sdl.pc.in
author Sam Lantinga <slouken@libsdl.org>
Thu, 27 Jan 2011 14:45:06 -0800
changeset 5111 481dabb098ef
parent 2293 824f6dee6648
permissions -rw-r--r--
Improved timer implementation

The new timer model is formalized as using a separate thread to handle timer callbacks. This was the case on almost every platform before, but it's now a requirement, and simplifies the implementation and makes it perform consistently across platforms.

Goals:
* Minimize timer thread blocking
* Dispatch timers as accurately as possible
* SDL_AddTimer() and SDL_RemoveTimer() are completely threadsafe
* SDL_RemoveTimer() doesn't crash with a timer that's expired or removed
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# sdl pkg-config source file
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prefix=@prefix@
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exec_prefix=@exec_prefix@
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libdir=@libdir@
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includedir=@includedir@
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Name: sdl
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Description: Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
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Version: @SDL_VERSION@
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Requires:
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Conflicts:
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Libs: -L${libdir} @SDL_RLD_FLAGS@ @SDL_LIBS@
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Libs.private: @SDL_STATIC_LIBS@
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Cflags: -I${includedir}/SDL @SDL_CFLAGS@