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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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This file written by Ryan C. Gordon (icculus@icculus.org)
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*/
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#include "SDL_config.h"
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/* Output audio to nowhere... */
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#include "SDL_rwops.h"
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audiomem.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_dummyaudio.h"
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/* The tag name used by DUMMY audio */
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#define DUMMYAUD_DRIVER_NAME "dummy"
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/* Audio driver functions */
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static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DUMMYAUD_WaitAudio(_THIS);
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static void DUMMYAUD_PlayAudio(_THIS);
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static Uint8 *DUMMYAUD_GetAudioBuf(_THIS);
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static void DUMMYAUD_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int DUMMYAUD_Available(void)
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{
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const char *envr = SDL_getenv("SDL_AUDIODRIVER");
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if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) {
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return(1);
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}
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return(0);
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}
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static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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const char *envr;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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SDL_free(this);
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}
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return(0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
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this->OpenAudio = DUMMYAUD_OpenAudio;
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this->WaitAudio = DUMMYAUD_WaitAudio;
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this->PlayAudio = DUMMYAUD_PlayAudio;
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this->GetAudioBuf = DUMMYAUD_GetAudioBuf;
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this->CloseAudio = DUMMYAUD_CloseAudio;
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this->free = DUMMYAUD_DeleteDevice;
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return this;
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}
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AudioBootStrap DUMMYAUD_bootstrap = {
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DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver",
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DUMMYAUD_Available, DUMMYAUD_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void DUMMYAUD_WaitAudio(_THIS)
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{
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/* Don't block on first calls to simulate initial fragment filling. */
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if (this->hidden->initial_calls)
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this->hidden->initial_calls--;
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else
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SDL_Delay(this->hidden->write_delay);
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}
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static void DUMMYAUD_PlayAudio(_THIS)
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{
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/* no-op...this is a null driver. */
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}
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static Uint8 *DUMMYAUD_GetAudioBuf(_THIS)
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{
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return(this->hidden->mixbuf);
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}
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static void DUMMYAUD_CloseAudio(_THIS)
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{
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if ( this->hidden->mixbuf != NULL ) {
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SDL_FreeAudioMem(this->hidden->mixbuf);
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this->hidden->mixbuf = NULL;
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}
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}
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static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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float bytes_per_sec = 0.0f;
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/* Allocate mixing buffer */
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this->hidden->mixlen = spec->size;
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this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
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if ( this->hidden->mixbuf == NULL ) {
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return(-1);
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}
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SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
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bytes_per_sec = (float) (((spec->format & 0xFF) / 8) *
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spec->channels * spec->freq);
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/*
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* We try to make this request more audio at the correct rate for
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* a given audio spec, so timing stays fairly faithful.
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* Also, we have it not block at all for the first two calls, so
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* it seems like we're filling two audio fragments right out of the
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* gate, like other SDL drivers tend to do.
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*/
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this->hidden->initial_calls = 2;
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this->hidden->write_delay =
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(Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f);
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/* We're ready to rock and roll. :-) */
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return(0);
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}
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