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SDL_keyboard.h
170 lines (145 loc) · 4.78 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
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* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
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*/
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#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keysym.h"
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#include "SDL_video.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The SDL keysym structure, used in key events.
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*/
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typedef struct SDL_Keysym
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{
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
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} SDL_Keysym;
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/* Function prototypes */
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/**
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* \brief Get the window which currently has keyboard focus.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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/**
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* \brief Get a snapshot of the current state of the keyboard.
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*
* \param numkeys if non-NULL, receives the length of the returned array.
*
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
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*
* \b Example:
* \code
* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
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*/
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* \brief Get the current key modifier state for the keyboard.
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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/**
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* \brief Set the current key modifier state for the keyboard.
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*
* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/**
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* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
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*
* See ::SDLKey for details.
*
* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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/**
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* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
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* See ::SDL_Scancode for details.
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*
* \sa SDL_GetScancodeName()
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*/
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
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/**
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* \brief Get a human-readable name for a scancode.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the scancode doesn't have a name, this function returns
* an empty string ("").
*
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* \sa SDL_Scancode
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
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scancode);
/**
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* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
* \sa SDLKey
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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/**
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* \brief Start accepting Unicode text input events.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
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*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
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* \brief Stop receiving any text input events.
*
* \sa SDL_StartTextInput()
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*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
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* \brief Set the rectangle used to type Unicode text inputs.
*
* \sa SDL_StartTextInput()
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*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */
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/* vi: set ts=4 sw=4 expandtab: */