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testgamecontroller_VS2013.vcxproj
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testgamecontroller_VS2013.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectName>testgamecontroller</ProjectName>
<RootNamespace>testgamecontroller</RootNamespace>
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08336}</ProjectGuid>
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<PlatformToolset>v120</PlatformToolset>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
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<TargetEnvironment>Win32</TargetEnvironment>
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<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<WarningLevel>Level3</WarningLevel>
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<Culture>0x0409</Culture>
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<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
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<WarningLevel>Level3</WarningLevel>
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<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
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<PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
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<Command>copy "$(SolutionDir)\SDL\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetDir)\SDL2.dll"
copy "$(SolutionDir)\..\test\controllermap.bmp" "$(ProjectDir)\controllermap.bmp"
copy "$(SolutionDir)\..\test\button.bmp" "$(ProjectDir)\button.bmp"
copy "$(SolutionDir)\..\test\axis.bmp" "$(ProjectDir)\axis.bmp"</Command>
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</PostBuildEvent>
<PostBuildEvent>
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<Message>Copy SDL and resources</Message>
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</PostBuildEvent>
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<ItemGroup>
<Library Include="..\..\SDL\$(Platform)\$(Configuration)\SDL2.lib" />
<Library Include="..\..\SDLmain\$(Platform)\$(Configuration)\SDL2main.lib" />
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<ClCompile Include="..\..\..\test\testgamecontroller.c" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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