src/events/SDL_events_c.h
author Ryan C. Gordon <icculus@icculus.org>
Sun, 21 Oct 2018 22:40:17 -0400
changeset 12345 50e1cca28b39
parent 12145 1f17cc93857c
child 12366 c46e72bd9950
permissions -rw-r--r--
wasapi/win32: Sort initial device lists by device GUID.

This makes an unchanged set of hardware always report devices in the same
order on each run.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* Useful functions and variables from SDL_events.c */
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#include "SDL_events.h"
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#include "SDL_thread.h"
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#include "../video/SDL_sysvideo.h"
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#include "SDL_clipboardevents_c.h"
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#include "SDL_displayevents_c.h"
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#include "SDL_dropevents_c.h"
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#include "SDL_gesture_c.h"
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#include "SDL_keyboard_c.h"
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#include "SDL_mouse_c.h"
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#include "SDL_touch_c.h"
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#include "SDL_windowevents_c.h"
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/* Start and stop the event processing loop */
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extern int SDL_StartEventLoop(void);
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extern void SDL_StopEventLoop(void);
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extern void SDL_QuitInterrupt(void);
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extern int SDL_SendAppEvent(SDL_EventType eventType);
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extern int SDL_SendSysWMEvent(SDL_SysWMmsg * message);
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extern int SDL_SendKeymapChangedEvent(void);
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extern int SDL_QuitInit(void);
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extern int SDL_SendQuit(void);
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extern void SDL_QuitQuit(void);
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extern void SDL_SendPendingQuit(void);
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