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SDL_QWin.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
*/
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#include "SDL_config.h"
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#ifndef _SDL_QWin_h
#define _SDL_QWin_h
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#include <stdio.h>
#include <qimage.h>
#include <qpixmap.h>
#include <qwidget.h>
#include <qpainter.h>
#include <qdirectpainter_qws.h>
#include "SDL_events.h"
extern "C" {
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#include "../../events/SDL_events_c.h"
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};
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typedef enum {
SDL_QT_NO_ROTATION = 0,
SDL_QT_ROTATION_90,
SDL_QT_ROTATION_270
} screenRotationT;
extern screenRotationT screenRotation;
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class SDL_QWin : public QWidget
{
void QueueKey(QKeyEvent *e, int pressed);
public:
SDL_QWin(const QSize& size);
virtual ~SDL_QWin();
virtual bool shown(void) {
return isVisible();
}
/* If called, the next resize event will not be forwarded to SDL. */
virtual void inhibitResize(void) {
my_inhibit_resize = true;
}
void setImage(QImage *image);
void setOffset(int x, int y) {
my_offset = QPoint(x, y);
}
void GetXYOffset(int &x, int &y) {
x = my_offset.x();
y = my_offset.y();
}
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QImage *image(void) { return my_image; }
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void setWFlags(WFlags flags) {
QWidget::setWFlags(flags);
my_flags = flags;
}
const QPoint& mousePos() const { return my_mouse_pos; }
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void setMousePos(const QPoint& newpos);
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void setFullscreen(bool);
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bool lockScreen(bool force=false);
void unlockScreen();
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void repaintRect(const QRect& rect);
protected:
/* Handle resizing of the window */
virtual void resizeEvent(QResizeEvent *e);
void focusInEvent(QFocusEvent *);
void focusOutEvent(QFocusEvent *);
void closeEvent(QCloseEvent *e);
void mouseMoveEvent(QMouseEvent *e);
void mousePressEvent(QMouseEvent *e);
void mouseReleaseEvent(QMouseEvent *e);
void paintEvent(QPaintEvent *ev);
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void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); }
void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
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private:
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bool repaintRotation0(const QRect& rect);
bool repaintRotation1(const QRect& rect);
bool repaintRotation3(const QRect& rect);
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void enableFullscreen();
QDirectPainter *my_painter;
QImage *my_image;
bool my_inhibit_resize;
QPoint my_offset;
QPoint my_mouse_pos;
WFlags my_flags;
WFlags my_has_fullscreen;
unsigned int my_locked;
};
#endif /* _SDL_QWin_h */