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SDL_dibaudio.c
336 lines (288 loc) · 8.6 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#define WIN32_LEAN_AND_MEAN
#include <windows.h>
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#include <mmsystem.h>
#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_dibaudio.h"
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif
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/* Audio driver functions */
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static int DIB_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void DIB_ThreadInit(_THIS);
static void DIB_WaitAudio(_THIS);
static Uint8 *DIB_GetAudioBuf(_THIS);
static void DIB_PlayAudio(_THIS);
static void DIB_WaitDone(_THIS);
static void DIB_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int
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Audio_Available(void)
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{
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return (1);
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}
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static void
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Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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SDL_free(device->hidden);
SDL_free(device);
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}
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static SDL_AudioDevice *
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Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
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if (this) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
if ((this == NULL) || (this->hidden == NULL)) {
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SDL_OutOfMemory();
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if (this) {
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SDL_free(this);
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}
return (0);
}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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/* Set the function pointers */
this->OpenAudio = DIB_OpenAudio;
this->ThreadInit = DIB_ThreadInit;
this->WaitAudio = DIB_WaitAudio;
this->PlayAudio = DIB_PlayAudio;
this->GetAudioBuf = DIB_GetAudioBuf;
this->WaitDone = DIB_WaitDone;
this->CloseAudio = DIB_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
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}
AudioBootStrap WAVEOUT_bootstrap = {
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"waveout", "Win95/98/NT/2000 WaveOut",
Audio_Available, Audio_CreateDevice
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};
/* The Win32 callback for filling the WAVE device */
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static void CALLBACK
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FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
DWORD dwParam1, DWORD dwParam2)
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{
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SDL_AudioDevice *this = (SDL_AudioDevice *) dwInstance;
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/* Only service "buffer done playing" messages */
if (uMsg != WOM_DONE)
return;
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/* Signal that we are done playing a buffer */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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ReleaseSemaphoreCE(audio_sem, 1, NULL);
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#else
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ReleaseSemaphore(audio_sem, 1, NULL);
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#endif
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}
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static void
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SetMMerror(char *function, MMRESULT code)
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{
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size_t len;
char errbuf[MAXERRORLENGTH];
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#ifdef _WIN32_WCE
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wchar_t werrbuf[MAXERRORLENGTH];
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#endif
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SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
len = SDL_strlen(errbuf);
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#ifdef _WIN32_WCE
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/* UNICODE version */
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waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH - len);
WideCharToMultiByte(CP_ACP, 0, werrbuf, -1, errbuf + len,
MAXERRORLENGTH - len, NULL, NULL);
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#else
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waveOutGetErrorText(code, errbuf + len, (UINT) (MAXERRORLENGTH - len));
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#endif
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SDL_SetError("%s", errbuf);
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}
/* Set high priority for the audio thread */
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static void
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DIB_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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void
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DIB_WaitAudio(_THIS)
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{
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/* Wait for an audio chunk to finish */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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WaitForSemaphoreCE(audio_sem, INFINITE);
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#else
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WaitForSingleObject(audio_sem, INFINITE);
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#endif
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}
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Uint8 *
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DIB_GetAudioBuf(_THIS)
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{
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Uint8 *retval;
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retval = (Uint8 *) (wavebuf[next_buffer].lpData);
return retval;
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}
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void
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DIB_PlayAudio(_THIS)
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{
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/* Queue it up */
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waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
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next_buffer = (next_buffer + 1) % NUM_BUFFERS;
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}
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void
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DIB_WaitDone(_THIS)
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{
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int i, left;
do {
left = NUM_BUFFERS;
for (i = 0; i < NUM_BUFFERS; ++i) {
if (wavebuf[i].dwFlags & WHDR_DONE) {
--left;
}
}
if (left > 0) {
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SDL_Delay(100);
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}
}
while (left > 0);
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}
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void
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DIB_CloseAudio(_THIS)
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{
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int i;
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/* Close up audio */
if (audio_sem) {
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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CloseSynchHandle(audio_sem);
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#else
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CloseHandle(audio_sem);
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#endif
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}
if (sound) {
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waveOutClose(sound);
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}
/* Clean up mixing buffers */
for (i = 0; i < NUM_BUFFERS; ++i) {
if (wavebuf[i].dwUser != 0xFFFF) {
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waveOutUnprepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
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wavebuf[i].dwUser = 0xFFFF;
}
}
/* Free raw mixing buffer */
if (mixbuf != NULL) {
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SDL_free(mixbuf);
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mixbuf = NULL;
}
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}
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int
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DIB_OpenAudio(_THIS, SDL_AudioSpec * spec)
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{
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MMRESULT result;
int i;
WAVEFORMATEX waveformat;
/* Initialize the wavebuf structures for closing */
sound = NULL;
audio_sem = NULL;
for (i = 0; i < NUM_BUFFERS; ++i)
wavebuf[i].dwUser = 0xFFFF;
mixbuf = NULL;
/* Set basic WAVE format parameters */
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SDL_memset(&waveformat, 0, sizeof(waveformat));
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waveformat.wFormatTag = WAVE_FORMAT_PCM;
/* Determine the audio parameters from the AudioSpec */
switch (spec->format & 0xFF) {
case 8:
/* Unsigned 8 bit audio data */
spec->format = AUDIO_U8;
waveformat.wBitsPerSample = 8;
break;
case 16:
/* Signed 16 bit audio data */
spec->format = AUDIO_S16;
waveformat.wBitsPerSample = 16;
break;
default:
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SDL_SetError("Unsupported audio format");
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return (-1);
}
waveformat.nChannels = spec->channels;
waveformat.nSamplesPerSec = spec->freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Check the buffer size -- minimum of 1/4 second (word aligned) */
if (spec->samples < (spec->freq / 4))
spec->samples = ((spec->freq / 4) + 3) & ~3;
/* Update the fragment size as size in bytes */
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SDL_CalculateAudioSpec(spec);
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/* Open the audio device */
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result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
(DWORD_PTR) FillSound, (DWORD_PTR) this,
CALLBACK_FUNCTION);
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if (result != MMSYSERR_NOERROR) {
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SetMMerror("waveOutOpen()", result);
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return (-1);
}
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#ifdef SOUND_DEBUG
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/* Check the sound device we retrieved */
{
WAVEOUTCAPS caps;
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result = waveOutGetDevCaps((UINT) sound, &caps, sizeof(caps));
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if (result != MMSYSERR_NOERROR) {
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SetMMerror("waveOutGetDevCaps()", result);
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return (-1);
}
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printf("Audio device: %s\n", caps.szPname);
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}
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#endif
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/* Create the audio buffer semaphore */
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#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
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audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#else
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audio_sem = CreateSemaphore(NULL, NUM_BUFFERS - 1, NUM_BUFFERS, NULL);
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#endif
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if (audio_sem == NULL) {
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SDL_SetError("Couldn't create semaphore");
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return (-1);
}
/* Create the sound buffers */
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mixbuf = (Uint8 *) SDL_malloc(NUM_BUFFERS * spec->size);
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if (mixbuf == NULL) {
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SDL_SetError("Out of memory");
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return (-1);
}
for (i = 0; i < NUM_BUFFERS; ++i) {
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SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
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wavebuf[i].lpData = (LPSTR) & mixbuf[i * spec->size];
wavebuf[i].dwBufferLength = spec->size;
wavebuf[i].dwFlags = WHDR_DONE;
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result = waveOutPrepareHeader(sound, &wavebuf[i], sizeof(wavebuf[i]));
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if (result != MMSYSERR_NOERROR) {
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SetMMerror("waveOutPrepareHeader()", result);
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return (-1);
}
}
/* Ready to go! */
next_buffer = 0;
return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */