slouken@5535
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1 |
/*
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slouken@10737
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2 |
Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
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slouken@5535
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3 |
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slouken@5535
|
4 |
This software is provided 'as-is', without any express or implied
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slouken@5535
|
5 |
warranty. In no event will the authors be held liable for any damages
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slouken@5535
|
6 |
arising from the use of this software.
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slouken@5535
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7 |
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slouken@5535
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8 |
Permission is granted to anyone to use this software for any purpose,
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slouken@5535
|
9 |
including commercial applications, and to alter it and redistribute it
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slouken@5535
|
10 |
freely.
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slouken@5535
|
11 |
*/
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slouken@1895
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12 |
/* Simple program: Move N sprites around on the screen as fast as possible */
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slouken@1895
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13 |
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slouken@1895
|
14 |
#include <stdlib.h>
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slouken@1907
|
15 |
#include <stdio.h>
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slouken@1895
|
16 |
#include <time.h>
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slouken@1895
|
17 |
|
icculus@9278
|
18 |
#ifdef __EMSCRIPTEN__
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icculus@9278
|
19 |
#include <emscripten/emscripten.h>
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icculus@9278
|
20 |
#endif
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icculus@9278
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21 |
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aschiffler@7315
|
22 |
#include "SDL_test.h"
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slouken@6785
|
23 |
#include "SDL_test_common.h"
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slouken@1895
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24 |
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slouken@5147
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25 |
#define NUM_SPRITES 100
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slouken@5147
|
26 |
#define MAX_SPEED 1
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slouken@1895
|
27 |
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slouken@6785
|
28 |
static SDLTest_CommonState *state;
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slouken@1895
|
29 |
static int num_sprites;
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slouken@3685
|
30 |
static SDL_Texture **sprites;
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slouken@1985
|
31 |
static SDL_bool cycle_color;
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slouken@1985
|
32 |
static SDL_bool cycle_alpha;
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slouken@1985
|
33 |
static int cycle_direction = 1;
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slouken@1985
|
34 |
static int current_alpha = 0;
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slouken@1985
|
35 |
static int current_color = 0;
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slouken@1895
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36 |
static SDL_Rect *positions;
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slouken@1895
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37 |
static SDL_Rect *velocities;
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slouken@1895
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38 |
static int sprite_w, sprite_h;
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slouken@5140
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39 |
static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
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slouken@1895
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40 |
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aschiffler@7315
|
41 |
/* Number of iterations to move sprites - used for visual tests. */
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aschiffler@7315
|
42 |
/* -1: infinite random moves (default); >=0: enables N deterministic moves */
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aschiffler@7315
|
43 |
static int iterations = -1;
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aschiffler@7315
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44 |
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icculus@9278
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45 |
int done;
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icculus@9278
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46 |
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slouken@1895
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47 |
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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slouken@1895
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48 |
static void
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slouken@1895
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49 |
quit(int rc)
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slouken@1895
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50 |
{
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slouken@7719
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51 |
SDL_free(sprites);
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slouken@7719
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52 |
SDL_free(positions);
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slouken@7719
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53 |
SDL_free(velocities);
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slouken@6785
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54 |
SDLTest_CommonQuit(state);
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slouken@1895
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55 |
exit(rc);
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slouken@1895
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56 |
}
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slouken@1895
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57 |
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slouken@1895
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58 |
int
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slouken@7502
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59 |
LoadSprite(const char *file)
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slouken@1895
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60 |
{
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slouken@1895
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61 |
int i;
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slouken@1895
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62 |
SDL_Surface *temp;
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slouken@1895
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63 |
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slouken@1895
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64 |
/* Load the sprite image */
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slouken@1895
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65 |
temp = SDL_LoadBMP(file);
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slouken@1895
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if (temp == NULL) {
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aschiffler@7639
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
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slouken@1895
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return (-1);
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slouken@1895
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}
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slouken@1895
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70 |
sprite_w = temp->w;
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slouken@1895
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sprite_h = temp->h;
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slouken@1895
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slouken@1895
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/* Set transparent pixel as the pixel at (0,0) */
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slouken@1895
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if (temp->format->palette) {
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slouken@3560
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SDL_SetColorKey(temp, 1, *(Uint8 *) temp->pixels);
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lestat@3183
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76 |
} else {
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lestat@3183
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77 |
switch (temp->format->BitsPerPixel) {
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lestat@3183
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case 15:
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slouken@3560
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SDL_SetColorKey(temp, 1, (*(Uint16 *) temp->pixels) & 0x00007FFF);
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lestat@3183
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80 |
break;
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lestat@3183
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case 16:
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slouken@3560
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SDL_SetColorKey(temp, 1, *(Uint16 *) temp->pixels);
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lestat@3183
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83 |
break;
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lestat@3183
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case 24:
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slouken@3560
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SDL_SetColorKey(temp, 1, (*(Uint32 *) temp->pixels) & 0x00FFFFFF);
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lestat@3183
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86 |
break;
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lestat@3183
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case 32:
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slouken@3560
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SDL_SetColorKey(temp, 1, *(Uint32 *) temp->pixels);
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lestat@3183
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89 |
break;
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lestat@3183
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}
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slouken@1895
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}
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slouken@1895
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slouken@1895
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/* Create textures from the image */
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slouken@1914
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for (i = 0; i < state->num_windows; ++i) {
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slouken@5147
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SDL_Renderer *renderer = state->renderers[i];
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slouken@5158
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sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
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slouken@3285
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if (!sprites[i]) {
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aschiffler@7639
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
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slouken@1895
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SDL_FreeSurface(temp);
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slouken@1895
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100 |
return (-1);
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slouken@1895
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}
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slouken@11282
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if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
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slouken@11282
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
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slouken@11282
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104 |
SDL_FreeSurface(temp);
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slouken@11282
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105 |
SDL_DestroyTexture(sprites[i]);
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slouken@11282
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return (-1);
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slouken@11282
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107 |
}
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slouken@1895
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108 |
}
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slouken@1895
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109 |
SDL_FreeSurface(temp);
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slouken@1895
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110 |
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slouken@1895
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111 |
/* We're ready to roll. :) */
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slouken@1895
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112 |
return (0);
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slouken@1895
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113 |
}
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slouken@1895
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114 |
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slouken@1895
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115 |
void
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slouken@5297
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116 |
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
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slouken@1895
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117 |
{
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aschiffler@7315
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118 |
int i;
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slouken@5297
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119 |
SDL_Rect viewport, temp;
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slouken@2783
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120 |
SDL_Rect *position, *velocity;
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slouken@1895
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121 |
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slouken@1895
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122 |
/* Query the sizes */
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slouken@5297
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123 |
SDL_RenderGetViewport(renderer, &viewport);
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slouken@1895
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124 |
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slouken@1985
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125 |
/* Cycle the color and alpha, if desired */
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slouken@1985
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126 |
if (cycle_color) {
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slouken@1985
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127 |
current_color += cycle_direction;
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slouken@1985
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128 |
if (current_color < 0) {
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slouken@1985
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129 |
current_color = 0;
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slouken@1985
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130 |
cycle_direction = -cycle_direction;
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slouken@1985
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131 |
}
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slouken@1985
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132 |
if (current_color > 255) {
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slouken@1985
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133 |
current_color = 255;
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slouken@1985
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134 |
cycle_direction = -cycle_direction;
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slouken@1985
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135 |
}
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slouken@1985
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136 |
SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
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slouken@1985
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137 |
(Uint8) current_color);
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slouken@1985
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138 |
}
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slouken@1985
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139 |
if (cycle_alpha) {
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slouken@1985
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140 |
current_alpha += cycle_direction;
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slouken@1985
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141 |
if (current_alpha < 0) {
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slouken@1985
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142 |
current_alpha = 0;
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slouken@1985
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143 |
cycle_direction = -cycle_direction;
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slouken@1985
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144 |
}
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slouken@1985
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145 |
if (current_alpha > 255) {
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slouken@1985
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146 |
current_alpha = 255;
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slouken@1985
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147 |
cycle_direction = -cycle_direction;
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slouken@1985
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148 |
}
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slouken@1985
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149 |
SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
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slouken@1985
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150 |
}
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slouken@1985
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151 |
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slouken@3264
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152 |
/* Draw a gray background */
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slouken@5147
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153 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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slouken@5147
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154 |
SDL_RenderClear(renderer);
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slouken@3264
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155 |
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slouken@3265
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156 |
/* Test points */
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slouken@5147
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157 |
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
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slouken@5147
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158 |
SDL_RenderDrawPoint(renderer, 0, 0);
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slouken@5297
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159 |
SDL_RenderDrawPoint(renderer, viewport.w-1, 0);
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slouken@5297
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160 |
SDL_RenderDrawPoint(renderer, 0, viewport.h-1);
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slouken@5297
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161 |
SDL_RenderDrawPoint(renderer, viewport.w-1, viewport.h-1);
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slouken@3264
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162 |
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slouken@3265
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163 |
/* Test horizontal and vertical lines */
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slouken@5147
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164 |
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
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slouken@5297
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165 |
SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0);
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slouken@5297
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166 |
SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1);
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slouken@5297
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167 |
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
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slouken@5297
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168 |
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
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slouken@3265
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169 |
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slouken@3266
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170 |
/* Test fill and copy */
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slouken@5147
|
171 |
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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slouken@3266
|
172 |
temp.x = 1;
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slouken@3266
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173 |
temp.y = 1;
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slouken@3266
|
174 |
temp.w = sprite_w;
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slouken@3266
|
175 |
temp.h = sprite_h;
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slouken@5147
|
176 |
SDL_RenderFillRect(renderer, &temp);
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slouken@5147
|
177 |
SDL_RenderCopy(renderer, sprite, NULL, &temp);
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slouken@5297
|
178 |
temp.x = viewport.w-sprite_w-1;
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slouken@3265
|
179 |
temp.y = 1;
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slouken@3265
|
180 |
temp.w = sprite_w;
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slouken@3265
|
181 |
temp.h = sprite_h;
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slouken@5147
|
182 |
SDL_RenderFillRect(renderer, &temp);
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slouken@5147
|
183 |
SDL_RenderCopy(renderer, sprite, NULL, &temp);
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slouken@3265
|
184 |
temp.x = 1;
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slouken@5297
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185 |
temp.y = viewport.h-sprite_h-1;
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slouken@3265
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186 |
temp.w = sprite_w;
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slouken@3265
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187 |
temp.h = sprite_h;
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slouken@5147
|
188 |
SDL_RenderFillRect(renderer, &temp);
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slouken@5147
|
189 |
SDL_RenderCopy(renderer, sprite, NULL, &temp);
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slouken@5297
|
190 |
temp.x = viewport.w-sprite_w-1;
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slouken@5297
|
191 |
temp.y = viewport.h-sprite_h-1;
|
slouken@3265
|
192 |
temp.w = sprite_w;
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slouken@3265
|
193 |
temp.h = sprite_h;
|
slouken@5147
|
194 |
SDL_RenderFillRect(renderer, &temp);
|
slouken@5147
|
195 |
SDL_RenderCopy(renderer, sprite, NULL, &temp);
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slouken@3265
|
196 |
|
slouken@3265
|
197 |
/* Test diagonal lines */
|
slouken@5147
|
198 |
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
slouken@5147
|
199 |
SDL_RenderDrawLine(renderer, sprite_w, sprite_h,
|
slouken@5297
|
200 |
viewport.w-sprite_w-2, viewport.h-sprite_h-2);
|
slouken@5297
|
201 |
SDL_RenderDrawLine(renderer, viewport.w-sprite_w-2, sprite_h,
|
slouken@5297
|
202 |
sprite_w, viewport.h-sprite_h-2);
|
slouken@3265
|
203 |
|
aschiffler@7315
|
204 |
/* Conditionally move the sprites, bounce at the wall */
|
aschiffler@7315
|
205 |
if (iterations == -1 || iterations > 0) {
|
aschiffler@7315
|
206 |
for (i = 0; i < num_sprites; ++i) {
|
aschiffler@7315
|
207 |
position = &positions[i];
|
aschiffler@7315
|
208 |
velocity = &velocities[i];
|
aschiffler@7315
|
209 |
position->x += velocity->x;
|
aschiffler@7315
|
210 |
if ((position->x < 0) || (position->x >= (viewport.w - sprite_w))) {
|
philipp@9922
|
211 |
velocity->x = -velocity->x;
|
philipp@9922
|
212 |
position->x += velocity->x;
|
aschiffler@7315
|
213 |
}
|
aschiffler@7315
|
214 |
position->y += velocity->y;
|
aschiffler@7315
|
215 |
if ((position->y < 0) || (position->y >= (viewport.h - sprite_h))) {
|
philipp@9922
|
216 |
velocity->y = -velocity->y;
|
philipp@9922
|
217 |
position->y += velocity->y;
|
aschiffler@7315
|
218 |
}
|
aschiffler@7315
|
219 |
|
aschiffler@7315
|
220 |
}
|
aschiffler@7315
|
221 |
|
aschiffler@7315
|
222 |
/* Countdown sprite-move iterations and disable color changes at iteration end - used for visual tests. */
|
aschiffler@7315
|
223 |
if (iterations > 0) {
|
aschiffler@7315
|
224 |
iterations--;
|
aschiffler@7315
|
225 |
if (iterations == 0) {
|
aschiffler@7315
|
226 |
cycle_alpha = SDL_FALSE;
|
aschiffler@7315
|
227 |
cycle_color = SDL_FALSE;
|
aschiffler@7315
|
228 |
}
|
aschiffler@7315
|
229 |
}
|
aschiffler@7315
|
230 |
}
|
aschiffler@7315
|
231 |
|
aschiffler@7315
|
232 |
/* Draw sprites */
|
slouken@1895
|
233 |
for (i = 0; i < num_sprites; ++i) {
|
slouken@1895
|
234 |
position = &positions[i];
|
philipp@9922
|
235 |
|
slouken@1895
|
236 |
/* Blit the sprite onto the screen */
|
slouken@5147
|
237 |
SDL_RenderCopy(renderer, sprite, NULL, position);
|
slouken@1895
|
238 |
}
|
slouken@1895
|
239 |
|
slouken@1895
|
240 |
/* Update the screen! */
|
slouken@5147
|
241 |
SDL_RenderPresent(renderer);
|
slouken@1895
|
242 |
}
|
slouken@1895
|
243 |
|
icculus@9278
|
244 |
void
|
icculus@9278
|
245 |
loop()
|
icculus@9278
|
246 |
{
|
icculus@9278
|
247 |
int i;
|
icculus@9278
|
248 |
SDL_Event event;
|
icculus@9278
|
249 |
|
icculus@9278
|
250 |
/* Check for events */
|
icculus@9278
|
251 |
while (SDL_PollEvent(&event)) {
|
icculus@9278
|
252 |
SDLTest_CommonEvent(state, &event, &done);
|
icculus@9278
|
253 |
}
|
icculus@9278
|
254 |
for (i = 0; i < state->num_windows; ++i) {
|
icculus@9278
|
255 |
if (state->windows[i] == NULL)
|
icculus@9278
|
256 |
continue;
|
icculus@9278
|
257 |
MoveSprites(state->renderers[i], sprites[i]);
|
icculus@9278
|
258 |
}
|
philipp@9607
|
259 |
#ifdef __EMSCRIPTEN__
|
philipp@9607
|
260 |
if (done) {
|
philipp@9607
|
261 |
emscripten_cancel_main_loop();
|
philipp@9607
|
262 |
}
|
philipp@9607
|
263 |
#endif
|
icculus@9278
|
264 |
}
|
icculus@9278
|
265 |
|
slouken@1895
|
266 |
int
|
slouken@1895
|
267 |
main(int argc, char *argv[])
|
slouken@1895
|
268 |
{
|
icculus@9278
|
269 |
int i;
|
slouken@1895
|
270 |
Uint32 then, now, frames;
|
philipp@9922
|
271 |
Uint64 seed;
|
slouken@7502
|
272 |
const char *icon = "icon.bmp";
|
slouken@1895
|
273 |
|
slouken@1914
|
274 |
/* Initialize parameters */
|
slouken@1914
|
275 |
num_sprites = NUM_SPRITES;
|
slouken@1914
|
276 |
|
slouken@1914
|
277 |
/* Initialize test framework */
|
slouken@6785
|
278 |
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
|
slouken@1914
|
279 |
if (!state) {
|
slouken@1914
|
280 |
return 1;
|
slouken@1895
|
281 |
}
|
icculus@5520
|
282 |
|
slouken@1914
|
283 |
for (i = 1; i < argc;) {
|
slouken@1914
|
284 |
int consumed;
|
slouken@1895
|
285 |
|
slouken@6785
|
286 |
consumed = SDLTest_CommonArg(state, i);
|
slouken@1915
|
287 |
if (consumed == 0) {
|
slouken@1916
|
288 |
consumed = -1;
|
slouken@1916
|
289 |
if (SDL_strcasecmp(argv[i], "--blend") == 0) {
|
slouken@1916
|
290 |
if (argv[i + 1]) {
|
slouken@1916
|
291 |
if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
|
slouken@2884
|
292 |
blendMode = SDL_BLENDMODE_NONE;
|
slouken@1916
|
293 |
consumed = 2;
|
slouken@1916
|
294 |
} else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
|
slouken@2884
|
295 |
blendMode = SDL_BLENDMODE_BLEND;
|
slouken@1916
|
296 |
consumed = 2;
|
slouken@1916
|
297 |
} else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
|
slouken@2884
|
298 |
blendMode = SDL_BLENDMODE_ADD;
|
slouken@1916
|
299 |
consumed = 2;
|
slouken@5184
|
300 |
} else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
|
slouken@5184
|
301 |
blendMode = SDL_BLENDMODE_MOD;
|
slouken@5184
|
302 |
consumed = 2;
|
slouken@11282
|
303 |
} else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
|
slouken@11282
|
304 |
blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
|
slouken@11282
|
305 |
consumed = 2;
|
slouken@1916
|
306 |
}
|
slouken@1916
|
307 |
}
|
aschiffler@7315
|
308 |
} else if (SDL_strcasecmp(argv[i], "--iterations") == 0) {
|
aschiffler@7315
|
309 |
if (argv[i + 1]) {
|
aschiffler@7315
|
310 |
iterations = SDL_atoi(argv[i + 1]);
|
aschiffler@7315
|
311 |
if (iterations < -1) iterations = -1;
|
aschiffler@7315
|
312 |
consumed = 2;
|
aschiffler@7315
|
313 |
}
|
slouken@1985
|
314 |
} else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
|
slouken@1985
|
315 |
cycle_color = SDL_TRUE;
|
slouken@1985
|
316 |
consumed = 1;
|
slouken@1985
|
317 |
} else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
|
slouken@1985
|
318 |
cycle_alpha = SDL_TRUE;
|
slouken@1985
|
319 |
consumed = 1;
|
slouken@1916
|
320 |
} else if (SDL_isdigit(*argv[i])) {
|
slouken@1916
|
321 |
num_sprites = SDL_atoi(argv[i]);
|
slouken@1916
|
322 |
consumed = 1;
|
slouken@7502
|
323 |
} else if (argv[i][0] != '-') {
|
slouken@7502
|
324 |
icon = argv[i];
|
slouken@7502
|
325 |
consumed = 1;
|
slouken@1916
|
326 |
}
|
slouken@1915
|
327 |
}
|
slouken@1914
|
328 |
if (consumed < 0) {
|
aschiffler@7639
|
329 |
SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha] [--iterations N] [num_sprites] [icon.bmp]\n",
|
slouken@6785
|
330 |
argv[0], SDLTest_CommonUsage(state));
|
slouken@1895
|
331 |
quit(1);
|
slouken@1895
|
332 |
}
|
slouken@1914
|
333 |
i += consumed;
|
slouken@1895
|
334 |
}
|
slouken@6785
|
335 |
if (!SDLTest_CommonInit(state)) {
|
slouken@1914
|
336 |
quit(2);
|
slouken@1895
|
337 |
}
|
slouken@1895
|
338 |
|
slouken@1895
|
339 |
/* Create the windows, initialize the renderers, and load the textures */
|
slouken@1914
|
340 |
sprites =
|
slouken@3685
|
341 |
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
|
slouken@1914
|
342 |
if (!sprites) {
|
aschiffler@7639
|
343 |
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
slouken@1895
|
344 |
quit(2);
|
slouken@1895
|
345 |
}
|
slouken@1914
|
346 |
for (i = 0; i < state->num_windows; ++i) {
|
slouken@5147
|
347 |
SDL_Renderer *renderer = state->renderers[i];
|
slouken@5147
|
348 |
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
|
slouken@5147
|
349 |
SDL_RenderClear(renderer);
|
slouken@1895
|
350 |
}
|
slouken@7502
|
351 |
if (LoadSprite(icon) < 0) {
|
slouken@1895
|
352 |
quit(2);
|
slouken@1895
|
353 |
}
|
slouken@1895
|
354 |
|
slouken@1895
|
355 |
/* Allocate memory for the sprite info */
|
slouken@1895
|
356 |
positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
|
slouken@1895
|
357 |
velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
|
slouken@1895
|
358 |
if (!positions || !velocities) {
|
aschiffler@7639
|
359 |
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
|
slouken@1895
|
360 |
quit(2);
|
slouken@1895
|
361 |
}
|
aschiffler@7315
|
362 |
|
aschiffler@7315
|
363 |
/* Position sprites and set their velocities using the fuzzer */
|
aschiffler@7315
|
364 |
if (iterations >= 0) {
|
aschiffler@7315
|
365 |
/* Deterministic seed - used for visual tests */
|
aschiffler@7315
|
366 |
seed = (Uint64)iterations;
|
aschiffler@7315
|
367 |
} else {
|
aschiffler@7315
|
368 |
/* Pseudo-random seed generated from the time */
|
aschiffler@7315
|
369 |
seed = (Uint64)time(NULL);
|
aschiffler@7315
|
370 |
}
|
aschiffler@7315
|
371 |
SDLTest_FuzzerInit(seed);
|
slouken@1895
|
372 |
for (i = 0; i < num_sprites; ++i) {
|
aschiffler@7315
|
373 |
positions[i].x = SDLTest_RandomIntegerInRange(0, state->window_w - sprite_w);
|
aschiffler@7315
|
374 |
positions[i].y = SDLTest_RandomIntegerInRange(0, state->window_h - sprite_h);
|
slouken@1895
|
375 |
positions[i].w = sprite_w;
|
slouken@1895
|
376 |
positions[i].h = sprite_h;
|
slouken@1895
|
377 |
velocities[i].x = 0;
|
slouken@1895
|
378 |
velocities[i].y = 0;
|
slouken@1895
|
379 |
while (!velocities[i].x && !velocities[i].y) {
|
aschiffler@7315
|
380 |
velocities[i].x = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
|
aschiffler@7315
|
381 |
velocities[i].y = SDLTest_RandomIntegerInRange(-MAX_SPEED, MAX_SPEED);
|
slouken@1895
|
382 |
}
|
slouken@1895
|
383 |
}
|
slouken@1895
|
384 |
|
slouken@1915
|
385 |
/* Main render loop */
|
slouken@1895
|
386 |
frames = 0;
|
slouken@1895
|
387 |
then = SDL_GetTicks();
|
slouken@1895
|
388 |
done = 0;
|
icculus@9278
|
389 |
|
icculus@9278
|
390 |
#ifdef __EMSCRIPTEN__
|
icculus@9278
|
391 |
emscripten_set_main_loop(loop, 0, 1);
|
icculus@9278
|
392 |
#else
|
slouken@1895
|
393 |
while (!done) {
|
slouken@1895
|
394 |
++frames;
|
icculus@9278
|
395 |
loop();
|
slouken@1895
|
396 |
}
|
icculus@9278
|
397 |
#endif
|
slouken@1895
|
398 |
|
slouken@1895
|
399 |
/* Print out some timing information */
|
slouken@1895
|
400 |
now = SDL_GetTicks();
|
slouken@1895
|
401 |
if (now > then) {
|
slouken@2786
|
402 |
double fps = ((double) frames * 1000) / (now - then);
|
aschiffler@7639
|
403 |
SDL_Log("%2.2f frames per second\n", fps);
|
slouken@1895
|
404 |
}
|
slouken@1895
|
405 |
quit(0);
|
slouken@5147
|
406 |
return 0;
|
slouken@1895
|
407 |
}
|
slouken@1895
|
408 |
|
slouken@1895
|
409 |
/* vi: set ts=4 sw=4 expandtab: */
|