author | Philipp Wiesemann |
Mon, 13 Apr 2015 20:52:38 +0200 | |
changeset 9558 | 4bab88dd387e |
parent 8020 | 1e390ba95c43 |
child 9708 | 306d5eb9cb93 |
permissions | -rw-r--r-- |
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<?xml version="1.0" encoding="utf-8"?> |
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<!-- Replace org.libsdl.app with the identifier of your game below, e.g. |
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com.gamemaker.game |
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--> |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" |
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package="org.libsdl.app" |
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android:versionCode="1" |
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android:versionName="1.0" |
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android:installLocation="auto"> |
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|
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<!-- Android 2.3.3 --> |
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<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> |
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|
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<!-- OpenGL ES 2.0 --> |
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<uses-feature android:glEsVersion="0x00020000" /> |
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|
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<!-- Allow writing to external storage --> |
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> |
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|
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<!-- Create a Java class extending SDLActivity and place it in a |
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directory under src matching the package, e.g. |
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src/com/gamemaker/game/MyGame.java |
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|
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then replace "SDLActivity" with the name of your class (e.g. "MyGame") |
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in the XML below. |
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|
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An example Java class can be found in README-android.txt |
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--> |
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<application android:label="@string/app_name" |
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android:icon="@drawable/ic_launcher" |
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android:allowBackup="true" |
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" |
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android:hardwareAccelerated="true" > |
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<activity android:name="SDLActivity" |
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android:label="@string/app_name" |
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android:configChanges="keyboardHidden|orientation" |
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> |
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<intent-filter> |
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<action android:name="android.intent.action.MAIN" /> |
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<category android:name="android.intent.category.LAUNCHER" /> |
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</intent-filter> |
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</activity> |
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</application> |
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|
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</manifest> |