src/video/cocoa/SDL_cocoashape.h
author egottlieb
Tue, 03 Aug 2010 00:47:33 -0400
changeset 4827 5660aac926e9
parent 4825 760ab1b145b8
child 4831 8dabd625079f
permissions -rw-r--r--
Got basic, pre-actually-writing-anything Cocoa to build.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 2010 Eli Gottlieb
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Eli Gottlieb
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    eligottlieb@gmail.com
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*/
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#include "SDL_config.h"
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#ifndef _SDL_cocoashape_h
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#define _SDL_cocoashape_h
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#include "SDL_stdinc.h"
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#include "SDL_video.h"
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#include "SDL_shape.h"
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#include "SDL_shape_internals.h"
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#include "../SDL_sysvideo.h"
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typedef struct {
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	NSGraphicsContext* context;
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	SDL_bool saved;
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	SDL_ShapeTree* shape;
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} SDL_ShapeData;
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extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
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extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode);
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extern int Cocoa_ResizeWindowShape(SDL_Window *window);
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#endif