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SDL_BWin.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
#ifndef _SDL_BWin_h
#define _SDL_BWin_h
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#include "SDL_config.h"
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#include <stdio.h>
#include <AppKit.h>
#include <InterfaceKit.h>
#include <be/game/DirectWindow.h>
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#if SDL_VIDEO_OPENGL
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#include <be/opengl/GLView.h>
#endif
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#include <support/UTF8.h>
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#include "../../main/beos/SDL_BeApp.h"
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#include "SDL_events.h"
#include "SDL_BView.h"
extern "C" {
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#include "../../events/SDL_events_c.h"
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extern int mouse_relative;
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};
class SDL_BWin : public BDirectWindow
{
public:
SDL_BWin(BRect bounds) :
BDirectWindow(bounds, "Untitled", B_TITLED_WINDOW, 0) {
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last_buttons = 0;
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the_view = NULL;
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#if SDL_VIDEO_OPENGL
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SDL_GLView = NULL;
#endif
SDL_View = NULL;
Unlock();
shown = false;
inhibit_resize = false;
}
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virtual ~SDL_BWin() {
Lock();
if ( the_view ) {
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#if SDL_VIDEO_OPENGL
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if ( the_view == SDL_GLView ) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
the_view = NULL;
}
Unlock();
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#if SDL_VIDEO_OPENGL
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if ( SDL_GLView ) {
delete SDL_GLView;
}
#endif
if ( SDL_View ) {
delete SDL_View;
}
}
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/* Override the Show() method so we can tell when we've been shown */
virtual void Show(void) {
BWindow::Show();
shown = true;
}
virtual bool Shown(void) {
return (shown);
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void InhibitResize(void) {
inhibit_resize=true;
}
/* Handle resizing of the window */
virtual void FrameResized(float width, float height) {
if(inhibit_resize)
inhibit_resize = false;
else
SDL_PrivateResize((int)width, (int)height);
}
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virtual int CreateView(Uint32 flags, Uint32 gl_flags) {
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int retval;
retval = 0;
Lock();
if ( flags & SDL_OPENGL ) {
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#if SDL_VIDEO_OPENGL
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if ( SDL_GLView == NULL ) {
SDL_GLView = new BGLView(Bounds(), "SDL GLView",
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B_FOLLOW_ALL_SIDES, (B_WILL_DRAW|B_FRAME_EVENTS),
gl_flags);
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SDL_GLView->EnableDirectMode(true);
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}
if ( the_view != SDL_GLView ) {
if ( the_view ) {
RemoveChild(the_view);
}
AddChild(SDL_GLView);
SDL_GLView->LockGL();
the_view = SDL_GLView;
}
#else
SDL_SetError("OpenGL support not enabled");
retval = -1;
#endif
} else {
if ( SDL_View == NULL ) {
SDL_View = new SDL_BView(Bounds());
}
if ( the_view != SDL_View ) {
if ( the_view ) {
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#if SDL_VIDEO_OPENGL
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if ( the_view == SDL_GLView ) {
SDL_GLView->UnlockGL();
}
#endif
RemoveChild(the_view);
}
AddChild(SDL_View);
the_view = SDL_View;
}
}
Unlock();
return(retval);
}
virtual void SetBitmap(BBitmap *bitmap) {
SDL_View->SetBitmap(bitmap);
}
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virtual void SetXYOffset(int x, int y) {
#if SDL_VIDEO_OPENGL
if ( the_view == SDL_GLView ) {
return;
}
#endif
SDL_View->SetXYOffset(x, y);
}
virtual void GetXYOffset(int &x, int &y) {
#if SDL_VIDEO_OPENGL
if ( the_view == SDL_GLView ) {
x = 0;
y = 0;
return;
}
#endif
SDL_View->GetXYOffset(x, y);
}
virtual void GetXYOffset(float &x, float &y) {
#if SDL_VIDEO_OPENGL
if ( the_view == SDL_GLView ) {
x = 0.0f;
y = 0.0f;
return;
}
#endif
SDL_View->GetXYOffset(x, y);
}
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virtual bool BeginDraw(void) {
return(Lock());
}
virtual void DrawAsync(BRect updateRect) {
SDL_View->DrawAsync(updateRect);
}
virtual void EndDraw(void) {
SDL_View->Sync();
Unlock();
}
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#if SDL_VIDEO_OPENGL
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virtual void SwapBuffers(void) {
SDL_GLView->UnlockGL();
SDL_GLView->LockGL();
SDL_GLView->SwapBuffers();
}
#endif
virtual BView *View(void) {
return(the_view);
}
/* Hook functions -- overridden */
virtual void Minimize(bool minimize) {
/* This is only called when mimimized, not when restored */
//SDL_PrivateAppActive(minimize, SDL_APPACTIVE);
BWindow::Minimize(minimize);
}
virtual void WindowActivated(bool active) {
SDL_PrivateAppActive(active, SDL_APPINPUTFOCUS);
}
virtual bool QuitRequested(void) {
if ( SDL_BeAppActive > 0 ) {
SDL_PrivateQuit();
/* We don't ever actually close the window here because
the application should respond to the quit request,
or ignore it as desired.
*/
return(false);
}
return(true); /* Close the app window */
}
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virtual void Quit() {
if (!IsLocked())
Lock();
BDirectWindow::Quit();
}
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virtual int16 Translate2Unicode(const char *buf) {
int32 state, srclen, dstlen;
unsigned char destbuf[2];
Uint16 unicode = 0;
if ((uchar)buf[0] > 127) {
state = 0;
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srclen = SDL_strlen(buf);
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dstlen = sizeof(destbuf);
convert_from_utf8(B_UNICODE_CONVERSION, buf, &srclen, (char *)destbuf, &dstlen, &state);
unicode = destbuf[0];
unicode <<= 8;
unicode |= destbuf[1];
} else
unicode = buf[0];
/* For some reason function keys map to control characters */
# define CTRL(X) ((X)-'@')
switch (unicode) {
case CTRL('A'):
case CTRL('B'):
case CTRL('C'):
case CTRL('D'):
case CTRL('E'):
case CTRL('K'):
case CTRL('L'):
case CTRL('P'):
if ( ! (SDL_GetModState() & KMOD_CTRL) )
unicode = 0;
break;
/* Keyboard input maps newline to carriage return */
case '\n':
unicode = '\r';
break;
default:
break;
}
return unicode;
}
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virtual void DispatchMessage(BMessage *msg, BHandler *target);
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private:
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#if SDL_VIDEO_OPENGL
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BGLView *SDL_GLView;
#endif
SDL_BView *SDL_View;
BView *the_view;
bool shown;
bool inhibit_resize;
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int32 last_buttons;
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};
#endif /* _SDL_BWin_h */