include/SDL_render.h
author Sam Lantinga <slouken@libsdl.org>
Thu, 03 Feb 2011 15:49:37 -0800
changeset 5166 4d39eeaad00b
parent 5164 97423d858a1a
child 5216 16d5e8e90e01
permissions -rw-r--r--
Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/**
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 *  \file SDL_render.h
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 *  
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 *  Header file for SDL 2D rendering functions.
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 *
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 *  This API supports the following features:
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 *      * single pixel points
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 *      * single pixel lines
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 *      * filled rectangles
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 *      * texture images
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 *
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 *  The primitives may be drawn in opaque, blended, or additive modes.
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 *
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 *  The texture images may be drawn in opaque, blended, or additive modes.
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 *  They can have an additional color tint or alpha modulation applied to
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 *  them, and may also be stretched with linear interpolation.
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 *
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 *  This API is designed to accelerate simple 2D operations. You may
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 *  want more functionality such as rotation and particle effects and
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 *  in that case you should use SDL's OpenGL/Direct3D support or one
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 *  of the many good 3D engines.
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 */
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#ifndef _SDL_render_h
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#define _SDL_render_h
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#include "SDL_stdinc.h"
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#include "SDL_rect.h"
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#include "SDL_video.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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 *  \brief Flags used when creating a rendering context
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 */
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typedef enum
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{
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    SDL_RENDERER_ACCELERATED = 0x00000001,      /**< The renderer uses hardware 
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                                                     acceleration */
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    SDL_RENDERER_PRESENTVSYNC = 0x00000002      /**< Present is synchronized 
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                                                     with the refresh rate */
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} SDL_RendererFlags;
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/**
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 *  \brief Information on the capabilities of a render driver or context.
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 */
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typedef struct SDL_RendererInfo
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{
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    const char *name;           /**< The name of the renderer */
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    Uint32 flags;               /**< Supported ::SDL_RendererFlags */
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    Uint32 num_texture_formats; /**< The number of available texture formats */
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    Uint32 texture_formats[16]; /**< The available texture formats */
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    int max_texture_width;      /**< The maximimum texture width */
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    int max_texture_height;     /**< The maximimum texture height */
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} SDL_RendererInfo;
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/**
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 *  \brief The access pattern allowed for a texture.
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 */
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typedef enum
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{
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    SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */
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    SDL_TEXTUREACCESS_STREAMING  /**< Changes frequently, lockable */
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} SDL_TextureAccess;
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/**
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 *  \brief The texture channel modulation used in SDL_RenderCopy().
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 */
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typedef enum
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{
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    SDL_TEXTUREMODULATE_NONE = 0x00000000,     /**< No modulation */
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    SDL_TEXTUREMODULATE_COLOR = 0x00000001,    /**< srcC = srcC * color */
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    SDL_TEXTUREMODULATE_ALPHA = 0x00000002     /**< srcA = srcA * alpha */
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} SDL_TextureModulate;
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/**
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 *  \brief A structure representing rendering state
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 */
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struct SDL_Renderer;
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typedef struct SDL_Renderer SDL_Renderer;
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/**
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 *  \brief An efficient driver-specific representation of pixel data
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 */
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struct SDL_Texture;
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typedef struct SDL_Texture SDL_Texture;
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/* Function prototypes */
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/**
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 *  \brief Get the number of 2D rendering drivers available for the current 
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 *         display.
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 *  
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 *  A render driver is a set of code that handles rendering and texture
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 *  management on a particular display.  Normally there is only one, but
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 *  some drivers may have several available with different capabilities.
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 *  
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 *  \sa SDL_GetRenderDriverInfo()
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 *  \sa SDL_CreateRenderer()
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 */
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extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
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/**
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 *  \brief Get information about a specific 2D rendering driver for the current 
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 *         display.
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 *  
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 *  \param index The index of the driver to query information about.
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 *  \param info  A pointer to an SDL_RendererInfo struct to be filled with 
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 *               information on the rendering driver.
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 *  
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 *  \return 0 on success, -1 if the index was out of range.
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 *  
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 *  \sa SDL_CreateRenderer()
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 */
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extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
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                                                    SDL_RendererInfo * info);
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/**
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 *  \brief Create a 2D rendering context for a window.
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 *  
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 *  \param window The window where rendering is displayed.
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 *  \param index    The index of the rendering driver to initialize, or -1 to 
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 *                  initialize the first one supporting the requested flags.
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 *  \param flags    ::SDL_RendererFlags.
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 *  
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 *  \return A valid rendering context or NULL if there was an error.
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 *  
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 *  \sa SDL_CreateSoftwareRenderer()
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 *  \sa SDL_GetRendererInfo()
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 *  \sa SDL_DestroyRenderer()
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 */
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window,
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                                               int index, Uint32 flags);
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/**
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 *  \brief Create a 2D software rendering context for a surface.
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 *  
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 *  \param surface The surface where rendering is done.
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 *  
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 *  \return A valid rendering context or NULL if there was an error.
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 *  
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 *  \sa SDL_CreateRenderer()
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 *  \sa SDL_DestroyRenderer()
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 */
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extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface);
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/**
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 *  \brief Get information about a rendering context.
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 */
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extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer,
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                                                SDL_RendererInfo * info);
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/**
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 *  \brief Create a texture for a rendering context.
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 *  
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 *  \param format The format of the texture.
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 *  \param access One of the enumerated values in ::SDL_TextureAccess.
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 *  \param w      The width of the texture in pixels.
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 *  \param h      The height of the texture in pixels.
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 *  
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 *  \return The created texture is returned, or 0 if no rendering context was 
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 *          active,  the format was unsupported, or the width or height were out
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 *          of range.
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 *  
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 *  \sa SDL_QueryTexture()
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 *  \sa SDL_DestroyTexture()
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 */
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer,                                                        Uint32 format,
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                                                        int access, int w,
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                                                        int h);
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/**
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 *  \brief Create a texture from an existing surface.
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 *  
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 *  \param surface The surface containing pixel data used to fill the texture.
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 *  
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 *  \return The created texture is returned, or 0 on error.
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 *  
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 *  \note The surface is not modified or freed by this function.
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 *  
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 *  \sa SDL_QueryTexture()
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 *  \sa SDL_DestroyTexture()
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 */
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extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface);
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/**
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 *  \brief Query the attributes of a texture
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 *  
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 *  \param texture A texture to be queried.
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 *  \param format  A pointer filled in with the raw format of the texture.  The 
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 *                 actual format may differ, but pixel transfers will use this 
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 *                 format.
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 *  \param access  A pointer filled in with the actual access to the texture.
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 *  \param w       A pointer filled in with the width of the texture in pixels.
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 *  \param h       A pointer filled in with the height of the texture in pixels.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid.
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 */
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extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
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                                             Uint32 * format, int *access,
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                                             int *w, int *h);
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/**
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 *  \brief Set an additional color value used in render copy operations.
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 *  
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 *  \param texture The texture to update.
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 *  \param r       The red color value multiplied into copy operations.
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 *  \param g       The green color value multiplied into copy operations.
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 *  \param b       The blue color value multiplied into copy operations.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid or color modulation 
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 *          is not supported.
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 *  
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 *  \sa SDL_GetTextureColorMod()
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 */
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extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
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                                                   Uint8 r, Uint8 g, Uint8 b);
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/**
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 *  \brief Get the additional color value used in render copy operations.
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 *  
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 *  \param texture The texture to query.
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 *  \param r         A pointer filled in with the current red color value.
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 *  \param g         A pointer filled in with the current green color value.
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 *  \param b         A pointer filled in with the current blue color value.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid.
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 *  
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 *  \sa SDL_SetTextureColorMod()
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 */
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extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
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                                                   Uint8 * r, Uint8 * g,
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                                                   Uint8 * b);
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/**
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 *  \brief Set an additional alpha value used in render copy operations.
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 *  
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 *  \param texture The texture to update.
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 *  \param alpha     The alpha value multiplied into copy operations.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid or alpha modulation 
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 *          is not supported.
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 *  
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 *  \sa SDL_GetTextureAlphaMod()
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 */
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extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
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                                                   Uint8 alpha);
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/**
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 *  \brief Get the additional alpha value used in render copy operations.
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 *  
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 *  \param texture The texture to query.
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 *  \param alpha     A pointer filled in with the current alpha value.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid.
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 *  
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 *  \sa SDL_SetTextureAlphaMod()
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 */
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extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
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                                                   Uint8 * alpha);
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/**
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 *  \brief Set the blend mode used for texture copy operations.
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 *  
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 *  \param texture The texture to update.
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 *  \param blendMode ::SDL_BlendMode to use for texture blending.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid or the blend mode is
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 *          not supported.
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 *  
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 *  \note If the blend mode is not supported, the closest supported mode is
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 *        chosen.
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 *  
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 *  \sa SDL_GetTextureBlendMode()
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 */
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extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
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                                                    SDL_BlendMode blendMode);
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/**
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 *  \brief Get the blend mode used for texture copy operations.
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 *  
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 *  \param texture   The texture to query.
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 *  \param blendMode A pointer filled in with the current blend mode.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid.
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 *  
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 *  \sa SDL_SetTextureBlendMode()
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 */
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extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
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                                                    SDL_BlendMode *blendMode);
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/**
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 *  \brief Update the given texture rectangle with new pixel data.
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 *  
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 *  \param texture   The texture to update
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 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to 
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 *                   update the entire texture.
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 *  \param pixels    The raw pixel data.
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 *  \param pitch     The number of bytes between rows of pixel data.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid.
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 *  
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 *  \note This is a fairly slow function.
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 */
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extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
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                                              const SDL_Rect * rect,
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                                              const void *pixels, int pitch);
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/**
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 *  \brief Lock a portion of the texture for pixel access.
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 *  
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 *  \param texture   The texture to lock for access, which was created with 
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 *                   ::SDL_TEXTUREACCESS_STREAMING.
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 *  \param rect      A pointer to the rectangle to lock for access. If the rect 
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 *                   is NULL, the entire texture will be locked.
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 *  \param pixels    This is filled in with a pointer to the locked pixels, 
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 *                   appropriately offset by the locked area.
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 *  \param pitch     This is filled in with the pitch of the locked pixels.
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 *  
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 *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING.
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 *  
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 *  \sa SDL_UnlockTexture()
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 */
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extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
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                                            const SDL_Rect * rect,
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                                            void **pixels, int *pitch);
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/**
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 *  \brief Unlock a texture, uploading the changes to video memory, if needed.
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 *  
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 *  \sa SDL_LockTexture()
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 */
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extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
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   365
/**
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 *  \brief Set the color used for drawing operations (Fill and Line).
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 *  
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 *  \param r The red value used to draw on the rendering target.
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 *  \param g The green value used to draw on the rendering target.
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 *  \param b The blue value used to draw on the rendering target.
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 *  \param a The alpha value used to draw on the rendering target, usually 
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 *           ::SDL_ALPHA_OPAQUE (255).
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 *  
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   374
 *  \return 0 on success, or -1 on error
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   375
 */
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extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
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                                           Uint8 r, Uint8 g, Uint8 b,
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   378
                                           Uint8 a);
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   379
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   380
/**
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 *  \brief Get the color used for drawing operations (Fill and Line).
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   382
 *  
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   383
 *  \param r A pointer to the red value used to draw on the rendering target.
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   384
 *  \param g A pointer to the green value used to draw on the rendering target.
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   385
 *  \param b A pointer to the blue value used to draw on the rendering target.
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 *  \param a A pointer to the alpha value used to draw on the rendering target, 
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 *           usually ::SDL_ALPHA_OPAQUE (255).
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   388
 *  
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   389
 *  \return 0 on success, or -1 on error
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   390
 */
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   391
extern DECLSPEC int SDL_GetRenderDrawColor(SDL_Renderer * renderer,
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   392
                                           Uint8 * r, Uint8 * g, Uint8 * b,
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   393
                                           Uint8 * a);
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   394
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   395
/**
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   396
 *  \brief Set the blend mode used for drawing operations (Fill and Line).
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   397
 *  
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   398
 *  \param blendMode ::SDL_BlendMode to use for blending.
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 *  
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   400
 *  \return 0 on success, or -1 on error
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   401
 *  
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   402
 *  \note If the blend mode is not supported, the closest supported mode is 
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 *        chosen.
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   404
 *  
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   405
 *  \sa SDL_GetRenderDrawBlendMode()
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   406
 */
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   407
extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer,
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   408
                                                       SDL_BlendMode blendMode);
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   409
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   410
/**
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   411
 *  \brief Get the blend mode used for drawing operations.
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   412
 *  
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   413
 *  \param blendMode A pointer filled in with the current blend mode.
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   414
 *  
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   415
 *  \return 0 on success, or -1 on error
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   416
 *  
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   417
 *  \sa SDL_SetRenderDrawBlendMode()
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   418
 */
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   419
extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer,
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   420
                                                       SDL_BlendMode *blendMode);
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   421
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   422
/**
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   423
 *  \brief Clear the current rendering target with the drawing color
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   424
 */
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   425
extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer);
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   426
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   427
/**
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   428
 *  \brief Draw a point on the current rendering target.
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   429
 *  
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   430
 *  \param x The x coordinate of the point.
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   431
 *  \param y The y coordinate of the point.
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   432
 *  
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   433
 *  \return 0 on success, or -1 on error
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   434
 */
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   435
extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer,
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   436
                                                int x, int y);
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   437
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   438
/**
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   439
 *  \brief Draw multiple points on the current rendering target.
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   440
 *  
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   441
 *  \param points The points to draw
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   442
 *  \param count The number of points to draw
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   443
 *  
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   444
 *  \return 0 on success, or -1 on error
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   445
 */
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   446
extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer,
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   447
                                                 const SDL_Point * points,
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   448
                                                 int count);
slouken@5145
   449
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   450
/**
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   451
 *  \brief Draw a line on the current rendering target.
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   452
 *  
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   453
 *  \param x1 The x coordinate of the start point.
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   454
 *  \param y1 The y coordinate of the start point.
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   455
 *  \param x2 The x coordinate of the end point.
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   456
 *  \param y2 The y coordinate of the end point.
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   457
 *  
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   458
 *  \return 0 on success, or -1 on error
slouken@5145
   459
 */
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   460
extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer,
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   461
                                               int x1, int y1, int x2, int y2);
slouken@5145
   462
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   463
/**
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   464
 *  \brief Draw a series of connected lines on the current rendering target.
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   465
 *  
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   466
 *  \param points The points along the lines
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   467
 *  \param count The number of points, drawing count-1 lines
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   468
 *  
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   469
 *  \return 0 on success, or -1 on error
slouken@5145
   470
 */
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   471
extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer,
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   472
                                                const SDL_Point * points,
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   473
                                                int count);
slouken@5145
   474
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   475
/**
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   476
 *  \brief Draw a rectangle on the current rendering target.
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   477
 *  
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   478
 *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
slouken@5145
   479
 *  
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   480
 *  \return 0 on success, or -1 on error
slouken@5145
   481
 */
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   482
extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer,
slouken@5147
   483
                                               const SDL_Rect * rect);
slouken@5145
   484
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   485
/**
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   486
 *  \brief Draw some number of rectangles on the current rendering target.
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   487
 *  
slouken@5145
   488
 *  \param rects A pointer to an array of destination rectangles.
slouken@5145
   489
 *  \param count The number of rectangles.
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   490
 *  
slouken@5147
   491
 *  \return 0 on success, or -1 on error
slouken@5145
   492
 */
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   493
extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer,
slouken@5147
   494
                                                const SDL_Rect ** rects,
slouken@5147
   495
                                                int count);
slouken@5145
   496
slouken@5145
   497
/**
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   498
 *  \brief Fill a rectangle on the current rendering target with the drawing color.
slouken@5145
   499
 *  
slouken@5145
   500
 *  \param rect A pointer to the destination rectangle, or NULL for the entire 
slouken@5145
   501
 *              rendering target.
slouken@5145
   502
 *  
slouken@5147
   503
 *  \return 0 on success, or -1 on error
slouken@5145
   504
 */
slouken@5147
   505
extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer,
slouken@5147
   506
                                               const SDL_Rect * rect);
slouken@5145
   507
slouken@5145
   508
/**
slouken@5145
   509
 *  \brief Fill some number of rectangles on the current rendering target with the drawing color.
slouken@5145
   510
 *  
slouken@5145
   511
 *  \param rects A pointer to an array of destination rectangles.
slouken@5145
   512
 *  \param count The number of rectangles.
slouken@5145
   513
 *  
slouken@5147
   514
 *  \return 0 on success, or -1 on error
slouken@5145
   515
 */
slouken@5147
   516
extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer,
slouken@5147
   517
                                                const SDL_Rect ** rect,
slouken@5147
   518
                                                int count);
slouken@5145
   519
slouken@5145
   520
/**
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   521
 *  \brief Copy a portion of the texture to the current rendering target.
slouken@5145
   522
 *  
slouken@5145
   523
 *  \param texture The source texture.
slouken@5145
   524
 *  \param srcrect   A pointer to the source rectangle, or NULL for the entire 
slouken@5145
   525
 *                   texture.
slouken@5145
   526
 *  \param dstrect   A pointer to the destination rectangle, or NULL for the 
slouken@5145
   527
 *                   entire rendering target.
slouken@5145
   528
 *  
slouken@5147
   529
 *  \return 0 on success, or -1 on error
slouken@5145
   530
 */
slouken@5147
   531
extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer,
slouken@5147
   532
                                           SDL_Texture * texture,
slouken@5145
   533
                                           const SDL_Rect * srcrect,
slouken@5145
   534
                                           const SDL_Rect * dstrect);
slouken@5145
   535
slouken@5145
   536
/**
slouken@5145
   537
 *  \brief Read pixels from the current rendering target.
slouken@5145
   538
 *  
slouken@5145
   539
 *  \param rect   A pointer to the rectangle to read, or NULL for the entire 
slouken@5145
   540
 *                render target.
slouken@5145
   541
 *  \param format The desired format of the pixel data, or 0 to use the format
slouken@5145
   542
 *                of the rendering target
slouken@5145
   543
 *  \param pixels A pointer to be filled in with the pixel data
slouken@5145
   544
 *  \param pitch  The pitch of the pixels parameter.
slouken@5145
   545
 *  
slouken@5145
   546
 *  \return 0 on success, or -1 if pixel reading is not supported.
slouken@5145
   547
 *  
slouken@5145
   548
 *  \warning This is a very slow operation, and should not be used frequently.
slouken@5145
   549
 */
slouken@5147
   550
extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer,
slouken@5147
   551
                                                 const SDL_Rect * rect,
slouken@5145
   552
                                                 Uint32 format,
slouken@5145
   553
                                                 void *pixels, int pitch);
slouken@5145
   554
slouken@5145
   555
/**
slouken@5145
   556
 *  \brief Update the screen with rendering performed.
slouken@5145
   557
 */
slouken@5147
   558
extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer);
slouken@5145
   559
slouken@5145
   560
/**
slouken@5145
   561
 *  \brief Destroy the specified texture.
slouken@5145
   562
 *  
slouken@5145
   563
 *  \sa SDL_CreateTexture()
slouken@5145
   564
 *  \sa SDL_CreateTextureFromSurface()
slouken@5145
   565
 */
slouken@5145
   566
extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
slouken@5145
   567
slouken@5145
   568
/**
slouken@5145
   569
 *  \brief Destroy the rendering context for a window and free associated
slouken@5145
   570
 *         textures.
slouken@5145
   571
 *  
slouken@5145
   572
 *  \sa SDL_CreateRenderer()
slouken@5145
   573
 */
slouken@5147
   574
extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer);
slouken@5145
   575
slouken@5145
   576
slouken@5145
   577
/* Ends C function definitions when using C++ */
slouken@5145
   578
#ifdef __cplusplus
slouken@5145
   579
/* *INDENT-OFF* */
slouken@5145
   580
}
slouken@5145
   581
/* *INDENT-ON* */
slouken@5145
   582
#endif
slouken@5145
   583
#include "close_code.h"
slouken@5145
   584
slouken@5145
   585
#endif /* _SDL_render_h */
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   586
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   587
/* vi: set ts=4 sw=4 expandtab: */