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SDL_haptic.h
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 2008 Edgar Simo
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/**
* \file SDL_haptic.h
*
* Include file for SDL haptic subsystem
*/
#ifndef _SDL_haptic_h
#define _SDL_haptic_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
/* The haptic structure used to identify an SDL haptic */
struct _SDL_Haptic;
typedef struct _SDL_Haptic SDL_Haptic;
/* Different effects that can be generated */
#define SDL_HAPTIC_CONSTANT (1<<0)
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#define SDL_HAPTIC_SINE (1<<1)
#define SDL_HAPTIC_SQUARE (1<<2)
#define SDL_HAPTIC_TRIANGLE (1<<3)
#define SDL_HAPTIC_SAWTOOTHUP (1<<4)
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5)
#define SDL_HAPTIC_RAMP (1<<6)
#define SDL_HAPTIC_SPRING (1<<7)
#define SDL_HAPTIC_FRICTION (1<<8)
#define SDL_HAPTIC_DAMPER (1<<9)
#define SDL_HAPTIC_INERTIA (1<<10)
#define SDL_HAPTIC_CUSTOM (1<<11)
/* These last two are features the device has, not effects */
#define SDL_HAPTIC_GAIN (1<<12)
#define SDL_HAPTIC_AUTOCENTER (1<<13)
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/*
* All values max at 32767 (0x7fff). Signed values also can be negative.
* Time values unless specified otherwise are in milliseconds.
*
* Common parts:
*
* Replay:
* Uint16 length; Duration of effect.
* Uint16 delay; Delay before starting effect.
*
* Trigger:
* Uint16 button; Button that triggers effect.
* Uint16 interval; How soon before effect can be triggered again.
*
* Envelope:
* Uint16 attack_length; Duration of the attack.
* Uint16 attack_level; Level at the start of the attack.
* Uint16 fade_length; Duration of the fade out.
* Uint16 fade_level; Level at the end of the fade.
*/
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typedef struct SDL_HapticConstant {
/* Header */
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Uint16 type; /* SDL_HAPTIC_CONSTANT */
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Uint16 direction;
/* Replay */
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Uint16 length;
Uint16 delay;
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/* Trigger */
Uint16 button;
Uint16 interval;
/* Constant */
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Sint16 level; /* Strength of the constant effect. */
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/* Envelope */
Uint16 attack_length;
Uint16 attack_level;
Uint16 fade_length;
Uint16 fade_level;
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} SDL_HapticConstant;
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typedef struct SDL_HapticPeriodic {
/* Header */
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Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */
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Uint16 direction;
/* Replay */
Uint16 length;
Uint16 delay;
/* Trigger */
Uint16 button;
Uint16 interval;
/* Periodic */
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Uint16 period; /* Period of the wave */
Sint16 magnitude; /* Peak value */
Sint16 offset; /* Mean value of the wave */
Uint16 phase; /* Horizontal shift */
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/* Envelope */
Uint16 attack_length;
Uint16 attack_level;
Uint16 fade_length;
Uint16 fade_level;
} SDL_HapticPeriodic;
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typedef struct SDL_HapticCondition {
/* Header */
Uint16 type; /* SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */
Uint16 direction;
/* Replay */
Uint16 length;
Uint16 delay;
/* Trigger */
Uint16 button;
Uint16 interval;
/* Condition */
Uint16 right_sat; /* Level when joystick is to the right. */
Uint16 left_sat; /* Level when joystick is to the left */
Sint16 right_coeff; /* How fast to increase the force towards the right */
Sint16 left_coeff; /* How fast to increase the force towards the left */
Uint16 deadband; /* Size of the dead zone */
Sint16 center; /* Position of the dead zone */
} SDL_HapticCondition;
typedef struct SDL_HapticRamp {
/* Header */
Uint16 type; /* SDL_HAPTIC_RAMP */
Uint16 direction;
/* Replay */
Uint16 length;
Uint16 delay;
/* Trigger */
Uint16 button;
Uint16 interval;
/* Ramp */
Sint16 start;
Sint16 end;
/* Envelope */
Uint16 attack_length;
Uint16 attack_level;
Uint16 fade_length;
Uint16 fade_level;
} SDL_HapticRamp;
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typedef union SDL_HapticEffect {
/* Common for all force feedback effects */
Uint16 type; /* Effect type */
SDL_HapticConstant constant; /* Constant effect */
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SDL_HapticPeriodic periodic; /* Periodic effect */
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SDL_HapticCondition condition; /* Condition effect */
SDL_HapticRamp ramp; /* Ramp effect */
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} SDL_HapticEffect;
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/* Function prototypes */
/*
* Count the number of joysticks attached to the system
*/
extern DECLSPEC int SDLCALL SDL_NumHaptics(void);
/*
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* Get the implementation dependent name of a Haptic device.
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* This can be called before any joysticks are opened.
* If no name can be found, this function returns NULL.
*/
extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index);
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/*
* Opens a Haptic device for usage - the index passed as an
* argument refers to the N'th Haptic device on this system.
*
* This function returns a Haptic device identifier, or Null
* if an error occurred.
*/
extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index);
/*
* Closes a Haptic device previously opened with SDL_HapticOpen.
*/
extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic);
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/*
* Returns the number of effects a haptic device can store.
*/
extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic);
/*
* Returns the supported effects. Individual effects can be queried by
* bitwise operators.
*
* Example: (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT)
*/
extern DECLSPEC unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic);
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/*
* Checks to see if effect is supported by haptic.
*
* Returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't and -1
* on error.
*/
extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect);
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/*
* Creates a new haptic effect on the device.
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*
* Returns the id of the effect on success, -1 on failure.
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*/
extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect);
/*
* Runs the haptic effect on it's assosciated haptic device.
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*
* Returns 0 on success or -1 on failure.
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*/
extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect);
/*
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* Stops the haptic effect on it's assosciated haptic device.
*
* Returns 0 on success or -1 on failure.
*/
extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect);
/*
* Destroys a haptic effect on the device. This will stop the effect if it's
* running.
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*/
extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect);
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/*
* Sets the global gain of the device. Gain should be between 0 and 100.
*
* Returns 0 on success or -1 on failure.
*/
extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain);
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/*
* Sets the global autocenter of the device. Autocenter should be between
* 0 and 100. Setting it to 0 will disable autocentering.
*
* Returns 0 on success or -1 on failure.
*/
extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_haptic_h */
/* vi: set ts=4 sw=4 expandtab: */