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SDL_pulseaudio.c

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530 lines (466 loc) · 14.2 KB
 
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/*
SDL - Simple DirectMedia Layer
Dec 8, 2008
Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Stéphan Kochen
stephan@kochen.nl
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Based on parts of the ALSA and ESounD output drivers.
*/
#include "SDL_config.h"
/* Allow access to an PulseAudio network stream mixing buffer */
#include <sys/types.h>
#include <unistd.h>
#include <signal.h>
#include <errno.h>
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#include <pulse/pulseaudio.h>
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#include <pulse/simple.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_pulseaudio.h"
#ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
/* The tag name used by the driver */
#define PULSE_DRIVER_NAME "pulse"
/* Audio driver functions */
static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void PULSE_WaitAudio(_THIS);
static void PULSE_PlayAudio(_THIS);
static Uint8 *PULSE_GetAudioBuf(_THIS);
static void PULSE_CloseAudio(_THIS);
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static void PULSE_WaitDone(_THIS);
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#ifdef SDL_AUDIO_DRIVER_PULSE_DYNAMIC
static const char *pulse_library = SDL_AUDIO_DRIVER_PULSE_DYNAMIC;
static void *pulse_handle = NULL;
static int pulse_loaded = 0;
static pa_simple* (*SDL_NAME(pa_simple_new))(
const char *server,
const char *name,
pa_stream_direction_t dir,
const char *dev,
const char *stream_name,
const pa_sample_spec *ss,
const pa_channel_map *map,
const pa_buffer_attr *attr,
int *error
);
static void (*SDL_NAME(pa_simple_free))(pa_simple *s);
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static pa_channel_map* (*SDL_NAME(pa_channel_map_init_auto))(
pa_channel_map *m,
unsigned channels,
pa_channel_map_def_t def
);
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pa_mainloop * (*SDL_NAME(pa_mainloop_new))(void);
pa_mainloop_api * (*SDL_NAME(pa_mainloop_get_api))(pa_mainloop *m);
int (*SDL_NAME(pa_mainloop_iterate))(pa_mainloop *m, int block, int *retval);
void (*SDL_NAME(pa_mainloop_free))(pa_mainloop *m);
pa_operation_state_t (*SDL_NAME(pa_operation_get_state))(pa_operation *o);
void (*SDL_NAME(pa_operation_cancel))(pa_operation *o);
void (*SDL_NAME(pa_operation_unref))(pa_operation *o);
pa_context * (*SDL_NAME(pa_context_new))(
pa_mainloop_api *m, const char *name);
int (*SDL_NAME(pa_context_connect))(
pa_context *c, const char *server,
pa_context_flags_t flags, const pa_spawn_api *api);
pa_context_state_t (*SDL_NAME(pa_context_get_state))(pa_context *c);
void (*SDL_NAME(pa_context_disconnect))(pa_context *c);
void (*SDL_NAME(pa_context_unref))(pa_context *c);
pa_stream * (*SDL_NAME(pa_stream_new))(pa_context *c,
const char *name, const pa_sample_spec *ss, const pa_channel_map *map);
int (*SDL_NAME(pa_stream_connect_playback))(pa_stream *s, const char *dev,
const pa_buffer_attr *attr, pa_stream_flags_t flags,
pa_cvolume *volume, pa_stream *sync_stream);
pa_stream_state_t (*SDL_NAME(pa_stream_get_state))(pa_stream *s);
size_t (*SDL_NAME(pa_stream_writable_size))(pa_stream *s);
int (*SDL_NAME(pa_stream_write))(pa_stream *s, const void *data, size_t nbytes,
pa_free_cb_t free_cb, int64_t offset, pa_seek_mode_t seek);
pa_operation * (*SDL_NAME(pa_stream_drain))(pa_stream *s,
pa_stream_success_cb_t cb, void *userdata);
int (*SDL_NAME(pa_stream_disconnect))(pa_stream *s);
void (*SDL_NAME(pa_stream_unref))(pa_stream *s);
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static struct {
const char *name;
void **func;
} pulse_functions[] = {
{ "pa_simple_new",
(void **)&SDL_NAME(pa_simple_new) },
{ "pa_simple_free",
(void **)&SDL_NAME(pa_simple_free) },
{ "pa_channel_map_init_auto",
(void **)&SDL_NAME(pa_channel_map_init_auto) },
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{ "pa_mainloop_new",
(void **)&SDL_NAME(pa_mainloop_new) },
{ "pa_mainloop_get_api",
(void **)&SDL_NAME(pa_mainloop_get_api) },
{ "pa_mainloop_iterate",
(void **)&SDL_NAME(pa_mainloop_iterate) },
{ "pa_mainloop_free",
(void **)&SDL_NAME(pa_mainloop_free) },
{ "pa_operation_get_state",
(void **)&SDL_NAME(pa_operation_get_state) },
{ "pa_operation_cancel",
(void **)&SDL_NAME(pa_operation_cancel) },
{ "pa_operation_unref",
(void **)&SDL_NAME(pa_operation_unref) },
{ "pa_context_new",
(void **)&SDL_NAME(pa_context_new) },
{ "pa_context_connect",
(void **)&SDL_NAME(pa_context_connect) },
{ "pa_context_get_state",
(void **)&SDL_NAME(pa_context_get_state) },
{ "pa_context_disconnect",
(void **)&SDL_NAME(pa_context_disconnect) },
{ "pa_context_unref",
(void **)&SDL_NAME(pa_context_unref) },
{ "pa_stream_new",
(void **)&SDL_NAME(pa_stream_new) },
{ "pa_stream_connect_playback",
(void **)&SDL_NAME(pa_stream_connect_playback) },
{ "pa_stream_get_state",
(void **)&SDL_NAME(pa_stream_get_state) },
{ "pa_stream_writable_size",
(void **)&SDL_NAME(pa_stream_writable_size) },
{ "pa_stream_write",
(void **)&SDL_NAME(pa_stream_write) },
{ "pa_stream_drain",
(void **)&SDL_NAME(pa_stream_drain) },
{ "pa_stream_disconnect",
(void **)&SDL_NAME(pa_stream_disconnect) },
{ "pa_stream_unref",
(void **)&SDL_NAME(pa_stream_unref) },
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};
static void UnloadPulseLibrary()
{
if ( pulse_loaded ) {
SDL_UnloadObject(pulse_handle);
pulse_handle = NULL;
pulse_loaded = 0;
}
}
static int LoadPulseLibrary(void)
{
int i, retval = -1;
pulse_handle = SDL_LoadObject(pulse_library);
if ( pulse_handle ) {
pulse_loaded = 1;
retval = 0;
for ( i=0; i<SDL_arraysize(pulse_functions); ++i ) {
*pulse_functions[i].func = SDL_LoadFunction(pulse_handle, pulse_functions[i].name);
if ( !*pulse_functions[i].func ) {
retval = -1;
UnloadPulseLibrary();
break;
}
}
}
return retval;
}
#else
static void UnloadPulseLibrary()
{
return;
}
static int LoadPulseLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_PULSE_DYNAMIC */
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
pa_sample_spec paspec;
pa_simple *connection;
int available;
available = 0;
if ( LoadPulseLibrary() < 0 ) {
return available;
}
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/* Connect with a dummy format. */
paspec.format = PA_SAMPLE_U8;
paspec.rate = 11025;
paspec.channels = 1;
connection = SDL_NAME(pa_simple_new)(
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NULL, /* server */
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"Test stream", /* application name */
PA_STREAM_PLAYBACK, /* playback mode */
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NULL, /* device on the server */
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"Simple DirectMedia Layer", /* stream description */
&paspec, /* sample format spec */
NULL, /* channel map */
NULL, /* buffering attributes */
NULL /* error code */
);
if ( connection != NULL ) {
available = 1;
SDL_NAME(pa_simple_free)(connection);
}
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UnloadPulseLibrary();
return(available);
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
UnloadPulseLibrary();
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
LoadPulseLibrary();
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = PULSE_OpenAudio;
this->WaitAudio = PULSE_WaitAudio;
this->PlayAudio = PULSE_PlayAudio;
this->GetAudioBuf = PULSE_GetAudioBuf;
this->CloseAudio = PULSE_CloseAudio;
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this->WaitDone = PULSE_WaitDone;
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this->free = Audio_DeleteDevice;
return this;
}
AudioBootStrap PULSE_bootstrap = {
PULSE_DRIVER_NAME, "PulseAudio",
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void PULSE_WaitAudio(_THIS)
{
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int size;
while(1) {
if (SDL_NAME(pa_context_get_state)(context) != PA_CONTEXT_READY ||
SDL_NAME(pa_stream_get_state)(stream) != PA_STREAM_READY ||
SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) {
this->enabled = 0;
return;
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size = SDL_NAME(pa_stream_writable_size)(stream);
if (size >= mixlen)
return;
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}
}
static void PULSE_PlayAudio(_THIS)
{
/* Write the audio data */
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if (SDL_NAME(pa_stream_write)(stream, mixbuf, mixlen, NULL, 0LL, PA_SEEK_RELATIVE) < 0)
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this->enabled = 0;
}
static Uint8 *PULSE_GetAudioBuf(_THIS)
{
return(mixbuf);
}
static void PULSE_CloseAudio(_THIS)
{
if ( mixbuf != NULL ) {
SDL_FreeAudioMem(mixbuf);
mixbuf = NULL;
}
if ( stream != NULL ) {
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SDL_NAME(pa_stream_disconnect)(stream);
SDL_NAME(pa_stream_unref)(stream);
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stream = NULL;
}
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if (context != NULL) {
SDL_NAME(pa_context_disconnect)(context);
SDL_NAME(pa_context_unref)(context);
context = NULL;
}
if (mainloop != NULL) {
SDL_NAME(pa_mainloop_free)(mainloop);
mainloop = NULL;
}
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}
/* Try to get the name of the program */
static char *get_progname(void)
{
char *progname = NULL;
#ifdef __LINUX__
FILE *fp;
static char temp[BUFSIZ];
SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid());
fp = fopen(temp, "r");
if ( fp != NULL ) {
if ( fgets(temp, sizeof(temp)-1, fp) ) {
progname = SDL_strrchr(temp, '/');
if ( progname == NULL ) {
progname = temp;
} else {
progname = progname+1;
}
}
fclose(fp);
}
#endif
return(progname);
}
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static void stream_drain_complete(pa_stream *s, int success, void *userdata) {
}
static void PULSE_WaitDone(_THIS)
{
pa_operation *o;
o = SDL_NAME(pa_stream_drain)(stream, stream_drain_complete, NULL);
if (!o)
return;
while (SDL_NAME(pa_operation_get_state)(o) != PA_OPERATION_DONE) {
if (SDL_NAME(pa_context_get_state)(context) != PA_CONTEXT_READY ||
SDL_NAME(pa_stream_get_state)(stream) != PA_STREAM_READY ||
SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) {
SDL_NAME(pa_operation_cancel)(o);
break;
}
}
SDL_NAME(pa_operation_unref)(o);
}
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static int PULSE_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
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int state;
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Uint16 test_format;
pa_sample_spec paspec;
pa_buffer_attr paattr;
pa_channel_map pacmap;
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pa_stream_flags_t flags = 0;
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paspec.format = PA_SAMPLE_INVALID;
for ( test_format = SDL_FirstAudioFormat(spec->format); test_format; ) {
switch ( test_format ) {
case AUDIO_U8:
paspec.format = PA_SAMPLE_U8;
break;
case AUDIO_S16LSB:
paspec.format = PA_SAMPLE_S16LE;
break;
case AUDIO_S16MSB:
paspec.format = PA_SAMPLE_S16BE;
break;
}
if ( paspec.format != PA_SAMPLE_INVALID )
break;
}
if (paspec.format == PA_SAMPLE_INVALID ) {
SDL_SetError("Couldn't find any suitable audio formats");
return(-1);
}
spec->format = test_format;
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paspec.channels = spec->channels;
paspec.rate = spec->freq;
/* Calculate the final parameters for this audio specification */
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#ifdef PA_STREAM_ADJUST_LATENCY
spec->samples /= 2; /* Mix in smaller chunck to avoid underruns */
#endif
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SDL_CalculateAudioSpec(spec);
/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
if ( mixbuf == NULL ) {
return(-1);
}
SDL_memset(mixbuf, spec->silence, spec->size);
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/* Reduced prebuffering compared to the defaults. */
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#ifdef PA_STREAM_ADJUST_LATENCY
paattr.tlength = mixlen * 4; /* 2x original requested bufsize */
paattr.prebuf = -1;
paattr.maxlength = -1;
paattr.minreq = mixlen; /* -1 can lead to pa_stream_writable_size()
>= mixlen never becoming true */
flags = PA_STREAM_ADJUST_LATENCY;
#else
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paattr.tlength = mixlen*2;
paattr.prebuf = mixlen*2;
paattr.maxlength = mixlen*2;
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paattr.minreq = mixlen;
#endif
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/* The SDL ALSA output hints us that we use Windows' channel mapping */
/* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */
SDL_NAME(pa_channel_map_init_auto)(
&pacmap, spec->channels, PA_CHANNEL_MAP_WAVEEX);
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/* Set up a new main loop */
if (!(mainloop = SDL_NAME(pa_mainloop_new)())) {
PULSE_CloseAudio(this);
SDL_SetError("pa_mainloop_new() failed");
return(-1);
}
mainloop_api = SDL_NAME(pa_mainloop_get_api)(mainloop);
if (!(context = SDL_NAME(pa_context_new)(mainloop_api, get_progname()))) {
PULSE_CloseAudio(this);
SDL_SetError("pa_context_new() failed");
return(-1);
}
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/* Connect to the PulseAudio server */
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if (SDL_NAME(pa_context_connect)(context, NULL, 0, NULL) < 0) {
PULSE_CloseAudio(this);
SDL_SetError("Could not setup connection to PulseAudio");
return(-1);
}
do {
if (SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) {
PULSE_CloseAudio(this);
SDL_SetError("pa_mainloop_iterate() failed");
return(-1);
}
state = SDL_NAME(pa_context_get_state)(context);
if (!PA_CONTEXT_IS_GOOD(state)) {
PULSE_CloseAudio(this);
SDL_SetError("Could not connect to PulseAudio");
return(-1);
}
} while (state != PA_CONTEXT_READY);
stream = SDL_NAME(pa_stream_new)(
context,
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"Simple DirectMedia Layer", /* stream description */
&paspec, /* sample format spec */
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&pacmap /* channel map */
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);
if ( stream == NULL ) {
PULSE_CloseAudio(this);
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SDL_SetError("Could not setup PulseAudio stream");
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return(-1);
}
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if (SDL_NAME(pa_stream_connect_playback)(stream, NULL, &paattr, flags,
NULL, NULL) < 0) {
PULSE_CloseAudio(this);
SDL_SetError("Could not connect PulseAudio stream");
return(-1);
}
do {
if (SDL_NAME(pa_mainloop_iterate)(mainloop, 1, NULL) < 0) {
PULSE_CloseAudio(this);
SDL_SetError("pa_mainloop_iterate() failed");
return(-1);
}
state = SDL_NAME(pa_stream_get_state)(stream);
if (!PA_STREAM_IS_GOOD(state)) {
PULSE_CloseAudio(this);
SDL_SetError("Could not create to PulseAudio stream");
return(-1);
}
} while (state != PA_STREAM_READY);
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return(0);
}