slouken@1918
|
1 |
/*
|
slouken@1918
|
2 |
SDL - Simple DirectMedia Layer
|
slouken@5262
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3 |
Copyright (C) 1997-2011 Sam Lantinga
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slouken@1918
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4 |
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slouken@1918
|
5 |
This library is free software; you can redistribute it and/or
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slouken@1918
|
6 |
modify it under the terms of the GNU Lesser General Public
|
slouken@1918
|
7 |
License as published by the Free Software Foundation; either
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slouken@1918
|
8 |
version 2.1 of the License, or (at your option) any later version.
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slouken@1918
|
9 |
|
slouken@1918
|
10 |
This library is distributed in the hope that it will be useful,
|
slouken@1918
|
11 |
but WITHOUT ANY WARRANTY; without even the implied warranty of
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slouken@1918
|
12 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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slouken@1918
|
13 |
Lesser General Public License for more details.
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slouken@1918
|
14 |
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slouken@1918
|
15 |
You should have received a copy of the GNU Lesser General Public
|
slouken@1918
|
16 |
License along with this library; if not, write to the Free Software
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slouken@1918
|
17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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slouken@1918
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18 |
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slouken@1918
|
19 |
Sam Lantinga
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slouken@1918
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20 |
slouken@libsdl.org
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slouken@1918
|
21 |
*/
|
slouken@1918
|
22 |
#include "SDL_config.h"
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slouken@1918
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23 |
|
slouken@5226
|
24 |
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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slouken@1920
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25 |
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slouken@5233
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26 |
#include "SDL_hints.h"
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slouken@5233
|
27 |
#include "SDL_log.h"
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slouken@1920
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28 |
#include "SDL_opengl.h"
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slouken@5154
|
29 |
#include "../SDL_sysrender.h"
|
slouken@5228
|
30 |
#include "SDL_shaders_gl.h"
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slouken@1918
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31 |
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slouken@2246
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32 |
#ifdef __MACOSX__
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slouken@2246
|
33 |
#include <OpenGL/OpenGL.h>
|
slouken@2246
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34 |
#endif
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slouken@2246
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35 |
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slouken@2778
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36 |
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slouken@1918
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37 |
/* OpenGL renderer implementation */
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slouken@1918
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38 |
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slouken@2230
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39 |
/* Details on optimizing the texture path on Mac OS X:
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slouken@5203
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40 |
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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slouken@2230
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41 |
*/
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slouken@2230
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42 |
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slouken@5154
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43 |
/* Used to re-create the window with OpenGL capability */
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slouken@5154
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44 |
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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icculus@2835
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45 |
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slouken@1985
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46 |
static const float inv255f = 1.0f / 255.0f;
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slouken@1985
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47 |
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slouken@1918
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48 |
static SDL_Renderer *GL_CreateRenderer(SDL_Window * window, Uint32 flags);
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slouken@5147
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49 |
static void GL_WindowEvent(SDL_Renderer * renderer,
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slouken@5147
|
50 |
const SDL_WindowEvent *event);
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slouken@1918
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51 |
static int GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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slouken@1918
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52 |
static int GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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slouken@1918
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53 |
const SDL_Rect * rect, const void *pixels,
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slouken@1918
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54 |
int pitch);
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slouken@1918
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55 |
static int GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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slouken@5156
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56 |
const SDL_Rect * rect, void **pixels, int *pitch);
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slouken@1918
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57 |
static void GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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slouken@5224
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58 |
static void GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect);
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slouken@3596
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59 |
static int GL_RenderClear(SDL_Renderer * renderer);
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slouken@3596
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60 |
static int GL_RenderDrawPoints(SDL_Renderer * renderer,
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slouken@3596
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61 |
const SDL_Point * points, int count);
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slouken@3596
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62 |
static int GL_RenderDrawLines(SDL_Renderer * renderer,
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slouken@3596
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63 |
const SDL_Point * points, int count);
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slouken@3596
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64 |
static int GL_RenderFillRects(SDL_Renderer * renderer,
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slouken@3596
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const SDL_Rect ** rects, int count);
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slouken@1918
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static int GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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slouken@1985
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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slouken@3431
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static int GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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slouken@3435
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69 |
Uint32 pixel_format, void * pixels, int pitch);
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slouken@1918
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70 |
static void GL_RenderPresent(SDL_Renderer * renderer);
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slouken@1918
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71 |
static void GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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slouken@1918
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72 |
static void GL_DestroyRenderer(SDL_Renderer * renderer);
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slouken@1918
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73 |
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slouken@1918
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74 |
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slouken@1918
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75 |
SDL_RenderDriver GL_RenderDriver = {
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slouken@1918
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76 |
GL_CreateRenderer,
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slouken@1918
|
77 |
{
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slouken@1918
|
78 |
"opengl",
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slouken@5203
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(SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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slouken@5156
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80 |
1,
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slouken@5156
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81 |
{SDL_PIXELFORMAT_ARGB8888},
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slouken@1918
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82 |
0,
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slouken@1918
|
83 |
0}
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slouken@1918
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84 |
};
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slouken@1918
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slouken@1918
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86 |
typedef struct
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slouken@1918
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87 |
{
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slouken@1918
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SDL_GLContext context;
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slouken@2833
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SDL_bool updateSize;
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slouken@2233
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SDL_bool GL_ARB_texture_rectangle_supported;
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slouken@1927
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91 |
int blendMode;
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slouken@1927
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92 |
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slouken@1927
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/* OpenGL functions */
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slouken@1927
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94 |
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
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slouken@5204
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#include "SDL_glfuncs.h"
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slouken@1927
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96 |
#undef SDL_PROC
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slouken@1974
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97 |
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slouken@2233
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98 |
void (*glTextureRangeAPPLE) (GLenum target, GLsizei length,
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slouken@2233
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99 |
const GLvoid * pointer);
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slouken@5228
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100 |
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slouken@5228
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101 |
/* Multitexture support */
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slouken@5228
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102 |
SDL_bool GL_ARB_multitexture_supported;
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slouken@5228
|
103 |
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
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slouken@5228
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104 |
int num_texture_units;
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slouken@5228
|
105 |
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slouken@5228
|
106 |
/* Shader support */
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slouken@5228
|
107 |
GL_ShaderContext *shaders;
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slouken@5228
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108 |
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slouken@1918
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109 |
} GL_RenderData;
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slouken@1918
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110 |
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slouken@1918
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111 |
typedef struct
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slouken@1918
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112 |
{
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slouken@1918
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113 |
GLuint texture;
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slouken@1920
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114 |
GLenum type;
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slouken@1918
|
115 |
GLfloat texw;
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slouken@1918
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116 |
GLfloat texh;
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slouken@1920
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117 |
GLenum format;
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slouken@1920
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118 |
GLenum formattype;
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slouken@1918
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119 |
void *pixels;
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slouken@1918
|
120 |
int pitch;
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slouken@5227
|
121 |
SDL_Rect locked_rect;
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slouken@5264
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122 |
|
slouken@5264
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123 |
/* YV12 texture support */
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slouken@5264
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124 |
SDL_bool yuv;
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slouken@5264
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125 |
GLuint utexture;
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slouken@5264
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126 |
GLuint vtexture;
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slouken@1918
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127 |
} GL_TextureData;
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slouken@1918
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128 |
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slouken@1918
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129 |
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slouken@1924
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130 |
static void
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slouken@1924
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131 |
GL_SetError(const char *prefix, GLenum result)
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slouken@1924
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132 |
{
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slouken@1924
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133 |
const char *error;
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slouken@1924
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134 |
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slouken@1924
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135 |
switch (result) {
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slouken@1924
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136 |
case GL_NO_ERROR:
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slouken@1924
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137 |
error = "GL_NO_ERROR";
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slouken@1924
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138 |
break;
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slouken@1924
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139 |
case GL_INVALID_ENUM:
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slouken@1924
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140 |
error = "GL_INVALID_ENUM";
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slouken@1924
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141 |
break;
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slouken@1924
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142 |
case GL_INVALID_VALUE:
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slouken@1924
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143 |
error = "GL_INVALID_VALUE";
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slouken@1924
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144 |
break;
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slouken@1924
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145 |
case GL_INVALID_OPERATION:
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slouken@1924
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146 |
error = "GL_INVALID_OPERATION";
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slouken@1924
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147 |
break;
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slouken@1924
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148 |
case GL_STACK_OVERFLOW:
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slouken@1924
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149 |
error = "GL_STACK_OVERFLOW";
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slouken@1924
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150 |
break;
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slouken@1924
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151 |
case GL_STACK_UNDERFLOW:
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slouken@1924
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152 |
error = "GL_STACK_UNDERFLOW";
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slouken@1924
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153 |
break;
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slouken@1924
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154 |
case GL_OUT_OF_MEMORY:
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slouken@1924
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155 |
error = "GL_OUT_OF_MEMORY";
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slouken@1924
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156 |
break;
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slouken@1924
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157 |
case GL_TABLE_TOO_LARGE:
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slouken@1924
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158 |
error = "GL_TABLE_TOO_LARGE";
|
slouken@1924
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159 |
break;
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slouken@1924
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160 |
default:
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slouken@1924
|
161 |
error = "UNKNOWN";
|
slouken@1924
|
162 |
break;
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slouken@1924
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163 |
}
|
slouken@1924
|
164 |
SDL_SetError("%s: %s", prefix, error);
|
slouken@1924
|
165 |
}
|
slouken@1924
|
166 |
|
slouken@1927
|
167 |
static int
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slouken@1927
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168 |
GL_LoadFunctions(GL_RenderData * data)
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slouken@1927
|
169 |
{
|
slouken@1927
|
170 |
#ifdef __SDL_NOGETPROCADDR__
|
slouken@1927
|
171 |
#define SDL_PROC(ret,func,params) data->func=func;
|
slouken@1927
|
172 |
#else
|
slouken@1927
|
173 |
#define SDL_PROC(ret,func,params) \
|
slouken@1927
|
174 |
do { \
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slouken@1927
|
175 |
data->func = SDL_GL_GetProcAddress(#func); \
|
slouken@1927
|
176 |
if ( ! data->func ) { \
|
slouken@1927
|
177 |
SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
|
slouken@1927
|
178 |
return -1; \
|
slouken@1927
|
179 |
} \
|
slouken@1927
|
180 |
} while ( 0 );
|
slouken@1927
|
181 |
#endif /* __SDL_NOGETPROCADDR__ */
|
slouken@1927
|
182 |
|
slouken@5204
|
183 |
#include "SDL_glfuncs.h"
|
slouken@1927
|
184 |
#undef SDL_PROC
|
slouken@1927
|
185 |
return 0;
|
slouken@1927
|
186 |
}
|
slouken@1927
|
187 |
|
slouken@1918
|
188 |
SDL_Renderer *
|
slouken@1918
|
189 |
GL_CreateRenderer(SDL_Window * window, Uint32 flags)
|
slouken@1918
|
190 |
{
|
slouken@1918
|
191 |
SDL_Renderer *renderer;
|
slouken@1918
|
192 |
GL_RenderData *data;
|
slouken@5233
|
193 |
const char *hint;
|
slouken@1952
|
194 |
GLint value;
|
slouken@5154
|
195 |
Uint32 window_flags;
|
slouken@1918
|
196 |
|
slouken@5154
|
197 |
window_flags = SDL_GetWindowFlags(window);
|
slouken@5154
|
198 |
if (!(window_flags & SDL_WINDOW_OPENGL)) {
|
slouken@5154
|
199 |
if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) {
|
slouken@1924
|
200 |
return NULL;
|
slouken@1924
|
201 |
}
|
slouken@1918
|
202 |
}
|
slouken@1918
|
203 |
|
slouken@1920
|
204 |
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
slouken@1918
|
205 |
if (!renderer) {
|
slouken@1918
|
206 |
SDL_OutOfMemory();
|
slouken@1918
|
207 |
return NULL;
|
slouken@1918
|
208 |
}
|
slouken@1918
|
209 |
|
slouken@1920
|
210 |
data = (GL_RenderData *) SDL_calloc(1, sizeof(*data));
|
slouken@1918
|
211 |
if (!data) {
|
slouken@1918
|
212 |
GL_DestroyRenderer(renderer);
|
slouken@1918
|
213 |
SDL_OutOfMemory();
|
slouken@1918
|
214 |
return NULL;
|
slouken@1918
|
215 |
}
|
slouken@1918
|
216 |
|
slouken@5147
|
217 |
renderer->WindowEvent = GL_WindowEvent;
|
slouken@1918
|
218 |
renderer->CreateTexture = GL_CreateTexture;
|
slouken@1918
|
219 |
renderer->UpdateTexture = GL_UpdateTexture;
|
slouken@1918
|
220 |
renderer->LockTexture = GL_LockTexture;
|
slouken@1918
|
221 |
renderer->UnlockTexture = GL_UnlockTexture;
|
slouken@5224
|
222 |
renderer->SetClipRect = GL_SetClipRect;
|
slouken@3596
|
223 |
renderer->RenderClear = GL_RenderClear;
|
slouken@3596
|
224 |
renderer->RenderDrawPoints = GL_RenderDrawPoints;
|
slouken@3596
|
225 |
renderer->RenderDrawLines = GL_RenderDrawLines;
|
slouken@3596
|
226 |
renderer->RenderFillRects = GL_RenderFillRects;
|
slouken@1918
|
227 |
renderer->RenderCopy = GL_RenderCopy;
|
slouken@3431
|
228 |
renderer->RenderReadPixels = GL_RenderReadPixels;
|
slouken@1918
|
229 |
renderer->RenderPresent = GL_RenderPresent;
|
slouken@1918
|
230 |
renderer->DestroyTexture = GL_DestroyTexture;
|
slouken@1918
|
231 |
renderer->DestroyRenderer = GL_DestroyRenderer;
|
slouken@1918
|
232 |
renderer->info = GL_RenderDriver.info;
|
slouken@1918
|
233 |
renderer->driverdata = data;
|
slouken@1918
|
234 |
|
slouken@5142
|
235 |
renderer->info.flags = SDL_RENDERER_ACCELERATED;
|
slouken@1918
|
236 |
|
slouken@3685
|
237 |
data->context = SDL_GL_CreateContext(window);
|
slouken@1918
|
238 |
if (!data->context) {
|
slouken@1918
|
239 |
GL_DestroyRenderer(renderer);
|
slouken@1918
|
240 |
return NULL;
|
slouken@1918
|
241 |
}
|
slouken@3685
|
242 |
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
|
slouken@1918
|
243 |
GL_DestroyRenderer(renderer);
|
slouken@1918
|
244 |
return NULL;
|
slouken@1918
|
245 |
}
|
slouken@5204
|
246 |
|
slouken@5204
|
247 |
if (GL_LoadFunctions(data) < 0) {
|
slouken@5204
|
248 |
GL_DestroyRenderer(renderer);
|
slouken@5204
|
249 |
return NULL;
|
slouken@5204
|
250 |
}
|
slouken@5204
|
251 |
|
slouken@2246
|
252 |
#ifdef __MACOSX__
|
slouken@2246
|
253 |
/* Enable multi-threaded rendering */
|
slouken@2246
|
254 |
/* Disabled until Ryan finishes his VBO/PBO code...
|
bob@2295
|
255 |
CGLEnable(CGLGetCurrentContext(), kCGLCEMPEngine);
|
bob@2295
|
256 |
*/
|
slouken@2246
|
257 |
#endif
|
slouken@2246
|
258 |
|
slouken@1965
|
259 |
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
slouken@1918
|
260 |
SDL_GL_SetSwapInterval(1);
|
slouken@1918
|
261 |
} else {
|
slouken@1918
|
262 |
SDL_GL_SetSwapInterval(0);
|
slouken@1918
|
263 |
}
|
slouken@1918
|
264 |
if (SDL_GL_GetSwapInterval() > 0) {
|
slouken@1965
|
265 |
renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
|
slouken@1918
|
266 |
}
|
slouken@1918
|
267 |
|
slouken@1952
|
268 |
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
slouken@1952
|
269 |
renderer->info.max_texture_width = value;
|
slouken@1952
|
270 |
data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value);
|
slouken@1952
|
271 |
renderer->info.max_texture_height = value;
|
slouken@1920
|
272 |
|
slouken@1926
|
273 |
if (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle")
|
slouken@1926
|
274 |
|| SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle")) {
|
slouken@1926
|
275 |
data->GL_ARB_texture_rectangle_supported = SDL_TRUE;
|
slouken@1926
|
276 |
}
|
slouken@2233
|
277 |
if (SDL_GL_ExtensionSupported("GL_APPLE_texture_range")) {
|
slouken@2233
|
278 |
data->glTextureRangeAPPLE =
|
slouken@2233
|
279 |
(void (*)(GLenum, GLsizei, const GLvoid *))
|
slouken@2233
|
280 |
SDL_GL_GetProcAddress("glTextureRangeAPPLE");
|
slouken@2233
|
281 |
}
|
slouken@1920
|
282 |
|
slouken@5228
|
283 |
/* Check for multitexture support */
|
slouken@5228
|
284 |
if (SDL_GL_ExtensionSupported("GL_ARB_multitexture")) {
|
slouken@5228
|
285 |
data->glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) SDL_GL_GetProcAddress("glActiveTextureARB");
|
slouken@5228
|
286 |
if (data->glActiveTextureARB) {
|
slouken@5228
|
287 |
data->GL_ARB_multitexture_supported = SDL_TRUE;
|
slouken@5228
|
288 |
data->glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &data->num_texture_units);
|
slouken@5228
|
289 |
}
|
slouken@5228
|
290 |
}
|
slouken@5228
|
291 |
|
slouken@5228
|
292 |
/* Check for shader support */
|
slouken@5233
|
293 |
hint = SDL_GetHint(SDL_HINT_RENDER_OPENGL_SHADERS);
|
slouken@5233
|
294 |
if (!hint || *hint != '0') {
|
slouken@5233
|
295 |
data->shaders = GL_CreateShaderContext();
|
slouken@5233
|
296 |
}
|
slouken@5233
|
297 |
SDL_LogInfo(SDL_LOG_CATEGORY_RENDER, "OpenGL shaders: %s",
|
slouken@5233
|
298 |
data->shaders ? "ENABLED" : "DISABLED");
|
slouken@5228
|
299 |
|
slouken@5228
|
300 |
/* We support YV12 textures using 3 textures and a shader */
|
slouken@5228
|
301 |
if (data->shaders && data->num_texture_units >= 3) {
|
slouken@5228
|
302 |
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12;
|
slouken@5264
|
303 |
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
|
slouken@5228
|
304 |
}
|
slouken@5228
|
305 |
|
slouken@1918
|
306 |
/* Set up parameters for rendering */
|
slouken@1927
|
307 |
data->blendMode = -1;
|
slouken@1927
|
308 |
data->glDisable(GL_DEPTH_TEST);
|
slouken@1927
|
309 |
data->glDisable(GL_CULL_FACE);
|
slouken@3262
|
310 |
/* This ended up causing video discrepancies between OpenGL and Direct3D */
|
slouken@3262
|
311 |
/*data->glEnable(GL_LINE_SMOOTH);*/
|
slouken@2833
|
312 |
data->updateSize = SDL_TRUE;
|
slouken@1918
|
313 |
|
slouken@1918
|
314 |
return renderer;
|
slouken@1918
|
315 |
}
|
slouken@1918
|
316 |
|
slouken@5147
|
317 |
static SDL_GLContext SDL_CurrentContext = NULL;
|
slouken@5147
|
318 |
|
slouken@1923
|
319 |
static int
|
slouken@1923
|
320 |
GL_ActivateRenderer(SDL_Renderer * renderer)
|
slouken@1923
|
321 |
{
|
slouken@1923
|
322 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3685
|
323 |
SDL_Window *window = renderer->window;
|
slouken@1923
|
324 |
|
slouken@5147
|
325 |
if (SDL_CurrentContext != data->context) {
|
slouken@5147
|
326 |
if (SDL_GL_MakeCurrent(window, data->context) < 0) {
|
slouken@5147
|
327 |
return -1;
|
slouken@5147
|
328 |
}
|
slouken@5147
|
329 |
SDL_CurrentContext = data->context;
|
slouken@1970
|
330 |
}
|
slouken@2833
|
331 |
if (data->updateSize) {
|
slouken@5154
|
332 |
int w, h;
|
slouken@5154
|
333 |
|
slouken@5154
|
334 |
SDL_GetWindowSize(window, &w, &h);
|
slouken@2836
|
335 |
data->glMatrixMode(GL_PROJECTION);
|
slouken@2836
|
336 |
data->glLoadIdentity();
|
slouken@2836
|
337 |
data->glMatrixMode(GL_MODELVIEW);
|
slouken@2836
|
338 |
data->glLoadIdentity();
|
slouken@5154
|
339 |
data->glViewport(0, 0, w, h);
|
slouken@5154
|
340 |
data->glOrtho(0.0, (GLdouble) w, (GLdouble) h, 0.0, 0.0, 1.0);
|
slouken@2833
|
341 |
data->updateSize = SDL_FALSE;
|
slouken@2833
|
342 |
}
|
slouken@1970
|
343 |
return 0;
|
slouken@1970
|
344 |
}
|
slouken@1970
|
345 |
|
slouken@5147
|
346 |
static void
|
slouken@5147
|
347 |
GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
|
slouken@1970
|
348 |
{
|
slouken@1970
|
349 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1970
|
350 |
|
slouken@5147
|
351 |
if (event->event == SDL_WINDOWEVENT_RESIZED) {
|
slouken@5147
|
352 |
/* Rebind the context to the window area and update matrices */
|
slouken@5147
|
353 |
SDL_CurrentContext = NULL;
|
slouken@5147
|
354 |
data->updateSize = SDL_TRUE;
|
slouken@5147
|
355 |
}
|
slouken@1923
|
356 |
}
|
slouken@1923
|
357 |
|
slouken@1922
|
358 |
static __inline__ int
|
slouken@1922
|
359 |
power_of_2(int input)
|
slouken@1922
|
360 |
{
|
slouken@1922
|
361 |
int value = 1;
|
slouken@1922
|
362 |
|
slouken@1922
|
363 |
while (value < input) {
|
slouken@1922
|
364 |
value <<= 1;
|
slouken@1922
|
365 |
}
|
slouken@1922
|
366 |
return value;
|
slouken@1922
|
367 |
}
|
slouken@1922
|
368 |
|
slouken@3433
|
369 |
static __inline__ SDL_bool
|
slouken@3433
|
370 |
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
|
slouken@3433
|
371 |
GLint* internalFormat, GLenum* format, GLenum* type)
|
slouken@3433
|
372 |
{
|
slouken@3433
|
373 |
switch (pixel_format) {
|
slouken@3433
|
374 |
case SDL_PIXELFORMAT_ARGB8888:
|
slouken@5156
|
375 |
*internalFormat = GL_RGBA8;
|
slouken@3433
|
376 |
*format = GL_BGRA;
|
slouken@3433
|
377 |
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
slouken@3433
|
378 |
break;
|
slouken@5264
|
379 |
case SDL_PIXELFORMAT_YV12:
|
slouken@5264
|
380 |
case SDL_PIXELFORMAT_IYUV:
|
slouken@5264
|
381 |
*internalFormat = GL_LUMINANCE;
|
slouken@5264
|
382 |
*format = GL_LUMINANCE;
|
slouken@5264
|
383 |
*type = GL_UNSIGNED_BYTE;
|
slouken@5264
|
384 |
break;
|
slouken@3433
|
385 |
default:
|
slouken@3433
|
386 |
return SDL_FALSE;
|
slouken@3433
|
387 |
}
|
slouken@3433
|
388 |
return SDL_TRUE;
|
slouken@3433
|
389 |
}
|
icculus@2835
|
390 |
|
slouken@1918
|
391 |
static int
|
slouken@1918
|
392 |
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
393 |
{
|
slouken@1918
|
394 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
395 |
GL_TextureData *data;
|
slouken@1920
|
396 |
GLint internalFormat;
|
slouken@1920
|
397 |
GLenum format, type;
|
slouken@1922
|
398 |
int texture_w, texture_h;
|
slouken@1924
|
399 |
GLenum result;
|
slouken@1918
|
400 |
|
slouken@5147
|
401 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
402 |
|
slouken@3433
|
403 |
if (!convert_format(renderdata, texture->format, &internalFormat,
|
slouken@3433
|
404 |
&format, &type)) {
|
slouken@4990
|
405 |
SDL_SetError("Texture format %s not supported by OpenGL",
|
slouken@4990
|
406 |
SDL_GetPixelFormatName(texture->format));
|
slouken@1920
|
407 |
return -1;
|
slouken@1920
|
408 |
}
|
slouken@1920
|
409 |
|
slouken@1920
|
410 |
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
|
slouken@1918
|
411 |
if (!data) {
|
slouken@1918
|
412 |
SDL_OutOfMemory();
|
slouken@1918
|
413 |
return -1;
|
slouken@1918
|
414 |
}
|
slouken@1918
|
415 |
|
slouken@2222
|
416 |
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
slouken@5264
|
417 |
size_t size;
|
slouken@5156
|
418 |
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
|
slouken@5264
|
419 |
size = texture->h * data->pitch;
|
slouken@5264
|
420 |
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
slouken@5264
|
421 |
texture->format == SDL_PIXELFORMAT_IYUV) {
|
slouken@5264
|
422 |
/* Need to add size for the U and V planes */
|
slouken@5264
|
423 |
size += (2 * (texture->h * data->pitch) / 4);
|
slouken@5264
|
424 |
}
|
slouken@5264
|
425 |
data->pixels = SDL_malloc(size);
|
slouken@2222
|
426 |
if (!data->pixels) {
|
slouken@2222
|
427 |
SDL_OutOfMemory();
|
slouken@2222
|
428 |
SDL_free(data);
|
slouken@2222
|
429 |
return -1;
|
slouken@2222
|
430 |
}
|
slouken@2222
|
431 |
}
|
slouken@2222
|
432 |
|
slouken@1918
|
433 |
texture->driverdata = data;
|
slouken@1918
|
434 |
|
slouken@1927
|
435 |
renderdata->glGetError();
|
slouken@1927
|
436 |
renderdata->glGenTextures(1, &data->texture);
|
slouken@1926
|
437 |
if (renderdata->GL_ARB_texture_rectangle_supported) {
|
slouken@1926
|
438 |
data->type = GL_TEXTURE_RECTANGLE_ARB;
|
slouken@1926
|
439 |
texture_w = texture->w;
|
slouken@1926
|
440 |
texture_h = texture->h;
|
icculus@2835
|
441 |
data->texw = (GLfloat) texture_w;
|
icculus@2835
|
442 |
data->texh = (GLfloat) texture_h;
|
slouken@1926
|
443 |
} else {
|
slouken@1926
|
444 |
data->type = GL_TEXTURE_2D;
|
slouken@1926
|
445 |
texture_w = power_of_2(texture->w);
|
slouken@1926
|
446 |
texture_h = power_of_2(texture->h);
|
icculus@2835
|
447 |
data->texw = (GLfloat) (texture->w) / texture_w;
|
slouken@1926
|
448 |
data->texh = (GLfloat) texture->h / texture_h;
|
slouken@1926
|
449 |
}
|
icculus@2835
|
450 |
|
slouken@1920
|
451 |
data->format = format;
|
slouken@1920
|
452 |
data->formattype = type;
|
slouken@2884
|
453 |
renderdata->glEnable(data->type);
|
slouken@1927
|
454 |
renderdata->glBindTexture(data->type, data->texture);
|
slouken@2230
|
455 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
|
slouken@5138
|
456 |
GL_LINEAR);
|
slouken@2230
|
457 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
|
slouken@5138
|
458 |
GL_LINEAR);
|
slouken@2230
|
459 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
|
slouken@2230
|
460 |
GL_CLAMP_TO_EDGE);
|
slouken@2230
|
461 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
|
slouken@2230
|
462 |
GL_CLAMP_TO_EDGE);
|
slouken@2840
|
463 |
#ifdef __MACOSX__
|
slouken@2230
|
464 |
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
|
slouken@2230
|
465 |
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
|
slouken@2230
|
466 |
#endif
|
slouken@2230
|
467 |
#ifndef STORAGE_CACHED_APPLE
|
slouken@2230
|
468 |
#define STORAGE_CACHED_APPLE 0x85BE
|
slouken@2230
|
469 |
#endif
|
slouken@2230
|
470 |
#ifndef STORAGE_SHARED_APPLE
|
slouken@2230
|
471 |
#define STORAGE_SHARED_APPLE 0x85BF
|
slouken@2230
|
472 |
#endif
|
slouken@2230
|
473 |
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
|
slouken@2230
|
474 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
|
slouken@2230
|
475 |
GL_STORAGE_SHARED_APPLE);
|
slouken@2230
|
476 |
} else {
|
slouken@2230
|
477 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_STORAGE_HINT_APPLE,
|
slouken@2230
|
478 |
GL_STORAGE_CACHED_APPLE);
|
slouken@2230
|
479 |
}
|
bob@2295
|
480 |
if (texture->access == SDL_TEXTUREACCESS_STREAMING
|
bob@2295
|
481 |
&& texture->format == SDL_PIXELFORMAT_ARGB8888) {
|
slouken@2230
|
482 |
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
slouken@2230
|
483 |
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
slouken@2230
|
484 |
texture_h, 0, format, type, data->pixels);
|
slouken@5156
|
485 |
}
|
slouken@5156
|
486 |
else
|
slouken@2809
|
487 |
#endif
|
slouken@2230
|
488 |
{
|
slouken@2230
|
489 |
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w,
|
slouken@2230
|
490 |
texture_h, 0, format, type, NULL);
|
slouken@2230
|
491 |
}
|
slouken@3041
|
492 |
renderdata->glDisable(data->type);
|
slouken@1927
|
493 |
result = renderdata->glGetError();
|
slouken@1924
|
494 |
if (result != GL_NO_ERROR) {
|
slouken@1924
|
495 |
GL_SetError("glTexImage2D()", result);
|
slouken@1924
|
496 |
return -1;
|
slouken@1924
|
497 |
}
|
slouken@5264
|
498 |
|
slouken@5264
|
499 |
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
slouken@5264
|
500 |
texture->format == SDL_PIXELFORMAT_IYUV) {
|
slouken@5264
|
501 |
data->yuv = SDL_TRUE;
|
slouken@5264
|
502 |
|
slouken@5264
|
503 |
renderdata->glGenTextures(1, &data->utexture);
|
slouken@5264
|
504 |
renderdata->glGenTextures(1, &data->vtexture);
|
slouken@5264
|
505 |
renderdata->glEnable(data->type);
|
slouken@5264
|
506 |
|
slouken@5264
|
507 |
renderdata->glBindTexture(data->type, data->utexture);
|
slouken@5264
|
508 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
|
slouken@5264
|
509 |
GL_LINEAR);
|
slouken@5264
|
510 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
|
slouken@5264
|
511 |
GL_LINEAR);
|
slouken@5264
|
512 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
|
slouken@5264
|
513 |
GL_CLAMP_TO_EDGE);
|
slouken@5264
|
514 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
|
slouken@5264
|
515 |
GL_CLAMP_TO_EDGE);
|
slouken@5264
|
516 |
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
|
slouken@5264
|
517 |
texture_h/2, 0, format, type, NULL);
|
slouken@5264
|
518 |
|
slouken@5264
|
519 |
renderdata->glBindTexture(data->type, data->vtexture);
|
slouken@5264
|
520 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER,
|
slouken@5264
|
521 |
GL_LINEAR);
|
slouken@5264
|
522 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER,
|
slouken@5264
|
523 |
GL_LINEAR);
|
slouken@5264
|
524 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S,
|
slouken@5264
|
525 |
GL_CLAMP_TO_EDGE);
|
slouken@5264
|
526 |
renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T,
|
slouken@5264
|
527 |
GL_CLAMP_TO_EDGE);
|
slouken@5264
|
528 |
renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w/2,
|
slouken@5264
|
529 |
texture_h/2, 0, format, type, NULL);
|
slouken@5264
|
530 |
|
slouken@5264
|
531 |
renderdata->glDisable(data->type);
|
slouken@5264
|
532 |
}
|
slouken@1918
|
533 |
return 0;
|
slouken@1918
|
534 |
}
|
slouken@1918
|
535 |
|
slouken@1918
|
536 |
static int
|
slouken@1918
|
537 |
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1918
|
538 |
const SDL_Rect * rect, const void *pixels, int pitch)
|
slouken@1918
|
539 |
{
|
slouken@1927
|
540 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
541 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1924
|
542 |
GLenum result;
|
slouken@1918
|
543 |
|
slouken@5147
|
544 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
545 |
|
slouken@1927
|
546 |
renderdata->glGetError();
|
slouken@5227
|
547 |
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
slouken@5227
|
548 |
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
|
slouken@5227
|
549 |
(pitch / SDL_BYTESPERPIXEL(texture->format)));
|
slouken@2884
|
550 |
renderdata->glEnable(data->type);
|
slouken@1927
|
551 |
renderdata->glBindTexture(data->type, data->texture);
|
slouken@1927
|
552 |
renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w,
|
slouken@1927
|
553 |
rect->h, data->format, data->formattype,
|
slouken@1927
|
554 |
pixels);
|
slouken@5264
|
555 |
if (data->yuv) {
|
slouken@5265
|
556 |
const void *top;
|
slouken@5265
|
557 |
|
slouken@5265
|
558 |
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / 2));
|
slouken@5265
|
559 |
|
slouken@5264
|
560 |
/* Skip to the top of the next texture */
|
slouken@5265
|
561 |
top = (const void*)((const Uint8*)pixels + (texture->h-rect->y) * pitch - rect->x);
|
slouken@5264
|
562 |
|
slouken@5264
|
563 |
/* Skip to the correct offset into the next texture */
|
slouken@5264
|
564 |
pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
|
slouken@5264
|
565 |
if (texture->format == SDL_PIXELFORMAT_YV12) {
|
slouken@5264
|
566 |
renderdata->glBindTexture(data->type, data->vtexture);
|
slouken@5264
|
567 |
} else {
|
slouken@5264
|
568 |
renderdata->glBindTexture(data->type, data->utexture);
|
slouken@5264
|
569 |
}
|
slouken@5264
|
570 |
renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
|
slouken@5264
|
571 |
rect->w/2, rect->h/2,
|
slouken@5264
|
572 |
data->format, data->formattype, pixels);
|
slouken@5264
|
573 |
|
slouken@5264
|
574 |
/* Skip to the top of the next texture */
|
slouken@5264
|
575 |
top = (const void*)((const Uint8*)top + (texture->h * pitch)/4);
|
slouken@5264
|
576 |
|
slouken@5264
|
577 |
/* Skip to the correct offset into the next texture */
|
slouken@5264
|
578 |
pixels = (const void*)((const Uint8*)top + (rect->y / 2) * pitch + rect->x / 2);
|
slouken@5264
|
579 |
if (texture->format == SDL_PIXELFORMAT_YV12) {
|
slouken@5264
|
580 |
renderdata->glBindTexture(data->type, data->utexture);
|
slouken@5264
|
581 |
} else {
|
slouken@5264
|
582 |
renderdata->glBindTexture(data->type, data->vtexture);
|
slouken@5264
|
583 |
}
|
slouken@5264
|
584 |
renderdata->glTexSubImage2D(data->type, 0, rect->x/2, rect->y/2,
|
slouken@5264
|
585 |
rect->w/2, rect->h/2,
|
slouken@5264
|
586 |
data->format, data->formattype, pixels);
|
slouken@5264
|
587 |
}
|
slouken@3041
|
588 |
renderdata->glDisable(data->type);
|
slouken@1927
|
589 |
result = renderdata->glGetError();
|
slouken@1924
|
590 |
if (result != GL_NO_ERROR) {
|
slouken@1924
|
591 |
GL_SetError("glTexSubImage2D()", result);
|
slouken@1924
|
592 |
return -1;
|
slouken@1924
|
593 |
}
|
slouken@1918
|
594 |
return 0;
|
slouken@1918
|
595 |
}
|
slouken@1918
|
596 |
|
slouken@1918
|
597 |
static int
|
slouken@1918
|
598 |
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@5156
|
599 |
const SDL_Rect * rect, void **pixels, int *pitch)
|
slouken@1918
|
600 |
{
|
slouken@1918
|
601 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
602 |
|
slouken@5227
|
603 |
data->locked_rect = *rect;
|
slouken@5227
|
604 |
*pixels =
|
slouken@1920
|
605 |
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
slouken@5156
|
606 |
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
slouken@1920
|
607 |
*pitch = data->pitch;
|
slouken@1918
|
608 |
return 0;
|
slouken@1918
|
609 |
}
|
slouken@1918
|
610 |
|
slouken@1918
|
611 |
static void
|
slouken@1918
|
612 |
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
613 |
{
|
slouken@5156
|
614 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@5227
|
615 |
const SDL_Rect *rect;
|
slouken@5227
|
616 |
void *pixels;
|
slouken@1918
|
617 |
|
slouken@5227
|
618 |
rect = &data->locked_rect;
|
slouken@5227
|
619 |
pixels =
|
slouken@5227
|
620 |
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
|
slouken@5227
|
621 |
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
slouken@5227
|
622 |
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
|
slouken@1918
|
623 |
}
|
slouken@1918
|
624 |
|
slouken@2936
|
625 |
static void
|
slouken@5224
|
626 |
GL_SetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
|
slouken@5224
|
627 |
{
|
slouken@5224
|
628 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@5224
|
629 |
|
slouken@5224
|
630 |
GL_ActivateRenderer(renderer);
|
slouken@5224
|
631 |
|
slouken@5224
|
632 |
if (rect) {
|
slouken@5224
|
633 |
int w, h;
|
slouken@5224
|
634 |
|
slouken@5224
|
635 |
SDL_GetWindowSize(renderer->window, &w, &h);
|
slouken@5224
|
636 |
data->glScissor(rect->x, (h-(rect->y+rect->h)), rect->w, rect->h);
|
slouken@5224
|
637 |
data->glEnable(GL_SCISSOR_TEST);
|
slouken@5224
|
638 |
} else {
|
slouken@5224
|
639 |
data->glDisable(GL_SCISSOR_TEST);
|
slouken@5224
|
640 |
}
|
slouken@5224
|
641 |
}
|
slouken@5224
|
642 |
|
slouken@5224
|
643 |
static void
|
slouken@5140
|
644 |
GL_SetBlendMode(GL_RenderData * data, int blendMode)
|
slouken@2936
|
645 |
{
|
slouken@2936
|
646 |
if (blendMode != data->blendMode) {
|
slouken@2936
|
647 |
switch (blendMode) {
|
slouken@2936
|
648 |
case SDL_BLENDMODE_NONE:
|
slouken@2936
|
649 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
slouken@2936
|
650 |
data->glDisable(GL_BLEND);
|
slouken@2936
|
651 |
break;
|
slouken@2936
|
652 |
case SDL_BLENDMODE_BLEND:
|
slouken@2936
|
653 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@2936
|
654 |
data->glEnable(GL_BLEND);
|
slouken@2936
|
655 |
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
slouken@2936
|
656 |
break;
|
slouken@2936
|
657 |
case SDL_BLENDMODE_ADD:
|
slouken@2936
|
658 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@2936
|
659 |
data->glEnable(GL_BLEND);
|
slouken@2936
|
660 |
data->glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
slouken@2936
|
661 |
break;
|
slouken@5184
|
662 |
case SDL_BLENDMODE_MOD:
|
slouken@5184
|
663 |
data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
slouken@5184
|
664 |
data->glEnable(GL_BLEND);
|
slouken@5184
|
665 |
data->glBlendFunc(GL_ZERO, GL_SRC_COLOR);
|
slouken@5184
|
666 |
break;
|
slouken@2936
|
667 |
}
|
slouken@2936
|
668 |
data->blendMode = blendMode;
|
slouken@2936
|
669 |
}
|
slouken@2936
|
670 |
}
|
slouken@2936
|
671 |
|
slouken@1918
|
672 |
static int
|
slouken@3596
|
673 |
GL_RenderClear(SDL_Renderer * renderer)
|
slouken@3596
|
674 |
{
|
slouken@3596
|
675 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3596
|
676 |
|
slouken@5147
|
677 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
678 |
|
slouken@3596
|
679 |
data->glClearColor((GLfloat) renderer->r * inv255f,
|
slouken@3596
|
680 |
(GLfloat) renderer->g * inv255f,
|
slouken@3596
|
681 |
(GLfloat) renderer->b * inv255f,
|
slouken@3596
|
682 |
(GLfloat) renderer->a * inv255f);
|
slouken@3596
|
683 |
|
slouken@3596
|
684 |
data->glClear(GL_COLOR_BUFFER_BIT);
|
slouken@3596
|
685 |
|
slouken@3596
|
686 |
return 0;
|
slouken@3596
|
687 |
}
|
slouken@3596
|
688 |
|
slouken@3596
|
689 |
static int
|
slouken@3596
|
690 |
GL_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
|
slouken@3596
|
691 |
int count)
|
slouken@2884
|
692 |
{
|
slouken@2884
|
693 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3536
|
694 |
int i;
|
slouken@2884
|
695 |
|
slouken@5147
|
696 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
697 |
|
slouken@5140
|
698 |
GL_SetBlendMode(data, renderer->blendMode);
|
slouken@5228
|
699 |
GL_SelectShader(data->shaders, SHADER_SOLID);
|
slouken@2884
|
700 |
|
slouken@2884
|
701 |
data->glColor4f((GLfloat) renderer->r * inv255f,
|
slouken@2884
|
702 |
(GLfloat) renderer->g * inv255f,
|
slouken@2884
|
703 |
(GLfloat) renderer->b * inv255f,
|
slouken@2884
|
704 |
(GLfloat) renderer->a * inv255f);
|
slouken@2884
|
705 |
|
slouken@2901
|
706 |
data->glBegin(GL_POINTS);
|
slouken@3536
|
707 |
for (i = 0; i < count; ++i) {
|
slouken@3536
|
708 |
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
|
slouken@3536
|
709 |
}
|
slouken@2901
|
710 |
data->glEnd();
|
slouken@2901
|
711 |
|
slouken@2901
|
712 |
return 0;
|
slouken@2901
|
713 |
}
|
slouken@2901
|
714 |
|
slouken@2901
|
715 |
static int
|
slouken@3596
|
716 |
GL_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
|
slouken@3596
|
717 |
int count)
|
slouken@2901
|
718 |
{
|
slouken@2901
|
719 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3536
|
720 |
int i;
|
slouken@2901
|
721 |
|
slouken@5147
|
722 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
723 |
|
slouken@5140
|
724 |
GL_SetBlendMode(data, renderer->blendMode);
|
slouken@5228
|
725 |
GL_SelectShader(data->shaders, SHADER_SOLID);
|
slouken@2901
|
726 |
|
slouken@2901
|
727 |
data->glColor4f((GLfloat) renderer->r * inv255f,
|
slouken@2901
|
728 |
(GLfloat) renderer->g * inv255f,
|
slouken@2901
|
729 |
(GLfloat) renderer->b * inv255f,
|
slouken@2901
|
730 |
(GLfloat) renderer->a * inv255f);
|
slouken@2901
|
731 |
|
slouken@3536
|
732 |
if (count > 2 &&
|
slouken@3536
|
733 |
points[0].x == points[count-1].x && points[0].y == points[count-1].y) {
|
slouken@3536
|
734 |
data->glBegin(GL_LINE_LOOP);
|
slouken@3536
|
735 |
/* GL_LINE_LOOP takes care of the final segment */
|
slouken@3536
|
736 |
--count;
|
slouken@3536
|
737 |
for (i = 0; i < count; ++i) {
|
slouken@3536
|
738 |
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
|
slouken@3536
|
739 |
}
|
slouken@3536
|
740 |
data->glEnd();
|
slouken@3536
|
741 |
} else {
|
slouken@5086
|
742 |
#if defined(__APPLE__) || defined(__WIN32__)
|
aschiffler@4910
|
743 |
#else
|
slouken@4905
|
744 |
int x1, y1, x2, y2;
|
aschiffler@4910
|
745 |
#endif
|
slouken@4905
|
746 |
|
slouken@3536
|
747 |
data->glBegin(GL_LINE_STRIP);
|
slouken@3536
|
748 |
for (i = 0; i < count; ++i) {
|
slouken@3536
|
749 |
data->glVertex2f(0.5f + points[i].x, 0.5f + points[i].y);
|
slouken@3536
|
750 |
}
|
slouken@3536
|
751 |
data->glEnd();
|
slouken@3474
|
752 |
|
slouken@3536
|
753 |
/* The line is half open, so we need one more point to complete it.
|
slouken@3536
|
754 |
* http://www.opengl.org/documentation/specs/version1.1/glspec1.1/node47.html
|
slouken@3536
|
755 |
* If we have to, we can use vertical line and horizontal line textures
|
slouken@3536
|
756 |
* for vertical and horizontal lines, and then create custom textures
|
slouken@3536
|
757 |
* for diagonal lines and software render those. It's terrible, but at
|
slouken@3536
|
758 |
* least it would be pixel perfect.
|
slouken@3536
|
759 |
*/
|
slouken@3536
|
760 |
data->glBegin(GL_POINTS);
|
slouken@5086
|
761 |
#if defined(__APPLE__) || defined(__WIN32__)
|
slouken@3536
|
762 |
/* Mac OS X and Windows seem to always leave the second point open */
|
slouken@3536
|
763 |
data->glVertex2f(0.5f + points[count-1].x, 0.5f + points[count-1].y);
|
slouken@3474
|
764 |
#else
|
slouken@3536
|
765 |
/* Linux seems to leave the right-most or bottom-most point open */
|
slouken@4905
|
766 |
x1 = points[0].x;
|
slouken@4905
|
767 |
y1 = points[0].y;
|
slouken@4905
|
768 |
x2 = points[count-1].x;
|
slouken@4905
|
769 |
y2 = points[count-1].y;
|
slouken@3536
|
770 |
|
slouken@3536
|
771 |
if (x1 > x2) {
|
slouken@3536
|
772 |
data->glVertex2f(0.5f + x1, 0.5f + y1);
|
slouken@3536
|
773 |
} else if (x2 > x1) {
|
slouken@3536
|
774 |
data->glVertex2f(0.5f + x2, 0.5f + y2);
|
slouken@3536
|
775 |
} else if (y1 > y2) {
|
slouken@3536
|
776 |
data->glVertex2f(0.5f + x1, 0.5f + y1);
|
slouken@3536
|
777 |
} else if (y2 > y1) {
|
slouken@3536
|
778 |
data->glVertex2f(0.5f + x2, 0.5f + y2);
|
slouken@3536
|
779 |
}
|
slouken@3536
|
780 |
#endif
|
slouken@3536
|
781 |
data->glEnd();
|
slouken@3474
|
782 |
}
|
slouken@3455
|
783 |
|
slouken@1918
|
784 |
return 0;
|
slouken@1918
|
785 |
}
|
slouken@1918
|
786 |
|
slouken@1918
|
787 |
static int
|
slouken@3596
|
788 |
GL_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count)
|
slouken@2925
|
789 |
{
|
slouken@2925
|
790 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3536
|
791 |
int i;
|
slouken@2925
|
792 |
|
slouken@5147
|
793 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
794 |
|
slouken@5140
|
795 |
GL_SetBlendMode(data, renderer->blendMode);
|
slouken@5228
|
796 |
GL_SelectShader(data->shaders, SHADER_SOLID);
|
slouken@2936
|
797 |
|
slouken@2925
|
798 |
data->glColor4f((GLfloat) renderer->r * inv255f,
|
slouken@2925
|
799 |
(GLfloat) renderer->g * inv255f,
|
slouken@2925
|
800 |
(GLfloat) renderer->b * inv255f,
|
slouken@2925
|
801 |
(GLfloat) renderer->a * inv255f);
|
slouken@2936
|
802 |
|
slouken@3536
|
803 |
for (i = 0; i < count; ++i) {
|
slouken@3536
|
804 |
const SDL_Rect *rect = rects[i];
|
slouken@3536
|
805 |
|
slouken@3536
|
806 |
data->glRecti(rect->x, rect->y, rect->x + rect->w, rect->y + rect->h);
|
slouken@3536
|
807 |
}
|
slouken@2925
|
808 |
|
slouken@2925
|
809 |
return 0;
|
slouken@2925
|
810 |
}
|
slouken@2925
|
811 |
|
slouken@2925
|
812 |
static int
|
slouken@1918
|
813 |
GL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
slouken@1985
|
814 |
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
|
slouken@1918
|
815 |
{
|
slouken@1918
|
816 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
817 |
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
818 |
int minx, miny, maxx, maxy;
|
slouken@1918
|
819 |
GLfloat minu, maxu, minv, maxv;
|
slouken@1918
|
820 |
|
slouken@5147
|
821 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
822 |
|
slouken@1918
|
823 |
minx = dstrect->x;
|
slouken@1918
|
824 |
miny = dstrect->y;
|
slouken@1918
|
825 |
maxx = dstrect->x + dstrect->w;
|
slouken@1918
|
826 |
maxy = dstrect->y + dstrect->h;
|
slouken@1918
|
827 |
|
slouken@1918
|
828 |
minu = (GLfloat) srcrect->x / texture->w;
|
slouken@1920
|
829 |
minu *= texturedata->texw;
|
slouken@1918
|
830 |
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
|
slouken@1920
|
831 |
maxu *= texturedata->texw;
|
slouken@1918
|
832 |
minv = (GLfloat) srcrect->y / texture->h;
|
slouken@1920
|
833 |
minv *= texturedata->texh;
|
slouken@1918
|
834 |
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
|
slouken@1920
|
835 |
maxv *= texturedata->texh;
|
slouken@1918
|
836 |
|
slouken@2884
|
837 |
data->glEnable(texturedata->type);
|
slouken@5264
|
838 |
if (texturedata->yuv) {
|
slouken@5264
|
839 |
data->glActiveTextureARB(GL_TEXTURE2_ARB);
|
slouken@5264
|
840 |
data->glBindTexture(texturedata->type, texturedata->vtexture);
|
slouken@5264
|
841 |
data->glActiveTextureARB(GL_TEXTURE1_ARB);
|
slouken@5264
|
842 |
data->glBindTexture(texturedata->type, texturedata->utexture);
|
slouken@5264
|
843 |
data->glActiveTextureARB(GL_TEXTURE0_ARB);
|
slouken@5264
|
844 |
}
|
slouken@1927
|
845 |
data->glBindTexture(texturedata->type, texturedata->texture);
|
slouken@1918
|
846 |
|
slouken@1985
|
847 |
if (texture->modMode) {
|
slouken@1985
|
848 |
data->glColor4f((GLfloat) texture->r * inv255f,
|
slouken@1985
|
849 |
(GLfloat) texture->g * inv255f,
|
slouken@1985
|
850 |
(GLfloat) texture->b * inv255f,
|
slouken@1985
|
851 |
(GLfloat) texture->a * inv255f);
|
slouken@1985
|
852 |
} else {
|
slouken@1985
|
853 |
data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
slouken@1985
|
854 |
}
|
slouken@1985
|
855 |
|
slouken@5140
|
856 |
GL_SetBlendMode(data, texture->blendMode);
|
slouken@5264
|
857 |
if (texturedata->yuv) {
|
slouken@5264
|
858 |
GL_SelectShader(data->shaders, SHADER_YV12);
|
slouken@5264
|
859 |
} else {
|
slouken@5264
|
860 |
GL_SelectShader(data->shaders, SHADER_RGB);
|
slouken@5264
|
861 |
}
|
slouken@1918
|
862 |
|
slouken@1927
|
863 |
data->glBegin(GL_TRIANGLE_STRIP);
|
slouken@1927
|
864 |
data->glTexCoord2f(minu, minv);
|
slouken@3472
|
865 |
data->glVertex2f((GLfloat) minx, (GLfloat) miny);
|
slouken@1927
|
866 |
data->glTexCoord2f(maxu, minv);
|
slouken@3472
|
867 |
data->glVertex2f((GLfloat) maxx, (GLfloat) miny);
|
slouken@1927
|
868 |
data->glTexCoord2f(minu, maxv);
|
slouken@3472
|
869 |
data->glVertex2f((GLfloat) minx, (GLfloat) maxy);
|
slouken@1927
|
870 |
data->glTexCoord2f(maxu, maxv);
|
slouken@3472
|
871 |
data->glVertex2f((GLfloat) maxx, (GLfloat) maxy);
|
slouken@1927
|
872 |
data->glEnd();
|
slouken@1918
|
873 |
|
slouken@2884
|
874 |
data->glDisable(texturedata->type);
|
slouken@2884
|
875 |
|
slouken@1918
|
876 |
return 0;
|
slouken@1918
|
877 |
}
|
slouken@1918
|
878 |
|
slouken@3431
|
879 |
static int
|
slouken@3431
|
880 |
GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
slouken@3435
|
881 |
Uint32 pixel_format, void * pixels, int pitch)
|
slouken@3431
|
882 |
{
|
slouken@3433
|
883 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@3685
|
884 |
SDL_Window *window = renderer->window;
|
slouken@3433
|
885 |
GLint internalFormat;
|
slouken@3433
|
886 |
GLenum format, type;
|
slouken@3435
|
887 |
Uint8 *src, *dst, *tmp;
|
slouken@5154
|
888 |
int w, h, length, rows;
|
slouken@3433
|
889 |
|
slouken@5147
|
890 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
891 |
|
slouken@3433
|
892 |
if (!convert_format(data, pixel_format, &internalFormat, &format, &type)) {
|
slouken@3435
|
893 |
/* FIXME: Do a temp copy to a format that is supported */
|
slouken@3433
|
894 |
SDL_SetError("Unsupported pixel format");
|
slouken@3433
|
895 |
return -1;
|
slouken@3433
|
896 |
}
|
slouken@3433
|
897 |
|
slouken@5154
|
898 |
SDL_GetWindowSize(window, &w, &h);
|
slouken@5154
|
899 |
|
slouken@3446
|
900 |
data->glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
slouken@3446
|
901 |
data->glPixelStorei(GL_PACK_ROW_LENGTH,
|
slouken@5156
|
902 |
(pitch / SDL_BYTESPERPIXEL(pixel_format)));
|
slouken@3433
|
903 |
|
slouken@5154
|
904 |
data->glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
|
slouken@3435
|
905 |
format, type, pixels);
|
slouken@3435
|
906 |
|
slouken@3435
|
907 |
/* Flip the rows to be top-down */
|
slouken@5156
|
908 |
length = rect->w * SDL_BYTESPERPIXEL(pixel_format);
|
slouken@3435
|
909 |
src = (Uint8*)pixels + (rect->h-1)*pitch;
|
slouken@3435
|
910 |
dst = (Uint8*)pixels;
|
slouken@3435
|
911 |
tmp = SDL_stack_alloc(Uint8, length);
|
slouken@3435
|
912 |
rows = rect->h / 2;
|
slouken@3435
|
913 |
while (rows--) {
|
slouken@3435
|
914 |
SDL_memcpy(tmp, dst, length);
|
slouken@3435
|
915 |
SDL_memcpy(dst, src, length);
|
slouken@3435
|
916 |
SDL_memcpy(src, tmp, length);
|
slouken@3447
|
917 |
dst += pitch;
|
slouken@3447
|
918 |
src -= pitch;
|
slouken@3435
|
919 |
}
|
slouken@3435
|
920 |
SDL_stack_free(tmp);
|
slouken@3440
|
921 |
|
slouken@3440
|
922 |
return 0;
|
slouken@3431
|
923 |
}
|
slouken@3431
|
924 |
|
slouken@1918
|
925 |
static void
|
slouken@1918
|
926 |
GL_RenderPresent(SDL_Renderer * renderer)
|
slouken@1918
|
927 |
{
|
slouken@5147
|
928 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
929 |
|
slouken@1918
|
930 |
SDL_GL_SwapWindow(renderer->window);
|
slouken@1918
|
931 |
}
|
slouken@1918
|
932 |
|
slouken@1918
|
933 |
static void
|
slouken@1918
|
934 |
GL_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
|
slouken@1918
|
935 |
{
|
slouken@1927
|
936 |
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
937 |
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
|
slouken@1918
|
938 |
|
slouken@5147
|
939 |
GL_ActivateRenderer(renderer);
|
slouken@5147
|
940 |
|
slouken@1918
|
941 |
if (!data) {
|
slouken@1918
|
942 |
return;
|
slouken@1918
|
943 |
}
|
slouken@1918
|
944 |
if (data->texture) {
|
slouken@1927
|
945 |
renderdata->glDeleteTextures(1, &data->texture);
|
slouken@1918
|
946 |
}
|
slouken@5264
|
947 |
if (data->yuv) {
|
slouken@5264
|
948 |
renderdata->glDeleteTextures(1, &data->utexture);
|
slouken@5264
|
949 |
renderdata->glDeleteTextures(1, &data->vtexture);
|
slouken@5264
|
950 |
}
|
slouken@1920
|
951 |
if (data->pixels) {
|
slouken@1920
|
952 |
SDL_free(data->pixels);
|
slouken@1920
|
953 |
}
|
slouken@1918
|
954 |
SDL_free(data);
|
slouken@1918
|
955 |
texture->driverdata = NULL;
|
slouken@1918
|
956 |
}
|
slouken@1918
|
957 |
|
slouken@1975
|
958 |
static void
|
slouken@1918
|
959 |
GL_DestroyRenderer(SDL_Renderer * renderer)
|
slouken@1918
|
960 |
{
|
slouken@1918
|
961 |
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
|
slouken@1918
|
962 |
|
slouken@1918
|
963 |
if (data) {
|
slouken@1920
|
964 |
if (data->context) {
|
bob@2328
|
965 |
/* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */
|
slouken@1920
|
966 |
SDL_GL_DeleteContext(data->context);
|
slouken@1918
|
967 |
}
|
slouken@1918
|
968 |
SDL_free(data);
|
slouken@1918
|
969 |
}
|
slouken@1918
|
970 |
SDL_free(renderer);
|
slouken@1918
|
971 |
}
|
slouken@1918
|
972 |
|
slouken@5226
|
973 |
#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */
|
slouken@1918
|
974 |
|
slouken@1918
|
975 |
/* vi: set ts=4 sw=4 expandtab: */
|