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SDL_uikitvideo.m

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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Dummy SDL video driver implementation; this is just enough to make an
* SDL-based application THINK it's got a working video driver, for
* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
* and also for use as a collection of stubs when porting SDL to a new
* platform for which you haven't yet written a valid video driver.
*
* This is also a great way to determine bottlenecks: if you think that SDL
* is a performance problem for a given platform, enable this driver, and
* then see if your application runs faster without video overhead.
*
* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
* of this was cut-and-pasted from Stephane Peter's work in the AAlib
* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
*/
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"
#include "SDL_uikitwindow.h"
#include "SDL_uikitopengles.h"
#include "SDL_renderer_sw.h"
#include "SDL_renderer_gles.h"
#define UIKITVID_DRIVER_NAME "uikit"
/* Initialization/Query functions */
static int UIKit_VideoInit(_THIS);
static int UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode);
static void UIKit_VideoQuit(_THIS);
/* DUMMY driver bootstrap functions */
static int
UIKit_Available(void)
{
return (1);
}
static void UIKit_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
UIKit_CreateDevice(int devindex)
{
SDL_VideoDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
/* Set the function pointers */
device->VideoInit = UIKit_VideoInit;
device->VideoQuit = UIKit_VideoQuit;
device->SetDisplayMode = UIKit_SetDisplayMode;
device->PumpEvents = UIKit_PumpEvents;
device->CreateWindow = UIKit_CreateWindow;
device->DestroyWindow = UIKit_DestroyWindow;
/* OpenGL (ES) functions */
device->GL_MakeCurrent = UIKit_GL_MakeCurrent;
device->GL_SwapWindow = UIKit_GL_SwapWindow;
device->GL_CreateContext = UIKit_GL_CreateContext;
device->GL_DeleteContext = UIKit_GL_DeleteContext;
device->GL_GetProcAddress = UIKit_GL_GetProcAddress;
device->GL_LoadLibrary = UIKit_GL_LoadLibrary;
device->free = UIKit_DeleteDevice;
device->gl_config.accelerated = 1;
return device;
}
VideoBootStrap UIKIT_bootstrap = {
UIKITVID_DRIVER_NAME, "SDL UIKit video driver",
UIKit_Available, UIKit_CreateDevice
};
int
UIKit_VideoInit(_THIS)
{
SDL_DisplayMode mode;
_this->gl_config.driver_loaded = 1;
SDL_VideoDisplay display;
SDL_zero(display);
/* Use a 32-bpp desktop mode */
SDL_zero(mode);
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.w = 320;
mode.h = 480;
mode.refresh_rate = 0;
mode.driverdata = NULL;
display.num_display_modes = 1;
display.max_display_modes = 1;
display.display_modes = (SDL_DisplayMode *)SDL_malloc(display.max_display_modes * sizeof(SDL_DisplayMode));
display.display_modes[0] = mode;
display.desktop_mode = mode;
display.fullscreen_mode = mode;
display.current_mode = mode;
SDL_AddVideoDisplay(&display);
/* We're done! */
return 0;
}
static int
UIKit_SetDisplayMode(_THIS, SDL_DisplayMode * mode)
{
return 0;
}
void
UIKit_VideoQuit(_THIS)
{
}
/* vi: set ts=4 sw=4 expandtab: */