src/thread/generic/SDL_systhread.c
author Sam Lantinga <slouken@libsdl.org>
Sun, 02 Feb 2014 00:53:27 -0800
changeset 8149 681eb46b8ac4
parent 8093 b43765095a6f
child 9619 b94b6d0bff0f
permissions -rw-r--r--
Fixed bug 2374 - Update copyright for 2014...

Is it that time already??
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* Thread management routines for SDL */
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#include "SDL_thread.h"
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#include "../SDL_systhread.h"
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args,
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                     pfnSDL_CurrentBeginThread pfnBeginThread,
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                     pfnSDL_CurrentEndThread pfnEndThread)
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#else
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int
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SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
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#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
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{
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    return SDL_SetError("Threads are not supported on this platform");
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}
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void
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SDL_SYS_SetupThread(const char *name)
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{
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    return;
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}
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SDL_threadID
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SDL_ThreadID(void)
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{
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    return (0);
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}
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int
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SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
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{
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    return (0);
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}
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void
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SDL_SYS_WaitThread(SDL_Thread * thread)
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{
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    return;
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}
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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    return;
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}
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