src/video/SDL_pixels_c.h
author Sam Lantinga <slouken@libsdl.org>
Sun, 07 Dec 2008 22:37:40 +0000
changeset 2853 6258fa7cd300
parent 1895 c121d94672cb
child 2859 99210400e8b9
permissions -rw-r--r--
Fixed picking blit function when RLE fails
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Useful functions and variables from SDL_pixel.c */
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#include "SDL_blit.h"
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/* Pixel format functions */
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extern SDL_PixelFormat *SDL_AllocFormat(int bpp,
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                                        Uint32 Rmask, Uint32 Gmask,
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                                        Uint32 Bmask, Uint32 Amask);
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extern void SDL_FormatChanged(SDL_Surface * surface);
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extern void SDL_FreeFormat(SDL_PixelFormat * format);
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/* Blit mapping functions */
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extern SDL_BlitMap *SDL_AllocBlitMap(void);
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extern void SDL_InvalidateMap(SDL_BlitMap * map);
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extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst);
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extern void SDL_FreeBlitMap(SDL_BlitMap * map);
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/* Miscellaneous functions */
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extern int SDL_CalculatePitch(SDL_Surface * surface);
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extern void SDL_DitherColors(SDL_Color * colors, int bpp);
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extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b);
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extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors,
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                           SDL_Color * output, int ncolors);
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/* vi: set ts=4 sw=4 expandtab: */