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//
// MyController.h
// SDL Custom Cocoa App
//
// Created by Darrell Walisser on Fri Jul 18 2003.
// Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import "SDL.h"
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extern id gController; // instance of this class from nib
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// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
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@interface SDL_QuartzWindowDelegate: NSObject @ end @ interface MyController:NSObject {
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// Interface Builder Outlets
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IBOutlet id _framesPerSecond;
IBOutlet id _numSprites;
IBOutlet id _window;
IBOutlet id _view;
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// Private instance variables
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int _nSprites;
int _max_speed;
int _doFlip;
Uint8 *_mem;
SDL_Surface *_screen;
SDL_Surface *_sprite;
SDL_Rect *_sprite_rects;
SDL_Rect *_positions;
SDL_Rect *_velocities;
int _sprites_visible;
Uint16 _sprite_w, _sprite_h;
int _mouse_x, _mouse_y;
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// Interface Builder Actions
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-(IBAction) changeNumberOfSprites:(id) sender;
-(IBAction) selectUpdateMode:(id) sender;