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SDL_dibaudio.c

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336 lines (288 loc) · 9.73 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
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#include <mmsystem.h>
#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_dibaudio.h"
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif
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#if defined(_WIN32_WCE)
#define WINDOWS_OS_NAME "Windows CE/PocketPC"
#elif defined(WIN64)
#define WINDOWS_OS_NAME "Win64"
#else
#define WINDOWS_OS_NAME "Win32"
#endif
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/* The Win32 callback for filling the WAVE device */
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static void CALLBACK
FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD dwParam1, DWORD dwParam2)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
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/* Only service "buffer done playing" messages */
if (uMsg != WOM_DONE)
return;
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/* Signal that we are done playing a buffer */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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ReleaseSemaphoreCE(this->hidden->audio_sem, 1, NULL);
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#else
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ReleaseSemaphore(this->hidden->audio_sem, 1, NULL);
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#endif
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}
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static void
SetMMerror(char *function, MMRESULT code)
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{
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size_t len;
char errbuf[MAXERRORLENGTH];
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#ifdef _WIN32_WCE
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wchar_t werrbuf[MAXERRORLENGTH];
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#endif
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SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
len = SDL_strlen(errbuf);
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#ifdef _WIN32_WCE
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/* UNICODE version */
waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len);
WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len,
MAXERRORLENGTH - len, NULL, NULL);
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#else
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waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len));
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#endif
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SDL_SetError("%s", errbuf);
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}
/* Set high priority for the audio thread */
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static void
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WINWAVEOUT_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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void
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WINWAVEOUT_WaitDevice(_THIS)
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{
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/* Wait for an audio chunk to finish */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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WaitForSemaphoreCE(this->hidden->audio_sem, INFINITE);
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#else
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WaitForSingleObject(this->hidden->audio_sem, INFINITE);
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#endif
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}
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Uint8 *
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WINWAVEOUT_GetDeviceBuf(_THIS)
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{
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return (Uint8 *) (this->hidden->wavebuf[this->hidden->next_buffer].lpData);
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}
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void
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WINWAVEOUT_PlayDevice(_THIS)
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{
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/* Queue it up */
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waveOutWrite(this->hidden->sound,
&this->hidden->wavebuf[this->hidden->next_buffer],
sizeof (this->hidden->wavebuf[0]));
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
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}
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void
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WINWAVEOUT_WaitDone(_THIS)
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{
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int i, left;
do {
left = NUM_BUFFERS;
for (i = 0; i < NUM_BUFFERS; ++i) {
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if (this->hidden->wavebuf[i].dwFlags & WHDR_DONE) {
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--left;
}
}
if (left > 0) {
SDL_Delay(100);
}
}
while (left > 0);
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}
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void
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WINWAVEOUT_CloseDevice(_THIS)
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{
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/* Close up audio */
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if (this->hidden != NULL) {
int i;
if (this->hidden->audio_sem) {
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CloseSynchHandle(this->hidden->audio_sem);
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#else
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CloseHandle(this->hidden->audio_sem);
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#endif
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this->hidden->audio_sem = 0;
}
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if (this->hidden->sound) {
waveOutClose(this->hidden->sound);
this->hidden->sound = 0;
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}
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/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (this->hidden->wavebuf[i].dwUser != 0xFFFF) {
waveOutUnprepareHeader(this->hidden->sound,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwUser = 0xFFFF;
}
}
if (this->hidden->mixbuf != NULL) {
/* Free raw mixing buffer */
SDL_free(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
SDL_free(this->hidden);
this->hidden = NULL;
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}
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}
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int
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WINWAVEOUT_OpenDevice(_THIS, const char *devname, int iscapture)
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{
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
int valid_datatype = 0;
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MMRESULT result;
WAVEFORMATEX waveformat;
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int i;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Initialize the wavebuf structures for closing */
for (i = 0; i < NUM_BUFFERS; ++i)
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this->hidden->wavebuf[i].dwUser = 0xFFFF;
while ((!valid_datatype) && (test_format)) {
valid_datatype = 1;
_this->spec.format = test_format;
switch (test_format) {
case AUDIO_U8:
case AUDIO_S16:
case AUDIO_S32:
break; /* valid. */
default:
valid_datatype = 0;
test_format = SDL_NextAudioFormat();
break;
}
}
if (!valid_datatype) {
WINWAVEOUT_CloseDevice(this);
SDL_SetError("Unsupported audio format");
return 0;
}
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/* Set basic WAVE format parameters */
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SDL_memset(&waveformat, '\0', sizeof (waveformat));
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
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waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
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if (this->spec.channels > 2)
this->spec.channels = 2; /* !!! FIXME: is this right? */
waveformat.nChannels = this->spec.channels;
waveformat.nSamplesPerSec = this->spec.freq;
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waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Check the buffer size -- minimum of 1/4 second (word aligned) */
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if (this->spec.samples < (this->spec.freq / 4))
this->spec.samples = ((this->spec.freq / 4) + 3) & ~3;
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/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(&this->spec);
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/* Open the audio device */
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result = waveOutOpen(&this->hidden->sound, WAVE_MAPPER, &waveformat,
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(DWORD_PTR) FillSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutOpen()", result);
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return 0;
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}
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#ifdef SOUND_DEBUG
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/* Check the sound device we retrieved */
{
WAVEOUTCAPS caps;
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result = waveOutGetDevCaps((UINT) this->hidden->sound,
&caps, sizeof(caps));
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if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutGetDevCaps()", result);
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return 0;
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}
printf("Audio device: %s\n", caps.szPname);
}
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#endif
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/* Create the audio buffer semaphore */
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this->hidden->audio_sem =
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#else
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CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#endif
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if (this->hidden->audio_sem == NULL) {
WINWAVEOUT_CloseDevice(this);
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SDL_SetError("Couldn't create semaphore");
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return 0;
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}
/* Create the sound buffers */
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this->hidden->mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * this->spec.size);
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if (mixbuf == NULL) {
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WINWAVEOUT_CloseDevice(this);
SDL_OutOfMemory();
return 0;
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}
for (i = 0; i < NUM_BUFFERS; ++i) {
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SDL_memset(&this->hidden->wavebuf[i], '\0',
sizeof (this->hidden->wavebuf[i]));
this->hidden->wavebuf[i].dwBufferLength = this->spec.size;
this->hidden->wavebuf[i].dwFlags = WHDR_DONE;
this->hidden->wavebuf[i].lpData =
(LPSTR) &this->hidden->mixbuf[i * this->spec.size];
result = waveOutPrepareHeader(this->hidden->sound,
&this->hidden->wavebuf[i],
sizeof (this->hidden->wavebuf[i]));
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if (result != MMSYSERR_NOERROR) {
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WINWAVEOUT_CloseDevice(this);
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SetMMerror("waveOutPrepareHeader()", result);
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return 0;
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}
}
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return 1; /* Ready to go! */
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}
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static int
WINWAVEOUT_Init(SDL_AudioDriverImpl *impl)
{
/* Set the function pointers */
impl->OpenDevice = WINWAVEOUT_OpenDevice;
impl->ThreadInit = WINWAVEOUT_ThreadInit;
impl->PlayDevice = WINWAVEOUT_PlayDevice;
impl->WaitDevice = WINWAVEOUT_WaitDevice;
impl->WaitDone = WINWAVEOUT_WaitDone;
impl->GetDeviceBuf = WINWAVEOUT_GetDeviceBuf;
impl->CloseDevice = WINWAVEOUT_CloseDevice;
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Is this true? */
return 1;
}
AudioBootStrap WINWAVEOUT_bootstrap = {
"waveout", WINDOWS_OS_NAME " WaveOut", WINWAVEOUT_Init, 0
};
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/* vi: set ts=4 sw=4 expandtab: */