test/testgesture.c
author Sam Lantinga <slouken@libsdl.org>
Wed, 09 Mar 2011 14:46:09 -0800
changeset 5456 63258b963fc1
parent 5086 c2539ff054c8
child 5457 e4ee8761f5cd
permissions -rw-r--r--
Fixed testgesture to work on the iPhone
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/*  Usage:
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 *  Spacebar to begin recording a gesture on all touches.
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 *  s to save all touches into "./gestureSave"
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 *  l to load all touches from "./gestureSave"
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 */
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#include <stdio.h>
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#include <math.h>
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#include "SDL.h"
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#include "SDL_touch.h"
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#include "SDL_gesture.h"
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/* Make sure we have good macros for printing 32 and 64 bit values */
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#ifndef PRIs32
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#define PRIs32 "d"
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#endif
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#ifndef PRIu32
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#define PRIu32 "u"
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#endif
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#ifndef PRIs64
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#ifdef __WIN32__
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#define PRIs64 "I64"
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#else
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#define PRIs64 "lld"
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#endif
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#endif
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#ifndef PRIu64
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#ifdef __WIN32__
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#define PRIu64 "I64u"
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#else
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#define PRIu64 "llu"
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#endif
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#endif
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#define WIDTH 640
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#define HEIGHT 480
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#define BPP 4
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#define DEPTH 32
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//MUST BE A POWER OF 2!
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#define EVENT_BUF_SIZE 256
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#define VERBOSE SDL_FALSE
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SDL_Window *window;
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SDL_Event events[EVENT_BUF_SIZE];
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int eventWrite;
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int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
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typedef struct {
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  float x,y;
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} Point;
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typedef struct {
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  float ang,r;
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  Point p;
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} Knob;
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Knob knob;
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void handler (int sig)
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{
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  printf ("exiting...(%d)\n", sig);
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  exit (0);
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}
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void perror_exit (char *error)
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{
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  perror (error);
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  handler (9);
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}
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void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
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{
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  Uint32 *pixmem32;
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  Uint32 colour;
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  Uint8 r,g,b;
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  int x = (int)_x;
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  int y = (int)_y;
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  float a;
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  if(x < 0 || x > screen->w) return;
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  if(y < 0 || y > screen->h) return;
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  pixmem32 = (Uint32*) screen->pixels  + y*screen->pitch/BPP + x;
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  SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
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  SDL_GetRGB(colour,screen->format,&r,&g,&b);
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  //r = 0;g = 0; b = 0;
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  a = (float)((col>>24)&0xFF);
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  if(a == 0) a = 0xFF; //Hack, to make things easier.
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  a /= 0xFF;
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  r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
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  g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
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  b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
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  colour = SDL_MapRGB( screen->format,r, g, b);
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  *pixmem32 = colour;
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}
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void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
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  float t;
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  for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
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    setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
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}
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void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
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{
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  float tx,ty;
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  float xr;
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  for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
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    xr = (float)sqrt(r*r - ty*ty);
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    if(r > 0) { //r > 0 ==> filled circle
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      for(tx=-xr+.5f;tx<=xr-.5;tx++) {
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	setpix(screen,x+tx,y+ty,c);
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      }
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    }
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    else {
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      setpix(screen,x-xr+.5f,y+ty,c);
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      setpix(screen,x+xr-.5f,y+ty,c);
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    }
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  }
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}
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void drawKnob(SDL_Surface* screen,Knob k) {
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  drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);  
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  drawCircle(screen,(k.p.x+k.r/2*cosf(k.ang))*screen->w,
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  	            (k.p.y+k.r/2*sinf(k.ang))*screen->h,k.r/4*screen->w,0);
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}
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void DrawScreen(SDL_Surface* screen)
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{
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  int i;
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#if 1
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  SDL_FillRect(screen, NULL, 0);
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#else
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  int x, y;
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  for(y = 0;y < screen->h;y++)
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    for(x = 0;x < screen->w;x++)
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	setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
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#endif
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  //draw Touch History
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  for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
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    SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
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    int age = eventWrite - i - 1;
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	float x, y;
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	unsigned int c, col;
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    if(event.type == SDL_FINGERMOTION || 
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       event.type == SDL_FINGERDOWN ||
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       event.type == SDL_FINGERUP) {
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      SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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      if(inTouch == NULL) continue;
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      x = ((float)event.tfinger.x)/inTouch->xres;
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      y = ((float)event.tfinger.y)/inTouch->yres;      
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      //draw the touch:      
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      c = colors[event.tfinger.touchId%7]; 
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      col = 
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	((unsigned int)(c*(.1+.85))) |
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	((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
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      if(event.type == SDL_FINGERMOTION)
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	drawCircle(screen,x*screen->w,y*screen->h,5,col);
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      else if(event.type == SDL_FINGERDOWN)
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	drawCircle(screen,x*screen->w,y*screen->h,-10,col);     
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    }
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  }
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  if(knob.p.x > 0)
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    drawKnob(screen,knob);
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  SDL_UpdateWindowSurface(window);
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}
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SDL_Surface* initScreen(int width,int height)
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{
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  if (!window) {
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    window = SDL_CreateWindow("Gesture Test",
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                              SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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                              WIDTH, HEIGHT, SDL_WINDOW_RESIZABLE);
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  }
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  if (!window) {
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    return NULL;
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  }
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  return SDL_GetWindowSurface(window);
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}
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int main(int argc, char* argv[])
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{  
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  SDL_Surface *screen;
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  SDL_Event event;
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  SDL_bool quitting = SDL_FALSE;
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  SDL_RWops *src;
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  //gesture variables
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  knob.r = .1f;
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  knob.ang = 0;
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  if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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  if (!(screen = initScreen(WIDTH,HEIGHT)))
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    {
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      SDL_Quit();
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      return 1;
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    }
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  while(!quitting) {
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    while(SDL_PollEvent(&event)) 
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      {
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	//Record _all_ events
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	events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
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	eventWrite++;
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	switch (event.type) 
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	  {
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	  case SDL_QUIT:
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	    quitting = SDL_TRUE;
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	    break;
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	  case SDL_KEYDOWN:
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	    switch (event.key.keysym.sym)
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	      {
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	      case SDLK_SPACE:
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		SDL_RecordGesture(-1);
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		break;
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	      case SDLK_s:
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		src = SDL_RWFromFile("gestureSave","w");
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		printf("Wrote %i templates\n",SDL_SaveAllDollarTemplates(src));
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		SDL_RWclose(src);
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		break;
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	      case SDLK_l:
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		src = SDL_RWFromFile("gestureSave","r");
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		printf("Loaded: %i\n",SDL_LoadDollarTemplates(-1,src));
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		SDL_RWclose(src);
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		break;
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	      case SDLK_ESCAPE:
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		quitting = SDL_TRUE;
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		break;
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	    }
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	    break;
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	  case SDL_WINDOWEVENT:
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            if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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	      if (!(screen = initScreen(0, 0)))
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	      {
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		SDL_Quit();
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		return 1;
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	      }
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            }
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	    break;
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	  case SDL_FINGERMOTION:
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#if VERBOSE
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	    printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
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	    	   event.tfinger.x,event.tfinger.y);
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#endif
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		{
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			SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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			SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
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		}
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	    break;	    
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	  case SDL_FINGERDOWN:
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#if VERBOSE
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	    printf("Finger: %"PRIs64" down - x: %i, y: %i\n",
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		   event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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#endif
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	    break;
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	  case SDL_FINGERUP:
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#if VERBOSE
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	    printf("Finger: %"PRIs64" up - x: %i, y: %i\n",
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	    	   event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
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#endif
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	    break;
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	  case SDL_MULTIGESTURE:
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#if VERBOSE	    
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	    printf("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f\n",
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		   event.mgesture.x,
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		   event.mgesture.y,
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		   event.mgesture.dTheta,
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		   event.mgesture.dDist);
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	    printf("MG: numDownTouch = %i\n",event.mgesture.numFingers);
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#endif
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	    knob.p.x = event.mgesture.x;
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	    knob.p.y = event.mgesture.y;
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	    knob.ang += event.mgesture.dTheta;
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	    knob.r += event.mgesture.dDist;
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	    break;
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	  case SDL_DOLLARGESTURE:
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	    printf("Gesture %"PRIs64" performed, error: %f\n",
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		   event.dgesture.gestureId,
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		   event.dgesture.error);
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	    break;
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	  case SDL_DOLLARRECORD:
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	    printf("Recorded gesture: %"PRIs64"\n",event.dgesture.gestureId);
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	    break;
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	  }
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      }
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    DrawScreen(screen);
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  }  
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  SDL_Quit();  
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  return 0;
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}
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