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SDL_PauseAudio.3

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15 lines (15 loc) · 752 Bytes
 
Sep 14, 2001
Sep 14, 2001
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.TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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.SH "NAME"
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SDL_PauseAudio \- Pauses and unpauses the audio callback processing
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.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
.SH "DESCRIPTION"
.PP
This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58