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Simple DirectMedia Layer
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(SDL)
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Version 1.2
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---
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http://www.libsdl.org/
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This is the Simple DirectMedia Layer, a generic API that provides low
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level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
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and 2D framebuffer across multiple platforms.
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SDL is written in C, but works with C++ natively, and has bindings to
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several other languages, including Ada, Eiffel, ML, Perl, and Python.
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The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
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FreeBSD, Solaris, and IRIX. The code contains support for Windows CE,
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OpenBSD, NetBSD, AIX, OSF/Tru64, and QNX, but these are not yet
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officially supported.
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This library is distributed under GNU LGPL version 2, which can be
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found in the file "COPYING". This license allows you to use SDL
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freely in commercial programs as long as you link with the dynamic
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library.
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The best way to learn how to use SDL is to check out the header files in
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the "include" subdirectory and the programs in the "test" subdirectory.
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The header files and test programs are well commented and always up to date.
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More documentation is available in HTML format in "./docs/index.html"
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The test programs in the "test" subdirectory are in the public domain.
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Frequently asked questions are answered online:
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http://www.libsdl.org/faqs.html
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If you need help with the library, or just want to discuss SDL related
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issues, you can join the developers mailing list:
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http://www.libsdl.org/mailing-list.html
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Enjoy!
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Sam Lantinga (slouken@libsdl.org)
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