src/video/winrt/SDL_winrtgamebar_cpp.h
author Philipp Wiesemann
Sat, 05 Nov 2016 21:22:58 +0100
changeset 10581 56f5a44e876f
parent 10222 29d7289e9055
child 10737 3406a0f8b041
permissions -rw-r--r--
WinRT: Corrected header file guard comment.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winrtgamebar_h
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#define _SDL_winrtgamebar_h
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#ifdef __cplusplus
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/* These are exported as C++ functions, rather than C, to fix a compilation
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   bug with MSVC 2013, for Windows 8.x builds. */
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extern void WINRT_InitGameBar(_THIS);
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extern void WINRT_QuitGameBar(_THIS);
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#endif
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#endif /* _SDL_winrtgamebar_h */
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