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testgamecontroller_VS2013.vcxproj

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243 lines (243 loc) · 12.7 KB
 
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectName>testgamecontroller</ProjectName>
<RootNamespace>testgamecontroller</RootNamespace>
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08336}</ProjectGuid>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>Application</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
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</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
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<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\test\testgamecontroller.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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</Project>