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SDL_keyboard.h
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/*
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Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
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*/
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#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keycode.h"
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#include "SDL_video.h"
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#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \brief The SDL keysym structure, used in key events.
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*/
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typedef struct SDL_Keysym
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{
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SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */
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SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
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} SDL_Keysym;
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/* Function prototypes */
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/**
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* \brief Get the window which currently has keyboard focus.
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*/
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extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
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/**
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* \brief Get a snapshot of the current state of the keyboard.
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*
* \param numkeys if non-NULL, receives the length of the returned array.
*
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values.
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*
* \b Example:
* \code
* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN] ) {
* printf("<RETURN> is pressed.\n");
* }
* \endcode
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*/
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
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* \brief Get the current key modifier state for the keyboard.
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*/
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extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
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/**
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* \brief Set the current key modifier state for the keyboard.
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*
* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
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/**
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* \brief Get the key code corresponding to the given scancode according
* to the current keyboard layout.
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*
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* See ::SDL_Keycode for details.
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*
* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode);
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/**
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* \brief Get the scancode corresponding to the given key code according to the
* current keyboard layout.
*
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* See ::SDL_Scancode for details.
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*
* \sa SDL_GetScancodeName()
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*/
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extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key);
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/**
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* \brief Get a human-readable name for a scancode.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the scancode doesn't have a name, this function returns
* an empty string ("").
*
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* \sa SDL_Scancode
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode
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scancode);
/**
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* \brief Get a human-readable name for a key.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next
* call to this function. If you need it around any longer, you must
* copy it. If the key doesn't have a name, this function returns an
* empty string ("").
*
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* \sa SDL_Key
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key);
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/**
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* \brief Start accepting Unicode text input events.
*
* \sa SDL_StopTextInput()
* \sa SDL_SetTextInputRect()
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*/
extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
/**
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* \brief Stop receiving any text input events.
*
* \sa SDL_StartTextInput()
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*/
extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
/**
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* \brief Set the rectangle used to type Unicode text inputs.
*
* \sa SDL_StartTextInput()
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*/
extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */
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/* vi: set ts=4 sw=4 expandtab: */