src/render/direct3d/SDL_shaders_d3d.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 21 Oct 2018 22:40:17 -0400
changeset 12345 50e1cca28b39
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
wasapi/win32: Sort initial device lists by device GUID.

This makes an unchanged set of hardware always report devices in the same
order on each run.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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/* D3D9 shader implementation */
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typedef enum {
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    SHADER_YUV_JPEG,
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    SHADER_YUV_BT601,
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    SHADER_YUV_BT709,
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    NUM_SHADERS
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} D3D9_Shader;
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extern HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader);
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