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testthread.c

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76 lines (64 loc) · 1.6 KB
 
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/* Simple test of the SDL threading code */
#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include "SDL.h"
#include "SDL_thread.h"
static int alive = 0;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
quit(int rc)
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{
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SDL_Quit();
exit(rc);
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}
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int SDLCALL
ThreadFunc(void *data)
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{
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printf("Started thread %s: My thread id is %lu\n",
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(char *) data, SDL_ThreadID());
while (alive) {
printf("Thread '%s' is alive!\n", (char *) data);
SDL_Delay(1 * 1000);
}
printf("Thread '%s' exiting!\n", (char *) data);
return (0);
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}
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static void
killed(int sig)
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{
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printf("Killed with SIGTERM, waiting 5 seconds to exit\n");
SDL_Delay(5 * 1000);
alive = 0;
quit(0);
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}
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int
main(int argc, char *argv[])
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{
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SDL_Thread *thread;
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/* Load the SDL library */
if (SDL_Init(0) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
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alive = 1;
thread = SDL_CreateThread(ThreadFunc, "#1");
if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5 * 1000);
printf("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
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alive = 1;
signal(SIGTERM, killed);
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thread = SDL_CreateThread(ThreadFunc, "#2");
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if (thread == NULL) {
fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
raise(SIGTERM);
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SDL_Quit(); /* Never reached */
return (0); /* Never reached */
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}