dalton@2670
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/*
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dalton@2670
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SDL - Simple DirectMedia Layer
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dalton@2670
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Copyright (C) 1997-2006 Sam Lantinga
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dalton@2670
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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dalton@2670
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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dalton@2670
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Lesser General Public License for more details.
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dalton@2670
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dalton@2670
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You should have received a copy of the GNU Lesser General Public
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dalton@2670
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License along with this library; if not, write to the Free Software
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dalton@2670
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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dalton@2670
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dalton@2670
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Sam Lantinga
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dalton@2670
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slouken@libsdl.org
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dalton@2670
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*/
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#include <stdio.h>
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dalton@2670
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#include <stdlib.h>
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#include <nds.h>
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#include "SDL_config.h"
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#include "SDL_video.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_yuv_sw_c.h"
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#include "../SDL_renderer_sw.h"
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dalton@2685
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/* SDL NDS renderer implementation */
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dalton@2670
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dalton@2677
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static SDL_Renderer *NDS_CreateRenderer(SDL_Window * window, Uint32 flags);
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dalton@2677
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static int NDS_ActivateRenderer(SDL_Renderer * renderer);
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dalton@2677
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static int NDS_DisplayModeChanged(SDL_Renderer * renderer);
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dalton@2677
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static int NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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dalton@2677
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static int NDS_QueryTexturePixels(SDL_Renderer * renderer,
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dalton@2677
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SDL_Texture * texture, void **pixels,
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dalton@2677
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int *pitch);
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dalton@2677
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static int NDS_SetTexturePalette(SDL_Renderer * renderer,
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dalton@2677
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SDL_Texture * texture,
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dalton@2677
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const SDL_Color * colors, int firstcolor,
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dalton@2677
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int ncolors);
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static int NDS_GetTexturePalette(SDL_Renderer * renderer,
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SDL_Texture * texture, SDL_Color * colors,
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int firstcolor, int ncolors);
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static int NDS_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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dalton@2677
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static int NDS_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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dalton@2677
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static int NDS_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int NDS_SetTextureScaleMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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static void NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void NDS_DirtyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture, int numrects,
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const SDL_Rect * rects);
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static int NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g,
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Uint8 b, Uint8 a, const SDL_Rect * rect);
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static int NDS_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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static void NDS_RenderPresent(SDL_Renderer * renderer);
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static void NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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dalton@2677
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static void NDS_DestroyRenderer(SDL_Renderer * renderer);
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dalton@2670
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SDL_RenderDriver NDS_RenderDriver = {
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NDS_CreateRenderer,
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{ "nds", /* char* name */
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(SDL_RENDERER_SINGLEBUFFER|SDL_RENDERER_ACCELERATED), /* u32 flags */
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(SDL_TEXTUREMODULATE_NONE), /* u32 mod_modes */
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(SDL_TEXTUREBLENDMODE_NONE), /* u32 blend_modes */
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(SDL_TEXTURESCALEMODE_NONE), /* u32 scale_modes */
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3, /* u32 num_texture_formats */
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{
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SDL_PIXELFORMAT_INDEX8,
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SDL_PIXELFORMAT_ABGR1555,
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SDL_PIXELFORMAT_BGR555,
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}, /* u32 texture_formats[20] */
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(256), /* int max_texture_width */
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(256), /* int max_texture_height */
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}
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};
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typedef struct
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{
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bg_attribute *bg;
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u8 bg_taken[4];
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/* todo for sprites: pSpriteRotation and pSpriteEntry. pointers to OAM */
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int sub;
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} NDS_RenderData;
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dalton@2670
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dalton@2678
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typedef struct
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dalton@2678
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{
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enum { NDSTX_BG, NDSTX_SPR } type;
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dalton@2679
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int hw_index;
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dalton@2685
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struct { int hdx, hdy, vdx, vdy, pitch, bpp; } dim;
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dalton@2678
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u16 *vram;
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dalton@2687
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u16 *system_ram_copy;
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dalton@2687
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int size;
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dalton@2678
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} NDS_TextureData;
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dalton@2672
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dalton@2672
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dalton@2672
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/* this is mainly hackish testing/debugging stuff to get cleaned up soon
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dalton@2672
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anything named sdlds_blah shouldn't make it into the stable version
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dalton@2672
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*/
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dalton@2672
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dalton@2672
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u16
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dalton@2673
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sdlds_rgb2bgr(u16 c)
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dalton@2673
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{
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dalton@2673
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/* hack to get the proper colors until I actually get BGR555 to work right */
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dalton@2672
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u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b;
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dalton@2672
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r = (c & Rmask) >> 10;
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b = (c & Bmask) << 10;
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dalton@2672
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return (c & GAmask) | r | b;
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dalton@2672
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}
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dalton@2672
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dalton@2678
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/* again the above shouldn't make it into the stable version */
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SDL_Renderer *
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NDS_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
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SDL_DisplayMode *displayMode = &display->current_mode;
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SDL_Renderer *renderer;
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dalton@2677
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NDS_RenderData *data;
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dalton@2670
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int i, n;
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dalton@2672
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int bpp = 15;
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dalton@2673
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Uint32 Rmask, Gmask, Bmask, Amask;
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dalton@2673
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/* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000;
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Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000;
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dalton@2673
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*/
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dalton@2680
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printf("+NDS_CreateRenderer\n");
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dalton@2673
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/* hard coded this to BGR555 for now */
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dalton@2673
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if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp,
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dalton@2673
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&Rmask, &Gmask, &Bmask, &Amask)) {
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dalton@2673
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SDL_SetError("Unknown display format");
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dalton@2673
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return NULL;
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dalton@2673
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}
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dalton@2670
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dalton@2670
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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dalton@2670
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if (!renderer) {
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dalton@2670
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SDL_OutOfMemory();
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dalton@2670
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return NULL;
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dalton@2670
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}
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dalton@2670
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dalton@2677
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data = (NDS_RenderData *) SDL_malloc(sizeof(*data));
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dalton@2670
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if (!data) {
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dalton@2677
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NDS_DestroyRenderer(renderer);
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dalton@2670
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SDL_OutOfMemory();
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dalton@2670
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return NULL;
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dalton@2670
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}
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dalton@2670
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SDL_zerop(data);
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dalton@2670
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dalton@2677
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renderer->RenderFill = NDS_RenderFill;
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dalton@2677
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renderer->RenderCopy = NDS_RenderCopy;
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dalton@2677
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renderer->RenderPresent = NDS_RenderPresent;
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dalton@2677
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renderer->DestroyRenderer = NDS_DestroyRenderer;
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dalton@2677
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renderer->info.name = NDS_RenderDriver.info.name;
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dalton@2670
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renderer->info.flags = 0;
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dalton@2670
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renderer->window = window->id;
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dalton@2670
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renderer->driverdata = data;
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dalton@2679
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renderer->CreateTexture = NDS_CreateTexture;
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dalton@2679
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renderer->QueryTexturePixels = NDS_QueryTexturePixels;
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dalton@2679
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renderer->SetTexturePalette = NDS_SetTexturePalette;
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dalton@2679
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renderer->GetTexturePalette = NDS_GetTexturePalette;
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dalton@2679
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renderer->SetTextureColorMod = NDS_SetTextureColorMod;
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dalton@2679
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renderer->SetTextureAlphaMod = NDS_SetTextureAlphaMod;
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dalton@2679
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renderer->SetTextureBlendMode = NDS_SetTextureBlendMode;
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dalton@2679
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renderer->SetTextureScaleMode = NDS_SetTextureScaleMode;
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dalton@2679
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renderer->UpdateTexture = NDS_UpdateTexture;
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dalton@2679
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renderer->LockTexture = NDS_LockTexture;
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dalton@2679
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renderer->UnlockTexture = NDS_UnlockTexture;
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dalton@2679
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renderer->DirtyTexture = NDS_DirtyTexture;
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dalton@2679
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renderer->DestroyTexture = NDS_DestroyTexture;
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dalton@2670
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dalton@2679
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renderer->info.mod_modes = NDS_RenderDriver.info.mod_modes;
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dalton@2679
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renderer->info.blend_modes = NDS_RenderDriver.info.blend_modes;
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dalton@2679
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renderer->info.scale_modes = NDS_RenderDriver.info.scale_modes;
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dalton@2679
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renderer->info.num_texture_formats =
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dalton@2679
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NDS_RenderDriver.info.num_texture_formats;
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dalton@2679
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SDL_memcpy(renderer->info.texture_formats,
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dalton@2679
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NDS_RenderDriver.info.texture_formats,
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dalton@2679
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sizeof(renderer->info.texture_formats));;
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dalton@2679
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renderer->info.max_texture_width = NDS_RenderDriver.info.max_texture_width;
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dalton@2679
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renderer->info.max_texture_height =
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dalton@2679
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NDS_RenderDriver.info.max_texture_height;
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dalton@2670
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dalton@2679
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/*data->fb = (u16*)0x06020000;*/
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dalton@2679
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data->bg = &BACKGROUND;
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dalton@2679
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data->bg_taken[2] = data->bg_taken[3] = 0;
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dalton@2679
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data->sub = 0;
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dalton@2672
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dalton@2680
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208 |
printf("-NDS_CreateRenderer\n");
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dalton@2670
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209 |
return renderer;
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dalton@2670
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210 |
}
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dalton@2670
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211 |
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dalton@2670
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212 |
static int
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dalton@2678
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213 |
NDS_ActivateRenderer(SDL_Renderer * renderer)
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dalton@2678
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214 |
{
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dalton@2678
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215 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
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dalton@2678
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216 |
/* stub. TODO: figure out what needs to be done, if anything. */
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dalton@2680
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217 |
printf("!NDS_ActivateRenderer\n");
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dalton@2678
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218 |
return 0;
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dalton@2678
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219 |
}
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dalton@2678
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220 |
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dalton@2678
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221 |
static int
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dalton@2678
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222 |
NDS_DisplayModeChanged(SDL_Renderer * renderer)
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dalton@2678
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223 |
{
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dalton@2678
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224 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
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dalton@2678
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225 |
/* stub. TODO: figure out what needs to be done */
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dalton@2680
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226 |
printf("!NDS_DisplayModeChanged\n");
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dalton@2678
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227 |
return 0;
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dalton@2678
|
228 |
}
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dalton@2678
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229 |
|
dalton@2678
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230 |
static int
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dalton@2678
|
231 |
NDS_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2678
|
232 |
{
|
dalton@2678
|
233 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
|
dalton@2679
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234 |
NDS_TextureData *txdat = NULL;
|
dalton@2682
|
235 |
int i;
|
dalton@2680
|
236 |
printf("+NDS_CreateTexture\n");
|
dalton@2678
|
237 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2678
|
238 |
SDL_SetError("Unsupported texture format");
|
dalton@2678
|
239 |
return -1;
|
dalton@2678
|
240 |
} else {
|
dalton@2678
|
241 |
int bpp;
|
dalton@2678
|
242 |
Uint32 Rmask, Gmask, Bmask, Amask;
|
dalton@2678
|
243 |
|
dalton@2678
|
244 |
if (!SDL_PixelFormatEnumToMasks
|
dalton@2678
|
245 |
(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
dalton@2678
|
246 |
SDL_SetError("Unknown texture format");
|
dalton@2678
|
247 |
return -1;
|
dalton@2678
|
248 |
}
|
dalton@2679
|
249 |
/* conditional statements on w/h to place it as bg/sprite */
|
dalton@2679
|
250 |
/*if(texture->w <= 64 && texture->h <= 64) {
|
dalton@2679
|
251 |
sprites not implemented yet. elegant, I know.
|
dalton@2679
|
252 |
} else*/ if(texture->w <= 256 && texture->h <= 256) {
|
dalton@2679
|
253 |
int whichbg = -1;
|
dalton@2679
|
254 |
if(!data->bg_taken[2]) {
|
dalton@2679
|
255 |
whichbg = 2;
|
dalton@2679
|
256 |
} else if(!data->bg_taken[3]) {
|
dalton@2679
|
257 |
whichbg = 3;
|
dalton@2679
|
258 |
}
|
dalton@2679
|
259 |
if(whichbg >= 0) {
|
dalton@2679
|
260 |
data->bg->control[whichbg] = (bpp == 8) ?
|
dalton@2679
|
261 |
BG_BMP8_256x256 : BG_BMP16_256x256;
|
dalton@2679
|
262 |
data->bg->scroll[whichbg].x = 0;
|
dalton@2679
|
263 |
data->bg->scroll[whichbg].y = 0;
|
dalton@2679
|
264 |
texture->driverdata = SDL_calloc(1, sizeof(NDS_TextureData));
|
dalton@2679
|
265 |
txdat = (NDS_TextureData*)texture->driverdata;
|
dalton@2679
|
266 |
txdat->type = NDSTX_BG;
|
dalton@2679
|
267 |
txdat->hw_index = whichbg;
|
dalton@2685
|
268 |
txdat->dim.hdx = 0x100; txdat->dim.hdy = 0;
|
dalton@2685
|
269 |
txdat->dim.vdx = 0; txdat->dim.vdy = 0x100;
|
dalton@2679
|
270 |
txdat->dim.pitch = 256 * (bpp/8);
|
dalton@2679
|
271 |
txdat->dim.bpp = bpp;
|
dalton@2679
|
272 |
txdat->vram = (u16*)(data->sub ?
|
dalton@2679
|
273 |
BG_BMP_RAM_SUB(whichbg) : BG_BMP_RAM(whichbg));
|
dalton@2687
|
274 |
txdat->size = txdat->dim.pitch * texture->h;
|
dalton@2687
|
275 |
txdat->system_ram_copy = SDL_malloc(txdat->size);
|
dalton@2679
|
276 |
} else {
|
dalton@2679
|
277 |
SDL_SetError("Out of NDS backgrounds.");
|
dalton@2685
|
278 |
printf("ran out.\n");
|
dalton@2679
|
279 |
}
|
dalton@2679
|
280 |
} else {
|
dalton@2679
|
281 |
SDL_SetError("Texture too big for NDS hardware.");
|
dalton@2679
|
282 |
}
|
dalton@2678
|
283 |
}
|
dalton@2678
|
284 |
|
dalton@2680
|
285 |
printf("-NDS_CreateTexture\n");
|
dalton@2678
|
286 |
if (!texture->driverdata) {
|
dalton@2678
|
287 |
return -1;
|
dalton@2678
|
288 |
}
|
dalton@2678
|
289 |
return 0;
|
dalton@2678
|
290 |
}
|
dalton@2678
|
291 |
|
dalton@2678
|
292 |
static int
|
dalton@2678
|
293 |
NDS_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2678
|
294 |
void **pixels, int *pitch)
|
dalton@2678
|
295 |
{
|
dalton@2680
|
296 |
printf("+NDS_QueryTexturePixels\n");
|
dalton@2678
|
297 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2678
|
298 |
SDL_SetError("Unsupported texture format");
|
dalton@2678
|
299 |
return -1;
|
dalton@2678
|
300 |
} else {
|
dalton@2678
|
301 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2678
|
302 |
|
dalton@2678
|
303 |
*pixels = txdat->vram;
|
dalton@2678
|
304 |
*pitch = txdat->dim.pitch;
|
dalton@2680
|
305 |
printf("-NDS_QueryTexturePixels\n");
|
dalton@2678
|
306 |
return 0;
|
dalton@2678
|
307 |
}
|
dalton@2678
|
308 |
}
|
dalton@2678
|
309 |
|
dalton@2678
|
310 |
static int
|
dalton@2685
|
311 |
NDS_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2685
|
312 |
const SDL_Rect * rect, const void *pixels, int pitch)
|
dalton@2685
|
313 |
{
|
dalton@2685
|
314 |
printf("+NDS_UpdateTexture\n");
|
dalton@2685
|
315 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2685
|
316 |
SDL_SetError("Unsupported texture format");
|
dalton@2685
|
317 |
return -1;
|
dalton@2685
|
318 |
} else {
|
dalton@2685
|
319 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2685
|
320 |
Uint8 *src, *dst;
|
dalton@2685
|
321 |
int row;
|
dalton@2685
|
322 |
size_t length;
|
dalton@2685
|
323 |
/* IMPORTANT! copy the new pixels into the sprite or bg. */
|
dalton@2685
|
324 |
src = (Uint8 *) pixels;
|
dalton@2685
|
325 |
dst =
|
dalton@2687
|
326 |
(Uint8 *) txdat->system_ram_copy + rect->y * txdat->dim.pitch +
|
dalton@2685
|
327 |
rect->x * (txdat->dim.bpp/8);
|
dalton@2685
|
328 |
length = rect->w * (txdat->dim.bpp/8);
|
dalton@2685
|
329 |
for (row = 0; row < rect->h; ++row) {
|
dalton@2685
|
330 |
SDL_memcpy(dst, src, length);
|
dalton@2685
|
331 |
src += pitch;
|
dalton@2685
|
332 |
dst += txdat->dim.pitch;
|
dalton@2685
|
333 |
}
|
dalton@2685
|
334 |
printf("-NDS_UpdateTexture\n");
|
dalton@2685
|
335 |
return 0;
|
dalton@2685
|
336 |
}
|
dalton@2685
|
337 |
}
|
dalton@2685
|
338 |
|
dalton@2685
|
339 |
static int
|
dalton@2685
|
340 |
NDS_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2685
|
341 |
const SDL_Rect * rect, int markDirty, void **pixels,
|
dalton@2685
|
342 |
int *pitch)
|
dalton@2685
|
343 |
{
|
dalton@2685
|
344 |
printf("+NDS_LockTexture\n");
|
dalton@2685
|
345 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2685
|
346 |
SDL_SetError("Unsupported texture format");
|
dalton@2685
|
347 |
return -1;
|
dalton@2685
|
348 |
} else {
|
dalton@2685
|
349 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2685
|
350 |
|
dalton@2685
|
351 |
if (markDirty) {
|
dalton@2685
|
352 |
printf("wanted to mark dirty\n");
|
dalton@2685
|
353 |
/*SDL_AddDirtyRect(&txdat->dirty, rect);*/
|
dalton@2685
|
354 |
}
|
dalton@2685
|
355 |
|
dalton@2687
|
356 |
*pixels = (void *) ((u8 *)txdat->system_ram_copy + rect->y
|
dalton@2687
|
357 |
* txdat->dim.pitch + rect->x * (txdat->dim.bpp/8));
|
dalton@2685
|
358 |
*pitch = txdat->dim.pitch;
|
dalton@2685
|
359 |
printf(" pixels = %08x\n", (u32)*pixels);
|
dalton@2685
|
360 |
printf("-NDS_LockTexture\n");
|
dalton@2685
|
361 |
return 0;
|
dalton@2685
|
362 |
}
|
dalton@2685
|
363 |
}
|
dalton@2685
|
364 |
|
dalton@2685
|
365 |
static void
|
dalton@2685
|
366 |
NDS_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2685
|
367 |
{
|
dalton@2685
|
368 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2685
|
369 |
SDL_SetError("Unsupported texture format");
|
dalton@2685
|
370 |
}
|
dalton@2685
|
371 |
printf("+NDS_UnlockTexture\n-NDS_UnlockTexture\n");
|
dalton@2685
|
372 |
}
|
dalton@2685
|
373 |
|
dalton@2685
|
374 |
static void
|
dalton@2685
|
375 |
NDS_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2685
|
376 |
int numrects, const SDL_Rect * rects)
|
dalton@2685
|
377 |
{ /* stub */
|
dalton@2685
|
378 |
printf("!NDS_DirtyTexture\n");
|
dalton@2685
|
379 |
}
|
dalton@2685
|
380 |
|
dalton@2685
|
381 |
static int
|
dalton@2685
|
382 |
NDS_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
|
dalton@2685
|
383 |
Uint8 a, const SDL_Rect * rect)
|
dalton@2685
|
384 |
{
|
dalton@2685
|
385 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
|
dalton@2685
|
386 |
SDL_Rect real_rect = *rect;
|
dalton@2685
|
387 |
u16 color;
|
dalton@2685
|
388 |
int i, j;
|
dalton@2685
|
389 |
|
dalton@2685
|
390 |
printf("+NDS_RenderFill\n");
|
dalton@2685
|
391 |
/* TODO: make a single-color sprite and stretch it.
|
dalton@2685
|
392 |
color = RGB15(r>>3,g>>3,b>>3);
|
dalton@2685
|
393 |
for (i = real_rect.x; i < real_rect.x+real_rect.w; ++i) {
|
dalton@2685
|
394 |
for (j = real_rect.y; j < real_rect.y+real_rect.h; ++j) {
|
dalton@2685
|
395 |
data->fb[(j + real_rect.y) * 256 + i + real_rect.x] =
|
dalton@2685
|
396 |
0x8000 | color;
|
dalton@2685
|
397 |
}
|
dalton@2685
|
398 |
}*/
|
dalton@2685
|
399 |
printf("-NDS_RenderFill\n");
|
dalton@2685
|
400 |
return 0;
|
dalton@2685
|
401 |
}
|
dalton@2685
|
402 |
|
dalton@2685
|
403 |
static int
|
dalton@2685
|
404 |
NDS_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2685
|
405 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
dalton@2685
|
406 |
{
|
dalton@2685
|
407 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
|
dalton@2685
|
408 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2687
|
409 |
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
dalton@2687
|
410 |
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
dalton@2685
|
411 |
int i;
|
dalton@2685
|
412 |
int bpp = SDL_BYTESPERPIXEL(texture->format);
|
dalton@2685
|
413 |
int pitch = txdat->dim.pitch;
|
dalton@2685
|
414 |
printf("+NDS_RenderCopy\n");
|
dalton@2685
|
415 |
if(txdat->type == NDSTX_BG) {
|
dalton@2685
|
416 |
bg_rotation *tmpbg = (txdat->hw_index == 2) ?
|
dalton@2685
|
417 |
&(data->bg->bg2_rotation) : &(data->bg->bg3_rotation);
|
dalton@2685
|
418 |
tmpbg->xdx = txdat->dim.hdx;
|
dalton@2685
|
419 |
tmpbg->xdy = txdat->dim.hdy;
|
dalton@2685
|
420 |
tmpbg->ydx = txdat->dim.vdx;
|
dalton@2685
|
421 |
tmpbg->ydy = txdat->dim.vdy;
|
dalton@2685
|
422 |
tmpbg->centerX = 0;
|
dalton@2685
|
423 |
tmpbg->centerY = 0;
|
dalton@2685
|
424 |
} else {
|
dalton@2685
|
425 |
/* sprites not implemented yet */
|
dalton@2685
|
426 |
}
|
dalton@2685
|
427 |
printf(" txdat->hw_index = %d\n", txdat->hw_index);
|
dalton@2685
|
428 |
printf("-NDS_RenderCopy\n");
|
dalton@2685
|
429 |
return 0;
|
dalton@2685
|
430 |
}
|
dalton@2685
|
431 |
|
dalton@2685
|
432 |
|
dalton@2685
|
433 |
static void
|
dalton@2685
|
434 |
NDS_RenderPresent(SDL_Renderer * renderer)
|
dalton@2685
|
435 |
{
|
dalton@2685
|
436 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
|
dalton@2687
|
437 |
SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
dalton@2687
|
438 |
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
|
dalton@2687
|
439 |
int i;
|
dalton@2687
|
440 |
/* Send the data to the display TODO :
|
dalton@2687
|
441 |
shouldn't it already be there at this point?
|
dalton@2685
|
442 |
I guess set the BG's and sprites "visible" flags here. */
|
dalton@2685
|
443 |
printf("+NDS_RenderPresent\n");
|
dalton@2685
|
444 |
|
dalton@2687
|
445 |
for(i = 0; i < 64; ++i) {
|
dalton@2687
|
446 |
SDL_Texture * tx = display->textures[i];
|
dalton@2687
|
447 |
NDS_TextureData * txdat = (NDS_TextureData*)tx->driverdata;
|
dalton@2687
|
448 |
SDL_memcpy(txdat->vram, txdat->system_ram_copy, txdat->size);
|
dalton@2687
|
449 |
}
|
dalton@2687
|
450 |
|
dalton@2685
|
451 |
/* vsync for NDS */
|
dalton@2685
|
452 |
if (renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
|
dalton@2685
|
453 |
swiWaitForVBlank();
|
dalton@2685
|
454 |
}
|
dalton@2685
|
455 |
printf("-NDS_RenderPresent\n");
|
dalton@2685
|
456 |
}
|
dalton@2685
|
457 |
|
dalton@2685
|
458 |
static void
|
dalton@2685
|
459 |
NDS_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2685
|
460 |
{
|
dalton@2685
|
461 |
printf("+NDS_DestroyTexture\n");
|
dalton@2685
|
462 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2685
|
463 |
SDL_SetError("Unsupported texture format");
|
dalton@2685
|
464 |
} else {
|
dalton@2685
|
465 |
/* free anything else allocated for texture */
|
dalton@2685
|
466 |
NDS_TextureData *txdat = texture->driverdata;
|
dalton@2685
|
467 |
/*SDL_FreeDirtyRects(&txdat->dirty);*/
|
dalton@2687
|
468 |
SDL_free(txdat->system_ram_copy);
|
dalton@2685
|
469 |
SDL_free(txdat);
|
dalton@2685
|
470 |
}
|
dalton@2685
|
471 |
printf("-NDS_DestroyTexture\n");
|
dalton@2685
|
472 |
}
|
dalton@2685
|
473 |
|
dalton@2685
|
474 |
static void
|
dalton@2685
|
475 |
NDS_DestroyRenderer(SDL_Renderer * renderer)
|
dalton@2685
|
476 |
{
|
dalton@2685
|
477 |
NDS_RenderData *data = (NDS_RenderData *) renderer->driverdata;
|
dalton@2685
|
478 |
/*SDL_Window *window = SDL_GetWindowFromID(renderer->window);
|
dalton@2685
|
479 |
SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);*/
|
dalton@2685
|
480 |
int i;
|
dalton@2685
|
481 |
|
dalton@2685
|
482 |
printf("+NDS_DestroyRenderer\n");
|
dalton@2685
|
483 |
if (data) {
|
dalton@2685
|
484 |
/* TODO: free anything relevant. */
|
dalton@2685
|
485 |
/*for (i = 0; i < SDL_arraysize(data->texture); ++i) {
|
dalton@2685
|
486 |
if (data->texture[i]) {
|
dalton@2685
|
487 |
DestroyTexture(data->renderer, data->texture[i]);
|
dalton@2685
|
488 |
}
|
dalton@2685
|
489 |
}
|
dalton@2685
|
490 |
if (data->surface.format) {
|
dalton@2685
|
491 |
SDL_SetSurfacePalette(&data->surface, NULL);
|
dalton@2685
|
492 |
SDL_FreeFormat(data->surface.format);
|
dalton@2685
|
493 |
}
|
dalton@2685
|
494 |
if (display->palette) {
|
dalton@2685
|
495 |
SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
|
dalton@2685
|
496 |
data);
|
dalton@2685
|
497 |
}
|
dalton@2685
|
498 |
SDL_FreeDirtyRects(&data->dirty);*/
|
dalton@2685
|
499 |
SDL_free(data);
|
dalton@2685
|
500 |
}
|
dalton@2685
|
501 |
SDL_free(renderer);
|
dalton@2685
|
502 |
printf("-NDS_DestroyRenderer\n");
|
dalton@2685
|
503 |
}
|
dalton@2685
|
504 |
|
dalton@2685
|
505 |
static int
|
dalton@2678
|
506 |
NDS_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2678
|
507 |
const SDL_Color * colors, int firstcolor, int ncolors)
|
dalton@2678
|
508 |
{
|
dalton@2680
|
509 |
printf("+NDS_SetTexturePalette\n");
|
dalton@2678
|
510 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2678
|
511 |
SDL_SetError("YUV textures don't have a palette");
|
dalton@2678
|
512 |
return -1;
|
dalton@2678
|
513 |
} else {
|
dalton@2678
|
514 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2678
|
515 |
/* TODO: mess with 8-bit modes and/or 16-color palette modes */
|
dalton@2680
|
516 |
printf("-NDS_SetTexturePalette\n");
|
dalton@2678
|
517 |
return 0;
|
dalton@2678
|
518 |
}
|
dalton@2678
|
519 |
}
|
dalton@2678
|
520 |
|
dalton@2678
|
521 |
static int
|
dalton@2678
|
522 |
NDS_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
|
dalton@2678
|
523 |
SDL_Color * colors, int firstcolor, int ncolors)
|
dalton@2678
|
524 |
{
|
dalton@2680
|
525 |
printf("+NDS_GetTexturePalette\n");
|
dalton@2678
|
526 |
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
|
dalton@2678
|
527 |
SDL_SetError("YUV textures don't have a palette");
|
dalton@2678
|
528 |
return -1;
|
dalton@2678
|
529 |
} else {
|
dalton@2678
|
530 |
NDS_TextureData *txdat = (NDS_TextureData *) texture->driverdata;
|
dalton@2680
|
531 |
printf("-NDS_GetTexturePalette\n");
|
dalton@2678
|
532 |
/* TODO: mess with 8-bit modes and/or 16-color palette modes */
|
dalton@2678
|
533 |
return 0;
|
dalton@2678
|
534 |
}
|
dalton@2678
|
535 |
}
|
dalton@2678
|
536 |
|
dalton@2678
|
537 |
static int
|
dalton@2678
|
538 |
NDS_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2678
|
539 |
{
|
dalton@2680
|
540 |
printf("!NDS_SetTextureColorMod\n");
|
dalton@2678
|
541 |
/* stub. TODO: figure out what needs to be done, if anything */
|
dalton@2678
|
542 |
return 0;
|
dalton@2678
|
543 |
}
|
dalton@2678
|
544 |
|
dalton@2678
|
545 |
static int
|
dalton@2678
|
546 |
NDS_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2678
|
547 |
{
|
dalton@2680
|
548 |
printf("!NDS_SetTextureAlphaMod\n");
|
dalton@2678
|
549 |
/* stub. TODO: figure out what needs to be done, if anything */
|
dalton@2678
|
550 |
return 0;
|
dalton@2678
|
551 |
}
|
dalton@2678
|
552 |
|
dalton@2678
|
553 |
static int
|
dalton@2678
|
554 |
NDS_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2678
|
555 |
{
|
dalton@2680
|
556 |
printf("!NDS_SetTextureBlendMode\n");
|
dalton@2678
|
557 |
/* stub. TODO: figure out what needs to be done, if anything */
|
dalton@2678
|
558 |
return 0;
|
dalton@2678
|
559 |
}
|
dalton@2678
|
560 |
|
dalton@2678
|
561 |
static int
|
dalton@2678
|
562 |
NDS_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
|
dalton@2678
|
563 |
{
|
dalton@2680
|
564 |
printf("!NDS_SetTextureScaleMode\n");
|
dalton@2678
|
565 |
/* stub. TODO: figure out what needs to be done.
|
dalton@2678
|
566 |
(NDS hardware scaling is nearest neighbor.) */
|
dalton@2678
|
567 |
return 0;
|
dalton@2678
|
568 |
}
|
dalton@2678
|
569 |
|
dalton@2670
|
570 |
/* vi: set ts=4 sw=4 expandtab: */
|