This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_gamecontroller.c
1275 lines (1110 loc) · 39.6 KB
1
2
/*
Simple DirectMedia Layer
3
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
39
40
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
41
42
43
44
45
46
47
{
int hat;
Uint8 mask;
};
#define k_nMaxReverseEntries 20
48
49
50
51
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
52
53
#define k_nMaxHatEntries 0x3f + 1
54
55
56
/* our in memory mapping db between joystick objects and controller mappings*/
struct _SDL_ControllerMapping
{
57
SDL_JoystickGUID guid;
58
59
60
61
const char *name;
// mapping of axis/button id to controller version
int axes[SDL_CONTROLLER_AXIS_MAX];
62
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
63
64
int buttons[SDL_CONTROLLER_BUTTON_MAX];
65
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
66
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
67
68
// reverse mapping, joystick indices to buttons
69
70
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
71
72
73
74
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
75
76
77
78
79
80
81
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
82
SDL_JoystickGUID guid;
83
char *name;
84
char *mapping;
85
86
87
88
89
90
91
struct _ControllerMapping_t *next;
} ControllerMapping_t;
/* default mappings we support */
const char *s_ControllerMappings [] =
{
92
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
93
"xinput,X360 Controller,a:b10,b:b11,y:b13,x:b12,start:b4,guide:b14,back:b5,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftshoulder:b8,rightshoulder:b9,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5",
94
95
#endif
#ifdef SDL_JOYSTICK_DINPUT
96
"341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
97
98
"88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,x:b0,y:b3,start:b11,back:b8,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,guide:b12",
"4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,",
99
"25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,x:b0,y:b3,start:b8,guide:,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.4,dpdown:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5",
100
"ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
101
"6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
102
103
104
#elif defined(__MACOSX__)
"5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftshoulder:b4,rightshoulder:b5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
"4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,x:b12,y:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b6,dpdown:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
105
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
106
107
108
"6d040000000000001fc2000000000000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"6d0400000000000016c2000000000000,Logitech F310 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // Guide button doesn't seem to be sent in DInput mode.
"6d0400000000000019c2000000000000,Logitech Wireless Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // This includes F710 in DInput mode and the "Logitech Cordless RumblePad 2", at the very least.
109
#elif defined(__LINUX__)
110
"030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5",
111
112
"030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
"030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
113
"030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,x:b15,y:b12,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9",
114
"030000006d0400001fc2000005030000,Logitech F710 Gamepad Controller (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
115
"030000006d04000019c2000011010000,Logitech F710 Gamepad Controller (DInput),a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,", // Guide button doesn't seem to be sent in DInput mode.
116
"030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,",
117
"030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
118
"0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,y:b3,x:b2,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,",
119
120
121
122
123
#endif
NULL
};
static ControllerMapping_t *s_pSupportedControllers = NULL;
124
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
125
static ControllerMapping_t *s_pXInputMapping = NULL;
126
#endif
127
128
129
130
131
132
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
133
Uint8 hatState[4]; /* the current hat state for this controller */
134
135
136
137
138
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
139
140
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
141
142
143
144
145
146
147
148
149
150
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch( event->type )
{
case SDL_JOYAXISMOTION:
{
151
152
SDL_GameController *controllerlist;
153
154
if ( event->jaxis.axis >= k_nMaxReverseEntries ) break;
155
controllerlist = SDL_gamecontrollers;
156
157
158
159
160
161
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jaxis.which )
{
if ( controllerlist->mapping.raxes[event->jaxis.axis] >= 0 ) // simple axis to axis, send it through
{
162
163
164
165
166
167
168
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
switch (axis)
{
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
169
value = value / 2 + 16384;
170
171
172
173
default:
break;
}
SDL_PrivateGameControllerAxis( controllerlist, axis, value );
174
175
176
}
else if ( controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0 ) // simlate an axis as a button
{
177
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED );
178
179
180
181
182
183
184
185
186
187
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
188
189
SDL_GameController *controllerlist;
190
191
if ( event->jbutton.button >= k_nMaxReverseEntries ) break;
192
controllerlist = SDL_gamecontrollers;
193
194
195
196
197
198
199
200
201
202
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jbutton.which )
{
if ( controllerlist->mapping.rbuttons[event->jbutton.button] >= 0 ) // simple button as button
{
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state );
}
else if ( controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0 ) // an button pretending to be an axis
{
203
SDL_PrivateGameControllerAxis( controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0 );
204
205
206
207
208
209
210
211
212
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
213
214
SDL_GameController *controllerlist;
215
216
if ( event->jhat.hat >= 4 ) break;
217
controllerlist = SDL_gamecontrollers;
218
while ( controllerlist )
219
{
220
if ( controllerlist->joystick->instance_id == event->jhat.which )
221
{
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
// Get list of removed bits (button release)
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
// the hat idx in the high nibble
int bHighHat = event->jhat.hat << 4;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED );
// Get list of added bits (button press)
bChanged = event->jhat.value ^ bSame;
if ( bChanged & SDL_HAT_DOWN )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED );
if ( bChanged & SDL_HAT_UP )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED );
if ( bChanged & SDL_HAT_LEFT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED );
if ( bChanged & SDL_HAT_RIGHT )
SDL_PrivateGameControllerButton( controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED );
// update our state cache
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
253
}
254
controllerlist = controllerlist->next;
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
}
}
break;
case SDL_JOYDEVICEADDED:
{
if ( SDL_IsGameController(event->jdevice.which ) )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while ( controllerlist )
{
if ( controllerlist->joystick->instance_id == event->jdevice.which )
{
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
294
* Helper function to scan the mappings database for a controller with the specified GUID
295
*/
296
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
297
{
298
299
300
301
302
303
304
305
306
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while ( pSupportedController )
{
if ( !SDL_memcmp( guid, &pSupportedController->guid, sizeof(*guid) ) )
{
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
307
308
309
return NULL;
}
310
311
312
313
314
/*
* Helper function to determine pre-caclulated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
315
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
316
317
318
319
if ( SDL_SYS_IsXInputDeviceIndex(device_index) && s_pXInputMapping )
{
return s_pXInputMapping;
}
320
else
321
#endif
322
323
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID( device_index );
324
return SDL_PrivateGetControllerMappingForGUID(&jGUID);
325
326
}
327
328
329
return NULL;
}
330
331
332
333
334
335
336
337
338
339
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
340
341
342
/*
* convert a string to its enum equivalent
*/
343
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString( const char *pchString )
344
{
345
int entry;
346
347
348
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_AXIS_INVALID;
349
350
351
352
353
for ( entry = 0; map_StringForControllerAxis[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerAxis[entry] ) )
return entry;
}
354
355
356
return SDL_CONTROLLER_AXIS_INVALID;
}
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis( SDL_GameControllerAxis axis )
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX)
{
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
387
388
389
390
/*
* convert a string to its enum equivalent
*/
391
SDL_GameControllerButton SDL_GameControllerGetButtonFromString( const char *pchString )
392
{
393
int entry;
394
395
396
if ( !pchString || !pchString[0] )
return SDL_CONTROLLER_BUTTON_INVALID;
397
398
399
400
401
402
for ( entry = 0; map_StringForControllerButton[entry]; ++entry)
{
if ( !SDL_strcasecmp( pchString, map_StringForControllerButton[entry] ) )
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
403
404
}
405
406
407
408
409
410
411
412
413
414
415
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton( SDL_GameControllerButton axis )
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX)
{
return map_StringForControllerButton[axis];
}
return NULL;
}
416
417
418
419
420
421
422
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton( const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping )
{
int iSDLButton = 0;
423
424
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
425
426
427
428
429
430
button = SDL_GameControllerGetButtonFromString( szGameButton );
axis = SDL_GameControllerGetAxisFromString( szGameButton );
iSDLButton = SDL_atoi( &szJoystickButton[1] );
if ( szJoystickButton[0] == 'a' )
{
431
432
433
434
435
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Axis index too large: %d", iSDLButton );
return;
}
436
437
438
439
440
441
442
if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
}
else if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
443
444
pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
445
446
447
448
449
450
451
452
453
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'b' )
{
454
455
456
457
458
if ( iSDLButton >= k_nMaxReverseEntries )
{
SDL_SetError("Button index too large: %d", iSDLButton );
return;
}
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
}
else
{
SDL_assert( !"How did we get here?" );
}
}
else if ( szJoystickButton[0] == 'h' )
{
int hat = SDL_atoi( &szJoystickButton[1] );
int mask = SDL_atoi( &szJoystickButton[3] );
478
479
480
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton );
}
481
482
483
if ( button != SDL_CONTROLLER_BUTTON_INVALID )
{
484
int ridx;
485
486
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
487
ridx = (hat << 4) | mask;
488
pMapping->rhatasbutton[ ridx ] = button;
489
490
491
}
else if ( axis != SDL_CONTROLLER_AXIS_INVALID )
{
492
SDL_assert( !"Support hat as axis" );
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
}
else
{
SDL_assert( !"How did we get here?" );
}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString( struct _SDL_ControllerMapping *pMapping, const char *pchString )
{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
while ( pchPos && *pchPos )
{
if ( *pchPos == ':' )
{
i = 0;
bGameButton = SDL_FALSE;
}
else if ( *pchPos == ' ' )
{
}
else if ( *pchPos == ',' )
{
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
SDL_memset( szGameButton, 0x0, sizeof(szGameButton) );
SDL_memset( szJoystickButton, 0x0, sizeof(szJoystickButton) );
}
else if ( bGameButton )
{
if ( i >= sizeof(szGameButton))
{
SDL_SetError( "Button name too large: %s", szGameButton );
return;
}
szGameButton[i] = *pchPos;
i++;
}
else
{
if ( i >= sizeof(szJoystickButton))
{
SDL_SetError( "Joystick button name too large: %s", szJoystickButton );
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton( szGameButton, szJoystickButton, pMapping );
}
/*
* Make a new button mapping struct
*/
568
void SDL_PrivateLoadButtonMapping( struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping )
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
// set all the button mappings to non defaults
for ( j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++ )
{
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for ( j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++ )
{
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for ( j = 0; j < k_nMaxReverseEntries; j++ )
{
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
591
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
592
593
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
594
595
596
597
598
}
for (j = 0; j < k_nMaxHatEntries; j++)
{
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
}
SDL_PrivateGameControllerParseControllerConfigString( pMapping, pchMapping );
}
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString( const char *pMapping )
{
const char *pFirstComma = SDL_strchr( pMapping, ',' );
if ( pFirstComma )
{
char *pchGUID = SDL_malloc( pFirstComma - pMapping + 1 );
if ( !pchGUID )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchGUID, pMapping, pFirstComma - pMapping );
pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString( const char *pMapping )
{
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( !pSecondComma )
return NULL;
pchName = SDL_malloc( pSecondComma - pFirstComma );
if ( !pchName )
{
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy( pchName, pFirstComma + 1, pSecondComma - pFirstComma );
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
652
653
654
655
656
657
}
/*
* grab the button mapping string from a mapping string
*/
658
char *SDL_PrivateGetControllerMappingFromMappingString( const char *pMapping )
659
{
660
661
662
663
664
665
666
667
668
669
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr( pMapping, ',' );
if ( !pFirstComma )
return NULL;
pSecondComma = SDL_strchr( pFirstComma + 1, ',' );
if ( !pSecondComma )
return NULL;
670
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
671
672
}
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
void SDL_PrivateGameControllerRefreshMapping( ControllerMapping_t *pControllerMapping )
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while ( gamecontrollerlist )
{
if ( !SDL_memcmp( &gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid) ) )
{
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
// Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher?
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping( const char *mappingString )
{
char *pchGUID;
char *pchName;
char *pchMapping;
SDL_JoystickGUID jGUID;
ControllerMapping_t *pControllerMapping;
704
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
705
706
707
SDL_bool is_xinput_mapping = SDL_FALSE;
#endif
708
709
710
711
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString( mappingString );
if (!pchGUID) {
return -1;
}
712
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
713
714
715
716
if ( !SDL_strcasecmp( pchGUID, "xinput" ) ) {
is_xinput_mapping = SDL_TRUE;
}
#endif
717
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
SDL_free(pchGUID);
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
pchName = SDL_PrivateGetControllerNameFromMappingString( mappingString );
if (!pchName) return -1;
pchMapping = SDL_PrivateGetControllerMappingFromMappingString( mappingString );
if (!pchMapping) {
SDL_free( pchName );
return -1;
}
if (pControllerMapping) {
// Update existing mapping
SDL_free( pControllerMapping->name );
pControllerMapping->name = pchName;
SDL_free( pControllerMapping->mapping );
pControllerMapping->mapping = pchMapping;
// refresh open controllers
SDL_PrivateGameControllerRefreshMapping( pControllerMapping );
return 0;
} else {
pControllerMapping = SDL_malloc( sizeof(*pControllerMapping) );
if (!pControllerMapping) {
SDL_free( pchName );
SDL_free( pchMapping );
745
return SDL_OutOfMemory();
746
}
747
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
if ( is_xinput_mapping )
{
s_pXInputMapping = pControllerMapping;
}
#endif
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
return 1;
}
}
/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid )
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
// allocate enough memory for GUID + ',' + name + ',' + mapping + \0
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc( needed );
SDL_snprintf( pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping );
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping( SDL_GameController * gamecontroller )
{
return SDL_GameControllerMappingForGUID( gamecontroller->mapping.guid );
}
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if ( hint && hint[0] ) {
int nchHints = SDL_strlen( hint );
char *pUserMappings = SDL_malloc( nchHints + 1 );
char *pTempMappings = pUserMappings;
SDL_memcpy( pUserMappings, hint, nchHints );
while ( pUserMappings ) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr( pUserMappings, '\n' );
if ( pchNewLine )
*pchNewLine = '\0';
SDL_GameControllerAddMapping( pUserMappings );
if ( pchNewLine )
pUserMappings = pchNewLine + 1;
else
pUserMappings = NULL;
}
SDL_free(pTempMappings);
}
}
818
819
820
821
822
823
824
825
826
827
828
829
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while ( pMappingString )
{
830
SDL_GameControllerAddMapping( pMappingString );
831
832
833
834
835
836
i++;
pMappingString = s_ControllerMappings[i];
}
// load in any user supplied config
837
SDL_GameControllerLoadHints();
838
839
840
/* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch( SDL_GameControllerEventWatcher, NULL );
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
return (0);
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
return pSupportedController->name;
}
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
864
865
SDL_bool
SDL_IsGameController(int device_index)
866
867
868
869
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if ( pSupportedController )
{
870
return SDL_TRUE;
871
}
872
873
return SDL_FALSE;
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
// If the controller is already open, return it
while ( gamecontrollerlist )
{
if ( SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id ) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
907
// Find a controller mapping
908
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
909
if ( !pSupportedController ) {
910
911
912
913
SDL_SetError("Couldn't find mapping for device (%d)", device_index );
return (NULL);
}
914
915
916
917
918
919
920
// Create and initialize the joystick
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if ( !gamecontroller->joystick ) {
SDL_free(gamecontroller);
return NULL;
}
SDL_PrivateLoadButtonMapping( &gamecontroller->mapping, pSupportedController->guid, pSupportedController->name, pSupportedController->mapping );
// Add joystick to list
++gamecontroller->ref_count;
// Link the joystick in the list
gamecontroller->next = SDL_gamecontrollers;
SDL_gamecontrollers = gamecontroller;
SDL_SYS_JoystickUpdate( gamecontroller->joystick );
return (gamecontroller);
}
941
942
943
944
945
946
947
948
949
950
/*
* Manually pump for controller updates.
*/
void
SDL_GameControllerUpdate(void)
{
/* Just for API completeness; the joystick API does all the work. */
SDL_JoystickUpdate();
}
951
952
953
954
955
/*
* Get the current state of an axis control on a controller
*/
Sint16
956
SDL_GameControllerGetAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis)
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
{
if ( !gamecontroller )
return 0;
if (gamecontroller->mapping.axes[axis] >= 0 )
{
return ( SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axes[axis]) );
}
else if (gamecontroller->mapping.buttonasaxis[axis] >= 0 )
{
Uint8 value;
value = SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttonasaxis[axis] );
if ( value > 0 )
return 32767;
return 0;
}
return 0;
}
/*
* Get the current state of a button on a controller
*/
Uint8
981
SDL_GameControllerGetButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button)
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
{
if ( !gamecontroller )
return 0;
if ( gamecontroller->mapping.buttons[button] >= 0 )
{
return ( SDL_JoystickGetButton( gamecontroller->joystick, gamecontroller->mapping.buttons[button] ) );
}
else if ( gamecontroller->mapping.axesasbutton[button] >= 0 )
{
Sint16 value;
value = SDL_JoystickGetAxis( gamecontroller->joystick, gamecontroller->mapping.axesasbutton[button] );
if ( ABS(value) > 32768/2 )
return 1;
return 0;
}
else if ( gamecontroller->mapping.hatasbutton[button].hat >= 0 )
{
Uint8 value;