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controllermap.c

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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Game controller mapping generator */
/* Gabriel Jacobo <gabomdq@gmail.com> */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "SDL.h"
#ifndef SDL_JOYSTICK_DISABLED
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/* Define this for verbose output while mapping controllers */
#define DEBUG_CONTROLLERMAP
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#ifdef __IPHONEOS__
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480
#else
#define SCREEN_WIDTH 512
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#define SCREEN_HEIGHT 320
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#endif
#define MARKER_BUTTON 1
#define MARKER_AXIS 2
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enum
{
SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
SDL_CONTROLLER_BINDING_AXIS_MAX,
};
#define BINDING_COUNT (SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_MAX)
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static struct
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{
int x, y;
double angle;
int marker;
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} s_arrBindingDisplay[BINDING_COUNT] = {
{ 387, 167, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_A */
{ 431, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_B */
{ 342, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_X */
{ 389, 101, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_Y */
{ 174, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_BACK */
{ 233, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_GUIDE */
{ 289, 132, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_START */
{ 75, 154, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSTICK */
{ 305, 230, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSTICK */
{ 77, 40, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_LEFTSHOULDER */
{ 396, 36, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_RIGHTSHOULDER */
{ 154, 188, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_UP */
{ 154, 249, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_DOWN */
{ 116, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_LEFT */
{ 186, 217, 0.0, MARKER_BUTTON }, /* SDL_CONTROLLER_BUTTON_DPAD_RIGHT */
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{ 74, 153, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE */
{ 74, 153, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE */
{ 74, 153, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE */
{ 74, 153, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE */
{ 306, 231, 270.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE */
{ 306, 231, 90.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE */
{ 306, 231, 0.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE */
{ 306, 231, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE */
{ 91, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT */
{ 375, -20, 180.0, MARKER_AXIS }, /* SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT */
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};
static int s_arrBindingOrder[BINDING_COUNT] = {
SDL_CONTROLLER_BUTTON_A,
SDL_CONTROLLER_BUTTON_B,
SDL_CONTROLLER_BUTTON_Y,
SDL_CONTROLLER_BUTTON_X,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE,
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SDL_CONTROLLER_BUTTON_LEFTSTICK,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE,
SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE,
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SDL_CONTROLLER_BUTTON_RIGHTSTICK,
SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT,
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SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
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SDL_CONTROLLER_BUTTON_MAX + SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT,
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SDL_CONTROLLER_BUTTON_DPAD_UP,
SDL_CONTROLLER_BUTTON_DPAD_RIGHT,
SDL_CONTROLLER_BUTTON_DPAD_DOWN,
SDL_CONTROLLER_BUTTON_DPAD_LEFT,
SDL_CONTROLLER_BUTTON_BACK,
SDL_CONTROLLER_BUTTON_GUIDE,
SDL_CONTROLLER_BUTTON_START,
};
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typedef struct
{
SDL_GameControllerBindType bindType;
union
{
int button;
struct {
int axis;
int axis_min;
int axis_max;
} axis;
struct {
int hat;
int hat_mask;
} hat;
} value;
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SDL_bool committed;
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} SDL_GameControllerExtendedBind;
static SDL_GameControllerExtendedBind s_arrBindings[BINDING_COUNT];
typedef struct
{
SDL_bool m_bMoving;
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int m_nLastValue;
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int m_nStartingValue;
int m_nFarthestValue;
} AxisState;
static int s_nNumAxes;
static AxisState *s_arrAxisState;
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static int s_iCurrentBinding;
static Uint32 s_unPendingAdvanceTime;
static SDL_bool s_bBindingComplete;
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static SDL_Window *window;
static SDL_bool done = SDL_FALSE;
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LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent)
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{
SDL_Surface *temp;
SDL_Texture *texture;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Set transparent pixel as the pixel at (0,0) */
if (transparent) {
if (temp->format->palette) {
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
}
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_FreeSurface(temp);
/* We're ready to roll. :) */
return texture;
}
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static int
StandardizeAxisValue(int nValue)
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{
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if (nValue > SDL_JOYSTICK_AXIS_MAX/2) {
return SDL_JOYSTICK_AXIS_MAX;
} else if (nValue < SDL_JOYSTICK_AXIS_MIN/2) {
return SDL_JOYSTICK_AXIS_MIN;
} else {
return 0;
}
}
static void
SetCurrentBinding(int iBinding)
{
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int iIndex;
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SDL_GameControllerExtendedBind *pBinding;
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if (iBinding < 0) {
return;
}
if (iBinding == BINDING_COUNT) {
s_bBindingComplete = SDL_TRUE;
return;
}
s_iCurrentBinding = iBinding;
pBinding = &s_arrBindings[s_arrBindingOrder[s_iCurrentBinding]];
SDL_zerop(pBinding);
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for (iIndex = 0; iIndex < s_nNumAxes; ++iIndex) {
s_arrAxisState[iIndex].m_nFarthestValue = s_arrAxisState[iIndex].m_nStartingValue;
}
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s_unPendingAdvanceTime = 0;
}
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static SDL_bool
BBindingContainsBinding(const SDL_GameControllerExtendedBind *pBindingA, const SDL_GameControllerExtendedBind *pBindingB)
{
if (pBindingA->bindType != pBindingB->bindType)
{
return SDL_FALSE;
}
switch (pBindingA->bindType)
{
case SDL_CONTROLLER_BINDTYPE_AXIS:
if (pBindingA->value.axis.axis != pBindingB->value.axis.axis) {
return SDL_FALSE;
}
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if (!pBindingA->committed) {
return SDL_FALSE;
}
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{
int minA = SDL_min(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int maxA = SDL_max(pBindingA->value.axis.axis_min, pBindingA->value.axis.axis_max);
int minB = SDL_min(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
int maxB = SDL_max(pBindingB->value.axis.axis_min, pBindingB->value.axis.axis_max);
return (minA <= minB && maxA >= maxB);
}
/* Not reached */
default:
return SDL_memcmp(pBindingA, pBindingB, sizeof(*pBindingA)) == 0;
}
}
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static void
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ConfigureBinding(const SDL_GameControllerExtendedBind *pBinding)
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{
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SDL_GameControllerExtendedBind *pCurrent;
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int iIndex;
int iCurrentElement = s_arrBindingOrder[s_iCurrentBinding];
/* Do we already have this binding? */
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
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pCurrent = &s_arrBindings[iIndex];
if (BBindingContainsBinding(pCurrent, pBinding)) {
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if (iIndex == SDL_CONTROLLER_BUTTON_A && iCurrentElement != SDL_CONTROLLER_BUTTON_B) {
/* Skip to the next binding */
SetCurrentBinding(s_iCurrentBinding + 1);
return;
}
if (iIndex == SDL_CONTROLLER_BUTTON_B) {
/* Go back to the previous binding */
SetCurrentBinding(s_iCurrentBinding - 1);
return;
}
/* Already have this binding, ignore it */
return;
}
}
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#ifdef DEBUG_CONTROLLERMAP
switch ( pBinding->bindType )
{
case SDL_CONTROLLER_BINDTYPE_NONE:
break;
case SDL_CONTROLLER_BINDTYPE_BUTTON:
SDL_Log("Configuring button binding for button %d\n", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
SDL_Log("Configuring axis binding for axis %d %d/%d committed = %s\n", pBinding->value.axis.axis, pBinding->value.axis.axis_min, pBinding->value.axis.axis_max, pBinding->committed ? "true" : "false");
break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_Log("Configuring hat binding for hat %d %d\n", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
break;
}
#endif /* DEBUG_CONTROLLERMAP */
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/* Should the new binding override the existing one? */
pCurrent = &s_arrBindings[iCurrentElement];
if (pCurrent->bindType != SDL_CONTROLLER_BINDTYPE_NONE) {
SDL_bool bNativeDPad, bCurrentDPad;
SDL_bool bNativeAxis, bCurrentAxis;
bNativeDPad = (iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_UP ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_DOWN ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_LEFT ||
iCurrentElement == SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
bCurrentDPad = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_HAT);
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if (bNativeDPad && bCurrentDPad) {
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/* We already have a binding of the type we want, ignore the new one */
return;
}
bNativeAxis = (iCurrentElement >= SDL_CONTROLLER_BUTTON_MAX);
bCurrentAxis = (pCurrent->bindType == SDL_CONTROLLER_BINDTYPE_AXIS);
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if (bNativeAxis == bCurrentAxis &&
(pBinding->bindType != SDL_CONTROLLER_BINDTYPE_AXIS ||
pBinding->value.axis.axis != pCurrent->value.axis.axis)) {
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/* We already have a binding of the type we want, ignore the new one */
return;
}
}
*pCurrent = *pBinding;
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if (pBinding->committed) {
s_unPendingAdvanceTime = SDL_GetTicks();
} else {
s_unPendingAdvanceTime = 0;
}
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}
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static SDL_bool
BMergeAxisBindings(int iIndex)
{
SDL_GameControllerExtendedBind *pBindingA = &s_arrBindings[iIndex];
SDL_GameControllerExtendedBind *pBindingB = &s_arrBindings[iIndex+1];
if (pBindingA->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
pBindingB->bindType == SDL_CONTROLLER_BINDTYPE_AXIS &&
pBindingA->value.axis.axis == pBindingB->value.axis.axis) {
if (pBindingA->value.axis.axis_min == pBindingB->value.axis.axis_min) {
pBindingA->value.axis.axis_min = pBindingA->value.axis.axis_max;
pBindingA->value.axis.axis_max = pBindingB->value.axis.axis_max;
pBindingB->bindType = SDL_CONTROLLER_BINDTYPE_NONE;
return SDL_TRUE;
}
}
return SDL_FALSE;
}
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static void
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WatchJoystick(SDL_Joystick * joystick)
{
SDL_Renderer *screen = NULL;
SDL_Texture *background, *button, *axis, *marker;
const char *name = NULL;
SDL_Event event;
SDL_Rect dst;
Uint8 alpha=200, alpha_step = -1;
Uint32 alpha_ticks = 0;
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SDL_JoystickID nJoystickID;
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screen = SDL_CreateRenderer(window, -1, 0);
if (screen == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError());
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return;
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}
background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE);
button = LoadTexture(screen, "button.bmp", SDL_TRUE);
axis = LoadTexture(screen, "axis.bmp", SDL_TRUE);
SDL_RaiseWindow(window);
/* scale for platforms that don't give you the window size you asked for. */
SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT);
/* Print info about the joystick we are watching */
name = SDL_JoystickName(joystick);
SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick),
name ? name : "Unknown Joystick");
SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n",
SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick),
SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick));
SDL_Log("\n\n\
====================================================================================\n\
Press the buttons on your controller when indicated\n\
(Your controller may look different than the picture)\n\
If you want to correct a mistake, press backspace or the back button on your device\n\
To skip a button, press SPACE or click/touch the screen\n\
To exit, press ESC\n\
====================================================================================\n");
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nJoystickID = SDL_JoystickInstanceID(joystick);
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s_nNumAxes = SDL_JoystickNumAxes(joystick);
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s_arrAxisState = (AxisState *)SDL_calloc(s_nNumAxes, sizeof(*s_arrAxisState));
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/* Skip any spurious events at start */
while (SDL_PollEvent(&event) > 0) {
continue;
}
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/* Loop, getting joystick events! */
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while (!done && !s_bBindingComplete) {
int iElement = s_arrBindingOrder[s_iCurrentBinding];
switch (s_arrBindingDisplay[iElement].marker) {
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case MARKER_AXIS:
marker = axis;
break;
case MARKER_BUTTON:
marker = button;
break;
default:
break;
}
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dst.x = s_arrBindingDisplay[iElement].x;
dst.y = s_arrBindingDisplay[iElement].y;
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SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h);
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if (SDL_GetTicks() - alpha_ticks > 5) {
alpha_ticks = SDL_GetTicks();
alpha += alpha_step;
if (alpha == 255) {
alpha_step = -1;
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if (alpha < 128) {
alpha_step = 1;
}
}
SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE);
SDL_RenderClear(screen);
SDL_RenderCopy(screen, background, NULL, NULL);
SDL_SetTextureAlphaMod(marker, alpha);
SDL_SetTextureColorMod(marker, 10, 255, 21);
SDL_RenderCopyEx(screen, marker, NULL, &dst, s_arrBindingDisplay[iElement].angle, NULL, SDL_FLIP_NONE);
SDL_RenderPresent(screen);
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while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_JOYDEVICEREMOVED:
if (event.jaxis.which == nJoystickID) {
done = SDL_TRUE;
}
break;
case SDL_JOYAXISMOTION:
if (event.jaxis.which == nJoystickID) {
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const int MAX_ALLOWED_JITTER = SDL_JOYSTICK_AXIS_MAX / 80; /* ShanWan PS3 controller needed 96 */
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AxisState *pAxisState = &s_arrAxisState[event.jaxis.axis];
int nValue = event.jaxis.value;
int nCurrentDistance, nFarthestDistance;
if (!pAxisState->m_bMoving) {
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Sint16 nInitialValue;
pAxisState->m_bMoving = SDL_JoystickGetAxisInitialState(joystick, event.jaxis.axis, &nInitialValue);
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pAxisState->m_nLastValue = nValue;
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pAxisState->m_nStartingValue = nInitialValue;
pAxisState->m_nFarthestValue = nInitialValue;
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} else if (SDL_abs(nValue - pAxisState->m_nLastValue) <= MAX_ALLOWED_JITTER) {
break;
} else {
pAxisState->m_nLastValue = nValue;
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Dec 27, 2016
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}
nCurrentDistance = SDL_abs(nValue - pAxisState->m_nStartingValue);
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
if (nCurrentDistance > nFarthestDistance) {
pAxisState->m_nFarthestValue = nValue;
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479
nFarthestDistance = SDL_abs(pAxisState->m_nFarthestValue - pAxisState->m_nStartingValue);
Dec 27, 2016
Dec 27, 2016
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}
Jan 21, 2017
Jan 21, 2017
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#ifdef DEBUG_CONTROLLERMAP
SDL_Log("AXIS %d nValue %d nCurrentDistance %d nFarthestDistance %d\n", event.jaxis.axis, nValue, nCurrentDistance, nFarthestDistance);
#endif
if (nFarthestDistance >= 16000) {
/* If we've gone out far enough and started to come back, let's bind this axis */
SDL_bool bCommitBinding = (nCurrentDistance <= 10000) ? SDL_TRUE : SDL_FALSE;
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Dec 27, 2016
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SDL_GameControllerExtendedBind binding;
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Dec 15, 2016
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SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_AXIS;
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Dec 27, 2016
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binding.value.axis.axis = event.jaxis.axis;
binding.value.axis.axis_min = StandardizeAxisValue(pAxisState->m_nStartingValue);
binding.value.axis.axis_max = StandardizeAxisValue(pAxisState->m_nFarthestValue);
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binding.committed = bCommitBinding;
Dec 15, 2016
Dec 15, 2016
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ConfigureBinding(&binding);
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Dec 15, 2016
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}
break;
case SDL_JOYHATMOTION:
if (event.jhat.which == nJoystickID) {
if (event.jhat.value != SDL_HAT_CENTERED) {
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Dec 27, 2016
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SDL_GameControllerExtendedBind binding;
Jan 21, 2017
Jan 21, 2017
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#ifdef DEBUG_CONTROLLERMAP
SDL_Log("HAT %d %d\n", event.jhat.hat, event.jhat.value);
#endif
Dec 15, 2016
Dec 15, 2016
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SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_HAT;
binding.value.hat.hat = event.jhat.hat;
binding.value.hat.hat_mask = event.jhat.value;
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Jan 21, 2017
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binding.committed = SDL_TRUE;
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Dec 15, 2016
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ConfigureBinding(&binding);
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}
break;
case SDL_JOYBALLMOTION:
break;
case SDL_JOYBUTTONDOWN:
if (event.jbutton.which == nJoystickID) {
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Dec 27, 2016
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SDL_GameControllerExtendedBind binding;
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Jan 21, 2017
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#ifdef DEBUG_CONTROLLERMAP
SDL_Log("BUTTON %d\n", event.jbutton.button);
#endif
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SDL_zero(binding);
binding.bindType = SDL_CONTROLLER_BINDTYPE_BUTTON;
binding.value.button = event.jbutton.button;
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binding.committed = SDL_TRUE;
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Dec 15, 2016
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ConfigureBinding(&binding);
}
break;
case SDL_FINGERDOWN:
case SDL_MOUSEBUTTONDOWN:
/* Skip this step */
SetCurrentBinding(s_iCurrentBinding + 1);
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) {
SetCurrentBinding(s_iCurrentBinding - 1);
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Dec 15, 2016
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}
if (event.key.keysym.sym == SDLK_SPACE) {
SetCurrentBinding(s_iCurrentBinding + 1);
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Dec 15, 2016
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}
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
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/* Fall through to signal quit */
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
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Dec 15, 2016
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SDL_Delay(15);
/* Wait 100 ms for joystick events to stop coming in,
in case a controller sends multiple events for a single control (e.g. axis and button for trigger)
*/
if (s_unPendingAdvanceTime && SDL_GetTicks() - s_unPendingAdvanceTime >= 100) {
SetCurrentBinding(s_iCurrentBinding + 1);
}
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Dec 15, 2016
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if (s_bBindingComplete) {
char mapping[1024];
char trimmed_name[128];
char *spot;
int iIndex;
char pszElement[12];
SDL_strlcpy(trimmed_name, name, SDL_arraysize(trimmed_name));
while (SDL_isspace(trimmed_name[0])) {
SDL_memmove(&trimmed_name[0], &trimmed_name[1], SDL_strlen(trimmed_name));
}
while (trimmed_name[0] && SDL_isspace(trimmed_name[SDL_strlen(trimmed_name) - 1])) {
trimmed_name[SDL_strlen(trimmed_name) - 1] = '\0';
}
while ((spot = SDL_strchr(trimmed_name, ',')) != NULL) {
SDL_memmove(spot, spot + 1, SDL_strlen(spot));
}
/* Initialize mapping with GUID and name */
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), mapping, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
SDL_strlcat(mapping, trimmed_name, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
SDL_strlcat(mapping, "platform:", SDL_arraysize(mapping));
SDL_strlcat(mapping, SDL_GetPlatform(), SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
for (iIndex = 0; iIndex < SDL_arraysize(s_arrBindings); ++iIndex) {
Dec 27, 2016
Dec 27, 2016
597
SDL_GameControllerExtendedBind *pBinding = &s_arrBindings[iIndex];
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Dec 15, 2016
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if (pBinding->bindType == SDL_CONTROLLER_BINDTYPE_NONE) {
continue;
}
if (iIndex < SDL_CONTROLLER_BUTTON_MAX) {
SDL_GameControllerButton eButton = (SDL_GameControllerButton)iIndex;
SDL_strlcat(mapping, SDL_GameControllerGetStringForButton(eButton), SDL_arraysize(mapping));
} else {
Dec 27, 2016
Dec 27, 2016
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const char *pszAxisName;
switch (iIndex - SDL_CONTROLLER_BUTTON_MAX) {
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTX_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_LEFTY_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_LEFTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTX_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTX);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_NEGATIVE:
if (!BMergeAxisBindings(iIndex)) {
SDL_strlcat(mapping, "-", SDL_arraysize(mapping));
}
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_RIGHTY_POSITIVE:
SDL_strlcat(mapping, "+", SDL_arraysize(mapping));
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_RIGHTY);
break;
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERLEFT:
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT);
break;
case SDL_CONTROLLER_BINDING_AXIS_TRIGGERRIGHT:
pszAxisName = SDL_GameControllerGetStringForAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT);
break;
}
SDL_strlcat(mapping, pszAxisName, SDL_arraysize(mapping));
Dec 15, 2016
Dec 15, 2016
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664
}
SDL_strlcat(mapping, ":", SDL_arraysize(mapping));
pszElement[0] = '\0';
switch (pBinding->bindType) {
case SDL_CONTROLLER_BINDTYPE_BUTTON:
SDL_snprintf(pszElement, sizeof(pszElement), "b%d", pBinding->value.button);
break;
case SDL_CONTROLLER_BINDTYPE_AXIS:
Dec 27, 2016
Dec 27, 2016
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if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MIN) {
/* The negative half axis */
SDL_snprintf(pszElement, sizeof(pszElement), "-a%d", pBinding->value.axis.axis);
} else if (pBinding->value.axis.axis_min == 0 && pBinding->value.axis.axis_max == SDL_JOYSTICK_AXIS_MAX) {
/* The positive half axis */
SDL_snprintf(pszElement, sizeof(pszElement), "+a%d", pBinding->value.axis.axis);
} else {
SDL_snprintf(pszElement, sizeof(pszElement), "a%d", pBinding->value.axis.axis);
if (pBinding->value.axis.axis_min > pBinding->value.axis.axis_max) {
/* Invert the axis */
SDL_strlcat(pszElement, "~", SDL_arraysize(pszElement));
}
}
Dec 15, 2016
Dec 15, 2016
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break;
case SDL_CONTROLLER_BINDTYPE_HAT:
SDL_snprintf(pszElement, sizeof(pszElement), "h%d.%d", pBinding->value.hat.hat, pBinding->value.hat.hat_mask);
break;
default:
SDL_assert(!"Unknown bind type");
break;
}
SDL_strlcat(mapping, pszElement, SDL_arraysize(mapping));
SDL_strlcat(mapping, ",", SDL_arraysize(mapping));
}
690
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SDL_Log("Mapping:\n\n%s\n\n", mapping);
/* Print to stdout as well so the user can cat the output somewhere */
printf("%s\n", mapping);
}
Dec 27, 2016
Dec 27, 2016
694
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SDL_free(s_arrAxisState);
s_arrAxisState = NULL;
697
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SDL_DestroyRenderer(screen);
}
int
main(int argc, char *argv[])
{
const char *name;
int i;
SDL_Joystick *joystick;
/* Enable standard application logging */
Nov 25, 2015
Nov 25, 2015
709
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
Apr 19, 2020
Apr 19, 2020
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/* Create a window to display joystick axis position */
window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, 0);
if (window == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError());
return 2;
}
while (SDL_NumJoysticks() == 0) {
SDL_Event event;
while (SDL_PollEvent(&event) > 0) {
switch (event.type) {
case SDL_KEYDOWN:
if ((event.key.keysym.sym != SDLK_ESCAPE)) {
break;
}
/* Fall through to signal quit */
case SDL_QUIT:
done = SDL_TRUE;
break;
default:
break;
}
}
}
745
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747
748
749
750
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754
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762
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/* Print information about the joysticks */
SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks());
for (i = 0; i < SDL_NumJoysticks(); ++i) {
name = SDL_JoystickNameForIndex(i);
SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick");
joystick = SDL_JoystickOpen(i);
if (joystick == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i,
SDL_GetError());
} else {
char guid[64];
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick),
guid, sizeof (guid));
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
SDL_Log(" guid: %s\n", guid);
Nov 11, 2016
Nov 11, 2016
764
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
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768
SDL_JoystickClose(joystick);
}
}
Apr 19, 2020
Apr 19, 2020
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joystick = SDL_JoystickOpen(0);
if (joystick == NULL) {
SDL_Log("Couldn't open joystick 0: %s\n", SDL_GetError());
} else {
WatchJoystick(joystick);
SDL_JoystickClose(joystick);
Apr 19, 2020
Apr 19, 2020
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SDL_DestroyWindow(window);
779
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787
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789
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
return 0;
}
#else
int
main(int argc, char *argv[])
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n");
Sep 10, 2019
Sep 10, 2019
790
return 1;
Nov 11, 2016
Nov 11, 2016
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/* vi: set ts=4 sw=4 expandtab: */