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SDL_render_metal.m

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_METAL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_assert.h"
#include "SDL_syswm.h"
#include "../SDL_sysrender.h"
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#ifdef __MACOSX__
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#include "../../video/cocoa/SDL_cocoametalview.h"
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#else
#include "../../video/uikit/SDL_uikitmetalview.h"
#endif
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#import <Metal/Metal.h>
#import <QuartzCore/CAMetalLayer.h>
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/* Regenerate these with build-metal-shaders.sh */
#ifdef __MACOSX__
#include "SDL_shaders_metal_osx.h"
#else
#include "SDL_shaders_metal_ios.h"
#endif
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/* Apple Metal renderer implementation */
static SDL_Renderer *METAL_CreateRenderer(SDL_Window * window, Uint32 flags);
static void METAL_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
static int METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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static SDL_bool METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode);
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static int METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
static int METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch);
static void METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
static int METAL_UpdateViewport(SDL_Renderer * renderer);
static int METAL_UpdateClipRect(SDL_Renderer * renderer);
static int METAL_RenderClear(SDL_Renderer * renderer);
static int METAL_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
static int METAL_RenderDrawLines(SDL_Renderer * renderer,
const SDL_FPoint * points, int count);
static int METAL_RenderFillRects(SDL_Renderer * renderer,
const SDL_FRect * rects, int count);
static int METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect);
static int METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
static int METAL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch);
static void METAL_RenderPresent(SDL_Renderer * renderer);
static void METAL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void METAL_DestroyRenderer(SDL_Renderer * renderer);
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static void *METAL_GetMetalLayer(SDL_Renderer * renderer);
static void *METAL_GetMetalCommandEncoder(SDL_Renderer * renderer);
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SDL_RenderDriver METAL_RenderDriver = {
METAL_CreateRenderer,
{
"metal",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE),
2,
{SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ABGR8888},
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// !!! FIXME: how do you query Metal for this?
// (the weakest GPU supported by Metal on iOS has 4k texture max, and
// other models might be 2x or 4x more. On macOS, it's 16k across the
// board right now.)
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#ifdef __MACOSX__
16384, 16384
#else
4096, 4096
#endif
}
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/* macOS requires constants in a buffer to have a 256 byte alignment. */
#ifdef __MACOSX__
#define CONSTANT_ALIGN 256
#else
#define CONSTANT_ALIGN 4
#endif
#define ALIGN_CONSTANTS(size) ((size + CONSTANT_ALIGN - 1) & (~(CONSTANT_ALIGN - 1)))
static const size_t CONSTANTS_OFFSET_IDENTITY = 0;
static const size_t CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM = ALIGN_CONSTANTS(CONSTANTS_OFFSET_IDENTITY + sizeof(float) * 16);
static const size_t CONSTANTS_OFFSET_CLEAR_VERTS = ALIGN_CONSTANTS(CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM + sizeof(float) * 16);
static const size_t CONSTANTS_LENGTH = CONSTANTS_OFFSET_CLEAR_VERTS + sizeof(float) * 6;
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typedef enum SDL_MetalVertexFunction
{
SDL_METAL_VERTEX_SOLID,
SDL_METAL_VERTEX_COPY,
} SDL_MetalVertexFunction;
typedef enum SDL_MetalFragmentFunction
{
SDL_METAL_FRAGMENT_SOLID,
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SDL_METAL_FRAGMENT_COPY,
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} SDL_MetalFragmentFunction;
typedef struct METAL_PipelineState
{
SDL_BlendMode blendMode;
void *pipe;
} METAL_PipelineState;
typedef struct METAL_PipelineCache
{
METAL_PipelineState *states;
int count;
SDL_MetalVertexFunction vertexFunction;
SDL_MetalFragmentFunction fragmentFunction;
const char *label;
} METAL_PipelineCache;
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@interface METAL_RenderData : NSObject
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@property (nonatomic, assign) BOOL beginScene;
@property (nonatomic, retain) id<MTLDevice> mtldevice;
@property (nonatomic, retain) id<MTLCommandQueue> mtlcmdqueue;
@property (nonatomic, retain) id<MTLCommandBuffer> mtlcmdbuffer;
@property (nonatomic, retain) id<MTLRenderCommandEncoder> mtlcmdencoder;
@property (nonatomic, retain) id<MTLLibrary> mtllibrary;
@property (nonatomic, retain) id<CAMetalDrawable> mtlbackbuffer;
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@property (nonatomic, assign) METAL_PipelineCache *mtlpipelineprims;
@property (nonatomic, assign) METAL_PipelineCache *mtlpipelinecopy;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsamplernearest;
@property (nonatomic, retain) id<MTLSamplerState> mtlsamplerlinear;
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@property (nonatomic, retain) id<MTLBuffer> mtlbufconstants;
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@property (nonatomic, retain) CAMetalLayer *mtllayer;
@property (nonatomic, retain) MTLRenderPassDescriptor *mtlpassdesc;
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@end
@implementation METAL_RenderData
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#if !__has_feature(objc_arc)
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- (void)dealloc
{
[_mtldevice release];
[_mtlcmdqueue release];
[_mtlcmdbuffer release];
[_mtlcmdencoder release];
[_mtllibrary release];
[_mtlbackbuffer release];
[_mtlsamplernearest release];
[_mtlsamplerlinear release];
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[_mtlbufconstants release];
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[_mtllayer release];
[_mtlpassdesc release];
[super dealloc];
}
#endif
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@end
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@interface METAL_TextureData : NSObject
@property (nonatomic, retain) id<MTLTexture> mtltexture;
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@property (nonatomic, retain) id<MTLSamplerState> mtlsampler;
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@end
@implementation METAL_TextureData
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#if !__has_feature(objc_arc)
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- (void)dealloc
{
[_mtltexture release];
[_mtlsampler release];
[super dealloc];
}
#endif
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@end
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static int
IsMetalAvailable(const SDL_SysWMinfo *syswm)
{
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if (syswm->subsystem != SDL_SYSWM_COCOA && syswm->subsystem != SDL_SYSWM_UIKIT) {
return SDL_SetError("Metal render target only supports Cocoa and UIKit video targets at the moment.");
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}
// this checks a weak symbol.
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#if (defined(__MACOSX__) && (MAC_OS_X_VERSION_MIN_REQUIRED < 101100))
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if (MTLCreateSystemDefaultDevice == NULL) { // probably on 10.10 or lower.
return SDL_SetError("Metal framework not available on this system");
}
#endif
return 0;
}
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static const MTLBlendOperation invalidBlendOperation = (MTLBlendOperation)0xFFFFFFFF;
static const MTLBlendFactor invalidBlendFactor = (MTLBlendFactor)0xFFFFFFFF;
static MTLBlendOperation
GetBlendOperation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD: return MTLBlendOperationAdd;
case SDL_BLENDOPERATION_SUBTRACT: return MTLBlendOperationSubtract;
case SDL_BLENDOPERATION_REV_SUBTRACT: return MTLBlendOperationReverseSubtract;
case SDL_BLENDOPERATION_MINIMUM: return MTLBlendOperationMin;
case SDL_BLENDOPERATION_MAXIMUM: return MTLBlendOperationMax;
default: return invalidBlendOperation;
}
}
static MTLBlendFactor
GetBlendFactor(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO: return MTLBlendFactorZero;
case SDL_BLENDFACTOR_ONE: return MTLBlendFactorOne;
case SDL_BLENDFACTOR_SRC_COLOR: return MTLBlendFactorSourceColor;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return MTLBlendFactorOneMinusSourceColor;
case SDL_BLENDFACTOR_SRC_ALPHA: return MTLBlendFactorSourceAlpha;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return MTLBlendFactorOneMinusSourceAlpha;
case SDL_BLENDFACTOR_DST_COLOR: return MTLBlendFactorDestinationColor;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: return MTLBlendFactorOneMinusDestinationColor;
case SDL_BLENDFACTOR_DST_ALPHA: return MTLBlendFactorDestinationAlpha;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return MTLBlendFactorOneMinusDestinationAlpha;
default: return invalidBlendFactor;
}
}
static NSString *
GetVertexFunctionName(SDL_MetalVertexFunction function)
{
switch (function) {
case SDL_METAL_VERTEX_SOLID: return @"SDL_Solid_vertex";
case SDL_METAL_VERTEX_COPY: return @"SDL_Copy_vertex";
default: return nil;
}
}
static NSString *
GetFragmentFunctionName(SDL_MetalFragmentFunction function)
{
switch (function) {
case SDL_METAL_FRAGMENT_SOLID: return @"SDL_Solid_fragment";
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case SDL_METAL_FRAGMENT_COPY: return @"SDL_Copy_fragment";
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default: return nil;
}
}
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static id<MTLRenderPipelineState>
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MakePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache,
NSString *blendlabel, SDL_BlendMode blendmode)
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id<MTLFunction> mtlvertfn = [data.mtllibrary newFunctionWithName:GetVertexFunctionName(cache->vertexFunction)];
id<MTLFunction> mtlfragfn = [data.mtllibrary newFunctionWithName:GetFragmentFunctionName(cache->fragmentFunction)];
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SDL_assert(mtlvertfn != nil);
SDL_assert(mtlfragfn != nil);
MTLRenderPipelineDescriptor *mtlpipedesc = [[MTLRenderPipelineDescriptor alloc] init];
mtlpipedesc.vertexFunction = mtlvertfn;
mtlpipedesc.fragmentFunction = mtlfragfn;
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MTLRenderPipelineColorAttachmentDescriptor *rtdesc = mtlpipedesc.colorAttachments[0];
// !!! FIXME: This should be part of the pipeline state cache.
rtdesc.pixelFormat = data.mtllayer.pixelFormat;
if (blendmode != SDL_BLENDMODE_NONE) {
rtdesc.blendingEnabled = YES;
rtdesc.sourceRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcColorFactor(blendmode));
rtdesc.destinationRGBBlendFactor = GetBlendFactor(SDL_GetBlendModeDstColorFactor(blendmode));
rtdesc.rgbBlendOperation = GetBlendOperation(SDL_GetBlendModeColorOperation(blendmode));
rtdesc.sourceAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blendmode));
rtdesc.destinationAlphaBlendFactor = GetBlendFactor(SDL_GetBlendModeDstAlphaFactor(blendmode));
rtdesc.alphaBlendOperation = GetBlendOperation(SDL_GetBlendModeAlphaOperation(blendmode));
} else {
rtdesc.blendingEnabled = NO;
}
mtlpipedesc.label = [@(cache->label) stringByAppendingString:blendlabel];
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NSError *err = nil;
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id<MTLRenderPipelineState> state = [data.mtldevice newRenderPipelineStateWithDescriptor:mtlpipedesc error:&err];
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SDL_assert(err == nil);
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METAL_PipelineState pipeline;
pipeline.blendMode = blendmode;
pipeline.pipe = (void *)CFBridgingRetain(state);
METAL_PipelineState *states = SDL_realloc(cache->states, (cache->count + 1) * sizeof(pipeline));
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#if !__has_feature(objc_arc)
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[mtlpipedesc release]; // !!! FIXME: can these be reused for each creation, or does the pipeline obtain it?
[mtlvertfn release];
[mtlfragfn release];
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[state release];
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#endif
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if (states) {
states[cache->count++] = pipeline;
cache->states = states;
return (__bridge id<MTLRenderPipelineState>)pipeline.pipe;
} else {
CFBridgingRelease(pipeline.pipe);
SDL_OutOfMemory();
return NULL;
}
}
static METAL_PipelineCache *
MakePipelineCache(METAL_RenderData *data, const char *label, SDL_MetalVertexFunction vertfn, SDL_MetalFragmentFunction fragfn)
{
METAL_PipelineCache *cache = SDL_malloc(sizeof(METAL_PipelineCache));
if (!cache) {
SDL_OutOfMemory();
return NULL;
}
SDL_zerop(cache);
cache->vertexFunction = vertfn;
cache->fragmentFunction = fragfn;
cache->label = label;
/* Create pipeline states for the default blend modes. Custom blend modes
* will be added to the cache on-demand. */
MakePipelineState(data, cache, @"(blend=none)", SDL_BLENDMODE_NONE);
MakePipelineState(data, cache, @"(blend=blend)", SDL_BLENDMODE_BLEND);
MakePipelineState(data, cache, @"(blend=add)", SDL_BLENDMODE_ADD);
MakePipelineState(data, cache, @"(blend=mod)", SDL_BLENDMODE_MOD);
return cache;
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}
static void
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DestroyPipelineCache(METAL_PipelineCache *cache)
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if (cache != NULL) {
for (int i = 0; i < cache->count; i++) {
CFBridgingRelease(cache->states[i].pipe);
}
SDL_free(cache->states);
SDL_free(cache);
}
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}
static inline id<MTLRenderPipelineState>
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ChoosePipelineState(METAL_RenderData *data, METAL_PipelineCache *cache, const SDL_BlendMode blendmode)
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for (int i = 0; i < cache->count; i++) {
if (cache->states[i].blendMode == blendmode) {
return (__bridge id<MTLRenderPipelineState>)cache->states[i].pipe;
}
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return MakePipelineState(data, cache, [NSString stringWithFormat:@"(blend=custom 0x%x)", blendmode], blendmode);
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}
static SDL_Renderer *
METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
{
SDL_Renderer *renderer = NULL;
METAL_RenderData *data = NULL;
SDL_SysWMinfo syswm;
SDL_VERSION(&syswm.version);
if (!SDL_GetWindowWMInfo(window, &syswm)) {
return NULL;
}
if (IsMetalAvailable(&syswm) == -1) {
return NULL;
}
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = [[METAL_RenderData alloc] init];
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data.beginScene = YES;
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renderer->driverdata = (void*)CFBridgingRetain(data);
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renderer->window = window;
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#ifdef __MACOSX__
id<MTLDevice> mtldevice = MTLCreateSystemDefaultDevice(); // !!! FIXME: MTLCopyAllDevices() can find other GPUs...
if (mtldevice == nil) {
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SDL_free(renderer);
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#if !__has_feature(objc_arc)
[data release];
#endif
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SDL_SetError("Failed to obtain Metal device");
return NULL;
}
// !!! FIXME: error checking on all of this.
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NSView *view = Cocoa_Mtl_AddMetalView(window);
CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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layer.device = mtldevice;
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//layer.colorspace = nil;
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#else
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UIView *view = UIKit_Mtl_AddMetalView(window);
CAMetalLayer *layer = (CAMetalLayer *)[view layer];
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#endif
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// Necessary for RenderReadPixels.
layer.framebufferOnly = NO;
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data.mtldevice = layer.device;
data.mtllayer = layer;
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id<MTLCommandQueue> mtlcmdqueue = [data.mtldevice newCommandQueue];
data.mtlcmdqueue = mtlcmdqueue;
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data.mtlcmdqueue.label = @"SDL Metal Renderer";
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data.mtlpassdesc = [MTLRenderPassDescriptor renderPassDescriptor];
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NSError *err = nil;
// The compiled .metallib is embedded in a static array in a header file
// but the original shader source code is in SDL_shaders_metal.metal.
dispatch_data_t mtllibdata = dispatch_data_create(sdl_metallib, sdl_metallib_len, dispatch_get_global_queue(0, 0), ^{});
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id<MTLLibrary> mtllibrary = [data.mtldevice newLibraryWithData:mtllibdata error:&err];
data.mtllibrary = mtllibrary;
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SDL_assert(err == nil);
#if !__has_feature(objc_arc)
dispatch_release(mtllibdata);
#endif
data.mtllibrary.label = @"SDL Metal renderer shader library";
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data.mtlpipelineprims = MakePipelineCache(data, "SDL primitives pipeline ", SDL_METAL_VERTEX_SOLID, SDL_METAL_FRAGMENT_SOLID);
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data.mtlpipelinecopy = MakePipelineCache(data, "SDL texture pipeline ", SDL_METAL_VERTEX_COPY, SDL_METAL_FRAGMENT_COPY);
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MTLSamplerDescriptor *samplerdesc = [[MTLSamplerDescriptor alloc] init];
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samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
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id<MTLSamplerState> mtlsamplernearest = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
data.mtlsamplernearest = mtlsamplernearest;
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samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
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id<MTLSamplerState> mtlsamplerlinear = [data.mtldevice newSamplerStateWithDescriptor:samplerdesc];
data.mtlsamplerlinear = mtlsamplerlinear;
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/* Note: matrices are column major. */
float identitytransform[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
Jan 3, 2018
Jan 3, 2018
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float halfpixeltransform[16] = {
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.5f, 0.5f, 0.0f, 1.0f,
};
float clearverts[6] = {0.0f, 0.0f, 0.0f, 2.0f, 2.0f, 0.0f};
MTLResourceOptions constantsopts = 0;
#ifdef __MACOSX__
constantsopts |= MTLResourceStorageModeManaged;
#endif
id<MTLBuffer> mtlbufconstants = [data.mtldevice newBufferWithLength:CONSTANTS_LENGTH options:constantsopts];
data.mtlbufconstants = mtlbufconstants;
data.mtlbufconstants.label = @"SDL constant data";
char *constantdata = [data.mtlbufconstants contents];
SDL_memcpy(constantdata + CONSTANTS_OFFSET_IDENTITY, identitytransform, sizeof(identitytransform));
SDL_memcpy(constantdata + CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM, halfpixeltransform, sizeof(halfpixeltransform));
SDL_memcpy(constantdata + CONSTANTS_OFFSET_CLEAR_VERTS, clearverts, sizeof(clearverts));
#ifdef __MACOSX__
[data.mtlbufconstants didModifyRange:NSMakeRange(0, CONSTANTS_LENGTH)];
#endif
Jan 1, 2018
Jan 1, 2018
508
Dec 8, 2017
Dec 8, 2017
509
// !!! FIXME: force more clears here so all the drawables are sane to start, and our static buffers are definitely flushed.
510
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512
renderer->WindowEvent = METAL_WindowEvent;
renderer->GetOutputSize = METAL_GetOutputSize;
Jan 1, 2018
Jan 1, 2018
513
renderer->SupportsBlendMode = METAL_SupportsBlendMode;
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renderer->CreateTexture = METAL_CreateTexture;
renderer->UpdateTexture = METAL_UpdateTexture;
renderer->UpdateTextureYUV = METAL_UpdateTextureYUV;
renderer->LockTexture = METAL_LockTexture;
renderer->UnlockTexture = METAL_UnlockTexture;
renderer->SetRenderTarget = METAL_SetRenderTarget;
renderer->UpdateViewport = METAL_UpdateViewport;
renderer->UpdateClipRect = METAL_UpdateClipRect;
renderer->RenderClear = METAL_RenderClear;
renderer->RenderDrawPoints = METAL_RenderDrawPoints;
renderer->RenderDrawLines = METAL_RenderDrawLines;
renderer->RenderFillRects = METAL_RenderFillRects;
renderer->RenderCopy = METAL_RenderCopy;
renderer->RenderCopyEx = METAL_RenderCopyEx;
renderer->RenderReadPixels = METAL_RenderReadPixels;
renderer->RenderPresent = METAL_RenderPresent;
renderer->DestroyTexture = METAL_DestroyTexture;
renderer->DestroyRenderer = METAL_DestroyRenderer;
Dec 8, 2017
Dec 8, 2017
532
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renderer->GetMetalLayer = METAL_GetMetalLayer;
renderer->GetMetalCommandEncoder = METAL_GetMetalCommandEncoder;
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renderer->info = METAL_RenderDriver.info;
renderer->info.flags = (SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
Dec 31, 2017
Dec 31, 2017
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#if defined(__MACOSX__) && defined(MAC_OS_X_VERSION_10_13)
if (@available(macOS 10.13, *)) {
Dec 31, 2017
Dec 31, 2017
540
data.mtllayer.displaySyncEnabled = (flags & SDL_RENDERER_PRESENTVSYNC) != 0;
Dec 31, 2017
Dec 31, 2017
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} else
#endif
{
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
Jan 2, 2018
Jan 2, 2018
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552
#if !__has_feature(objc_arc)
[mtlcmdqueue release];
[mtllibrary release];
[samplerdesc release];
[mtlsamplernearest release];
[mtlsamplerlinear release];
Jan 3, 2018
Jan 3, 2018
553
[mtlbufconstants release];
Jan 2, 2018
Jan 2, 2018
554
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[view release];
[data release];
#ifdef __MACOSX__
[mtldevice release];
#endif
#endif
Dec 8, 2017
Dec 8, 2017
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return renderer;
}
Jan 2, 2018
Jan 2, 2018
564
565
static void
METAL_ActivateRenderer(SDL_Renderer * renderer)
Dec 8, 2017
Dec 8, 2017
566
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{
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 8, 2017
Dec 8, 2017
569
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576
if (data.beginScene) {
data.beginScene = NO;
data.mtlbackbuffer = [data.mtllayer nextDrawable];
SDL_assert(data.mtlbackbuffer);
data.mtlpassdesc.colorAttachments[0].texture = data.mtlbackbuffer.texture;
data.mtlpassdesc.colorAttachments[0].loadAction = MTLLoadActionDontCare;
data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
Dec 9, 2017
Dec 9, 2017
577
data.mtlcmdencoder.label = @"SDL metal renderer start of frame";
Dec 8, 2017
Dec 8, 2017
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// Set up our current renderer state for the next frame...
METAL_UpdateViewport(renderer);
METAL_UpdateClipRect(renderer);
}
583
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}
static void
METAL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_SHOWN ||
event->event == SDL_WINDOWEVENT_HIDDEN) {
// !!! FIXME: write me
}
}
static int
METAL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
Dec 8, 2017
Dec 8, 2017
597
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
598
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 31, 2017
Dec 31, 2017
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if (w) {
*w = (int)data.mtllayer.drawableSize.width;
}
if (h) {
*h = (int)data.mtllayer.drawableSize.height;
}
Dec 8, 2017
Dec 8, 2017
606
}}
Jan 1, 2018
Jan 1, 2018
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static SDL_bool
METAL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
if (GetBlendFactor(srcColorFactor) == invalidBlendFactor ||
GetBlendFactor(srcAlphaFactor) == invalidBlendFactor ||
GetBlendOperation(colorOperation) == invalidBlendOperation ||
GetBlendFactor(dstColorFactor) == invalidBlendFactor ||
GetBlendFactor(dstAlphaFactor) == invalidBlendFactor ||
GetBlendOperation(alphaOperation) == invalidBlendOperation) {
return SDL_FALSE;
}
return SDL_TRUE;
}
629
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static int
METAL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Dec 8, 2017
Dec 8, 2017
631
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
632
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
633
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637
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MTLPixelFormat mtlpixfmt;
switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888: mtlpixfmt = MTLPixelFormatRGBA8Unorm; break;
case SDL_PIXELFORMAT_ARGB8888: mtlpixfmt = MTLPixelFormatBGRA8Unorm; break;
default: return SDL_SetError("Texture format %s not supported by Metal", SDL_GetPixelFormatName(texture->format));
}
MTLTextureDescriptor *mtltexdesc = [MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mtlpixfmt
width:(NSUInteger)texture->w height:(NSUInteger)texture->h mipmapped:NO];
Jan 3, 2018
Jan 3, 2018
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/* Not available in iOS 8. */
if ([mtltexdesc respondsToSelector:@selector(usage)]) {
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
mtltexdesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
} else {
mtltexdesc.usage = MTLTextureUsageShaderRead;
}
Dec 9, 2017
Dec 9, 2017
651
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}
//mtltexdesc.resourceOptions = MTLResourceCPUCacheModeDefaultCache | MTLResourceStorageModeManaged;
//mtltexdesc.storageMode = MTLStorageModeManaged;
Dec 8, 2017
Dec 8, 2017
655
id<MTLTexture> mtltexture = [data.mtldevice newTextureWithDescriptor:mtltexdesc];
656
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659
if (mtltexture == nil) {
return SDL_SetError("Texture allocation failed");
}
Dec 9, 2017
Dec 9, 2017
660
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662
METAL_TextureData *texturedata = [[METAL_TextureData alloc] init];
const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
Jan 1, 2018
Jan 1, 2018
663
texturedata.mtlsampler = data.mtlsamplernearest;
Dec 9, 2017
Dec 9, 2017
664
} else {
Jan 1, 2018
Jan 1, 2018
665
texturedata.mtlsampler = data.mtlsamplerlinear;
Dec 9, 2017
Dec 9, 2017
666
667
668
669
}
texturedata.mtltexture = mtltexture;
texture->driverdata = (void*)CFBridgingRetain(texturedata);
Jan 1, 2018
Jan 1, 2018
671
#if !__has_feature(objc_arc)
Jan 2, 2018
Jan 2, 2018
672
[texturedata release];
Jan 1, 2018
Jan 1, 2018
673
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[mtltexture release];
#endif
Dec 8, 2017
Dec 8, 2017
677
}}
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static int
METAL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Dec 8, 2017
Dec 8, 2017
682
{ @autoreleasepool {
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686
// !!! FIXME: this is a synchronous call; it doesn't return until data is uploaded in some form.
// !!! FIXME: Maybe move this off to a thread that marks the texture as uploaded and only stall the main thread if we try to
// !!! FIXME: use this texture before the marking is done? Is it worth it? Or will we basically always be uploading a bunch of
// !!! FIXME: stuff way ahead of time and/or using it immediately after upload?
Dec 9, 2017
Dec 9, 2017
687
id<MTLTexture> mtltexture = ((__bridge METAL_TextureData *)texture->driverdata).mtltexture;
688
689
[mtltexture replaceRegion:MTLRegionMake2D(rect->x, rect->y, rect->w, rect->h) mipmapLevel:0 withBytes:pixels bytesPerRow:pitch];
return 0;
Dec 8, 2017
Dec 8, 2017
690
}}
691
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static int
METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
return SDL_Unsupported(); // !!! FIXME
}
static int
METAL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
return SDL_Unsupported(); // !!! FIXME: write me
}
static void
METAL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
// !!! FIXME: write me
}
static int
METAL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
Dec 8, 2017
Dec 8, 2017
717
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
718
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
719
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 9, 2017
Dec 9, 2017
720
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723
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725
// commit the current command buffer, so that any work on a render target
// will be available to the next one we're about to queue up.
[data.mtlcmdencoder endEncoding];
[data.mtlcmdbuffer commit];
Dec 9, 2017
Dec 9, 2017
726
id<MTLTexture> mtltexture = texture ? ((__bridge METAL_TextureData *)texture->driverdata).mtltexture : data.mtlbackbuffer.texture;
Dec 8, 2017
Dec 8, 2017
727
data.mtlpassdesc.colorAttachments[0].texture = mtltexture;
Dec 9, 2017
Dec 9, 2017
728
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730
731
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733
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// !!! FIXME: this can be MTLLoadActionDontCare for textures (not the backbuffer) if SDL doesn't guarantee the texture contents should survive.
data.mtlpassdesc.colorAttachments[0].loadAction = MTLLoadActionLoad;
data.mtlcmdbuffer = [data.mtlcmdqueue commandBuffer];
data.mtlcmdencoder = [data.mtlcmdbuffer renderCommandEncoderWithDescriptor:data.mtlpassdesc];
data.mtlcmdencoder.label = texture ? @"SDL metal renderer render texture" : @"SDL metal renderer backbuffer";
// The higher level will reset the viewport and scissor after this call returns.
Dec 8, 2017
Dec 8, 2017
737
}}
Dec 31, 2017
Dec 31, 2017
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static int
METAL_SetOrthographicProjection(SDL_Renderer *renderer, int w, int h)
{ @autoreleasepool {
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
float projection[4][4];
if (!w || !h) {
return 0;
}
/* Prepare an orthographic projection */
projection[0][0] = 2.0f / w;
projection[0][1] = 0.0f;
projection[0][2] = 0.0f;
projection[0][3] = 0.0f;
projection[1][0] = 0.0f;
projection[1][1] = -2.0f / h;
projection[1][2] = 0.0f;
projection[1][3] = 0.0f;
projection[2][0] = 0.0f;
projection[2][1] = 0.0f;
projection[2][2] = 0.0f;
projection[2][3] = 0.0f;
projection[3][0] = -1.0f;
projection[3][1] = 1.0f;
projection[3][2] = 0.0f;
projection[3][3] = 1.0f;
// !!! FIXME: This should be in a buffer...
[data.mtlcmdencoder setVertexBytes:projection length:sizeof(float)*16 atIndex:2];
return 0;
}}
772
773
static int
METAL_UpdateViewport(SDL_Renderer * renderer)
Dec 8, 2017
Dec 8, 2017
774
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
775
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
776
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 8, 2017
Dec 8, 2017
777
778
779
780
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783
784
MTLViewport viewport;
viewport.originX = renderer->viewport.x;
viewport.originY = renderer->viewport.y;
viewport.width = renderer->viewport.w;
viewport.height = renderer->viewport.h;
viewport.znear = 0.0;
viewport.zfar = 1.0;
[data.mtlcmdencoder setViewport:viewport];
Dec 31, 2017
Dec 31, 2017
785
METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
Dec 8, 2017
Dec 8, 2017
787
}}
788
789
790
static int
METAL_UpdateClipRect(SDL_Renderer * renderer)
Dec 8, 2017
Dec 8, 2017
791
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
792
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
793
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 8, 2017
Dec 8, 2017
794
MTLScissorRect mtlrect;
Dec 8, 2017
Dec 8, 2017
795
// !!! FIXME: should this care about the viewport?
Dec 8, 2017
Dec 8, 2017
796
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799
800
801
802
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804
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807
808
809
if (renderer->clipping_enabled) {
const SDL_Rect *rect = &renderer->clip_rect;
mtlrect.x = renderer->viewport.x + rect->x;
mtlrect.y = renderer->viewport.x + rect->y;
mtlrect.width = rect->w;
mtlrect.height = rect->h;
} else {
mtlrect.x = renderer->viewport.x;
mtlrect.y = renderer->viewport.y;
mtlrect.width = renderer->viewport.w;
mtlrect.height = renderer->viewport.h;
}
if (mtlrect.width > 0 && mtlrect.height > 0) {
[data.mtlcmdencoder setScissorRect:mtlrect];
810
811
}
return 0;
Dec 8, 2017
Dec 8, 2017
812
}}
813
814
815
static int
METAL_RenderClear(SDL_Renderer * renderer)
Dec 8, 2017
Dec 8, 2017
816
{ @autoreleasepool {
817
// We could dump the command buffer and force a clear on a new one, but this will respect the scissor state.
Dec 8, 2017
Dec 8, 2017
818
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
819
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
820
821
822
823
824
825
// !!! FIXME: render color should live in a dedicated uniform buffer.
const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
MTLViewport viewport; // RenderClear ignores the viewport state, though, so reset that.
viewport.originX = viewport.originY = 0.0;
Dec 9, 2017
Dec 9, 2017
826
827
viewport.width = data.mtlpassdesc.colorAttachments[0].texture.width;
viewport.height = data.mtlpassdesc.colorAttachments[0].texture.height;
828
829
830
viewport.znear = 0.0;
viewport.zfar = 1.0;
Dec 30, 2017
Dec 30, 2017
831
// Draw a simple filled fullscreen triangle now.
Dec 31, 2017
Dec 31, 2017
832
METAL_SetOrthographicProjection(renderer, 1, 1);
Dec 8, 2017
Dec 8, 2017
833
[data.mtlcmdencoder setViewport:viewport];
Jan 1, 2018
Jan 1, 2018
834
[data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.mtlpipelineprims, SDL_BLENDMODE_NONE)];
Jan 3, 2018
Jan 3, 2018
835
836
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_CLEAR_VERTS atIndex:0];
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
Dec 8, 2017
Dec 8, 2017
837
[data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
Dec 30, 2017
Dec 30, 2017
838
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangle vertexStart:0 vertexCount:3];
839
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842
843
844
845
846
// reset the viewport for the rest of our usual drawing work...
viewport.originX = renderer->viewport.x;
viewport.originY = renderer->viewport.y;
viewport.width = renderer->viewport.w;
viewport.height = renderer->viewport.h;
viewport.znear = 0.0;
viewport.zfar = 1.0;
Dec 8, 2017
Dec 8, 2017
847
[data.mtlcmdencoder setViewport:viewport];
Dec 31, 2017
Dec 31, 2017
848
METAL_SetOrthographicProjection(renderer, renderer->viewport.w, renderer->viewport.h);
849
850
return 0;
Dec 8, 2017
Dec 8, 2017
851
}}
Dec 10, 2017
Dec 10, 2017
853
854
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856
// normalize a value from 0.0f to len into 0.0f to 1.0f.
static inline float
normtex(const float _val, const float len)
{
Jan 3, 2018
Jan 3, 2018
857
return _val / len;
Dec 10, 2017
Dec 10, 2017
858
859
}
860
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862
static int
DrawVerts(SDL_Renderer * renderer, const SDL_FPoint * points, int count,
const MTLPrimitiveType primtype)
Dec 8, 2017
Dec 8, 2017
863
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
864
865
METAL_ActivateRenderer(renderer);
Jan 2, 2018
Jan 2, 2018
866
const size_t vertlen = (sizeof (float) * 2) * count;
Dec 8, 2017
Dec 8, 2017
867
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
868
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870
871
// !!! FIXME: render color should live in a dedicated uniform buffer.
const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
Jan 1, 2018
Jan 1, 2018
872
[data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.mtlpipelineprims, renderer->blendMode)];
Dec 8, 2017
Dec 8, 2017
873
[data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
Jan 2, 2018
Jan 2, 2018
874
Jan 3, 2018
Jan 3, 2018
875
876
[data.mtlcmdencoder setVertexBytes:points length:vertlen atIndex:0];
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_HALF_PIXEL_TRANSFORM atIndex:3];
Dec 8, 2017
Dec 8, 2017
877
[data.mtlcmdencoder drawPrimitives:primtype vertexStart:0 vertexCount:count];
Jan 2, 2018
Jan 2, 2018
878
Dec 8, 2017
Dec 8, 2017
880
}}
881
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895
static int
METAL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
{
return DrawVerts(renderer, points, count, MTLPrimitiveTypePoint);
}
static int
METAL_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, int count)
{
return DrawVerts(renderer, points, count, MTLPrimitiveTypeLineStrip);
}
static int
METAL_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
Dec 8, 2017
Dec 8, 2017
896
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
897
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
898
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
899
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902
// !!! FIXME: render color should live in a dedicated uniform buffer.
const float color[4] = { ((float)renderer->r) / 255.0f, ((float)renderer->g) / 255.0f, ((float)renderer->b) / 255.0f, ((float)renderer->a) / 255.0f };
Jan 1, 2018
Jan 1, 2018
903
[data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.mtlpipelineprims, renderer->blendMode)];
Dec 8, 2017
Dec 8, 2017
904
[data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
Jan 3, 2018
Jan 3, 2018
905
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
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909
910
for (int i = 0; i < count; i++, rects++) {
if ((rects->w <= 0.0f) || (rects->h <= 0.0f)) continue;
const float verts[] = {
Jan 3, 2018
Jan 3, 2018
911
912
913
914
rects->x, rects->y + rects->h,
rects->x, rects->y,
rects->x + rects->w, rects->y + rects->h,
rects->x + rects->w, rects->y
Dec 8, 2017
Dec 8, 2017
917
[data.mtlcmdencoder setVertexBytes:verts length:sizeof(verts) atIndex:0];
Dec 30, 2017
Dec 30, 2017
918
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
919
920
921
}
return 0;
Dec 8, 2017
Dec 8, 2017
922
}}
923
924
925
926
static int
METAL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
Dec 8, 2017
Dec 8, 2017
927
{ @autoreleasepool {
Dec 8, 2017
Dec 8, 2017
928
METAL_ActivateRenderer(renderer);
Dec 8, 2017
Dec 8, 2017
929
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
Dec 9, 2017
Dec 9, 2017
930
931
932
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
const float texw = (float) texturedata.mtltexture.width;
const float texh = (float) texturedata.mtltexture.height;
933
934
const float xy[] = {
Jan 3, 2018
Jan 3, 2018
935
936
937
938
dstrect->x, dstrect->y + dstrect->h,
dstrect->x, dstrect->y,
dstrect->x + dstrect->w, dstrect->y + dstrect->h,
dstrect->x + dstrect->w, dstrect->y
939
940
941
};
const float uv[] = {
Dec 10, 2017
Dec 10, 2017
942
943
normtex(srcrect->x, texw), normtex(srcrect->y + srcrect->h, texh),
normtex(srcrect->x, texw), normtex(srcrect->y, texh),
Dec 30, 2017
Dec 30, 2017
944
945
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y + srcrect->h, texh),
normtex(srcrect->x + srcrect->w, texw), normtex(srcrect->y, texh)
946
947
948
949
950
951
952
953
954
955
};
float color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
if (texture->modMode) {
color[0] = ((float)texture->r) / 255.0f;
color[1] = ((float)texture->g) / 255.0f;
color[2] = ((float)texture->b) / 255.0f;
color[3] = ((float)texture->a) / 255.0f;
}
Jan 1, 2018
Jan 1, 2018
956
[data.mtlcmdencoder setRenderPipelineState:ChoosePipelineState(data, data.mtlpipelinecopy, texture->blendMode)];
Dec 8, 2017
Dec 8, 2017
957
958
[data.mtlcmdencoder setVertexBytes:xy length:sizeof(xy) atIndex:0];
[data.mtlcmdencoder setVertexBytes:uv length:sizeof(uv) atIndex:1];
Jan 3, 2018
Jan 3, 2018
959
[data.mtlcmdencoder setVertexBuffer:data.mtlbufconstants offset:CONSTANTS_OFFSET_IDENTITY atIndex:3];
Jan 1, 2018
Jan 1, 2018
960
961
[data.mtlcmdencoder setFragmentBytes:color length:sizeof(color) atIndex:0];
[data.mtlcmdencoder setFragmentTexture:texturedata.mtltexture atIndex:0];
Jan 1, 2018
Jan 1, 2018
962
[data.mtlcmdencoder setFragmentSamplerState:texturedata.mtlsampler atIndex:0];
Dec 30, 2017
Dec 30, 2017
963
[data.mtlcmdencoder drawPrimitives:MTLPrimitiveTypeTriangleStrip vertexStart:0 vertexCount:4];
964
965
return 0;
Dec 8, 2017
Dec 8, 2017
966
}}
967
968
969
970
971
static int
METAL_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
Jan 1, 2018
Jan 1, 2018
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{ @autoreleasepool {
METAL_ActivateRenderer(renderer);
METAL_RenderData *data = (__bridge METAL_RenderData *) renderer->driverdata;
METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
const float texw = (float) texturedata.mtltexture.width;
const float texh = (float) texturedata.mtltexture.height;
float transform[16];
float minu, maxu, minv, maxv;
minu = normtex(srcrect->x, texw);
maxu = normtex(srcrect->x + srcrect->w, texw);
minv = normtex(srcrect->y, texh);
maxv = normtex(srcrect->y + srcrect->h, texh);
if (flip & SDL_FLIP_HORIZONTAL) {
float tmp = maxu;
maxu = minu;
minu = tmp;
}
if (flip & SDL_FLIP_VERTICAL) {
float tmp = maxv;
maxv = minv;
minv = tmp;
}
const float uv[] = {
minu, maxv,
minu, minv,
maxu, maxv,