);
SDL_UnlockMutex(this->mixer_lock);
this->hidden->bufferOffset = 0;
}
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}
}
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AudioQueueEnqueueBuffer(this->hidden->audioQueue, inBuffer, 0, NULL);
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}
#if MACOSX_COREAUDIO
static const AudioObjectPropertyAddress alive_address =
{
kAudioDevicePropertyDeviceIsAlive,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
static OSStatus
device_unplugged(AudioObjectID devid, UInt32 num_addr, const AudioObjectPropertyAddress *addrs, void *data)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) data;
SDL_bool dead = SDL_FALSE;
UInt32 isAlive = 1;
UInt32 size = sizeof (isAlive);
OSStatus error;
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if (!SDL_AtomicGet(&this->enabled)) {
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return 0; /* already known to be dead. */
}
error = AudioObjectGetPropertyData(this->hidden->deviceID, &alive_address,
0, NULL, &size, &isAlive);
if (error == kAudioHardwareBadDeviceError) {
dead = SDL_TRUE; /* device was unplugged. */
} else if ((error == kAudioHardwareNoError) && (!isAlive)) {
dead = SDL_TRUE; /* device died in some other way. */
}
if (dead) {
SDL_OpenedAudioDeviceDisconnected(this);
}
return 0;
}
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596
597
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599
600
/* macOS calls this when the default device changed (if we have a default device open). */
static OSStatus
default_device_changed(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *inUserData)
{
SDL_AudioDevice *this = (SDL_AudioDevice *) inUserData;
#if DEBUG_COREAUDIO
printf("COREAUDIO: default device changed for SDL audio device %p!\n", this);
#endif
SDL_AtomicSet(&this->hidden->device_change_flag, 1); /* let the audioqueue thread pick up on this when safe to do so. */
return noErr;
}
601
602
603
604
605
#endif
static void
COREAUDIO_CloseDevice(_THIS)
{
Sep 4, 2016
Sep 4, 2016
606
const SDL_bool iscapture = this->iscapture;
Sep 2, 2016
Sep 2, 2016
607
Sep 4, 2016
Sep 4, 2016
608
609
610
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
#if MACOSX_COREAUDIO
Mar 29, 2020
Mar 29, 2020
611
612
613
if (this->handle != NULL) { /* we don't register this listener for default devices. */
AudioObjectRemovePropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
Sep 4, 2016
Sep 4, 2016
614
#endif
Sep 2, 2016
Sep 2, 2016
615
Feb 14, 2020
Feb 14, 2020
616
617
618
619
620
621
if (iscapture) {
open_capture_devices--;
} else {
open_playback_devices--;
}
Sep 18, 2016
Sep 18, 2016
622
623
624
625
#if !MACOSX_COREAUDIO
update_audio_session(this, SDL_FALSE);
#endif
Mar 25, 2019
Mar 25, 2019
626
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628
/* if callback fires again, feed silence; don't call into the app. */
SDL_AtomicSet(&this->paused, 1);
Sep 4, 2016
Sep 4, 2016
629
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631
if (this->hidden->audioQueue) {
AudioQueueDispose(this->hidden->audioQueue, 1);
}
Aug 5, 2016
Aug 5, 2016
632
Mar 25, 2019
Mar 25, 2019
633
634
635
636
637
638
639
if (this->hidden->thread) {
SDL_AtomicSet(&this->hidden->shutdown, 1);
SDL_WaitThread(this->hidden->thread, NULL);
}
if (this->hidden->ready_semaphore) {
SDL_DestroySemaphore(this->hidden->ready_semaphore);
Aug 5, 2016
Aug 5, 2016
640
}
Aug 3, 2016
Aug 3, 2016
641
May 24, 2017
May 24, 2017
642
643
/* AudioQueueDispose() frees the actual buffer objects. */
SDL_free(this->hidden->audioBuffer);
Mar 25, 2019
Mar 25, 2019
644
SDL_free(this->hidden->thread_error);
Aug 5, 2016
Aug 5, 2016
645
646
SDL_free(this->hidden->buffer);
SDL_free(this->hidden);
647
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649
650
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660
661
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663
664
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691
692
693
694
695
696
697
698
699
700
701
}
#if MACOSX_COREAUDIO
static int
prepare_device(_THIS, void *handle, int iscapture)
{
AudioDeviceID devid = (AudioDeviceID) ((size_t) handle);
OSStatus result = noErr;
UInt32 size = 0;
UInt32 alive = 0;
pid_t pid = 0;
AudioObjectPropertyAddress addr = {
0,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (handle == NULL) {
size = sizeof (AudioDeviceID);
addr.mSelector =
((iscapture) ? kAudioHardwarePropertyDefaultInputDevice :
kAudioHardwarePropertyDefaultOutputDevice);
result = AudioObjectGetPropertyData(kAudioObjectSystemObject, &addr,
0, NULL, &size, &devid);
CHECK_RESULT("AudioHardwareGetProperty (default device)");
}
addr.mSelector = kAudioDevicePropertyDeviceIsAlive;
addr.mScope = iscapture ? kAudioDevicePropertyScopeInput :
kAudioDevicePropertyScopeOutput;
size = sizeof (alive);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &alive);
CHECK_RESULT
("AudioDeviceGetProperty (kAudioDevicePropertyDeviceIsAlive)");
if (!alive) {
SDL_SetError("CoreAudio: requested device exists, but isn't alive.");
return 0;
}
addr.mSelector = kAudioDevicePropertyHogMode;
size = sizeof (pid);
result = AudioObjectGetPropertyData(devid, &addr, 0, NULL, &size, &pid);
/* some devices don't support this property, so errors are fine here. */
if ((result == noErr) && (pid != -1)) {
SDL_SetError("CoreAudio: requested device is being hogged.");
return 0;
}
this->hidden->deviceID = devid;
return 1;
}
Mar 29, 2020
Mar 29, 2020
702
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719
720
721
static int
assign_device_to_audioqueue(_THIS)
{
const AudioObjectPropertyAddress prop = {
kAudioDevicePropertyDeviceUID,
this->iscapture ? kAudioDevicePropertyScopeInput : kAudioDevicePropertyScopeOutput,
kAudioObjectPropertyElementMaster
};
OSStatus result;
CFStringRef devuid;
UInt32 devuidsize = sizeof (devuid);
result = AudioObjectGetPropertyData(this->hidden->deviceID, &prop, 0, NULL, &devuidsize, &devuid);
CHECK_RESULT("AudioObjectGetPropertyData (kAudioDevicePropertyDeviceUID)");
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_CurrentDevice, &devuid, devuidsize);
CHECK_RESULT("AudioQueueSetProperty (kAudioQueueProperty_CurrentDevice)");
return 1;
}
722
723
724
#endif
static int
Sep 4, 2016
Sep 4, 2016
725
prepare_audioqueue(_THIS)
Sep 4, 2016
Sep 4, 2016
727
728
729
730
const AudioStreamBasicDescription *strdesc = &this->hidden->strdesc;
const int iscapture = this->iscapture;
OSStatus result;
int i;
Sep 4, 2016
Sep 4, 2016
732
SDL_assert(CFRunLoopGetCurrent() != NULL);
Aug 1, 2016
Aug 1, 2016
733
Sep 4, 2016
Sep 4, 2016
734
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736
737
738
739
if (iscapture) {
result = AudioQueueNewInput(strdesc, inputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewInput");
} else {
result = AudioQueueNewOutput(strdesc, outputCallback, this, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode, 0, &this->hidden->audioQueue);
CHECK_RESULT("AudioQueueNewOutput");
Aug 1, 2016
Aug 1, 2016
740
741
}
Mar 29, 2020
Mar 29, 2020
742
743
744
745
#if MACOSX_COREAUDIO
if (!assign_device_to_audioqueue(this)) {
return 0;
}
Sep 4, 2016
Sep 4, 2016
746
Mar 29, 2020
Mar 29, 2020
747
748
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754
755
756
/* only listen for unplugging on specific devices, not the default device, as that should
switch to a different device (or hang out silently if there _is_ no other device). */
if (this->handle != NULL) {
/* !!! FIXME: what does iOS do when a bluetooth audio device vanishes? Headphones unplugged? */
/* !!! FIXME: (we only do a "default" device on iOS right now...can we do more?) */
/* Fire a callback if the device stops being "alive" (disconnected, etc). */
/* If this fails, oh well, we won't notice a device had an extraordinary event take place. */
AudioObjectAddPropertyListener(this->hidden->deviceID, &alive_address, device_unplugged, this);
}
#endif
Mar 25, 2019
Mar 25, 2019
758
759
760
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
Feb 24, 2020
Feb 24, 2020
761
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772
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795
/* Set the channel layout for the audio queue */
AudioChannelLayout layout;
SDL_zero(layout);
switch (this->spec.channels) {
case 1:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Mono;
break;
case 2:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Stereo;
break;
case 3:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_DVD_4;
break;
case 4:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_Quadraphonic;
break;
case 5:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_0_A;
break;
case 6:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_5_1_A;
break;
case 7:
/* FIXME: Need to move channel[4] (BC) to channel[6] */
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_6_1_A;
break;
case 8:
layout.mChannelLayoutTag = kAudioChannelLayoutTag_MPEG_7_1_A;
break;
}
if (layout.mChannelLayoutTag != 0) {
result = AudioQueueSetProperty(this->hidden->audioQueue, kAudioQueueProperty_ChannelLayout, &layout, sizeof(layout));
CHECK_RESULT("AudioQueueSetProperty(kAudioQueueProperty_ChannelLayout)");
}
Mar 25, 2019
Mar 25, 2019
796
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804
805
/* Allocate a sample buffer */
this->hidden->bufferSize = this->spec.size;
this->hidden->bufferOffset = iscapture ? 0 : this->hidden->bufferSize;
this->hidden->buffer = SDL_malloc(this->hidden->bufferSize);
if (this->hidden->buffer == NULL) {
SDL_OutOfMemory();
return 0;
}
Sep 22, 2017
Sep 22, 2017
806
/* Make sure we can feed the device a minimum amount of time */
Sep 22, 2017
Sep 22, 2017
807
808
double MINIMUM_AUDIO_BUFFER_TIME_MS = 15.0;
#if defined(__IPHONEOS__)
Sep 22, 2017
Sep 22, 2017
809
if (floor(NSFoundationVersionNumber) <= NSFoundationVersionNumber_iOS_7_1) {
Sep 22, 2017
Sep 22, 2017
810
/* Older iOS hardware, use 40 ms as a minimum time */
Sep 22, 2017
Sep 22, 2017
811
812
MINIMUM_AUDIO_BUFFER_TIME_MS = 40.0;
}
Sep 22, 2017
Sep 22, 2017
813
#endif
May 24, 2017
May 24, 2017
814
const double msecs = (this->spec.samples / ((double) this->spec.freq)) * 1000.0;
May 24, 2017
May 24, 2017
815
int numAudioBuffers = 2;
Sep 22, 2017
Sep 22, 2017
816
817
if (msecs < MINIMUM_AUDIO_BUFFER_TIME_MS) { /* use more buffers if we have a VERY small sample set. */
numAudioBuffers = ((int)SDL_ceil(MINIMUM_AUDIO_BUFFER_TIME_MS / msecs) * 2);
May 24, 2017
May 24, 2017
818
819
}
Mar 29, 2020
Mar 29, 2020
820
this->hidden->numAudioBuffers = numAudioBuffers;
May 24, 2017
May 24, 2017
821
this->hidden->audioBuffer = SDL_calloc(1, sizeof (AudioQueueBufferRef) * numAudioBuffers);
May 24, 2017
May 24, 2017
822
823
824
825
826
827
if (this->hidden->audioBuffer == NULL) {
SDL_OutOfMemory();
return 0;
}
#if DEBUG_COREAUDIO
May 24, 2017
May 24, 2017
828
printf("COREAUDIO: numAudioBuffers == %d\n", numAudioBuffers);
May 24, 2017
May 24, 2017
829
830
#endif
May 24, 2017
May 24, 2017
831
for (i = 0; i < numAudioBuffers; i++) {
Sep 4, 2016
Sep 4, 2016
832
833
834
835
result = AudioQueueAllocateBuffer(this->hidden->audioQueue, this->spec.size, &this->hidden->audioBuffer[i]);
CHECK_RESULT("AudioQueueAllocateBuffer");
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
this->hidden->audioBuffer[i]->mAudioDataByteSize = this->hidden->audioBuffer[i]->mAudioDataBytesCapacity;
Mar 29, 2020
Mar 29, 2020
836
/* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
Sep 4, 2016
Sep 4, 2016
837
838
839
result = AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
CHECK_RESULT("AudioQueueEnqueueBuffer");
}
Sep 4, 2016
Sep 4, 2016
841
842
result = AudioQueueStart(this->hidden->audioQueue, NULL);
CHECK_RESULT("AudioQueueStart");
843
844
845
846
/* We're running! */
return 1;
}
Sep 14, 2016
Sep 14, 2016
847
Mar 25, 2019
Mar 25, 2019
848
849
static int
audioqueue_thread(void *arg)
Sep 4, 2016
Sep 4, 2016
850
{
Mar 25, 2019
Mar 25, 2019
851
SDL_AudioDevice *this = (SDL_AudioDevice *) arg;
Mar 29, 2020
Mar 29, 2020
852
853
854
855
856
857
858
859
860
861
862
863
864
865
#if MACOSX_COREAUDIO
const AudioObjectPropertyAddress default_device_address = {
this->iscapture ? kAudioHardwarePropertyDefaultInputDevice : kAudioHardwarePropertyDefaultOutputDevice,
kAudioObjectPropertyScopeGlobal,
kAudioObjectPropertyElementMaster
};
if (this->handle == NULL) { /* opened the default device? Register to know if the user picks a new default. */
/* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
AudioObjectAddPropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
}
#endif
Sep 4, 2016
Sep 4, 2016
866
867
const int rc = prepare_audioqueue(this);
if (!rc) {
Mar 25, 2019
Mar 25, 2019
868
869
870
this->hidden->thread_error = SDL_strdup(SDL_GetError());
SDL_SemPost(this->hidden->ready_semaphore);
return 0;
Sep 4, 2016
Sep 4, 2016
871
872
}
Mar 25, 2019
Mar 25, 2019
873
874
SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH);
Mar 25, 2019
Mar 25, 2019
875
876
/* init was successful, alert parent thread and start running... */
SDL_SemPost(this->hidden->ready_semaphore);
Mar 29, 2020
Mar 29, 2020
877
Mar 25, 2019
Mar 25, 2019
878
879
while (!SDL_AtomicGet(&this->hidden->shutdown)) {
CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.10, 1);
Mar 29, 2020
Mar 29, 2020
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
#if MACOSX_COREAUDIO
if ((this->handle == NULL) && SDL_AtomicGet(&this->hidden->device_change_flag)) {
SDL_AtomicSet(&this->hidden->device_change_flag, 0);
#if DEBUG_COREAUDIO
printf("COREAUDIO: audioqueue_thread is trying to switch to new default device!\n");
#endif
/* if any of this fails, there's not much to do but wait to see if the user gives up
and quits (flagging the audioqueue for shutdown), or toggles to some other system
output device (in which case we'll try again). */
const AudioDeviceID prev_devid = this->hidden->deviceID;
if (prepare_device(this, this->handle, this->iscapture) && (prev_devid != this->hidden->deviceID)) {
AudioQueueStop(this->hidden->audioQueue, 1);
if (assign_device_to_audioqueue(this)) {
int i;
for (i = 0; i < this->hidden->numAudioBuffers; i++) {
SDL_memset(this->hidden->audioBuffer[i]->mAudioData, this->spec.silence, this->hidden->audioBuffer[i]->mAudioDataBytesCapacity);
/* !!! FIXME: should we use AudioQueueEnqueueBufferWithParameters and specify all frames be "trimmed" so these are immediately ready to refill with SDL callback data? */
AudioQueueEnqueueBuffer(this->hidden->audioQueue, this->hidden->audioBuffer[i], 0, NULL);
}
AudioQueueStart(this->hidden->audioQueue, NULL);
}
}
}
#endif
Mar 25, 2019
Mar 25, 2019
907
908
909
910
911
912
913
}
if (!this->iscapture) { /* Drain off any pending playback. */
const CFTimeInterval secs = (((this->spec.size / (SDL_AUDIO_BITSIZE(this->spec.format) / 8)) / this->spec.channels) / ((CFTimeInterval) this->spec.freq)) * 2.0;
CFRunLoopRunInMode(kCFRunLoopDefaultMode, secs, 0);
}
Mar 29, 2020
Mar 29, 2020
914
915
916
917
918
919
920
#if MACOSX_COREAUDIO
if (this->handle == NULL) {
/* we don't care if this fails; we just won't change to new default devices, but we still otherwise function in this case. */
AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &default_device_address, default_device_changed, this);
}
#endif
Mar 25, 2019
Mar 25, 2019
921
return 0;
Sep 4, 2016
Sep 4, 2016
922
}
923
924
925
926
static int
COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
{
Sep 4, 2016
Sep 4, 2016
927
AudioStreamBasicDescription *strdesc;
928
929
930
931
932
933
934
935
936
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
return SDL_OutOfMemory();
}
Aug 1, 2016
Aug 1, 2016
937
SDL_zerop(this->hidden);
Sep 4, 2016
Sep 4, 2016
939
940
strdesc = &this->hidden->strdesc;
Aug 3, 2016
Aug 3, 2016
941
942
943
944
945
if (iscapture) {
open_capture_devices++;
} else {
open_playback_devices++;
}
Sep 15, 2016
Sep 15, 2016
946
947
#if !MACOSX_COREAUDIO
Sep 18, 2016
Sep 18, 2016
948
if (!update_audio_session(this, SDL_TRUE)) {
Sep 15, 2016
Sep 15, 2016
949
950
return -1;
}
Feb 23, 2017
Feb 23, 2017
951
952
953
954
955
956
/* Stop CoreAudio from doing expensive audio rate conversion */
@autoreleasepool {
AVAudioSession* session = [AVAudioSession sharedInstance];
[session setPreferredSampleRate:this->spec.freq error:nil];
this->spec.freq = (int)session.sampleRate;
Feb 24, 2020
Feb 24, 2020
957
#if TARGET_OS_TV
Feb 24, 2020
Feb 24, 2020
958
959
960
961
962
963
964
if (iscapture) {
[session setPreferredInputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredInputNumberOfChannels;
} else {
[session setPreferredOutputNumberOfChannels:this->spec.channels error:nil];
this->spec.channels = session.preferredOutputNumberOfChannels;
}
Feb 24, 2020
Feb 24, 2020
965
#else
Mar 27, 2020
Mar 27, 2020
966
/* Calling setPreferredOutputNumberOfChannels seems to break audio output on iOS */
Feb 24, 2020
Feb 24, 2020
967
#endif /* TARGET_OS_TV */
Feb 23, 2017
Feb 23, 2017
968
}
Sep 15, 2016
Sep 15, 2016
969
#endif
Aug 3, 2016
Aug 3, 2016
970
971
/* Setup a AudioStreamBasicDescription with the requested format */
Sep 4, 2016
Sep 4, 2016
972
973
974
975
976
977
SDL_zerop(strdesc);
strdesc->mFormatID = kAudioFormatLinearPCM;
strdesc->mFormatFlags = kLinearPCMFormatFlagIsPacked;
strdesc->mChannelsPerFrame = this->spec.channels;
strdesc->mSampleRate = this->spec.freq;
strdesc->mFramesPerPacket = 1;
978
979
980
while ((!valid_datatype) && (test_format)) {
this->spec.format = test_format;
Sep 25, 2019
Sep 25, 2019
981
/* CoreAudio handles most of SDL's formats natively, but not U16, apparently. */
982
983
984
985
986
987
988
989
990
991
switch (test_format) {
case AUDIO_U8:
case AUDIO_S8:
case AUDIO_S16LSB:
case AUDIO_S16MSB:
case AUDIO_S32LSB:
case AUDIO_S32MSB:
case AUDIO_F32LSB:
case AUDIO_F32MSB:
valid_datatype = 1;
Sep 4, 2016
Sep 4, 2016
992
strdesc->mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format);
993
if (SDL_AUDIO_ISBIGENDIAN(this->spec.format))
Sep 4, 2016
Sep 4, 2016
994
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;
995
996
if (SDL_AUDIO_ISFLOAT(this->spec.format))
Sep 4, 2016
Sep 4, 2016
997
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsFloat;
998
else if (SDL_AUDIO_ISSIGNED(this->spec.format))
Sep 4, 2016
Sep 4, 2016
999
strdesc->mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;