src/video/haiku/SDL_bvideo.cc
author Sam Lantinga <slouken@libsdl.org>
Wed, 03 Jan 2018 10:03:25 -0800
changeset 11811 5d94cb6b24d3
parent 11383 6cafb5954aaf
child 12082 09999a0e8f9a
permissions -rw-r--r--
Updated copyright for 2018
nathanheisey@5918
     1
/*
nathanheisey@5918
     2
  Simple DirectMedia Layer
slouken@11811
     3
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
nathanheisey@5918
     4
nathanheisey@5918
     5
  This software is provided 'as-is', without any express or implied
nathanheisey@5918
     6
  warranty.  In no event will the authors be held liable for any damages
nathanheisey@5918
     7
  arising from the use of this software.
nathanheisey@5918
     8
nathanheisey@5918
     9
  Permission is granted to anyone to use this software for any purpose,
nathanheisey@5918
    10
  including commercial applications, and to alter it and redistribute it
nathanheisey@5918
    11
  freely, subject to the following restrictions:
nathanheisey@5918
    12
nathanheisey@5918
    13
  1. The origin of this software must not be misrepresented; you must not
nathanheisey@5918
    14
     claim that you wrote the original software. If you use this software
nathanheisey@5918
    15
     in a product, an acknowledgment in the product documentation would be
nathanheisey@5918
    16
     appreciated but is not required.
nathanheisey@5918
    17
  2. Altered source versions must be plainly marked as such, and must not be
nathanheisey@5918
    18
     misrepresented as being the original software.
nathanheisey@5918
    19
  3. This notice may not be removed or altered from any source distribution.
nathanheisey@5918
    20
*/
icculus@8093
    21
#include "../../SDL_internal.h"
nathanheisey@5918
    22
icculus@7981
    23
#if SDL_VIDEO_DRIVER_HAIKU
nathanheisey@5921
    24
nathanheisey@5921
    25
nathanheisey@5921
    26
#ifdef __cplusplus
nathanheisey@5921
    27
extern "C" {
nathanheisey@5921
    28
#endif
nathanheisey@5921
    29
nathanheisey@5928
    30
#include "SDL_bkeyboard.h"
nathanheisey@5918
    31
#include "SDL_bwindow.h"
nathanheisey@5918
    32
#include "SDL_bclipboard.h"
nathanheisey@5918
    33
#include "SDL_bvideo.h"
nathanheisey@5918
    34
#include "SDL_bopengl.h"
nathanheisey@5918
    35
#include "SDL_bmodes.h"
nathanheisey@5931
    36
#include "SDL_bframebuffer.h"
nathanheisey@5921
    37
#include "SDL_bevents.h"
nathanheisey@5918
    38
nathanheisey@5918
    39
/* FIXME: Undefined functions */
nathanheisey@5921
    40
//    #define BE_PumpEvents NULL
nathanheisey@5918
    41
    #define BE_StartTextInput NULL
nathanheisey@5918
    42
    #define BE_StopTextInput NULL
nathanheisey@5918
    43
    #define BE_SetTextInputRect NULL
nathanheisey@5918
    44
nathanheisey@5918
    45
//    #define BE_DeleteDevice NULL
nathanheisey@5918
    46
nathanheisey@5918
    47
/* End undefined functions */
nathanheisey@5918
    48
nathanheisey@5918
    49
static SDL_VideoDevice *
nathanheisey@5918
    50
BE_CreateDevice(int devindex)
nathanheisey@5918
    51
{
nathanheisey@5918
    52
    SDL_VideoDevice *device;
nathanheisey@5926
    53
    /*SDL_VideoData *data;*/
nathanheisey@5918
    54
nathanheisey@5918
    55
    /* Initialize all variables that we clean on shutdown */
nathanheisey@5918
    56
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
nathanheisey@5918
    57
nathanheisey@5939
    58
    device->driverdata = NULL; /* FIXME: Is this the cause of some of the
nathanheisey@5939
    59
    							  SDL_Quit() errors? */
nathanheisey@5939
    60
nathanheisey@5939
    61
/* TODO: Figure out if any initialization needs to go here */
nathanheisey@5918
    62
nathanheisey@5918
    63
    /* Set the function pointers */
nathanheisey@5918
    64
    device->VideoInit = BE_VideoInit;
nathanheisey@5918
    65
    device->VideoQuit = BE_VideoQuit;
nathanheisey@5918
    66
    device->GetDisplayBounds = BE_GetDisplayBounds;
nathanheisey@5918
    67
    device->GetDisplayModes = BE_GetDisplayModes;
nathanheisey@5918
    68
    device->SetDisplayMode = BE_SetDisplayMode;
nathanheisey@5918
    69
    device->PumpEvents = BE_PumpEvents;
nathanheisey@5918
    70
slouken@11383
    71
    device->CreateSDLWindow = BE_CreateWindow;
slouken@11383
    72
    device->CreateSDLWindowFrom = BE_CreateWindowFrom;
nathanheisey@5918
    73
    device->SetWindowTitle = BE_SetWindowTitle;
nathanheisey@5918
    74
    device->SetWindowIcon = BE_SetWindowIcon;
nathanheisey@5918
    75
    device->SetWindowPosition = BE_SetWindowPosition;
nathanheisey@5918
    76
    device->SetWindowSize = BE_SetWindowSize;
nathanheisey@5918
    77
    device->ShowWindow = BE_ShowWindow;
nathanheisey@5918
    78
    device->HideWindow = BE_HideWindow;
nathanheisey@5918
    79
    device->RaiseWindow = BE_RaiseWindow;
nathanheisey@5918
    80
    device->MaximizeWindow = BE_MaximizeWindow;
nathanheisey@5918
    81
    device->MinimizeWindow = BE_MinimizeWindow;
nathanheisey@5918
    82
    device->RestoreWindow = BE_RestoreWindow;
icculus@6422
    83
    device->SetWindowBordered = BE_SetWindowBordered;
icculus@10385
    84
    device->SetWindowResizable = BE_SetWindowResizable;
nathanheisey@5918
    85
    device->SetWindowFullscreen = BE_SetWindowFullscreen;
nathanheisey@5918
    86
    device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
nathanheisey@5918
    87
    device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
nathanheisey@5918
    88
    device->SetWindowGrab = BE_SetWindowGrab;
nathanheisey@5918
    89
    device->DestroyWindow = BE_DestroyWindow;
nathanheisey@5918
    90
    device->GetWindowWMInfo = BE_GetWindowWMInfo;
nathanheisey@5918
    91
    device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
nathanheisey@5918
    92
    device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
nathanheisey@5918
    93
    device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
nathanheisey@5918
    94
    
nathanheisey@5918
    95
    device->shape_driver.CreateShaper = NULL;
nathanheisey@5918
    96
    device->shape_driver.SetWindowShape = NULL;
nathanheisey@5918
    97
    device->shape_driver.ResizeWindowShape = NULL;
nathanheisey@5931
    98
philipp@11130
    99
#if SDL_VIDEO_OPENGL
nathanheisey@5918
   100
    device->GL_LoadLibrary = BE_GL_LoadLibrary;
nathanheisey@5918
   101
    device->GL_GetProcAddress = BE_GL_GetProcAddress;
nathanheisey@5918
   102
    device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
nathanheisey@5918
   103
    device->GL_CreateContext = BE_GL_CreateContext;
nathanheisey@5918
   104
    device->GL_MakeCurrent = BE_GL_MakeCurrent;
nathanheisey@5918
   105
    device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
nathanheisey@5918
   106
    device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
nathanheisey@5918
   107
    device->GL_SwapWindow = BE_GL_SwapWindow;
nathanheisey@5918
   108
    device->GL_DeleteContext = BE_GL_DeleteContext;
philipp@11130
   109
#endif
nathanheisey@5939
   110
nathanheisey@5918
   111
    device->StartTextInput = BE_StartTextInput;
nathanheisey@5918
   112
    device->StopTextInput = BE_StopTextInput;
nathanheisey@5918
   113
    device->SetTextInputRect = BE_SetTextInputRect;
nathanheisey@5918
   114
nathanheisey@5918
   115
    device->SetClipboardText = BE_SetClipboardText;
nathanheisey@5918
   116
    device->GetClipboardText = BE_GetClipboardText;
nathanheisey@5918
   117
    device->HasClipboardText = BE_HasClipboardText;
nathanheisey@5918
   118
nathanheisey@5918
   119
    device->free = BE_DeleteDevice;
nathanheisey@5918
   120
nathanheisey@5918
   121
    return device;
nathanheisey@5918
   122
}
nathanheisey@5918
   123
icculus@7981
   124
VideoBootStrap HAIKU_bootstrap = {
icculus@7981
   125
	"haiku", "Haiku graphics",
nathanheisey@5921
   126
	BE_Available, BE_CreateDevice
nathanheisey@5921
   127
};
nathanheisey@5921
   128
nathanheisey@5940
   129
void BE_DeleteDevice(SDL_VideoDevice * device)
nathanheisey@5918
   130
{
nathanheisey@5918
   131
	SDL_free(device->driverdata);
nathanheisey@5918
   132
	SDL_free(device);
nathanheisey@5918
   133
}
nathanheisey@5918
   134
nathanheisey@5918
   135
int BE_VideoInit(_THIS)
nathanheisey@5918
   136
{
nathanheisey@5918
   137
	/* Initialize the Be Application for appserver interaction */
nathanheisey@5918
   138
	if (SDL_InitBeApp() < 0) {
nathanheisey@5918
   139
		return -1;
nathanheisey@5918
   140
	}
nathanheisey@5918
   141
	
nathanheisey@5928
   142
	/* Initialize video modes */
nathanheisey@5918
   143
	BE_InitModes(_this);
nathanheisey@5918
   144
nathanheisey@5928
   145
	/* Init the keymap */
nathanheisey@5928
   146
	BE_InitOSKeymap();
nathanheisey@5928
   147
	
nathanheisey@5928
   148
	
nathanheisey@5918
   149
#if SDL_VIDEO_OPENGL
nathanheisey@5918
   150
        /* testgl application doesn't load library, just tries to load symbols */
nathanheisey@5918
   151
        /* is it correct? if so we have to load library here */
nathanheisey@5918
   152
    BE_GL_LoadLibrary(_this, NULL);
nathanheisey@5918
   153
#endif
nathanheisey@5918
   154
nathanheisey@5918
   155
        /* We're done! */
nathanheisey@5918
   156
    return (0);
nathanheisey@5918
   157
}
nathanheisey@5918
   158
nathanheisey@5940
   159
int BE_Available(void)
nathanheisey@5918
   160
{
nathanheisey@5918
   161
    return (1);
nathanheisey@5918
   162
}
nathanheisey@5918
   163
nathanheisey@5918
   164
void BE_VideoQuit(_THIS)
nathanheisey@5918
   165
{
nathanheisey@5918
   166
nathanheisey@5918
   167
    BE_QuitModes(_this);
nathanheisey@5918
   168
nathanheisey@5918
   169
    SDL_QuitBeApp();
nathanheisey@5918
   170
}
nathanheisey@5918
   171
nathanheisey@5918
   172
#ifdef __cplusplus
nathanheisey@5918
   173
}
nathanheisey@5918
   174
#endif
slouken@6044
   175
icculus@7981
   176
#endif /* SDL_VIDEO_DRIVER_HAIKU */
slouken@10690
   177
slouken@10690
   178
/* vi: set ts=4 sw=4 expandtab: */