src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Sun, 10 Nov 2013 17:40:35 -0800
changeset 7946 57c34a54b7c2
parent 7915 86ad156a82ab
child 7948 64e133a8b15e
permissions -rw-r--r--
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang

Catch exceptions generated when trying to create a Cocoa window.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_syswm.h"
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#include "SDL_timer.h"  /* For SDL_GetTicks() */
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#include "SDL_hints.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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#include "SDL_cocoaopengl.h"
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
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/* Taken from AppKit/NSOpenGLView.h in 10.8 SDK. */
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@interface NSView (NSOpenGLSurfaceResolution)
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- (BOOL)wantsBestResolutionOpenGLSurface;
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- (void)setWantsBestResolutionOpenGLSurface:(BOOL)flag;
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@end
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#endif
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static Uint32 s_moveHack;
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static void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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static void ScheduleContextUpdates(SDL_WindowData *data)
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{
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    NSMutableArray *contexts = data->nscontexts;
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    @synchronized (contexts) {
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        for (SDLOpenGLContext *context in contexts) {
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            [context scheduleUpdate];
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        }
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    }
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}
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static int GetHintCtrlClickEmulateRightClick()
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{
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	const char *hint = SDL_GetHint( SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK );
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	return hint != NULL && *hint != '0';
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    NSWindow *window = data->nswindow;
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    NSView *view = [window contentView];
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    _data = data;
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    observingVisible = YES;
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    wasCtrlLeft = NO;
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    wasVisible = [window isVisible];
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:self];
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    }
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    /* Haven't found a delegate / notification that triggers when the window is
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     * ordered out (is not visible any more). You can be ordered out without
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     * minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
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     */
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    [window addObserver:self
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             forKeyPath:@"visible"
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                options:NSKeyValueObservingOptionNew
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                context:NULL];
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    [window setNextResponder:self];
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    [window setAcceptsMouseMovedEvents:YES];
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    [view setNextResponder:self];
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    if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
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        [view setAcceptsTouchEvents:YES];
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    }
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}
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- (void)observeValueForKeyPath:(NSString *)keyPath
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                      ofObject:(id)object
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                        change:(NSDictionary *)change
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                       context:(void *)context
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{
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    if (!observingVisible) {
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        return;
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    }
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    if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
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        int newVisibility = [[change objectForKey:@"new"] intValue];
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        if (newVisibility) {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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        } else {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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        }
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    }
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}
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-(void) pauseVisibleObservation
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{
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    observingVisible = NO;
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    wasVisible = [_data->nswindow isVisible];
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}
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-(void) resumeVisibleObservation
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{
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    BOOL isVisible = [_data->nswindow isVisible];
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    observingVisible = YES;
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    if (wasVisible != isVisible) {
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        if (isVisible) {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
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        } else {
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            SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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        }
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        wasVisible = isVisible;
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    }
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    NSWindow *window = _data->nswindow;
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    NSView *view = [window contentView];
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    NSArray *windows = nil;
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:window];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:nil];
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    }
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    [window removeObserver:self
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                forKeyPath:@"visible"];
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    if ([window nextResponder] == self) {
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        [window setNextResponder:nil];
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    }
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    if ([view nextResponder] == self) {
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        [view setNextResponder:nil];
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    }
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    /* Make the next window in the z-order Key. If we weren't the foreground
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       when closed, this is a no-op.
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       !!! FIXME: Note that this is a hack, and there are corner cases where
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       !!! FIXME:  this fails (such as the About box). The typical nib+RunLoop
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       !!! FIXME:  handles this for Cocoa apps, but we bypass all that in SDL.
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       !!! FIXME:  We should remove this code when we find a better way to
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       !!! FIXME:  have the system do this for us. See discussion in
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       !!! FIXME:   http://bugzilla.libsdl.org/show_bug.cgi?id=1825
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    */
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    windows = [NSApp orderedWindows];
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    if ([windows count] > 0) {
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        NSWindow *win = (NSWindow *) [windows objectAtIndex:0];
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        [win makeKeyAndOrderFront:self];
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    }
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    SDL_Window *window = _data->window;
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    NSWindow *nswindow = _data->nswindow;
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    NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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    ConvertNSRect(&rect);
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    if (s_moveHack) {
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        SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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        s_moveHack = 0;
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        if (blockMove) {
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            /* Cocoa is adjusting the window in response to a mode change */
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            rect.origin.x = window->x;
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            rect.origin.y = window->y;
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            ConvertNSRect(&rect);
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            [nswindow setFrameOrigin:rect.origin];
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            return;
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        }
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    }
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    ScheduleContextUpdates(_data);
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    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    int x, y, w, h;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    ConvertNSRect(&rect);
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    if (SDL_IsShapedWindow(_data->window))
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        Cocoa_ResizeWindowShape(_data->window);
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    ScheduleContextUpdates(_data);
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    /* The window can move during a resize event, such as when maximizing
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       or resizing from a corner */
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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    const BOOL zoomed = [_data->nswindow isZoomed];
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    if (!zoomed) {
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        SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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    } else if (zoomed) {
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        SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
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    }
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    SDL_Window *window = _data->window;
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    SDL_Mouse *mouse = SDL_GetMouse();
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    /* We're going to get keyboard events, since we're key. */
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    SDL_SetKeyboardFocus(window);
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    /* If we just gained focus we need the updated mouse position */
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    if (!mouse->relative_mode) {
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        NSPoint point;
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        int x, y;
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        point = [_data->nswindow mouseLocationOutsideOfEventStream];
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        x = (int)point.x;
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        y = (int)(window->h - point.y);
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        if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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            SDL_SendMouseMotion(window, 0, 0, x, y);
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        }
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    }
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    /* Check to see if someone updated the clipboard */
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    Cocoa_CheckClipboardUpdate(_data->videodata);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    /* Some other window will get mouse events, since we're not key. */
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    if (SDL_GetMouseFocus() == _data->window) {
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        SDL_SetMouseFocus(NULL);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    if (SDL_GetKeyboardFocus() == _data->window) {
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        SDL_SetKeyboardFocus(NULL);
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    }
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}
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/* We'll respond to key events by doing nothing so we don't beep.
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 * We could handle key messages here, but we lose some in the NSApp dispatch,
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 * where they get converted to action messages, etc.
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 */
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- (void)flagsChanged:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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- (void)keyDown:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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- (void)keyUp:(NSEvent *)theEvent
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{
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    /*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
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}
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/* We'll respond to selectors by doing nothing so we don't beep.
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 * The escape key gets converted to a "cancel" selector, etc.
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 */
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- (void)doCommandBySelector:(SEL)aSelector
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{
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    /*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
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}
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- (void)mouseDown:(NSEvent *)theEvent
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   346
{
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    int button;
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   348
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   349
    switch ([theEvent buttonNumber]) {
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    case 0:
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        if (([theEvent modifierFlags] & NSControlKeyMask) &&
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		    GetHintCtrlClickEmulateRightClick()) {
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            wasCtrlLeft = YES;
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            button = SDL_BUTTON_RIGHT;
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        } else {
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            wasCtrlLeft = NO;
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            button = SDL_BUTTON_LEFT;
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        }
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   359
        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
slouken@1959
   362
        break;
slouken@1959
   363
    case 2:
slouken@1959
   364
        button = SDL_BUTTON_MIDDLE;
slouken@1959
   365
        break;
slouken@1959
   366
    default:
slouken@5061
   367
        button = [theEvent buttonNumber] + 1;
slouken@1959
   368
        break;
slouken@1959
   369
    }
slouken@6950
   370
    SDL_SendMouseButton(_data->window, 0, SDL_PRESSED, button);
slouken@1933
   371
}
slouken@1933
   372
slouken@1933
   373
- (void)rightMouseDown:(NSEvent *)theEvent
slouken@1933
   374
{
slouken@1959
   375
    [self mouseDown:theEvent];
slouken@1933
   376
}
slouken@1933
   377
slouken@1933
   378
- (void)otherMouseDown:(NSEvent *)theEvent
slouken@1933
   379
{
slouken@1959
   380
    [self mouseDown:theEvent];
slouken@1933
   381
}
slouken@1933
   382
slouken@1933
   383
- (void)mouseUp:(NSEvent *)theEvent
slouken@1933
   384
{
slouken@1959
   385
    int button;
slouken@1933
   386
slouken@1959
   387
    switch ([theEvent buttonNumber]) {
slouken@1959
   388
    case 0:
slouken@7740
   389
        if (wasCtrlLeft) {
slouken@7740
   390
            button = SDL_BUTTON_RIGHT;
slouken@7740
   391
            wasCtrlLeft = NO;
slouken@7740
   392
        } else {
slouken@7740
   393
            button = SDL_BUTTON_LEFT;
slouken@7740
   394
        }
slouken@1959
   395
        break;
slouken@1959
   396
    case 1:
slouken@1959
   397
        button = SDL_BUTTON_RIGHT;
slouken@1959
   398
        break;
slouken@1959
   399
    case 2:
slouken@1959
   400
        button = SDL_BUTTON_MIDDLE;
slouken@1959
   401
        break;
slouken@1959
   402
    default:
slouken@5061
   403
        button = [theEvent buttonNumber] + 1;
slouken@1959
   404
        break;
slouken@1959
   405
    }
slouken@6950
   406
    SDL_SendMouseButton(_data->window, 0, SDL_RELEASED, button);
slouken@1933
   407
}
slouken@1933
   408
slouken@1933
   409
- (void)rightMouseUp:(NSEvent *)theEvent
slouken@1933
   410
{
slouken@1959
   411
    [self mouseUp:theEvent];
slouken@1933
   412
}
slouken@1933
   413
slouken@1933
   414
- (void)otherMouseUp:(NSEvent *)theEvent
slouken@1933
   415
{
slouken@1959
   416
    [self mouseUp:theEvent];
slouken@1933
   417
}
slouken@1933
   418
slouken@1933
   419
- (void)mouseMoved:(NSEvent *)theEvent
slouken@1933
   420
{
slouken@5406
   421
    SDL_Mouse *mouse = SDL_GetMouse();
slouken@3685
   422
    SDL_Window *window = _data->window;
slouken@5396
   423
    NSPoint point;
slouken@5396
   424
    int x, y;
slouken@1933
   425
slouken@5406
   426
    if (mouse->relative_mode) {
gzjjgod@5059
   427
        return;
slouken@5371
   428
    }
gzjjgod@5059
   429
slouken@5396
   430
    point = [theEvent locationInWindow];
slouken@5396
   431
    x = (int)point.x;
slouken@5396
   432
    y = (int)(window->h - point.y);
slouken@5371
   433
slouken@5396
   434
    if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
slouken@6666
   435
        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
slouken@6666
   436
            CGPoint cgpoint;
slouken@6666
   437
slouken@6666
   438
            if (x < 0) {
slouken@6666
   439
                x = 0;
slouken@6666
   440
            } else if (x >= window->w) {
slouken@6666
   441
                x = window->w - 1;
slouken@6666
   442
            }
slouken@6666
   443
            if (y < 0) {
slouken@6666
   444
                y = 0;
slouken@6666
   445
            } else if (y >= window->h) {
slouken@6666
   446
                y = window->h - 1;
slouken@6666
   447
            }
slouken@6666
   448
jorgen@7593
   449
#if !SDL_MAC_NO_SANDBOX
jorgen@7593
   450
            /* When SDL_MAC_NO_SANDBOX is set, this is handled by
jorgen@7593
   451
             * SDL_cocoamousetap.m.
jorgen@7593
   452
             */
jorgen@7593
   453
slouken@6666
   454
            cgpoint.x = window->x + x;
slouken@6666
   455
            cgpoint.y = window->y + y;
jorgen@7098
   456
jorgen@7113
   457
            /* According to the docs, this was deprecated in 10.6, but it's still
jorgen@7113
   458
             * around. The substitute requires a CGEventSource, but I'm not entirely
jorgen@7113
   459
             * sure how we'd procure the right one for this event.
jorgen@7098
   460
             */
jorgen@7113
   461
            CGSetLocalEventsSuppressionInterval(0.0);
slouken@6666
   462
            CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
jorgen@7113
   463
            CGSetLocalEventsSuppressionInterval(0.25);
jorgen@7593
   464
#endif
slouken@5396
   465
        }
slouken@2059
   466
    }
slouken@6950
   467
    SDL_SendMouseMotion(window, 0, 0, x, y);
slouken@1933
   468
}
slouken@1933
   469
slouken@1957
   470
- (void)mouseDragged:(NSEvent *)theEvent
slouken@1957
   471
{
slouken@1957
   472
    [self mouseMoved:theEvent];
slouken@1957
   473
}
slouken@1957
   474
slouken@1958
   475
- (void)rightMouseDragged:(NSEvent *)theEvent
slouken@1958
   476
{
slouken@1958
   477
    [self mouseMoved:theEvent];
slouken@1958
   478
}
slouken@1958
   479
slouken@1958
   480
- (void)otherMouseDragged:(NSEvent *)theEvent
slouken@1958
   481
{
slouken@1958
   482
    [self mouseMoved:theEvent];
slouken@1958
   483
}
slouken@1958
   484
slouken@1933
   485
- (void)scrollWheel:(NSEvent *)theEvent
slouken@1933
   486
{
gzjjgod@5057
   487
    Cocoa_HandleMouseWheel(_data->window, theEvent);
slouken@3688
   488
}
slouken@3688
   489
slouken@4673
   490
- (void)touchesBeganWithEvent:(NSEvent *) theEvent
slouken@4673
   491
{
slouken@4673
   492
    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
slouken@4673
   493
}
slouken@4673
   494
slouken@4673
   495
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
slouken@4673
   496
{
slouken@4673
   497
    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
slouken@4673
   498
}
slouken@4673
   499
slouken@4673
   500
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
slouken@4673
   501
{
slouken@4673
   502
    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
slouken@4673
   503
}
slouken@4673
   504
slouken@4673
   505
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
slouken@4673
   506
{
slouken@4673
   507
    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
slouken@4673
   508
}
slouken@4673
   509
slouken@4673
   510
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
slouken@4673
   511
{
slouken@4680
   512
    NSSet *touches = 0;
slouken@4680
   513
    NSEnumerator *enumerator;
slouken@4680
   514
    NSTouch *touch;
slouken@4673
   515
slouken@4680
   516
    switch (type) {
slouken@4680
   517
        case COCOA_TOUCH_DOWN:
slouken@4680
   518
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
slouken@4680
   519
            break;
slouken@4680
   520
        case COCOA_TOUCH_UP:
slouken@4680
   521
        case COCOA_TOUCH_CANCELLED:
slouken@4680
   522
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
slouken@4680
   523
            break;
slouken@4680
   524
        case COCOA_TOUCH_MOVE:
slouken@4680
   525
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
slouken@4680
   526
            break;
slouken@4680
   527
    }
slouken@4680
   528
slouken@4680
   529
    enumerator = [touches objectEnumerator];
slouken@4680
   530
    touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   531
    while (touch) {
slouken@6953
   532
        const SDL_TouchID touchId = (SDL_TouchID)(intptr_t)[touch device];
slouken@4673
   533
        if (!SDL_GetTouch(touchId)) {
slouken@6951
   534
            if (SDL_AddTouch(touchId, "") < 0) {
slouken@4680
   535
                return;
slouken@4673
   536
            }
slouken@7191
   537
        }
slouken@4687
   538
slouken@6953
   539
        const SDL_FingerID fingerId = (SDL_FingerID)(intptr_t)[touch identity];
slouken@4673
   540
        float x = [touch normalizedPosition].x;
slouken@4673
   541
        float y = [touch normalizedPosition].y;
slouken@5261
   542
        /* Make the origin the upper left instead of the lower left */
slouken@5261
   543
        y = 1.0f - y;
slouken@4687
   544
slouken@4673
   545
        switch (type) {
slouken@4673
   546
        case COCOA_TOUCH_DOWN:
slouken@6951
   547
            SDL_SendTouch(touchId, fingerId, SDL_TRUE, x, y, 1.0f);
slouken@4673
   548
            break;
slouken@4673
   549
        case COCOA_TOUCH_UP:
slouken@4673
   550
        case COCOA_TOUCH_CANCELLED:
slouken@6951
   551
            SDL_SendTouch(touchId, fingerId, SDL_FALSE, x, y, 1.0f);
slouken@4673
   552
            break;
slouken@4673
   553
        case COCOA_TOUCH_MOVE:
slouken@6951
   554
            SDL_SendTouchMotion(touchId, fingerId, x, y, 1.0f);
slouken@4673
   555
            break;
slouken@4673
   556
        }
slouken@6951
   557
slouken@4673
   558
        touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   559
    }
slouken@1933
   560
}
slouken@1933
   561
slouken@1933
   562
@end
slouken@1933
   563
slouken@1973
   564
@interface SDLWindow : NSWindow
slouken@1973
   565
/* These are needed for borderless/fullscreen windows */
slouken@1973
   566
- (BOOL)canBecomeKeyWindow;
slouken@1973
   567
- (BOOL)canBecomeMainWindow;
slouken@1973
   568
@end
slouken@1973
   569
slouken@1973
   570
@implementation SDLWindow
slouken@1973
   571
- (BOOL)canBecomeKeyWindow
slouken@1973
   572
{
slouken@1973
   573
    return YES;
slouken@1973
   574
}
slouken@1973
   575
slouken@1973
   576
- (BOOL)canBecomeMainWindow
slouken@1973
   577
{
slouken@1973
   578
    return YES;
slouken@1973
   579
}
slouken@1973
   580
@end
slouken@1973
   581
slouken@5379
   582
@interface SDLView : NSView
jorgen@7158
   583
slouken@5379
   584
/* The default implementation doesn't pass rightMouseDown to responder chain */
slouken@5379
   585
- (void)rightMouseDown:(NSEvent *)theEvent;
gzjjgod@4915
   586
@end
gzjjgod@4915
   587
gzjjgod@4915
   588
@implementation SDLView
gzjjgod@4915
   589
- (void)rightMouseDown:(NSEvent *)theEvent
gzjjgod@4915
   590
{
slouken@5371
   591
    [[self nextResponder] rightMouseDown:theEvent];
gzjjgod@4915
   592
}
jorgen@7158
   593
jorgen@7158
   594
- (void)resetCursorRects
jorgen@7158
   595
{
jorgen@7158
   596
    [super resetCursorRects];
jorgen@7158
   597
    SDL_Mouse *mouse = SDL_GetMouse();
jorgen@7158
   598
jorgen@7270
   599
    if (mouse->cursor_shown && mouse->cur_cursor && !mouse->relative_mode) {
jorgen@7158
   600
        [self addCursorRect:[self bounds]
jorgen@7158
   601
                     cursor:mouse->cur_cursor->driverdata];
jorgen@7158
   602
    } else {
jorgen@7158
   603
        [self addCursorRect:[self bounds]
jorgen@7158
   604
                     cursor:[NSCursor invisibleCursor]];
jorgen@7158
   605
    }
jorgen@7158
   606
}
gzjjgod@4915
   607
@end
gzjjgod@4915
   608
slouken@5249
   609
static unsigned int
slouken@5305
   610
GetWindowStyle(SDL_Window * window)
slouken@5249
   611
{
slouken@5249
   612
    unsigned int style;
slouken@5249
   613
slouken@7191
   614
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@5249
   615
        style = NSBorderlessWindowMask;
slouken@7191
   616
    } else {
slouken@7191
   617
        if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@7191
   618
            style = NSBorderlessWindowMask;
slouken@7191
   619
        } else {
slouken@7191
   620
            style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@7191
   621
        }
slouken@7191
   622
        if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@7191
   623
            style |= NSResizableWindowMask;
slouken@7191
   624
        }
slouken@7191
   625
    }
slouken@5249
   626
    return style;
slouken@5249
   627
}
slouken@5249
   628
slouken@1933
   629
static int
slouken@1951
   630
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   631
{
slouken@6848
   632
    NSAutoreleasePool *pool;
slouken@1951
   633
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@1933
   634
    SDL_WindowData *data;
slouken@1933
   635
slouken@1933
   636
    /* Allocate the window data */
slouken@5249
   637
    data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
slouken@1933
   638
    if (!data) {
icculus@7037
   639
        return SDL_OutOfMemory();
slouken@1933
   640
    }
slouken@3685
   641
    data->window = window;
slouken@3688
   642
    data->nswindow = nswindow;
slouken@1933
   643
    data->created = created;
slouken@1951
   644
    data->videodata = videodata;
jorgen@7595
   645
    data->nscontexts = [[NSMutableArray alloc] init];
slouken@1933
   646
slouken@6848
   647
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   648
slouken@6848
   649
    /* Create an event listener for the window */
slouken@6848
   650
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@6848
   651
slouken@6848
   652
    /* Fill in the SDL window with the window data */
slouken@6848
   653
    {
slouken@6848
   654
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@6848
   655
        ConvertNSRect(&rect);
slouken@6848
   656
        window->x = (int)rect.origin.x;
slouken@6848
   657
        window->y = (int)rect.origin.y;
slouken@6848
   658
        window->w = (int)rect.size.width;
slouken@6848
   659
        window->h = (int)rect.size.height;
slouken@6848
   660
    }
slouken@6848
   661
slouken@6848
   662
    /* Set up the listener after we create the view */
slouken@6848
   663
    [data->listener listen:data];
slouken@6848
   664
slouken@6848
   665
    if ([nswindow isVisible]) {
slouken@6848
   666
        window->flags |= SDL_WINDOW_SHOWN;
slouken@6848
   667
    } else {
slouken@6848
   668
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@6848
   669
    }
jorgen@7084
   670
slouken@6848
   671
    {
slouken@6848
   672
        unsigned int style = [nswindow styleMask];
slouken@6848
   673
slouken@6848
   674
        if (style == NSBorderlessWindowMask) {
slouken@6848
   675
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@6848
   676
        } else {
slouken@6848
   677
            window->flags &= ~SDL_WINDOW_BORDERLESS;
alexey@6832
   678
        }
slouken@6848
   679
        if (style & NSResizableWindowMask) {
slouken@6848
   680
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@6848
   681
        } else {
slouken@6848
   682
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@6848
   683
        }
slouken@6848
   684
    }
jorgen@7084
   685
slouken@6848
   686
    /* isZoomed always returns true if the window is not resizable */
slouken@6848
   687
    if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@6848
   688
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@6848
   689
    } else {
slouken@6848
   690
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@6848
   691
    }
jorgen@7084
   692
slouken@6848
   693
    if ([nswindow isMiniaturized]) {
slouken@6848
   694
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@6848
   695
    } else {
slouken@6848
   696
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@6848
   697
    }
jorgen@7084
   698
slouken@6848
   699
    if ([nswindow isKeyWindow]) {
slouken@6848
   700
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@6848
   701
        SDL_SetKeyboardFocus(data->window);
slouken@6848
   702
    }
slouken@1933
   703
jorgen@7085
   704
    /* Prevents the window's "window device" from being destroyed when it is
jorgen@7085
   705
     * hidden. See http://www.mikeash.com/pyblog/nsopenglcontext-and-one-shot.html
jorgen@7085
   706
     */
jorgen@7085
   707
    [nswindow setOneShot:NO];
jorgen@7085
   708
slouken@6848
   709
    /* All done! */
slouken@6848
   710
    [pool release];
slouken@6848
   711
    window->driverdata = data;
slouken@6848
   712
    return 0;
slouken@1933
   713
}
slouken@1933
   714
slouken@1933
   715
int
slouken@1933
   716
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   717
{
slouken@6848
   718
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   719
    NSWindow *nswindow;
slouken@6848
   720
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@6848
   721
    NSRect rect;
slouken@6848
   722
    SDL_Rect bounds;
slouken@6848
   723
    unsigned int style;
slouken@1933
   724
slouken@6848
   725
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@6848
   726
    rect.origin.x = window->x;
slouken@6848
   727
    rect.origin.y = window->y;
slouken@6848
   728
    rect.size.width = window->w;
slouken@6848
   729
    rect.size.height = window->h;
slouken@6848
   730
    ConvertNSRect(&rect);
slouken@1933
   731
slouken@6848
   732
    style = GetWindowStyle(window);
slouken@1933
   733
slouken@6848
   734
    /* Figure out which screen to place this window */
slouken@6848
   735
    NSArray *screens = [NSScreen screens];
slouken@6848
   736
    NSScreen *screen = nil;
slouken@6848
   737
    NSScreen *candidate;
slouken@6848
   738
    int i, count = [screens count];
slouken@6848
   739
    for (i = 0; i < count; ++i) {
slouken@6848
   740
        candidate = [screens objectAtIndex:i];
slouken@6848
   741
        NSRect screenRect = [candidate frame];
slouken@6848
   742
        if (rect.origin.x >= screenRect.origin.x &&
slouken@6848
   743
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@6848
   744
            rect.origin.y >= screenRect.origin.y &&
slouken@6848
   745
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@6848
   746
            screen = candidate;
slouken@6848
   747
            rect.origin.x -= screenRect.origin.x;
slouken@6848
   748
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   749
        }
slouken@6848
   750
    }
slouken@7946
   751
slouken@7946
   752
    @try {
slouken@7946
   753
        nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:NO screen:screen];
slouken@7946
   754
    }
slouken@7946
   755
    @catch (NSException *e) {
slouken@7946
   756
        SDL_SetError("%s", [[e reason] UTF8String]);
slouken@7946
   757
        return -1;
slouken@7946
   758
    }
icculus@7205
   759
    [nswindow setBackgroundColor:[NSColor blackColor]];
alexey@6832
   760
slouken@7191
   761
    /* Create a default view for this window */
slouken@6848
   762
    rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@6848
   763
    NSView *contentView = [[SDLView alloc] initWithFrame:rect];
urkle@7746
   764
urkle@7746
   765
    if ((window->flags & SDL_WINDOW_ALLOW_HIGHDPI) > 0) {
urkle@7746
   766
        if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
urkle@7746
   767
            [contentView setWantsBestResolutionOpenGLSurface:YES];
urkle@7746
   768
        }
urkle@7746
   769
    }
urkle@7746
   770
slouken@6848
   771
    [nswindow setContentView: contentView];
slouken@6848
   772
    [contentView release];
alexey@6832
   773
slouken@6848
   774
    [pool release];
slouken@6848
   775
slouken@6848
   776
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@6848
   777
        [nswindow release];
slouken@6848
   778
        return -1;
slouken@3506
   779
    }
slouken@6848
   780
    return 0;
slouken@1933
   781
}
slouken@1933
   782
slouken@1933
   783
int
slouken@1933
   784
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   785
{
slouken@6848
   786
    NSAutoreleasePool *pool;
slouken@1933
   787
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   788
    NSString *title;
slouken@1933
   789
slouken@6848
   790
    pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   791
slouken@6848
   792
    /* Query the title from the existing window */
slouken@6848
   793
    title = [nswindow title];
slouken@6848
   794
    if (title) {
slouken@6848
   795
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   796
    }
slouken@1933
   797
slouken@6848
   798
    [pool release];
slouken@6848
   799
slouken@1951
   800
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   801
}
slouken@1933
   802
slouken@1933
   803
void
slouken@1933
   804
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   805
{
slouken@6848
   806
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   807
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   808
    NSString *string;
slouken@1933
   809
slouken@6848
   810
    if(window->title) {
slouken@6848
   811
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@6848
   812
    } else {
slouken@6848
   813
        string = [[NSString alloc] init];
slouken@1956
   814
    }
slouken@6848
   815
    [nswindow setTitle:string];
slouken@6848
   816
    [string release];
slouken@6848
   817
slouken@6848
   818
    [pool release];
slouken@1933
   819
}
slouken@1933
   820
slouken@1933
   821
void
slouken@5375
   822
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
slouken@5375
   823
{
slouken@6848
   824
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   825
    NSImage *nsimage = Cocoa_CreateImage(icon);
slouken@5375
   826
slouken@6848
   827
    if (nsimage) {
slouken@6848
   828
        [NSApp setApplicationIconImage:nsimage];
slouken@5375
   829
    }
slouken@6848
   830
slouken@6848
   831
    [pool release];
slouken@5375
   832
}
slouken@5375
   833
slouken@5375
   834
void
slouken@1933
   835
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   836
{
slouken@6848
   837
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7594
   838
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
jorgen@7594
   839
    NSWindow *nswindow = windata->nswindow;
slouken@6848
   840
    NSRect rect;
slouken@6848
   841
    Uint32 moveHack;
slouken@1933
   842
slouken@6848
   843
    rect.origin.x = window->x;
slouken@6848
   844
    rect.origin.y = window->y;
slouken@6848
   845
    rect.size.width = window->w;
slouken@6848
   846
    rect.size.height = window->h;
slouken@6848
   847
    ConvertNSRect(&rect);
slouken@5478
   848
slouken@6848
   849
    moveHack = s_moveHack;
slouken@6848
   850
    s_moveHack = 0;
slouken@6848
   851
    [nswindow setFrameOrigin:rect.origin];
slouken@6848
   852
    s_moveHack = moveHack;
slouken@5478
   853
jorgen@7595
   854
    ScheduleContextUpdates(windata);
slouken@6848
   855
slouken@6848
   856
    [pool release];
slouken@1933
   857
}
slouken@1933
   858
slouken@1933
   859
void
slouken@1933
   860
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   861
{
slouken@6848
   862
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   863
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@6848
   864
    NSWindow *nswindow = windata->nswindow;
slouken@6848
   865
    NSSize size;
slouken@1933
   866
slouken@6848
   867
    size.width = window->w;
slouken@6848
   868
    size.height = window->h;
slouken@6848
   869
    [nswindow setContentSize:size];
icculus@5564
   870
jorgen@7595
   871
    ScheduleContextUpdates(windata);
slouken@6848
   872
slouken@6848
   873
    [pool release];
slouken@1933
   874
}
slouken@1933
   875
slouken@1933
   876
void
stopiccot@6681
   877
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
stopiccot@6681
   878
{
slouken@6848
   879
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   880
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@7191
   881
slouken@6848
   882
    NSSize minSize;
slouken@6848
   883
    minSize.width = window->min_w;
slouken@6848
   884
    minSize.height = window->min_h;
slouken@7191
   885
slouken@6848
   886
    [windata->nswindow setContentMinSize:minSize];
slouken@7191
   887
slouken@6848
   888
    [pool release];
slouken@6788
   889
}
slouken@6788
   890
slouken@6788
   891
void
slouken@6788
   892
Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window)
slouken@6788
   893
{
slouken@6848
   894
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   895
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
slouken@7191
   896
slouken@6848
   897
    NSSize maxSize;
slouken@6848
   898
    maxSize.width = window->max_w;
slouken@6848
   899
    maxSize.height = window->max_h;
slouken@7191
   900
slouken@6848
   901
    [windata->nswindow setContentMaxSize:maxSize];
slouken@7191
   902
slouken@6848
   903
    [pool release];
stopiccot@6681
   904
}
stopiccot@6681
   905
stopiccot@6681
   906
void
slouken@1933
   907
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   908
{
slouken@6848
   909
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7087
   910
    SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
jorgen@7087
   911
    NSWindow *nswindow = windowData->nswindow;
slouken@1933
   912
slouken@6848
   913
    if (![nswindow isMiniaturized]) {
jorgen@7087
   914
        [windowData->listener pauseVisibleObservation];
slouken@6848
   915
        [nswindow makeKeyAndOrderFront:nil];
jorgen@7087
   916
        [windowData->listener resumeVisibleObservation];
slouken@1956
   917
    }
slouken@6848
   918
    [pool release];
slouken@1933
   919
}
slouken@1933
   920
slouken@1933
   921
void
slouken@1933
   922
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   923
{
slouken@6848
   924
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   925
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   926
slouken@6848
   927
    [nswindow orderOut:nil];
slouken@6848
   928
    [pool release];
slouken@1933
   929
}
slouken@1933
   930
slouken@1933
   931
void
slouken@1933
   932
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   933
{
slouken@6848
   934
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7087
   935
    SDL_WindowData *windowData = ((SDL_WindowData *) window->driverdata);
jorgen@7087
   936
    NSWindow *nswindow = windowData->nswindow;
slouken@6848
   937
slouken@7771
   938
    /* makeKeyAndOrderFront: has the side-effect of deminiaturizing and showing
slouken@7771
   939
       a minimized or hidden window, so check for that before showing it.
slouken@7771
   940
     */
jorgen@7087
   941
    [windowData->listener pauseVisibleObservation];
jorgen@7469
   942
    if (![nswindow isMiniaturized] && [nswindow isVisible]) {
jorgen@7469
   943
        [nswindow makeKeyAndOrderFront:nil];
jorgen@7469
   944
    }
jorgen@7087
   945
    [windowData->listener resumeVisibleObservation];
jorgen@7087
   946
slouken@6848
   947
    [pool release];
slouken@1933
   948
}
slouken@1933
   949
slouken@1933
   950
void
slouken@1933
   951
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   952
{
slouken@6848
   953
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
jorgen@7594
   954
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
jorgen@7594
   955
    NSWindow *nswindow = windata->nswindow;
slouken@1933
   956
slouken@6848
   957
    [nswindow zoom:nil];
slouken@6848
   958
jorgen@7595
   959
    ScheduleContextUpdates(windata);
slouken@6848
   960
slouken@6848
   961
    [pool release];
slouken@1933
   962
}
slouken@1933
   963
slouken@1933
   964
void
slouken@1933
   965
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   966
{
slouken@6848
   967
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   968
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
   969
slouken@6848
   970
    [nswindow miniaturize:nil];
slouken@6848
   971
    [pool release];
slouken@1933
   972
}
slouken@1933
   973
slouken@1933
   974
void
slouken@1933
   975
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   976
{
slouken@6848
   977
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
   978
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   979
slouken@6848
   980
    if ([nswindow isMiniaturized]) {
slouken@6848
   981
        [nswindow deminiaturize:nil];
slouken@6848
   982
    } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@6848
   983
        [nswindow zoom:nil];
slouken@1956
   984
    }
slouken@6848
   985
    [pool release];
slouken@1933
   986
}
slouken@1933
   987
slouken@5400
   988
static NSWindow *
slouken@5400
   989
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
slouken@5400
   990
{
slouken@5400
   991
    if (!data->created) {
slouken@5400
   992
        /* Don't mess with other people's windows... */
slouken@5400
   993
        return nswindow;
slouken@5400
   994
    }
slouken@5400
   995
slouken@5400
   996
    [data->listener close];
jorgen@7085
   997
    data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:NO screen:[nswindow screen]];
slouken@5400
   998
    [data->nswindow setContentView:[nswindow contentView]];
jorgen@7085
   999
    /* See comment in SetupWindowData. */
jorgen@7085
  1000
    [data->nswindow setOneShot:NO];
slouken@5400
  1001
    [data->listener listen:data];
slouken@5400
  1002
slouken@5400
  1003
    [nswindow close];
slouken@5400
  1004
slouken@5400
  1005
    return data->nswindow;
slouken@5400
  1006
}
slouken@5400
  1007
slouken@1933
  1008
void
icculus@6422
  1009
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
icculus@6422
  1010
{
slouken@6848
  1011
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
  1012
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@6848
  1013
    if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
slouken@6848
  1014
        [nswindow setStyleMask:GetWindowStyle(window)];
slouken@6848
  1015
        if (bordered) {
slouken@7191
  1016
            Cocoa_SetWindowTitle(_this, window);  /* this got blanked out. */
icculus@6426
  1017
        }
icculus@6422
  1018
    }
slouken@6848
  1019
    [pool release];
icculus@6422
  1020
}
icculus@6422
  1021
icculus@6422
  1022
void
slouken@5305
  1023
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
slouken@5249
  1024
{
slouken@6848
  1025
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
  1026
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@6848
  1027
    NSWindow *nswindow = data->nswindow;
slouken@6848
  1028
    NSRect rect;
slouken@5249
  1029
slouken@6848
  1030
    /* The view responder chain gets messed with during setStyleMask */
slouken@6848
  1031
    if ([[nswindow contentView] nextResponder] == data->listener) {
slouken@6848
  1032
        [[nswindow contentView] setNextResponder:nil];
slouken@6848
  1033
    }
slouken@6848
  1034
slouken@6848
  1035
    if (fullscreen) {
slouken@6848
  1036
        SDL_Rect bounds;
slouken@6848
  1037
slouken@6848
  1038
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@6848
  1039
        rect.origin.x = bounds.x;
slouken@6848
  1040
        rect.origin.y = bounds.y;
slouken@6848
  1041
        rect.size.width = bounds.w;
slouken@6848
  1042
        rect.size.height = bounds.h;
slouken@6848
  1043
        ConvertNSRect(&rect);
slouken@6848
  1044
slouken@6848
  1045
        /* Hack to fix origin on Mac OS X 10.4 */
slouken@6848
  1046
        NSRect screenRect = [[nswindow screen] frame];
slouken@6848
  1047
        if (screenRect.size.height >= 1.0f) {
slouken@6848
  1048
            rect.origin.y += (screenRect.size.height - rect.size.height);
slouken@5401
  1049
        }
slouken@5401
  1050
slouken@6848
  1051
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@6848
  1052
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
slouken@6848
  1053
        } else {
slouken@6848
  1054
            nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
slouken@6848
  1055
        }
slouken@6848
  1056
    } else {
slouken@6848
  1057
        rect.origin.x = window->windowed.x;
slouken@6848
  1058
        rect.origin.y = window->windowed.y;
slouken@6848
  1059
        rect.size.width = window->windowed.w;
slouken@6848
  1060
        rect.size.height = window->windowed.h;
slouken@6848
  1061
        ConvertNSRect(&rect);
alexey@6832
  1062
slouken@6848
  1063
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@6848
  1064
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
slouken@5400
  1065
        } else {
slouken@6848
  1066
            nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
slouken@5361
  1067
        }
slouken@5398
  1068
    }
slouken@6848
  1069
slouken@6848
  1070
    /* The view responder chain gets messed with during setStyleMask */
slouken@6848
  1071
    if ([[nswindow contentView] nextResponder] != data->listener) {
slouken@6848
  1072
        [[nswindow contentView] setNextResponder:data->listener];
slouken@6848
  1073
    }
slouken@6848
  1074
slouken@6848
  1075
    s_moveHack = 0;
slouken@7873
  1076
    [nswindow setContentSize:rect.size];
slouken@6848
  1077
    [nswindow setFrameOrigin:rect.origin];
slouken@6848
  1078
    s_moveHack = SDL_GetTicks();
slouken@6848
  1079
slouken@6848
  1080
    /* When the window style changes the title is cleared */
slouken@6848
  1081
    if (!fullscreen) {
slouken@6848
  1082
        Cocoa_SetWindowTitle(_this, window);
slouken@6848
  1083
    }
slouken@6848
  1084
slouken@6848
  1085
    if (SDL_ShouldAllowTopmost() && fullscreen) {
slouken@6848
  1086
        /* OpenGL is rendering to the window, so make it visible! */
slouken@6848
  1087
        [nswindow setLevel:CGShieldingWindowLevel()];
slouken@6848
  1088
    } else {
slouken@6848
  1089
        [nswindow setLevel:kCGNormalWindowLevel];
slouken@6848
  1090
    }
jorgen@7087
  1091
jorgen@7636
  1092
    if ([nswindow isVisible] || fullscreen) {
jorgen@7636
  1093
        [data->listener pauseVisibleObservation];
jorgen@7636
  1094
        [nswindow makeKeyAndOrderFront:nil];
jorgen@7636
  1095
        [data->listener resumeVisibleObservation];
jorgen@7636
  1096
    }
slouken@6848
  1097
jorgen@7595
  1098
    ScheduleContextUpdates(data);
slouken@6848
  1099
slouken@6848
  1100
    [pool release];
slouken@5249
  1101
}
slouken@5249
  1102
slouken@5466
  1103
int
slouken@5466
  1104
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
slouken@5466
  1105
{
slouken@5466
  1106
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
  1107
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
  1108
    const uint32_t tableSize = 256;
slouken@5466
  1109
    CGGammaValue redTable[tableSize];
slouken@5466
  1110
    CGGammaValue greenTable[tableSize];
slouken@5466
  1111
    CGGammaValue blueTable[tableSize];
slouken@5466
  1112
    uint32_t i;
slouken@5466
  1113
    float inv65535 = 1.0f / 65535.0f;
slouken@5466
  1114
slouken@5466
  1115
    /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
slouken@5466
  1116
    for (i = 0; i < 256; i++) {
slouken@5466
  1117
        redTable[i] = ramp[0*256+i] * inv65535;
slouken@5466
  1118
        greenTable[i] = ramp[1*256+i] * inv65535;
slouken@5466
  1119
        blueTable[i] = ramp[2*256+i] * inv65535;
slouken@5466
  1120
    }
slouken@5466
  1121
slouken@5466
  1122
    if (CGSetDisplayTransferByTable(display_id, tableSize,
slouken@5466
  1123
                                    redTable, greenTable, blueTable) != CGDisplayNoErr) {
icculus@7037
  1124
        return SDL_SetError("CGSetDisplayTransferByTable()");
slouken@5466
  1125
    }
slouken@5466
  1126
    return 0;
slouken@5466
  1127
}
slouken@5466
  1128
slouken@5466
  1129
int
slouken@5466
  1130
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
slouken@5466
  1131
{
slouken@5466
  1132
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
  1133
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
  1134
    const uint32_t tableSize = 256;
slouken@5466
  1135
    CGGammaValue redTable[tableSize];
slouken@5466
  1136
    CGGammaValue greenTable[tableSize];
slouken@5466
  1137
    CGGammaValue blueTable[tableSize];
slouken@5466
  1138
    uint32_t i, tableCopied;
slouken@5466
  1139
slouken@5466
  1140
    if (CGGetDisplayTransferByTable(display_id, tableSize,
slouken@5466
  1141
                                    redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
icculus@7037
  1142
        return SDL_SetError("CGGetDisplayTransferByTable()");
slouken@5466
  1143
    }
slouken@5466
  1144
slouken@5466
  1145
    for (i = 0; i < tableCopied; i++) {
slouken@5466
  1146
        ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
slouken@5466
  1147
        ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
slouken@5466
  1148
        ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
slouken@5466
  1149
    }
slouken@5466
  1150
    return 0;
slouken@5466
  1151
}
slouken@5466
  1152
slouken@5249
  1153
void
slouken@6662
  1154
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
slouken@1933
  1155
{
slouken@5371
  1156
    /* Move the cursor to the nearest point in the window */
slouken@6662
  1157
    if (grabbed) {
slouken@5371
  1158
        int x, y;
slouken@5371
  1159
        CGPoint cgpoint;
slouken@5371
  1160
slouken@5371
  1161
        SDL_GetMouseState(&x, &y);
slouken@5371
  1162
        cgpoint.x = window->x + x;
slouken@5371
  1163
        cgpoint.y = window->y + y;
slouken@5371
  1164
        CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
slouken@5371
  1165
    }
slouken@7191
  1166
slouken@6784
  1167
    if ( window->flags & SDL_WINDOW_FULLSCREEN ) {
slouken@7191
  1168
        SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@6755
  1169
slouken@7191
  1170
        if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
slouken@7191
  1171
            /* OpenGL is rendering to the window, so make it visible! */
slouken@7191
  1172
            [data->nswindow setLevel:CGShieldingWindowLevel()];
slouken@7191
  1173
        } else {
slouken@7191
  1174
            [data->nswindow setLevel:kCGNormalWindowLevel];
slouken@7191
  1175
        }
slouken@7191
  1176
    }
slouken@1933
  1177
}
slouken@1933
  1178
slouken@1933
  1179
void
slouken@1933
  1180
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
  1181
{
slouken@6848
  1182
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@6848
  1183
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
  1184
slouken@6848
  1185
    if (data) {
slouken@6848
  1186
        [data->listener close];
slouken@6848
  1187
        [data->listener release];
slouken@6848
  1188
        if (data->created) {
slouken@6848
  1189
            [data->nswindow close];
slouken@1933
  1190
        }
jorgen@7595
  1191
jorgen@7595
  1192
        NSArray *contexts = [[data->nscontexts copy] autorelease];
jorgen@7595
  1193
        for (SDLOpenGLContext *context in contexts) {
jorgen@7595
  1194
            /* Calling setWindow:NULL causes the context to remove itself from the context list. */            
jorgen@7595
  1195
            [context setWindow:NULL];
jorgen@7595
  1196
        }
jorgen@7595
  1197
        [data->nscontexts release];
jorgen@7595
  1198
slouken@6848
  1199
        SDL_free(data);
slouken@1933
  1200
    }
slouken@6848
  1201
    [pool release];
slouken@1933
  1202
}
slouken@1933
  1203
slouken@1933
  1204
SDL_bool
slouken@1933
  1205
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
  1206
{
slouken@4900
  1207
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
  1208
slouken@1933
  1209
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
  1210
        info->subsystem = SDL_SYSWM_COCOA;
slouken@5056
  1211
        info->info.cocoa.window = nswindow;
slouken@1933
  1212
        return SDL_TRUE;
slouken@1933
  1213
    } else {
slouken@1933
  1214
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
  1215
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
  1216
        return SDL_FALSE;
slouken@1933
  1217
    }
slouken@1933
  1218
}
slouken@1933
  1219
slouken@6044
  1220
#endif /* SDL_VIDEO_DRIVER_COCOA */
slouken@6044
  1221
slouken@1933
  1222
/* vi: set ts=4 sw=4 expandtab: */