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SDL_render_gles.c

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739 lines (625 loc) · 20.9 KB
 
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/*
SDL - Simple DirectMedia Layer
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Feb 12, 2011
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
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#if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED
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#include "SDL_opengles.h"
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#include "../SDL_sysrender.h"
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#if defined(SDL_VIDEO_DRIVER_PANDORA)
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/* Empty function stub to get OpenGL ES 1.x support without */
/* OpenGL ES extension GL_OES_draw_texture supported */
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GL_API void GL_APIENTRY
glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
return;
}
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#endif /* PANDORA */
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
static const float inv255f = 1.0f / 255.0f;
static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void GLES_WindowEvent(SDL_Renderer * renderer,
const SDL_WindowEvent *event);
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static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
int pitch);
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static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void GLES_UnlockTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
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static int GLES_UpdateViewport(SDL_Renderer * renderer);
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static int GLES_RenderClear(SDL_Renderer * renderer);
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static int GLES_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int GLES_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect * rects, int count);
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static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect,
const SDL_Rect * dstrect);
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static void GLES_RenderPresent(SDL_Renderer * renderer);
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static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
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static void GLES_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver GLES_RenderDriver = {
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GLES_CreateRenderer,
{
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"opengles",
(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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1,
{SDL_PIXELFORMAT_ABGR8888},
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0,
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0}
};
typedef struct
{
SDL_GLContext context;
int blendMode;
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SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
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} GLES_RenderData;
typedef struct
{
GLuint texture;
GLenum type;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
} GLES_TextureData;
static void
GLES_SetError(const char *prefix, GLenum result)
{
const char *error;
switch (result) {
case GL_NO_ERROR:
error = "GL_NO_ERROR";
break;
case GL_INVALID_ENUM:
error = "GL_INVALID_ENUM";
break;
case GL_INVALID_VALUE:
error = "GL_INVALID_VALUE";
break;
case GL_INVALID_OPERATION:
error = "GL_INVALID_OPERATION";
break;
case GL_STACK_OVERFLOW:
error = "GL_STACK_OVERFLOW";
break;
case GL_STACK_UNDERFLOW:
error = "GL_STACK_UNDERFLOW";
break;
case GL_OUT_OF_MEMORY:
error = "GL_OUT_OF_MEMORY";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static SDL_GLContext SDL_CurrentContext = NULL;
static int
GLES_ActivateRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (SDL_CurrentContext != data->context) {
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
SDL_CurrentContext = data->context;
GLES_UpdateViewport(renderer);
}
return 0;
}
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SDL_Renderer *
GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
{
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SDL_Renderer *renderer;
GLES_RenderData *data;
GLint value;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data));
if (!data) {
GLES_DestroyRenderer(renderer);
SDL_OutOfMemory();
return NULL;
}
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renderer->WindowEvent = GLES_WindowEvent;
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renderer->CreateTexture = GLES_CreateTexture;
renderer->UpdateTexture = GLES_UpdateTexture;
renderer->LockTexture = GLES_LockTexture;
renderer->UnlockTexture = GLES_UnlockTexture;
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renderer->UpdateViewport = GLES_UpdateViewport;
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renderer->RenderClear = GLES_RenderClear;
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renderer->RenderDrawPoints = GLES_RenderDrawPoints;
renderer->RenderDrawLines = GLES_RenderDrawLines;
renderer->RenderFillRects = GLES_RenderFillRects;
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renderer->RenderCopy = GLES_RenderCopy;
renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer;
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renderer->info = GLES_RenderDriver.info;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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renderer->driverdata = data;
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
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data->context = SDL_GL_CreateContext(window);
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if (!data->context) {
GLES_DestroyRenderer(renderer);
return NULL;
}
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if (SDL_GL_MakeCurrent(window, data->context) < 0) {
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GLES_DestroyRenderer(renderer);
return NULL;
}
if (flags & SDL_RENDERER_PRESENTVSYNC) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
if (SDL_GL_GetSwapInterval() > 0) {
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
}
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#if SDL_VIDEO_DRIVER_PANDORA
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
#else
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if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) {
data->GL_OES_draw_texture_supported = SDL_TRUE;
data->useDrawTexture = SDL_TRUE;
} else {
data->GL_OES_draw_texture_supported = SDL_FALSE;
data->useDrawTexture = SDL_FALSE;
}
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#endif
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_width = value;
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
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renderer->info.max_texture_height = value;
/* Set up parameters for rendering */
data->blendMode = -1;
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glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
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glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
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glEnableClientState(GL_VERTEX_ARRAY);
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//glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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return renderer;
}
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static void
GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area and update matrices */
SDL_CurrentContext = NULL;
}
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}
static __inline__ int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
static int
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GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
GLES_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum result;
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GLES_ActivateRenderer(renderer);
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switch (texture->format) {
case SDL_PIXELFORMAT_ABGR8888:
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internalFormat = GL_RGBA;
format = GL_RGBA;
type = GL_UNSIGNED_BYTE;
break;
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default:
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SDL_SetError("Texture format not supported");
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return -1;
}
data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
SDL_OutOfMemory();
return -1;
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
data->pixels = SDL_malloc(texture->h * data->pitch);
if (!data->pixels) {
SDL_OutOfMemory();
SDL_free(data);
return -1;
}
}
texture->driverdata = data;
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glGetError();
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &data->texture);
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data->type = GL_TEXTURE_2D;
/* no NPOV textures allowed in OpenGL ES (yet) */
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) texture->w / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
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data->format = format;
data->formattype = type;
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glBindTexture(data->type, data->texture);
glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
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GL_LINEAR);
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glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
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GL_LINEAR);
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glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
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glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
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glTexImage2D(data->type, 0, internalFormat, texture_w,
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texture_h, 0, format, type, NULL);
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glDisable(GL_TEXTURE_2D);
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result = glGetError();
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if (result != GL_NO_ERROR) {
GLES_SetError("glTexImage2D()", result);
return -1;
}
return 0;
}
static int
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GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
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{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
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Uint8 *blob = NULL;
Uint8 *src;
int srcPitch;
int y;
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GLES_ActivateRenderer(renderer);
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/* Bail out if we're supposed to update an empty rectangle */
if (rect->w <= 0 || rect->h <= 0)
return 0;
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/* Reformat the texture data into a tightly packed array */
srcPitch = rect->w * SDL_BYTESPERPIXEL(texture->format);
src = (Uint8 *)pixels;
if (pitch != srcPitch)
{
blob = (Uint8 *)SDL_malloc(srcPitch * rect->h);
if (!blob)
{
SDL_OutOfMemory();
return -1;
}
src = blob;
for (y = 0; y < rect->h; ++y)
{
SDL_memcpy(src, pixels, srcPitch);
src += srcPitch;
pixels = (Uint8 *)pixels + pitch;
}
src = blob;
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}
Feb 8, 2011
Feb 8, 2011
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/* Create a texture subimage with the supplied data */
glGetError();
glEnable(data->type);
glBindTexture(data->type, data->texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexSubImage2D(data->type,
0,
rect->x,
rect->y,
rect->w,
rect->h,
data->format,
data->formattype,
src);
if (blob) {
SDL_free(blob);
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}
Feb 8, 2011
Feb 8, 2011
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if (glGetError() != GL_NO_ERROR)
{
SDL_SetError("Failed to update texture");
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return -1;
}
return 0;
}
static int
GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
409
const SDL_Rect * rect, void **pixels, int *pitch)
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{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Feb 8, 2011
Feb 8, 2011
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SDL_Rect rect;
/* We do whole texture updates, at least for now */
rect.x = 0;
rect.y = 0;
rect.w = texture->w;
rect.h = texture->h;
GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch);
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static int
GLES_UpdateViewport(SDL_Renderer * renderer)
Feb 8, 2011
Feb 8, 2011
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{
Feb 15, 2011
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Feb 8, 2011
Feb 8, 2011
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if (SDL_CurrentContext != data->context) {
/* We'll update the viewport after we rebind the context */
return 0;
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Feb 8, 2011
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}
Feb 15, 2011
Feb 15, 2011
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glViewport(renderer->viewport.x, renderer->viewport.y,
renderer->viewport.w, renderer->viewport.h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof((GLfloat) 0,
(GLfloat) renderer->viewport.w,
(GLfloat) renderer->viewport.h,
(GLfloat) 0, 0.0, 1.0);
return 0;
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Feb 8, 2011
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}
Feb 17, 2011
Feb 17, 2011
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static int
GLES_RenderClear(SDL_Renderer * renderer)
{
GLES_ActivateRenderer(renderer);
glClearColor((GLfloat) renderer->r * inv255f,
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
glClear(GL_COLOR_BUFFER_BIT);
return 0;
}
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static void
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GLES_SetBlendMode(GLES_RenderData * data, int blendMode)
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Dec 31, 2008
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{
if (blendMode != data->blendMode) {
switch (blendMode) {
case SDL_BLENDMODE_NONE:
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Feb 6, 2011
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable(GL_BLEND);
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break;
case SDL_BLENDMODE_BLEND:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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break;
case SDL_BLENDMODE_ADD:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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break;
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Feb 5, 2011
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case SDL_BLENDMODE_MOD:
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_SRC_COLOR);
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break;
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}
data->blendMode = blendMode;
}
}
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Jan 13, 2010
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GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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Dec 12, 2009
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int i;
GLshort *vertices;
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Dec 31, 2008
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GLES_ActivateRenderer(renderer);
Feb 1, 2011
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GLES_SetBlendMode(data, renderer->blendMode);
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Dec 31, 2008
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glColor4f((GLfloat) renderer->r * inv255f,
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(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
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vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
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glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_POINTS, 0, count);
Dec 12, 2009
Dec 12, 2009
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SDL_stack_free(vertices);
Jan 2, 2009
Jan 2, 2009
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return 0;
}
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static int
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Jan 13, 2010
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GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
532
{
Sep 15, 2008
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Dec 12, 2009
Dec 12, 2009
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int i;
GLshort *vertices;
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536
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Feb 2, 2011
537
538
GLES_ActivateRenderer(renderer);
Feb 1, 2011
Feb 1, 2011
539
GLES_SetBlendMode(data, renderer->blendMode);
Sep 15, 2008
Sep 15, 2008
540
Feb 6, 2011
Feb 6, 2011
541
glColor4f((GLfloat) renderer->r * inv255f,
Dec 31, 2008
Dec 31, 2008
542
543
544
545
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
Dec 12, 2009
Dec 12, 2009
546
547
548
549
550
vertices = SDL_stack_alloc(GLshort, count*2);
for (i = 0; i < count; ++i) {
vertices[2*i+0] = (GLshort)points[i].x;
vertices[2*i+1] = (GLshort)points[i].y;
}
Feb 6, 2011
Feb 6, 2011
551
glVertexPointer(2, GL_SHORT, 0, vertices);
Dec 9, 2009
Dec 9, 2009
552
553
554
555
if (count > 2 &&
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
/* GL_LINE_LOOP takes care of the final segment */
--count;
Feb 6, 2011
Feb 6, 2011
556
glDrawArrays(GL_LINE_LOOP, 0, count);
Dec 9, 2009
Dec 9, 2009
557
} else {
Feb 6, 2011
Feb 6, 2011
558
glDrawArrays(GL_LINE_STRIP, 0, count);
Dec 9, 2009
Dec 9, 2009
559
}
Dec 12, 2009
Dec 12, 2009
560
SDL_stack_free(vertices);
Jan 1, 2009
Jan 1, 2009
561
Dec 31, 2008
Dec 31, 2008
562
563
return 0;
}
Sep 15, 2008
Sep 15, 2008
564
Jan 13, 2010
Jan 13, 2010
565
static int
Feb 15, 2011
Feb 15, 2011
566
GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects,
Jan 13, 2010
Jan 13, 2010
567
int count)
Dec 31, 2008
Dec 31, 2008
568
569
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
Dec 9, 2009
Dec 9, 2009
570
int i;
Sep 15, 2008
Sep 15, 2008
571
Feb 2, 2011
Feb 2, 2011
572
573
GLES_ActivateRenderer(renderer);
Feb 1, 2011
Feb 1, 2011
574
GLES_SetBlendMode(data, renderer->blendMode);
Sep 15, 2008
Sep 15, 2008
575
Feb 6, 2011
Feb 6, 2011
576
glColor4f((GLfloat) renderer->r * inv255f,
Dec 31, 2008
Dec 31, 2008
577
578
579
(GLfloat) renderer->g * inv255f,
(GLfloat) renderer->b * inv255f,
(GLfloat) renderer->a * inv255f);
Sep 15, 2008
Sep 15, 2008
580
Dec 9, 2009
Dec 9, 2009
581
for (i = 0; i < count; ++i) {
Feb 15, 2011
Feb 15, 2011
582
const SDL_Rect *rect = &rects[i];
Dec 9, 2009
Dec 9, 2009
583
584
585
586
587
588
589
590
591
592
593
594
595
596
GLshort minx = rect->x;
GLshort maxx = rect->x + rect->w;
GLshort miny = rect->y;
GLshort maxy = rect->y + rect->h;
GLshort vertices[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
Feb 6, 2011
Feb 6, 2011
597
598
glVertexPointer(2, GL_SHORT, 0, vertices);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Dec 9, 2009
Dec 9, 2009
599
}
Jan 1, 2009
Jan 1, 2009
600
Sep 15, 2008
Sep 15, 2008
601
return 0;
602
603
604
605
}
static int
GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Sep 15, 2008
Sep 15, 2008
606
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Sep 15, 2008
Sep 15, 2008
608
609
610
611
612
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata;
int minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 15, 2008
Sep 15, 2008
613
Feb 2, 2011
Feb 2, 2011
614
615
GLES_ActivateRenderer(renderer);
Feb 6, 2011
Feb 6, 2011
616
glEnable(GL_TEXTURE_2D);
Feb 17, 2011
Feb 17, 2011
617
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
May 14, 2009
May 14, 2009
618
Feb 6, 2011
Feb 6, 2011
619
glBindTexture(texturedata->type, texturedata->texture);
Sep 15, 2008
Sep 15, 2008
620
621
if (texture->modMode) {
Feb 6, 2011
Feb 6, 2011
622
glColor4f((GLfloat) texture->r * inv255f,
623
624
625
626
(GLfloat) texture->g * inv255f,
(GLfloat) texture->b * inv255f,
(GLfloat) texture->a * inv255f);
} else {
Feb 6, 2011
Feb 6, 2011
627
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
Feb 1, 2011
Feb 1, 2011
630
GLES_SetBlendMode(data, texture->blendMode);
Sep 15, 2008
Sep 15, 2008
632
633
634
if (data->GL_OES_draw_texture_supported && data->useDrawTexture) {
/* this code is a little funny because the viewport is upside down vs SDL's coordinate system */
GLint cropRect[4];
Feb 2, 2011
Feb 2, 2011
635
636
637
638
int w, h;
SDL_Window *window = renderer->window;
SDL_GetWindowSize(window, &w, &h);
Sep 15, 2008
Sep 15, 2008
639
640
641
642
cropRect[0] = srcrect->x;
cropRect[1] = srcrect->y + srcrect->h;
cropRect[2] = srcrect->w;
cropRect[3] = -srcrect->h;
Feb 6, 2011
Feb 6, 2011
643
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES,
Sep 15, 2008
Sep 15, 2008
644
cropRect);
Feb 6, 2011
Feb 6, 2011
645
glDrawTexiOES(dstrect->x, h - dstrect->y - dstrect->h, 0,
Feb 2, 2011
Feb 2, 2011
646
dstrect->w, dstrect->h);
Sep 15, 2008
Sep 15, 2008
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
} else {
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
GLshort vertices[8];
GLfloat texCoords[8];
vertices[0] = minx;
vertices[1] = miny;
vertices[2] = maxx;
vertices[3] = miny;
vertices[4] = minx;
vertices[5] = maxy;
vertices[6] = maxx;
vertices[7] = maxy;
texCoords[0] = minu;
texCoords[1] = minv;
texCoords[2] = maxu;
texCoords[3] = minv;
texCoords[4] = minu;
texCoords[5] = maxv;
texCoords[6] = maxu;
texCoords[7] = maxv;
Feb 6, 2011
Feb 6, 2011
684
685
686
glVertexPointer(2, GL_SHORT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
Sep 15, 2008
Sep 15, 2008
687
}
Feb 17, 2011
Feb 17, 2011
688
689
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
Feb 6, 2011
Feb 6, 2011
690
glDisable(GL_TEXTURE_2D);
May 14, 2009
May 14, 2009
691
692
693
694
695
return 0;
}
static void
May 23, 2009
May 23, 2009
696
GLES_RenderPresent(SDL_Renderer * renderer)
Feb 2, 2011
Feb 2, 2011
698
699
GLES_ActivateRenderer(renderer);
700
701
702
703
704
705
706
707
SDL_GL_SwapWindow(renderer->window);
}
static void
GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GLES_TextureData *data = (GLES_TextureData *) texture->driverdata;
Feb 2, 2011
Feb 2, 2011
708
709
GLES_ActivateRenderer(renderer);
710
711
712
713
if (!data) {
return;
}
if (data->texture) {
Sep 15, 2008
Sep 15, 2008
714
glDeleteTextures(1, &data->texture);
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
}
if (data->pixels) {
SDL_free(data->pixels);
}
SDL_free(data);
texture->driverdata = NULL;
}
static void
GLES_DestroyRenderer(SDL_Renderer * renderer)
{
GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
if (data) {
if (data->context) {
SDL_GL_DeleteContext(data->context);
}
SDL_free(data);
}
SDL_free(renderer);
}
Feb 8, 2011
Feb 8, 2011
737
#endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */
738
739
/* vi: set ts=4 sw=4 expandtab: */